Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VCDBROWSER_H
#define VCDBROWSER_H
#ifdef _WIN32
#pragma once
#endif
#include "mxtk/mxListView.h"
#include "commctrl.h"
#include "utldict.h"
#include "faceposertoolwindow.h"
#include "filesystem.h"
#include "tier1/UtlSortVector.h"
class CVCDList;
class CUtlSymbolTree;
class CVCDOptionsWindow;
// class CChoreoEvent;
struct _IMAGELIST;
typedef struct _IMAGELIST NEAR* HIMAGELIST;
enum
{
/// IMAGE_WORKSPACE = 0,
// IMAGE_WORKSPACE_CHECKEDOUT,
// IMAGE_PROJECT,
// IMAGE_PROJECT_CHECKEDOUT,
// IMAGE_SCENE,
// IMAGE_SCENE_CHECKEDOUT,
// IMAGE_VCD,
// IMAGE_VCD_CHECKEDOUT,
// IMAGE_WAV,
// IMAGE_WAV_CHECKEDOUT,
// IMAGE_SPEAK,
// IMAGE_SPEAK_CHECKEDOUT,
VCD_NUM_IMAGES,
};
class CVCDBrowser : public mxWindow, public IFacePoserToolWindow
{
typedef mxWindow BaseClass;
public:
CVCDBrowser( mxWindow *parent );
virtual int handleEvent( mxEvent *event );
virtual void OnDelete();
void RepopulateTree();
void BuildSelectionList( CUtlVector< FileNameHandle_t >& selected );
void OnOpen();
void JumpToItem( const FileNameHandle_t& vcd );
int GetVCDCount() const;
FileNameHandle_t GetVCD( int index );
void OnSearch();
void OnCancelSearch();
HIMAGELIST CreateImageList();
void SetCurrent( char const *fn );
private:
class CNameLessFunc
{
public:
bool Less( const FileNameHandle_t &name1, const FileNameHandle_t &name2, void *pContext );
};
void OpenVCD( const FileNameHandle_t& handle );
char const *GetSearchString();
bool LoadVCDsFilesInDirectory( CUtlSortVector< FileNameHandle_t, CNameLessFunc >& soundlist, char const* pDirectoryName, int nDirectoryNameLen );
bool InitDirectoryRecursive( CUtlSortVector< FileNameHandle_t, CNameLessFunc >& soundlist, char const* pDirectoryName );
void PopulateTree( char const *subdirectory );
void ShowContextMenu( void );
void LoadAllSounds();
void RemoveAllSounds();
CVCDList *m_pListView;
enum
{
NUM_BITMAPS = 6,
};
CUtlSortVector< FileNameHandle_t, CNameLessFunc > m_AllVCDs;
CUtlSymbolTable m_ScriptTable;
CUtlVector< CUtlSymbol > m_Scripts;
CVCDOptionsWindow *m_pOptions;
CUtlSymbolTree *m_pFileTree;
CUtlVector< FileNameHandle_t > m_CurrentSelection;
int m_nPrevProcessed;
bool m_bTextSearch;
};
extern CVCDBrowser *g_pVCDBrowser;
#endif // VCDBROWSER_H