Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WAVEBROWSER_H
#define WAVEBROWSER_H
#ifdef _WIN32
#pragma once
#endif
#include "mxtk/mxListView.h"
#include "commctrl.h"
#include "utldict.h"
#include "faceposertoolwindow.h"
class CWaveFile;
class CWaveList;
class CWaveFileTree;
class CWaveOptionsWindow;
class CChoreoEvent;
struct _IMAGELIST;
typedef struct _IMAGELIST NEAR* HIMAGELIST;
enum
{
/// IMAGE_WORKSPACE = 0,
// IMAGE_WORKSPACE_CHECKEDOUT,
// IMAGE_PROJECT,
// IMAGE_PROJECT_CHECKEDOUT,
// IMAGE_SCENE,
// IMAGE_SCENE_CHECKEDOUT,
// IMAGE_VCD,
// IMAGE_VCD_CHECKEDOUT,
// IMAGE_WAV,
// IMAGE_WAV_CHECKEDOUT,
// IMAGE_SPEAK,
// IMAGE_SPEAK_CHECKEDOUT,
NUM_IMAGES,
};
class CWaveBrowser : public mxWindow, public IFacePoserToolWindow
{
typedef mxWindow BaseClass;
public:
CWaveBrowser( mxWindow *parent );
virtual void Think( float dt );
virtual int handleEvent( mxEvent *event );
virtual void OnDelete();
void RepopulateTree();
void BuildSelectionList( CUtlVector< CWaveFile * >& selected );
void OnPlay();
void JumpToItem( CWaveFile *wav );
CWaveFile *FindEntry( char const *wavname, bool jump = false );
int GetSoundCount() const;
CWaveFile *GetSound( int index );
void OnSearch();
void OnCancelSearch();
HIMAGELIST CreateImageList();
void SetEvent( CChoreoEvent *event );
void SetCurrent( char const *fn );
private:
char const *GetSearchString();
bool LoadWaveFilesInDirectory( CUtlDict< CWaveFile *, int >& soundlist, char const* pDirectoryName, int nDirectoryNameLen );
bool InitDirectoryRecursive( CUtlDict< CWaveFile *, int >& soundlist, char const* pDirectoryName );
void OnWaveProperties();
void OnEnableVoiceDucking();
void OnDisableVoiceDucking();
// void OnCheckout();
// void OnCheckin();
void OnImportSentence();
void OnExportSentence();
void PopulateTree( char const *subdirectory );
void ShowContextMenu( void );
void LoadAllSounds();
void RemoveAllSounds();
CWaveList *m_pListView;
enum
{
NUM_BITMAPS = 6,
};
CUtlDict< CWaveFile *, int > m_AllSounds;
CUtlSymbolTable m_ScriptTable;
CUtlVector< CUtlSymbol > m_Scripts;
CWaveOptionsWindow *m_pOptions;
CWaveFileTree *m_pFileTree;
CUtlVector< CWaveFile * > m_CurrentSelection;
int m_nPrevProcessed;
bool m_bTextSearch;
};
extern CWaveBrowser *g_pWaveBrowser;
#endif // WAVEBROWSER_H