Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#ifndef ITEMTESTAPP_H
#define ITEMTESTAPP_H
#if COMPILER_MSVC
#pragma once
#endif
// Valve includes
#include "appframework/tier3app.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CAsset;
//=============================================================================
//
//=============================================================================
class CItemTestApp : public CTier3SteamApp
{
typedef CTier3SteamApp BaseClass;
public:
// Methods of IApplication
virtual bool PreInit();
virtual void Destroy() {}
virtual void PostShutdown();
static void PrintHelp();
protected:
enum Flags_t // Should match up to s_pszFlags
{
kHelp,
kSteamId,
kBatch,
kClass,
kName,
kDev,
kNoP4,
kAutoSkin,
kLod,
kListMats,
kMat,
kMatType,
kTex,
kTexType,
kAlphaType,
kView,
kExplore,
kOutput,
kFlagsCount // For compile time assert
};
static void DoDevMode();
static bool ProcessCommandLine( CAsset *pAsset, bool bDoListMats );
static int FindParam( Flags_t nFlag );
static const char *ParmValue( Flags_t nFlag );
static const char *GetParm( int nIndex );
private:
enum FlagData_t
{
kShortFlag,
kLongFlag,
kArgDesc,
kFlagDesc
};
static char s_szName[];
static char s_szDesc[];
static char s_szExample[];
static char *s_pszFlags[][4];
};
#endif // ITEMTESTAPP_H