Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#define PROTECTED_THINGS_DISABLE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/IMaterialSystemHardwareConfig.h"
#include "materialsystem/imaterialproxyfactory.h"
#include "filesystem.h"
#include "bitmap/imageformat.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "tier0/icommandline.h"
#include "tier1/strtools.h"
#include "mathlib/mathlib.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "bitmap/tgawriter.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <direct.h>
#include "vstdlib/cvar.h"
#include "KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier2/tier2.h"
#define CHECKERBOARD_DIMS 16
IMaterial *g_pProceduralMaterial = NULL;
static char g_pCommandLine[1024];
static int g_ArgC = 0;
static char* g_ppArgV[32];
static HWND g_HWnd = 0;
static CreateInterfaceFn g_MaterialsFactory;
static CSysModule *g_MaterialsDLL = NULL;
static int g_RenderWidth = 640;
static int g_RenderHeight = 480;
static int g_RefreshRate = 60;
static bool g_Exiting = false;
void CreateLightmapPages( void );
void RenderFrame( void );
//-----------------------------------------------------------------------------
// Command-line...
//-----------------------------------------------------------------------------
int FindCommand( const char *pCommand )
{
for ( int i = 0; i < g_ArgC; i++ )
{
if ( !stricmp( pCommand, g_ppArgV[i] ) )
return i;
}
return -1;
}
const char* CommandArgument( const char *pCommand )
{
int cmd = FindCommand( pCommand );
if ((cmd != -1) && (cmd < g_ArgC - 1))
{
return g_ppArgV[cmd+1];
}
return 0;
}
void SetupCommandLine( const char* pCommandLine )
{
Q_strncpy( g_pCommandLine, pCommandLine, sizeof( g_pCommandLine ) );
g_ArgC = 0;
char* pStr = g_pCommandLine;
while ( *pStr )
{
pStr = strtok( pStr, " " );
if( !pStr )
{
break;
}
g_ppArgV[g_ArgC++] = pStr;
pStr += strlen(pStr) + 1;
}
}
//-----------------------------------------------------------------------------
// DummyMaterialProxyFactory...
//-----------------------------------------------------------------------------
class DummyMaterialProxyFactory : public IMaterialProxyFactory
{
public:
virtual IMaterialProxy *CreateProxy( const char *proxyName ) {return NULL;}
virtual void DeleteProxy( IMaterialProxy *pProxy ) {}
};
static DummyMaterialProxyFactory g_DummyMaterialProxyFactory;
//-----------------------------------------------------------------------------
// Spew function!
//-----------------------------------------------------------------------------
SpewRetval_t SpewFunc( SpewType_t spewType, char const *pMsg )
{
OutputDebugString( pMsg );
switch( spewType )
{
case SPEW_MESSAGE:
case SPEW_WARNING:
case SPEW_LOG:
OutputDebugString( pMsg );
return SPEW_CONTINUE;
case SPEW_ASSERT:
case SPEW_ERROR:
default:
::MessageBox( NULL, pMsg, "Error!", MB_OK );
return SPEW_DEBUGGER;
}
}
//-----------------------------------------------------------------------------
// Error...
//-----------------------------------------------------------------------------
void DisplayError( const char* pError, ... )
{
va_list argptr;
char msg[1024];
va_start( argptr, pError );
Q_vsnprintf( msg, sizeof( msg ), pError, argptr );
va_end( argptr );
MessageBox( 0, msg, 0, MB_OK );
}
IFileSystem *g_pFileSystem;
static CSysModule *g_pFileSystemModule = NULL;
static CreateInterfaceFn g_pFileSystemFactory = NULL;
static bool FileSystem_LoadDLL( void )
{
g_pFileSystemModule = Sys_LoadModule( "filesystem_stdio.dll" );
Assert( g_pFileSystemModule );
if( !g_pFileSystemModule )
{
return false;
}
g_pFileSystemFactory = Sys_GetFactory( g_pFileSystemModule );
if( !g_pFileSystemFactory )
{
return false;
}
g_pFileSystem = ( IFileSystem * )g_pFileSystemFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
Assert( g_pFileSystem );
if( !g_pFileSystem )
{
return false;
}
return true;
}
void FileSystem_UnloadDLL( void )
{
if ( !g_pFileSystemModule )
return;
Sys_UnloadModule( g_pFileSystemModule );
g_pFileSystemModule = 0;
}
void FileSystem_Init( )
{
if( !FileSystem_LoadDLL() )
{
return;
}
g_pFileSystem->RemoveSearchPath( NULL, "GAME" );
g_pFileSystem->AddSearchPath( "hl2", "GAME", PATH_ADD_TO_HEAD );
}
void FileSystem_Shutdown( void )
{
g_pFileSystem->Shutdown();
FileSystem_UnloadDLL();
}
//-----------------------------------------------------------------------------
// Purpose: Unloads the material system .dll
//-----------------------------------------------------------------------------
void UnloadMaterialSystem( void )
{
if ( !g_MaterialsFactory )
return;
Sys_UnloadModule( g_MaterialsDLL );
g_MaterialsDLL = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Loads the material system dll
//-----------------------------------------------------------------------------
void LoadMaterialSystem( void )
{
if( g_MaterialsFactory )
{
return;
}
Assert( !g_MaterialsDLL );
g_MaterialsDLL = Sys_LoadModule( "MaterialSystem.dll" );
g_MaterialsFactory = Sys_GetFactory( g_MaterialsDLL );
if ( !g_MaterialsFactory )
{
DisplayError( "LoadMaterialSystem: Failed to load MaterialSystem.DLL\n" );
return;
}
if ( g_MaterialsFactory )
{
g_pMaterialSystem = (IMaterialSystem *)g_MaterialsFactory( MATERIAL_SYSTEM_INTERFACE_VERSION, NULL );
if ( !g_pMaterialSystem )
{
DisplayError( "Could not get the material system interface from materialsystem.dll (a)" );
}
}
else
{
DisplayError( "Could not find factory interface in library MaterialSystem.dll" );
}
}
void InitMaterialSystemConfig(MaterialSystem_Config_t *pConfig)
{
}
CreateInterfaceFn g_MaterialSystemClientFactory;
void Shader_Init( HWND mainWindow )
{
LoadMaterialSystem();
Assert( g_pMaterialSystem );
// FIXME: Where do we put this?
const char* pDLLName;
pDLLName = "shaderapidx9";
// assume that IFileSystem paths have already been set via g_pFileSystem
g_MaterialSystemClientFactory = g_pMaterialSystem->Init(
pDLLName, &g_DummyMaterialProxyFactory, g_pFileSystemFactory, VStdLib_GetICVarFactory() );
if (!g_MaterialSystemClientFactory)
{
DisplayError( "Unable to init shader system\n" );
}
// Get the adapter from the command line....
MaterialVideoMode_t mode;
memset( &mode, 0, sizeof( mode ) );
mode.m_Width = g_RenderWidth;
mode.m_Height = g_RenderHeight;
mode.m_Format = IMAGE_FORMAT_BGRX8888;
mode.m_RefreshRate = g_RefreshRate;
// bool modeSet = g_pMaterialSystem->SetMode( (void*)mainWindow, mode, modeFlags );
// if (!modeSet)
// {
// DisplayError( "Unable to set mode\n" );
// }
g_pMaterialSystemHardwareConfig = (IMaterialSystemHardwareConfig*)
g_MaterialSystemClientFactory( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, 0 );
if ( !g_pMaterialSystemHardwareConfig )
{
DisplayError( "Could not get the material system hardware config interface!" );
}
MaterialSystem_Config_t config;
InitMaterialSystemConfig(&config);
g_pMaterialSystem->OverrideConfig( config, false );
if( FindCommand( "-stub" ) != -1 )
{
g_pMaterialSystem->SetInStubMode( true );
}
}
void Shader_Shutdown( HWND hwnd )
{
// Recursive shutdown
if ( !g_pMaterialSystem )
return;
g_pMaterialSystem->Shutdown( );
g_pMaterialSystem = NULL;
UnloadMaterialSystem();
}
static void CalcWindowSize( int desiredRenderingWidth, int desiredRenderingHeight,
int *windowWidth, int *windowHeight )
{
int borderX, borderY;
borderX = (GetSystemMetrics(SM_CXFIXEDFRAME) + 1) * 2;
borderY = (GetSystemMetrics(SM_CYFIXEDFRAME) + 1) * 2 + GetSystemMetrics(SM_CYSIZE) + 1;
*windowWidth = desiredRenderingWidth + borderX;
*windowHeight = desiredRenderingHeight + borderY;
}
//-----------------------------------------------------------------------------
// Window create, destroy...
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_PAINT:
RenderFrame();
break;
// abort when ESC is hit
case WM_CHAR:
switch(wParam)
{
case VK_ESCAPE:
SendMessage( g_HWnd, WM_CLOSE, 0, 0 );
break;
}
break;
case WM_DESTROY:
g_Exiting = true;
PostQuitMessage( 0 );
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
bool CreateAppWindow( const char* pAppName, int width, int height )
{
// Register the window class
WNDCLASSEX windowClass =
{
sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
pAppName, NULL
};
RegisterClassEx( &windowClass );
// Create the application's window
g_HWnd = CreateWindow( pAppName, pAppName,
WS_OVERLAPPEDWINDOW,
0, 0, width, height,
GetDesktopWindow(), NULL, windowClass.hInstance, NULL );
ShowWindow (g_HWnd, SW_SHOWDEFAULT);
return (g_HWnd != 0);
}
void DestroyAppWindow()
{
if (g_HWnd)
DestroyWindow( g_HWnd );
}
bool Init( const char* pCommands)
{
// Store off the command line...
SetupCommandLine( pCommands );
FileSystem_Init( );
/* figure out g_Renderwidth and g_RenderHeight */
g_RenderWidth = -1;
g_RenderHeight = -1;
g_RenderWidth = 640;
g_RenderHeight = 480;
int windowWidth, windowHeight;
CalcWindowSize( g_RenderWidth, g_RenderHeight, &windowWidth, &windowHeight );
if( !CreateAppWindow( "matsys_regressiontest", windowWidth, windowHeight ) )
{
return false;
}
Shader_Init( g_HWnd );
g_pMaterialSystem->CacheUsedMaterials();
CreateLightmapPages();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Return the directory where this .exe is running from
// Output : char
//-----------------------------------------------------------------------------
static char *GetBaseDir( const char *pszBuffer )
{
static char basedir[ MAX_PATH ];
char szBuffer[ MAX_PATH ];
int j;
char *pBuffer = NULL;
Q_strncpy( szBuffer, pszBuffer, sizeof( szBuffer ) );
pBuffer = strrchr( szBuffer,'\\' );
if ( pBuffer )
{
*(pBuffer+1) = '\0';
}
Q_strncpy( basedir, szBuffer, sizeof( basedir ) );
j = strlen( basedir );
if (j > 0)
{
if ( ( basedir[ j-1 ] == '\\' ) ||
( basedir[ j-1 ] == '/' ) )
{
basedir[ j-1 ] = 0;
}
}
return basedir;
}
//-----------------------------------------------------------------------------
// Shutdown
//-----------------------------------------------------------------------------
void Shutdown()
{
// Close the window
DestroyAppWindow();
Shader_Shutdown( g_HWnd );
}
//-----------------------------------------------------------------------------
// Pump windows messages
//-----------------------------------------------------------------------------
void PumpWindowsMessages ()
{
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
InvalidateRect(g_HWnd, NULL, false);
UpdateWindow(g_HWnd);
}
MaterialSystem_SortInfo_t *g_pMaterialSortInfo = NULL;
struct LightmapInfo_t
{
int m_LightmapDims[2];
int m_LightmapPageDims[2];
int m_OffsetIntoLightmapPage[2];
int m_SortID;
};
LightmapInfo_t g_CheckerboardLightmapInfo;
void AllocateLightmap( LightmapInfo_t& lightmapInfo, int width, int height )
{
lightmapInfo.m_LightmapDims[0] = width;
lightmapInfo.m_LightmapDims[1] = height;
// HACK! We don't ever use this material for anything. . just need it for allocating lightmaps.
CMatRenderContextPtr pRenderContext( materials );
IMaterial *pHackMaterial = g_pMaterialSystem->FindMaterial( "shadertest/lightmappedgeneric", TEXTURE_GROUP_OTHER );
pRenderContext->Bind( pHackMaterial );
lightmapInfo.m_SortID =
g_pMaterialSystem->AllocateLightmap( 16, 16, lightmapInfo.m_OffsetIntoLightmapPage, pHackMaterial );
}
void Lightmap_PostAllocation( LightmapInfo_t& lightmapInfo )
{
g_pMaterialSystem->GetLightmapPageSize( lightmapInfo.m_SortID,
&lightmapInfo.m_LightmapPageDims[0], &lightmapInfo.m_LightmapPageDims[1] );
}
void UpdateLightmap( LightmapInfo_t& lightmapInfo, float *data )
{
g_pMaterialSystem->UpdateLightmap( g_pMaterialSortInfo[lightmapInfo.m_SortID].lightmapPageID,
lightmapInfo.m_LightmapDims, lightmapInfo.m_OffsetIntoLightmapPage, data, NULL, NULL, NULL );
}
void CreateLightmapPages( void )
{
g_pMaterialSystem->BeginLightmapAllocation();
AllocateLightmap( g_CheckerboardLightmapInfo, CHECKERBOARD_DIMS, CHECKERBOARD_DIMS );
g_pMaterialSystem->EndLightmapAllocation();
int numSortIDs = g_pMaterialSystem->GetNumSortIDs();
g_pMaterialSortInfo = new MaterialSystem_SortInfo_t[numSortIDs];
g_pMaterialSystem->GetSortInfo( g_pMaterialSortInfo );
Lightmap_PostAllocation( g_CheckerboardLightmapInfo );
float checkerboardImage[CHECKERBOARD_DIMS*CHECKERBOARD_DIMS*4];
int x, y;
for( y = 0; y < CHECKERBOARD_DIMS; y++ )
{
for( x = 0; x < CHECKERBOARD_DIMS; x++ )
{
if( ( x + y ) & 1 )
{
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+0] = 1.0f;
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+1] = 1.0f;
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+2] = 1.0f;
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+3] = 1.0f;
}
else
{
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+0] = 0.0f;
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+1] = 0.0f;
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+2] = 0.0f;
checkerboardImage[(y*CHECKERBOARD_DIMS+x)*4+3] = 1.0f;
}
}
}
UpdateLightmap( g_CheckerboardLightmapInfo, checkerboardImage );
}
void LightmapTexCoord( CMeshBuilder& meshBuilder, LightmapInfo_t lightmapInfo, float s, float t )
{
// add a one texel border.
float newS = ( s * ( lightmapInfo.m_LightmapDims[0] - 2 ) ) + 1;
float newT = ( t * ( lightmapInfo.m_LightmapDims[1] - 2 ) ) + 1;
newS += lightmapInfo.m_OffsetIntoLightmapPage[0];
newT += lightmapInfo.m_OffsetIntoLightmapPage[1];
newS *= 1.0f / lightmapInfo.m_LightmapPageDims[0];
newT *= 1.0f / lightmapInfo.m_LightmapPageDims[1];
meshBuilder.TexCoord2f( 1, newS, newT );
}
//-----------------------------------------------------------------------------
// Update
//-----------------------------------------------------------------------------
bool Update()
{
PumpWindowsMessages();
return g_Exiting;
}
void ScreenShot( const char *pFilename )
{
// bitmap bits
unsigned char *pImage = ( unsigned char * )malloc( g_RenderWidth * 3 * g_RenderHeight );
// Get Bits from the material system
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->ReadPixels( 0, 0, g_RenderWidth, g_RenderHeight, pImage, IMAGE_FORMAT_RGB888 );
CUtlBuffer outBuf;
if( !TGAWriter::WriteToBuffer( pImage, outBuf, g_RenderWidth, g_RenderHeight, IMAGE_FORMAT_RGB888,
IMAGE_FORMAT_RGB888 ) )
{
Error( "Couldn't write %s\n", pFilename );
}
if ( !g_pFullFileSystem->WriteFile( pFilename, NULL, outBuf ) )
{
Error( "Couldn't write %s\n", pFilename );
}
free( pImage );
}
void SetVar( const char *pVarName, const char *pStringValue )
{
IMaterialVar *pVar = g_pProceduralMaterial->FindVar( pVarName, NULL );
if( pStringValue )
{
pVar->SetStringValue( pStringValue );
}
else
{
pVar->SetUndefined();
}
}
void SetVar( const char *pVarName, int val )
{
IMaterialVar *pVar = g_pProceduralMaterial->FindVar( pVarName, NULL );
pVar->SetIntValue( val );
}
void SetFlag( MaterialVarFlags_t flag, int val )
{
g_pProceduralMaterial->SetMaterialVarFlag( flag, val ? true : false );
}
void DrawBackground( void )
{
CMatRenderContextPtr pRenderContext( materials );
IMaterial *pMaterial = g_pMaterialSystem->FindMaterial( "matsys_regressiontest/background", TEXTURE_GROUP_OTHER );
pRenderContext->Bind( pMaterial );
IMesh *pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
#define X 500.0f
#define Y 500.0f
#define Z -500.0f
meshBuilder.Position3f( -X, Y, Z );
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( X, Y, Z );
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( X, -Y, Z );
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( -X, -Y, Z );
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
#undef X
#undef Y
#undef Z
}
void BeginFrame( void )
{
g_pMaterialSystem->BeginFrame( 0 );
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->ClearColor3ub( 255, 0, 0 );
pRenderContext->ClearBuffers( true, true );
pRenderContext->Viewport( 0, 0, g_RenderWidth, g_RenderHeight );
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->LoadIdentity();
pRenderContext->PerspectiveX( 90.0f, ( g_RenderWidth / g_RenderHeight), 1.0f, 500000.0f );
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->LoadIdentity();
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->LoadIdentity();
}
void EndFrame( void )
{
g_pMaterialSystem->EndFrame();
g_pMaterialSystem->SwapBuffers();
}
void DrawQuad( const LightmapInfo_t& lightmapInfo )
{
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->BindLightmapPage( g_pMaterialSortInfo[lightmapInfo.m_SortID].lightmapPageID );
pRenderContext->Bind( g_pProceduralMaterial );
IMesh *pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
#define X 350.0f
#define Y (X*(4.0f/3.0f))
#define Z -500.0f
meshBuilder.Position3f( -X, Y, Z );
meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
LightmapTexCoord( meshBuilder, lightmapInfo, 0.0f, 0.0f );
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
meshBuilder.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( X, Y, Z );
meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
LightmapTexCoord( meshBuilder, lightmapInfo, 1.0f, 0.0f );
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
meshBuilder.Color4f( 1.0f, 1.0f, 0.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( X, -Y, Z );
meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
LightmapTexCoord( meshBuilder, lightmapInfo, 1.0f, 1.0f );
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
meshBuilder.Color4f( 1.0f, 1.0f, 1.0f, 0.0f );
meshBuilder.AdvanceVertex();
meshBuilder.Position3f( -X, -Y, Z );
meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
LightmapTexCoord( meshBuilder, lightmapInfo, 0.0f, 1.0f );
meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
meshBuilder.Color4f( 0.0f, 1.0f, 1.0f, 1.0f );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
#undef X
#undef Y
#undef Z
}
void TestLightmappedGeneric_dx80( void )
{
/*
based on lightmappedgeneric_vs11.fxc:
// STATIC: "DETAIL" "0..1"
// STATIC: "ENVMAP" "0..1"
// STATIC: "ENVMAPCAMERASPACE" "0..1"
// STATIC: "ENVMAPSPHERE" "0..1"
// STATIC: "VERTEXCOLOR" "0..1"
// DYNAMIC: "FOGTYPE" "0..1"
// SKIP: $ENVMAPCAMERASPACE && $ENVMAPSPHERE
// SKIP: !$ENVMAP && ( $ENVMAPCAMERASPACE || $ENVMAPSPHERE )
based on lightmappedgeneric_ps11.fxc:
// STATIC: "BASETEXTURE" "0..1"
// STATIC: "ENVMAP" "0..1"
// STATIC: "ENVMAPMASK" "0..1"
// STATIC: "SELFILLUM" "0..1"
// STATIC: "BASEALPHAENVMAPMASK" "0..1"
// SKIP: !$ENVMAP && ( $BASEALPHAENVMAPMASK || $ENVMAPMASK )
// SKIP: !$BASETEXTURE && $BASEALPHAENVMAPMASK
// SKIP: $BASEALPHAENVMAPMASK && $ENVMAPMASK
// SKIP: !$BASETEXTURE && $BASEALPHAENVMAPMASK
// SKIP: $SELFILLUM && $BASEALPHAENVMAPMASK
// SKIP: !$BASETEXTURE && $SELFILLUM
Versions with DETAIL aren't implemented yet in HLSL, but we'll go ahead and test those.
*/
// The following are shader combos from lightmappedgeneric_ps20
for( int BUMPMAP = 0; BUMPMAP <= 1; BUMPMAP++ )
{
for( int NORMALMAPALPHAENVMAPMASK = 0; NORMALMAPALPHAENVMAPMASK <= 1; NORMALMAPALPHAENVMAPMASK++ )
{
// The following are shader combos from lightmappedgeneric_ps11 (that aren't in lightmappedgenerc_vs11)
for( int BASETEXTURE = 0; BASETEXTURE <= 1; BASETEXTURE++ )
{
for( int ENVMAPMASK = 0; ENVMAPMASK <= 1; ENVMAPMASK++ )
{
for( int SELFILLUM = 0; SELFILLUM <= 1; SELFILLUM++ )
{
for( int BASEALPHAENVMAPMASK = 0; BASEALPHAENVMAPMASK <= 1; BASEALPHAENVMAPMASK++ )
{
// The following are shader combos from lightmappedgeneric_vs11
for( int DETAIL = 0; DETAIL <= 1; DETAIL++ )
{
for( int ENVMAP = 0; ENVMAP <= 1; ENVMAP++ )
{
for( int ENVMAPCAMERASPACE = 0; ENVMAPCAMERASPACE <= 1; ENVMAPCAMERASPACE++ )
{
for( int ENVMAPSPHERE = 0; ENVMAPSPHERE <= 1; ENVMAPSPHERE++ )
{
for( int VERTEXCOLOR = 0; VERTEXCOLOR <= 1; VERTEXCOLOR++ )
{
// for( int FOGTYPE = 0; FOGTYPE <= 1; FOGTYPE++ )
{
// conditional beneath here are flags, not shader combos
for( int ALPHATEST = 0; ALPHATEST <= 1; ALPHATEST++ )
{
for( int TRANSLUCENT = 0; TRANSLUCENT <= 1; TRANSLUCENT++ )
{
for( int COLORMODULATE = 0; COLORMODULATE <= 1; COLORMODULATE++ )
{
for( int ALPHAMODULATE = 0; ALPHAMODULATE <= 1; ALPHAMODULATE++ )
{
#if 0
BUMPMAP = 0;
NORMALMAPALPHAENVMAPMASK = 0;
BASETEXTURE = 1;
ENVMAPMASK = 0;
SELFILLUM = 0;
BASEALPHAENVMAPMASK = 1;
DETAIL = 0;
ENVMAP = 1;
ENVMAPCAMERASPACE = 0;
ENVMAPSPHERE = 0;
VERTEXCOLOR = 0;
ALPHATEST = 0;
TRANSLUCENT = 0;
COLORMODULATE = 0;
ALPHAMODULATE = 0;
#endif
// skip commands from shader lightmappedgeneric_vs11
if( ENVMAPCAMERASPACE && ENVMAPSPHERE ) continue;
if( !ENVMAP && ( ENVMAPCAMERASPACE || ENVMAPSPHERE ) ) continue;
// skip commands from shader lihgtmappedgeneric_ps11
if( !ENVMAP && ( BASEALPHAENVMAPMASK || ENVMAPMASK ) ) continue;
if( !BASETEXTURE && BASEALPHAENVMAPMASK ) continue;
if( BASEALPHAENVMAPMASK && ENVMAPMASK ) continue;
if( !BASETEXTURE && BASEALPHAENVMAPMASK ) continue;
if( SELFILLUM && BASEALPHAENVMAPMASK ) continue;
if( !BASETEXTURE && SELFILLUM ) continue;
// skip commands from shader lightmappedgeneric_ps20
if( DETAIL && BUMPMAP ) continue;
if( ENVMAPMASK && BUMPMAP ) continue;
if( NORMALMAPALPHAENVMAPMASK && BASEALPHAENVMAPMASK ) continue;
if( NORMALMAPALPHAENVMAPMASK && ENVMAPMASK ) continue;
if( BASEALPHAENVMAPMASK && ENVMAPMASK ) continue;
if( BASEALPHAENVMAPMASK && SELFILLUM ) continue;
// skip commands from flags that don't make sense (or we don't want to test)
if( !BASETEXTURE && ( ALPHATEST || TRANSLUCENT ) ) continue;
if( TRANSLUCENT && ALPHATEST ) continue;
KeyValues *pKeyValues = new KeyValues( "lightmappedgeneric" );
if ( BASETEXTURE )
{
pKeyValues->SetString( "$basetexture", "matsys_regressiontest/basetexture" );
}
if ( ENVMAPMASK )
{
pKeyValues->SetString( "$envmapmask", "matsys_regressiontest/specularmask" );
}
if ( SELFILLUM )
{
pKeyValues->SetInt( "$selfillum", 1 );
}
if ( BASEALPHAENVMAPMASK )
{
pKeyValues->SetInt( "$basealphaenvmapmask", 1 );
}
if ( BUMPMAP )
{
pKeyValues->SetString( "$bumpmap", "matsys_regressiontest/normalmap_normal" );
}
if ( DETAIL )
{
pKeyValues->SetString( "$detail", "matsys_regressiontest/detail" );
pKeyValues->SetFloat( "$detailscale", 0.5f );
}
if ( ENVMAP )
{
pKeyValues->SetString( "$envmap", "matsys_regressiontest/cubemap" );
}
if ( BASEALPHAENVMAPMASK )
{
pKeyValues->SetInt( "$basealphaenvmapmask", 1 );
}
if ( NORMALMAPALPHAENVMAPMASK )
{
pKeyValues->SetInt( "$normalmapalphaenvmapmask", 1 );
}
if ( TRANSLUCENT )
{
pKeyValues->SetInt( "$translucent", 1 );
}
if ( ENVMAPCAMERASPACE )
{
pKeyValues->SetInt( "$envmapcameraspace", 1 );
}
if ( ENVMAPSPHERE )
{
pKeyValues->SetInt( "$envmapsphere", 1 );
}
if ( VERTEXCOLOR )
{
pKeyValues->SetInt( "$vertexcolor", 1 );
}
if ( ALPHATEST )
{
pKeyValues->SetInt( "$alphatest", 1 );
}
if ( COLORMODULATE )
{
pKeyValues->SetString( "$color", "[1.0 0.8 0.5]" );
}
if ( ALPHAMODULATE )
{
pKeyValues->SetFloat( "$alpha", 0.6f );
}
// FIXME: ignoring fogtype for now.
// hack hack - LEAK - need to figure out how to clear a material out.
g_pProceduralMaterial = g_pMaterialSystem->CreateMaterial( "test", pKeyValues );
g_pProceduralMaterial->Refresh();
BeginFrame();
DrawBackground();
DrawQuad( g_CheckerboardLightmapInfo );
EndFrame();
char filename[MAX_PATH];
sprintf( filename, "%s\\lightmappedgeneric_dx80", CommandLine()->ParmValue( "-targetdir" ) );
if( BUMPMAP ) Q_strcat( filename, "_BUMPMAP", sizeof(filename) );
if( NORMALMAPALPHAENVMAPMASK ) Q_strcat( filename, "_NORMALMAPALPHAENVMAPMASK", sizeof(filename) );
if( BASETEXTURE ) Q_strcat( filename, "_BASE", sizeof(filename) );
if( ENVMAPMASK ) Q_strcat( filename, "_ENVMAPMASK", sizeof(filename) );
if( SELFILLUM ) Q_strcat( filename, "_SELFILLUM", sizeof(filename) );
if( BASEALPHAENVMAPMASK ) Q_strcat( filename, "_BASEALPHAENVMAPMASK", sizeof(filename) );
if( DETAIL ) Q_strcat( filename, "_DETAIL", sizeof(filename) );
if( ENVMAP ) Q_strcat( filename, "_ENVMAP", sizeof(filename) );
if( ENVMAPCAMERASPACE ) Q_strcat( filename, "_ENVMAPCAMERASPACE", sizeof(filename) );
if( ENVMAPSPHERE ) Q_strcat( filename, "_ENVMAPSPHERE", sizeof(filename) );
if( VERTEXCOLOR ) Q_strcat( filename, "_VERTEXCOLOR", sizeof(filename) );
// if( FOGTYPE ) Q_strcat( filename, "_FOGTYPE", sizeof(filename) );
if( ALPHATEST ) Q_strcat( filename, "_ALPHATEST", sizeof(filename) );
if( TRANSLUCENT ) Q_strcat( filename, "_TRANSLUCENT", sizeof(filename) );
if( COLORMODULATE ) Q_strcat( filename, "_COLORMODULATE", sizeof(filename) );
if( ALPHAMODULATE ) Q_strcat( filename, "_ALPHAMODULATE", sizeof(filename) );
if( BUMPMAP ) Q_strcat( filename, "_BUMPMAP", sizeof(filename) );
Q_strcat( filename, ".tga", sizeof(filename) );
ScreenShot( filename );
g_pProceduralMaterial->DecrementReferenceCount();
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Render a frame
//-----------------------------------------------------------------------------
void RenderFrame( void )
{
TestLightmappedGeneric_dx80();
}
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE hInstance, LPSTR pCommands, INT )
{
SpewOutputFunc( SpewFunc );
CommandLine()->CreateCmdLine( ::GetCommandLine() );
InitDefaultFileSystem();
if( !CommandLine()->ParmValue( "-targetdir" ) )
{
Error( "Must specify -targetdir on command line!\n" );
}
struct _stat statbuf;
if( 0 != _stat( CommandLine()->ParmValue( "-targetdir" ), &statbuf ) )
{
if( 0 != _mkdir( CommandLine()->ParmValue( "-targetdir" ) ) )
{
Error( "Couldn't create path %s\n", CommandLine()->ParmValue( "-targetdir" ) );
}
}
// Must add 'bin' to the path....
char* pPath = getenv("PATH");
// Use the .EXE name to determine the root directory
char moduleName[ MAX_PATH ];
char szBuffer[ 4096 ];
if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) )
{
MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK );
return 0;
}
// Get the root directory the .exe is in
char* pRootDir = GetBaseDir( moduleName );
#ifdef DBGFLAG_ASSERT
int len =
#endif
Q_snprintf( szBuffer, sizeof( szBuffer ), "PATH=%s;%s", pRootDir, pPath );
Assert( len < 4096 );
_putenv( szBuffer );
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
if (!Init( pCommands ) )
return false;
/*
bool done = false;
while( !done )
{
done = Update();
}
*/
RenderFrame();
Shutdown();
return 0;
}