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252 lines
7.1 KiB
252 lines
7.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Configuration utility
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//
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//===========================================================================//
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#include <windows.h>
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#include <io.h>
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#include <stdio.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Panel.h>
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#include "appframework/tier3app.h"
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#include "inputsystem/iinputsystem.h"
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#include "tier0/icommandline.h"
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#include "filesystem_init.h"
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#include "CMDRipperMain.h"
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#include "isqlwrapper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define MDRIPPER_MAIN_PATH_ID "MAIN"
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#define MDRIPPER_WRITE_PATH "DEFAULT_WRITE_PATH"
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CMDRipperMain *g_pMainFrame = 0;
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ISQLWrapper *g_pSqlWrapper;
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// Dummy window
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static WNDCLASS staticWndclass = { NULL };
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static ATOM staticWndclassAtom = 0;
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static HWND staticHwnd = 0;
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// List of our game configs, as read from the gameconfig.txt file
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//CGameConfigManager g_ConfigManager;
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//CUtlVector<CGameConfig *> g_Configs;
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HANDLE g_dwChangeHandle = NULL;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *GetBaseDirectory( void )
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{
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static char path[MAX_PATH] = {0};
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if ( path[0] == 0 )
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{
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GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) );
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Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename.
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Q_StripTrailingSlash( path );
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}
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return path;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Message handler for dummy app
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//-----------------------------------------------------------------------------
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static LRESULT CALLBACK messageProc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam )
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{
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// See if we've gotten a VPROJECT change
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if ( msg == WM_SETTINGCHANGE )
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{
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if ( g_pMainFrame != NULL )
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{
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// Reset the list and pop an error if they've chosen something we don't understand
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//g_pMainFrame->PopulateConfigList();
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}
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}
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return ::DefWindowProc(hwnd,msg,wparam,lparam);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates a dummy window that handles windows messages
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//-----------------------------------------------------------------------------
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void CreateMessageWindow( void )
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{
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// Make and register a very simple window class
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memset(&staticWndclass, 0, sizeof(staticWndclass));
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staticWndclass.style = 0;
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staticWndclass.lpfnWndProc = messageProc;
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staticWndclass.hInstance = GetModuleHandle(NULL);
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staticWndclass.lpszClassName = "minidumpRipper_Window";
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staticWndclassAtom = ::RegisterClass( &staticWndclass );
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// Create an empty window just for message handling
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staticHwnd = CreateWindowEx(0, "minidumpRipper_Window", "Hidden Window", 0, 0, 0, 1, 1, NULL, NULL, GetModuleHandle(NULL), NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ShutdownMessageWindow( void )
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{
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// Kill our windows instance
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::DestroyWindow( staticHwnd );
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::UnregisterClass("minidumpRipper_Window", ::GetModuleHandle(NULL));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Setup all our VGUI info
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//-----------------------------------------------------------------------------
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bool InitializeVGUI( void )
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{
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vgui::ivgui()->SetSleep(false);
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// Init the surface
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vgui::Panel *pPanel = new vgui::Panel( NULL, "TopPanel" );
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pPanel->SetVisible(true);
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vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
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// load the scheme
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vgui::scheme()->LoadSchemeFromFile( "resource/sourcescheme.res", NULL );
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// localization
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g_pVGuiLocalize->AddFile( "resource/platform_%language%.txt" );
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g_pVGuiLocalize->AddFile( "resource/vgui_%language%.txt" );
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g_pVGuiLocalize->AddFile( "mdmpRipper_english.txt" );
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// Start vgui
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vgui::ivgui()->Start();
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// add our main window
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g_pMainFrame = new CMDRipperMain( pPanel, "CMDRipperMain" );
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// show main window
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g_pMainFrame->MoveToCenterOfScreen();
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g_pMainFrame->Activate();
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g_pMainFrame->SetSizeable( true );
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g_pMainFrame->SetMenuButtonVisible( true );
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g_pSqlWrapper = g_pMainFrame->GetSqlWrapper();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Stop VGUI
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//-----------------------------------------------------------------------------
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void ShutdownVGUI( void )
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{
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delete g_pMainFrame;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CMDRipperApp : public CVguiSteamApp
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{
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typedef CVguiSteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual int Main();
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virtual void PostShutdown();
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virtual void Destroy() {}
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};
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CMDRipperApp );
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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bool CMDRipperApp::Create()
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{
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AppSystemInfo_t appSystems[] =
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{
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{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
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{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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return AddSystems( appSystems );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Entry point
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//-----------------------------------------------------------------------------
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bool CMDRipperApp::PreInit()
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{
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if ( !BaseClass::PreInit() )
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return false;
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// Create a window to capture messages
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CreateMessageWindow();
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FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
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// We only want to use the gameinfo.txt that is in the bin\vconfig directory.
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char dirName[MAX_PATH];
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Q_strncpy( dirName, GetBaseDirectory(), sizeof( dirName ) );
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Q_AppendSlash( dirName, sizeof( dirName ) );
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Q_strncat( dirName, "minidumpRipper", sizeof( dirName ), COPY_ALL_CHARACTERS );
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if ( !BaseClass::SetupSearchPaths( dirName, true, true ) )
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{
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::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
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return false;
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}
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// the "base dir" so we can scan mod name
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g_pFullFileSystem->AddSearchPath(GetBaseDirectory(), MDRIPPER_MAIN_PATH_ID);
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// the main platform dir
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g_pFullFileSystem->AddSearchPath("platform","PLATFORM", PATH_ADD_TO_HEAD);
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g_pFullFileSystem->AddSearchPath(".\\minidumpRipper\\",MDRIPPER_WRITE_PATH, PATH_ADD_TO_HEAD);
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return true;
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}
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void CMDRipperApp::PostShutdown()
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{
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// Stop our message window
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ShutdownMessageWindow();
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BaseClass::PostShutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Entry point
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//-----------------------------------------------------------------------------
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int CMDRipperApp::Main()
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{
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// Run app frame loop
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if ( !InitializeVGUI() )
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return 0;
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// Run the app
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while (vgui::ivgui()->IsRunning())
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{
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Sleep( 10 );
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vgui::ivgui()->RunFrame();
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}
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ShutdownVGUI();
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return 1;
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}
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