Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxButton.cpp
// implementation: Win32 API
// last modified: Apr 12 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#include "mxtk/mxButton.h"
#include <windows.h>
class mxButton_i
{
public:
int dummy;
};
mxButton::mxButton (mxWindow *parent, int x, int y, int w, int h, const char *label, int id)
: mxWidget (parent, x, y, w, h, label)
{
if (!parent)
return;
DWORD dwStyle = WS_VISIBLE | WS_CHILD;
HWND hwndParent = (HWND) ((mxWidget *) parent)->getHandle ();
void *handle = (void *) CreateWindowEx (0, "BUTTON", label, dwStyle,
x, y, w, h, hwndParent,
(HMENU) id, (HINSTANCE) GetModuleHandle (NULL), NULL);
SendMessage ((HWND) handle, WM_SETFONT, (WPARAM) (HFONT) GetStockObject (ANSI_VAR_FONT), MAKELPARAM (TRUE, 0));
SetWindowLong ((HWND) handle, GWL_USERDATA, (LONG) this);
setType (MX_BUTTON);
setHandle (handle);
setParent (parent);
setId (id);
}
mxButton::~mxButton ()
{
}