Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxMatSysWindow.cpp
// implementation: Win32 API
// last modified: Apr 21 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#include "mxtk/mxMatSysWindow.h"
#include <windows.h>
class mxMatSysWindow_i
{
public:
HDC hdc;
HGLRC hglrc;
};
mxMatSysWindow::mxMatSysWindow (mxWindow *parent, int x, int y, int w, int h, const char *label, int style)
: mxWindow (parent, x, y, w, h, label, style)
{
d_this = new mxMatSysWindow_i;
bool error = false;
if ((d_this->hdc = GetDC ((HWND) getHandle ())) == NULL)
{
error = true;
goto done;
}
setDrawFunc (0);
done:
if (error)
delete this;
}
mxMatSysWindow::~mxMatSysWindow ()
{
if (d_this->hdc)
ReleaseDC ((HWND) getHandle (), d_this->hdc);
delete d_this;
}
int
mxMatSysWindow::handleEvent (mxEvent *event)
{
return 0;
}
void
mxMatSysWindow::redraw ()
{
// makeCurrent ();
if (d_drawFunc)
d_drawFunc ();
else
draw ();
// swapBuffers ();
}
void
mxMatSysWindow::draw ()
{
}
int
mxMatSysWindow::makeCurrent ()
{
return 1;
}
int
mxMatSysWindow::swapBuffers ()
{
return 0;
}
void
mxMatSysWindow::setDrawFunc (void (*func) (void))
{
d_drawFunc = func;
}