Team Fortress 2 Source Code as on 22/4/2020
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48 lines
534 B

sheets
{
sheet1
{
spark
{
coords "0 0 10 10"
}
}
}
particles
{
spark
{
sheet sheet1
sprite spark
}
}
psystems
{
fireball
{
max_particles 1000000
material effects/firesprite
ptype spark
initializers
{
emit_from_point
{
init_particles 100
spawn_radius 10
particle_lifetime "100 200" // range
}
}
operators
{
basic_movement
{
gravity "0 -10 0"
drag 0.001
}
}
}
}