Team Fortress 2 Source Code as on 22/4/2020
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1.6 KiB

//-----------------------------------------------------------------------------
// QC_EYES.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
// Deprecated MBCS MFC libraries for VS 2013 (nafxcw.lib and nafxcwd.lib) can be downloaded from http://go.microsoft.com/?linkid=9832071
$PreprocessorDefinitions "$BASE;NO_WARN_MBCS_MFC_DEPRECATION"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$PrecompiledHeaderFile "Debug/QC_Eyes.pch"
$EnableC++Exceptions "Yes (/EHsc)"
}
$Linker
{
$AdditionalDependencies "$BASE;windowscodecs.lib"
}
}
$Project "QC_Eyes"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "QC_Eyes.cpp"
$File "QC_Eyes.rc"
$File "QC_EyesDlg.cpp"
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Header Files"
{
$File "QC_Eyes.h"
$File "QC_EyesDlg.h"
$File "Resource.h"
$File "StdAfx.h"
}
$Folder "Resources"
{
$File "res\eye_default.bmp"
$File "res\eye_lower_hi.bmp"
$File "res\eye_lower_lo.bmp"
$File "res\eye_lower_mid.bmp"
$File "res\eye_upper_hi.bmp"
$File "res\eye_upper_lo.bmp"
$File "res\eye_upper_mid.bmp"
$File "res\eye_XY_L.bmp"
$File "res\eye_XY_R.bmp"
$File "res\eye_Z_L.bmp"
$File "res\eye_Z_R.bmp"
$File "res\QC_Eyes.ico"
$File "res\QC_Eyes.rc2"
}
}