Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by scenemanager.rc
//
#define IDC_NOSINGLE 3
#define IDC_NOALL 4
#define IDI_PLUS 104
#define IDI_WORKSPACE 104
#define IDI_MINUS 105
#define IDI_PROJECT 105
#define IDI_SCENE 106
#define IDI_VCD 107
#define IDI_WAV 108
#define IDI_SPEAK 109
#define IDD_INPUTDIALOG 110
#define IDI_SPEAK_CHECKEDOUT 112
#define IDI_WAV_CHECKEDOUT 113
#define IDD_VSSPROPERTIES 113
#define IDI_WORKSPACE_CHECKEDOUT 114
#define IDI_VCD_CHECKEDOUT 115
#define IDI_PROJECT_CHECKEDOUT 116
#define IDD_SOUNDPROPERTIES 117
#define IDD_WAVEPROPERTIES 118
#define IDD_SOUNDPROPERTIES_MULTIPLE 119
#define IDD_MULTIPLEQUESTION 120
#define IDC_INPUTSTRING 1000
#define IDC_STATIC_PROMPT 1001
#define IDC_VSS_USERNAME 1002
#define IDC_VSS_PROJECT 1003
#define IDC_SOUNDNAME 1004
#define IDC_SOUNDSCRIPT 1005
#define IDC_CHANNEL 1007
#define IDC_VOLUME 1008
#define IDC_SOUNDLEVEL 1009
#define IDC_PITCH 1010
#define IDC_WAVELIST 1013
#define IDC_ADDWAVE 1014
#define IDC_REMOVEWAVE 1015
#define IDC_WAVELIST_AVAILABLE 1016
#define IDC_OWNERONLY 1017
#define IDC_STATIC_SENTENCETEXT 1018
#define IDC_WAVENAME 1019
#define IDC_STATIC_CLOSECAPTION 1019
#define IDC_VOICEDUCK 1020
#define IDC_SENTENCETEXT 1021
#define IDC_WAVEPROPERTIES 1022
#define IDC_CCTEXT 1022
#define IDC_PROMPT 1023
#define IDC_YESALL 1024
#define IDC_YES 1025
#define IDC_CCRESET 1026
#define IDC_EXPORTSENTENCE 1027
#define IDC_IMPORTSENTENCE 1028
#define IDC_STATIC_CCTEXT 1029
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 121
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1030
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif