Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <mxtk/mx.h>
#include <stdio.h>
#include "resource.h"
#include "SoundProperties_Multiple.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "soundentry.h"
#include "cmdlib.h"
#include "workspacemanager.h"
#include "wavebrowser.h"
#include "wavefile.h"
#include "waveproperties.h"
static CSoundParams g_Params;
static void PopulateChannelList( HWND wnd, CSoundParametersInternal *p )
{
HWND control = GetDlgItem( wnd, IDC_CHANNEL );
if ( !control )
{
return;
}
SendMessage( control, CB_RESETCONTENT, 0, 0 );
SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->ChannelToString() );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_VOICE" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_AUTO" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_WEAPON" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_ITEM" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_BODY" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_STREAM" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_STATIC" );
}
static void PopulateVolumeList( HWND wnd, CSoundParametersInternal *p )
{
HWND control = GetDlgItem( wnd, IDC_VOLUME );
if ( !control )
{
return;
}
SendMessage( control, CB_RESETCONTENT, 0, 0 );
SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->VolumeToString() );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"VOL_NORM" );
}
static void PopulateSoundlevelList( HWND wnd, CSoundParametersInternal *p )
{
HWND control = GetDlgItem( wnd, IDC_SOUNDLEVEL );
if ( !control )
{
return;
}
SendMessage( control, CB_RESETCONTENT, 0, 0 );
SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->SoundLevelToString() );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_NORM" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_NONE" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_IDLE" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_TALKING" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_STATIC" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_GUNFIRE" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_25dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_30dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_35dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_40dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_45dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_50dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_55dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_60dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_65dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_70dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_75dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_80dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_85dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_90dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_95dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_100dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_105dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_120dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_130dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_140dB" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_150dB" );
}
static void PopulatePitchList( HWND wnd, CSoundParametersInternal *p )
{
HWND control = GetDlgItem( wnd, IDC_PITCH );
if ( !control )
{
return;
}
SendMessage( control, CB_RESETCONTENT, 0, 0 );
SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->PitchToString() );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"PITCH_NORM" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"PITCH_LOW" );
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"PITCH_HIGH" );
}
static void SoundProperties_Multiple_OnOK( HWND hwndDlg )
{
int c = g_Params.items.Count();
for ( int i = 0; i < c; i++ )
{
// Gather info and make changes
CSoundEntry *item = g_Params.items[ i ];
Assert( item );
if ( !item )
continue;
int idx = g_pSoundEmitterSystem->GetSoundIndex( item->GetName() );
if ( !g_pSoundEmitterSystem->IsValidIndex( idx ) )
{
continue;
}
CSoundParametersInternal *baseparams = g_pSoundEmitterSystem->InternalGetParametersForSound( idx );
if ( !baseparams )
return;
// Start with old settings
CSoundParametersInternal outparams;
outparams.CopyFrom( *baseparams );
char sz[ 128 ];
GetDlgItemText( hwndDlg, IDC_CHANNEL, sz, sizeof( sz ) );
outparams.ChannelFromString( sz );
GetDlgItemText( hwndDlg, IDC_VOLUME, sz, sizeof( sz ) );
outparams.VolumeFromString( sz );
GetDlgItemText( hwndDlg, IDC_SOUNDLEVEL, sz, sizeof( sz ) );
outparams.SoundLevelFromString( sz );
GetDlgItemText( hwndDlg, IDC_PITCH, sz, sizeof( sz ) );
outparams.PitchFromString( sz );
bool owneronly = SendMessage( GetDlgItem( hwndDlg, IDC_OWNERONLY ), BM_GETCHECK, 0, 0 ) == BST_CHECKED ? true : false;
outparams.SetOnlyPlayToOwner( owneronly );
g_pSoundEmitterSystem->UpdateSoundParameters( item->GetName(), outparams );
}
// Repopulate things
GetWorkspaceManager()->RefreshBrowsers();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : hwndDlg -
// uMsg -
// wParam -
// lParam -
// Output : static BOOL CALLBACK
//-----------------------------------------------------------------------------
static BOOL CALLBACK SoundProperties_MultipleDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
switch(uMsg)
{
case WM_INITDIALOG:
{
g_Params.PositionSelf( hwndDlg );
CSoundEntry *entry = g_Params.items[ 0 ];
Assert( entry );
CSoundParametersInternal *p = entry->GetSoundParameters();
Assert( p );
SendMessage( GetDlgItem( hwndDlg, IDC_OWNERONLY ), BM_SETCHECK,
( WPARAM ) p->OnlyPlayToOwner() ? BST_CHECKED : BST_UNCHECKED,
( LPARAM )0 );
PopulateChannelList( hwndDlg, p );
PopulateVolumeList( hwndDlg, p );
PopulateSoundlevelList( hwndDlg, p );
PopulatePitchList( hwndDlg, p );
SetWindowText( hwndDlg, g_Params.m_szDialogTitle );
SetFocus( GetDlgItem( hwndDlg, IDC_CHANNEL ) );
}
return FALSE;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
{
SoundProperties_Multiple_OnOK( hwndDlg );
EndDialog( hwndDlg, 1 );
}
break;
case IDCANCEL:
EndDialog( hwndDlg, 0 );
break;
}
return FALSE;
}
return FALSE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *view -
// *actor -
// Output : int
//-----------------------------------------------------------------------------
int SoundProperties_Multiple( CSoundParams *params )
{
g_Params = *params;
int retval = DialogBox( (HINSTANCE)GetModuleHandle( 0 ),
MAKEINTRESOURCE( IDD_SOUNDPROPERTIES_MULTIPLE ),
(HWND)GetWorkspaceManager()->getHandle(),
(DLGPROC)SoundProperties_MultipleDialogProc );
*params = g_Params;
return retval;
}