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240 lines
7.2 KiB
240 lines
7.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <mxtk/mx.h>
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#include <stdio.h>
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#include "resource.h"
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#include "SoundProperties_Multiple.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "soundentry.h"
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#include "cmdlib.h"
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#include "workspacemanager.h"
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#include "wavebrowser.h"
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#include "wavefile.h"
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#include "waveproperties.h"
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static CSoundParams g_Params;
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static void PopulateChannelList( HWND wnd, CSoundParametersInternal *p )
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{
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HWND control = GetDlgItem( wnd, IDC_CHANNEL );
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if ( !control )
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{
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return;
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}
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SendMessage( control, CB_RESETCONTENT, 0, 0 );
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SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->ChannelToString() );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_VOICE" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_AUTO" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_WEAPON" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_ITEM" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_BODY" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_STREAM" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"CHAN_STATIC" );
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}
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static void PopulateVolumeList( HWND wnd, CSoundParametersInternal *p )
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{
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HWND control = GetDlgItem( wnd, IDC_VOLUME );
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if ( !control )
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{
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return;
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}
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SendMessage( control, CB_RESETCONTENT, 0, 0 );
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SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->VolumeToString() );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"VOL_NORM" );
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}
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static void PopulateSoundlevelList( HWND wnd, CSoundParametersInternal *p )
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{
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HWND control = GetDlgItem( wnd, IDC_SOUNDLEVEL );
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if ( !control )
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{
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return;
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}
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SendMessage( control, CB_RESETCONTENT, 0, 0 );
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SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->SoundLevelToString() );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_NORM" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_NONE" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_IDLE" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_TALKING" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_STATIC" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_GUNFIRE" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_25dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_30dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_35dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_40dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_45dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_50dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_55dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_60dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_65dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_70dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_75dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_80dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_85dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_90dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_95dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_100dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_105dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_120dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_130dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_140dB" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"SNDLVL_150dB" );
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}
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static void PopulatePitchList( HWND wnd, CSoundParametersInternal *p )
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{
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HWND control = GetDlgItem( wnd, IDC_PITCH );
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if ( !control )
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{
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return;
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}
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SendMessage( control, CB_RESETCONTENT, 0, 0 );
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SendMessage( control, WM_SETTEXT , 0, (LPARAM)p->PitchToString() );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"PITCH_NORM" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"PITCH_LOW" );
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SendMessage( control, CB_ADDSTRING, 0, (LPARAM)"PITCH_HIGH" );
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}
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static void SoundProperties_Multiple_OnOK( HWND hwndDlg )
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{
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int c = g_Params.items.Count();
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for ( int i = 0; i < c; i++ )
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{
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// Gather info and make changes
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CSoundEntry *item = g_Params.items[ i ];
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Assert( item );
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if ( !item )
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continue;
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int idx = g_pSoundEmitterSystem->GetSoundIndex( item->GetName() );
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if ( !g_pSoundEmitterSystem->IsValidIndex( idx ) )
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{
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continue;
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}
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CSoundParametersInternal *baseparams = g_pSoundEmitterSystem->InternalGetParametersForSound( idx );
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if ( !baseparams )
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return;
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// Start with old settings
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CSoundParametersInternal outparams;
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outparams.CopyFrom( *baseparams );
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char sz[ 128 ];
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GetDlgItemText( hwndDlg, IDC_CHANNEL, sz, sizeof( sz ) );
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outparams.ChannelFromString( sz );
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GetDlgItemText( hwndDlg, IDC_VOLUME, sz, sizeof( sz ) );
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outparams.VolumeFromString( sz );
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GetDlgItemText( hwndDlg, IDC_SOUNDLEVEL, sz, sizeof( sz ) );
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outparams.SoundLevelFromString( sz );
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GetDlgItemText( hwndDlg, IDC_PITCH, sz, sizeof( sz ) );
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outparams.PitchFromString( sz );
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bool owneronly = SendMessage( GetDlgItem( hwndDlg, IDC_OWNERONLY ), BM_GETCHECK, 0, 0 ) == BST_CHECKED ? true : false;
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outparams.SetOnlyPlayToOwner( owneronly );
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g_pSoundEmitterSystem->UpdateSoundParameters( item->GetName(), outparams );
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}
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// Repopulate things
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GetWorkspaceManager()->RefreshBrowsers();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : hwndDlg -
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// uMsg -
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// wParam -
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// lParam -
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// Output : static BOOL CALLBACK
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//-----------------------------------------------------------------------------
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static BOOL CALLBACK SoundProperties_MultipleDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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switch(uMsg)
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{
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case WM_INITDIALOG:
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{
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g_Params.PositionSelf( hwndDlg );
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CSoundEntry *entry = g_Params.items[ 0 ];
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Assert( entry );
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CSoundParametersInternal *p = entry->GetSoundParameters();
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Assert( p );
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SendMessage( GetDlgItem( hwndDlg, IDC_OWNERONLY ), BM_SETCHECK,
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( WPARAM ) p->OnlyPlayToOwner() ? BST_CHECKED : BST_UNCHECKED,
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( LPARAM )0 );
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PopulateChannelList( hwndDlg, p );
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PopulateVolumeList( hwndDlg, p );
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PopulateSoundlevelList( hwndDlg, p );
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PopulatePitchList( hwndDlg, p );
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SetWindowText( hwndDlg, g_Params.m_szDialogTitle );
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SetFocus( GetDlgItem( hwndDlg, IDC_CHANNEL ) );
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}
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return FALSE;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDOK:
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{
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SoundProperties_Multiple_OnOK( hwndDlg );
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EndDialog( hwndDlg, 1 );
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}
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break;
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case IDCANCEL:
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EndDialog( hwndDlg, 0 );
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break;
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}
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return FALSE;
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}
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *view -
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// *actor -
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// Output : int
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//-----------------------------------------------------------------------------
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int SoundProperties_Multiple( CSoundParams *params )
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{
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g_Params = *params;
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int retval = DialogBox( (HINSTANCE)GetModuleHandle( 0 ),
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MAKEINTRESOURCE( IDD_SOUNDPROPERTIES_MULTIPLE ),
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(HWND)GetWorkspaceManager()->getHandle(),
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(DLGPROC)SoundProperties_MultipleDialogProc );
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*params = g_Params;
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return retval;
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}
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