Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SCRATCHPAD3DVIEWER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\dx9sdk\include"
$PreprocessorDefinitions "$BASE;NO_MATHLIB_FTOL"
}
$Linker
{
$AdditionalDependencies "$BASE $SRCDIR\dx9sdk\lib\dxerr8.lib $SRCDIR\dx9sdk\lib\d3d8.lib $SRCDIR\dx9sdk\lib\d3dx.lib odbc32.lib odbccp32.lib"
}
}
$Project "ScratchPad3DViewer"
{
$Folder "Source Files"
{
$File "d3dapp.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
$File "ScratchPad3DViewer.cpp"
$File "StdAfx.cpp"
}
$Folder "Header Files"
{
$File "d3dapp.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\IScratchPad3D.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "resource.h"
$File "$SRCDIR\public\ScratchPad3D.h"
$File "StdAfx.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
}
}