Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CLogEventArgument
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef ARGUMENT_H
#define ARGUMENT_H
#ifdef WIN32
#pragma once
#endif
#include "pid.h"
#include <vector>
#include <string>
//------------------------------------------------------------------------------------------------------
// Purpose: CLogEventArgument represents a variable in the text of an event.
// for example, "X" killed "Y" with "Z". X Y and Z are all represented by seperate
// instances of this class.
//------------------------------------------------------------------------------------------------------
class CLogEventArgument
{
public:
enum
{
INVALID_PID=-1,
INVALID_WONID=0,
VALUE_WID=64,
PLAYER_NAME_WID=VALUE_WID,
WONID_WID=(10+6), //<WON:xxxxxxxxxx>
PLAYERID_WID=4 // <xx> //only up to 99 players :(
};
private:
char* m_ArgText;
bool m_Valid;
public:
explicit CLogEventArgument(const char* text);
CLogEventArgument();
void init(const char* text);
//int asPlayerGetID() const;
int asPlayerGetSvrPID() const;
unsigned long asPlayerGetWONID() const;
PID asPlayerGetPID() const;
char* asPlayerGetName(char* copybuf) const;
std::string asPlayerGetName() const;
double getFloatValue() const;
const char* getStringValue() const;
char* getStringValue(char* copybuf) const;
bool isValid() const {return m_Valid;}
};
typedef std::vector<CLogEventArgument*> ArgVector;
#endif // ARGUMENT_H