Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CEventList
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef EVENTLIST_H
#define EVENTLIST_H
#ifdef WIN32
#pragma once
#endif
#pragma warning(disable :4786)
#include <list>
#include <map>
#include "LogEvent.h"
#include "util.h"
typedef std::list<const CLogEvent*> event_list;
typedef std::list<const CLogEvent*>::iterator CEventListIterator;
using namespace std;
#include <cstring>
#include <string>
//------------------------------------------------------------------------------------------------------
// Purpose: CEventList is just a thin wrapper around a list of CLogEvent objects
// It also provides a factory method to read and return a CEventList from a
// log file
//------------------------------------------------------------------------------------------------------
class CEventList
{
public:
static CEventList* readEventList(const char* filename);
void insert(CEventListIterator cli, const CLogEvent* cle){m_List.insert(cli,cle);}
CEventListIterator begin(){return m_List.begin();}
CEventListIterator end(){return m_List.end();}
bool empty(){return m_List.empty();}
private:
event_list m_List;
};
#endif // EVENTLIST_H