Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CMatchInfo
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#pragma warning(disable:4786)
#ifndef MATCHINFO_H
#define MATCHINFO_H
#ifdef WIN32
#pragma once
#endif
#include <map>
#include <string>
#include "EventList.h"
#include "util.h"
#include "player.h"
#include "time.h"
using namespace std;
//------------------------------------------------------------------------------------------------------
// Purpose: CMatchInfo is a collection of data gleaned from the logfile. An
// instance of this class contains info that many different report elements and
// awards use, such as player names, teams, and things like that.
//------------------------------------------------------------------------------------------------------
class CMatchInfo
{
private:
CPlayerList players;
public:
CPlayerListIterator playerBegin(){return players.begin();}
CPlayerListIterator playerEnd(){return players.end();}
CPlayerList& playerList(){return players;}
private:
string teamnames[MAX_TEAMS];
bool team_exists[MAX_TEAMS];
string servername;
string mapname;
int numPlrs;
time_t logclosetime;
time_t logopentime;
CEventList* plogfile;
bool bLanGame;
public:
explicit CMatchInfo(CEventList* plf);
bool isLanGame(){return bLanGame;}
void generate();
CEventList* eventList(){return plogfile;}
int numPlayers(){return numPlrs;}
string mapName(){return mapname;}
char* playerName(PID pid,char* out){if (pid==1) return "PID=-1!"; strcpy(out,players[pid].name.c_str());return out;}
string playerName(PID pid){return pid==-1?string("PID=-1!"):players[pid].name;}
PID getPlayerID(string name);
//unsigned int getPlayerWONID(string name);
//unsigned int getPlayerWONID(PID pid){return players[pid].WONID;}
//int playerTeamID(PID p){return players[p].team;}
string teamName(int TID){return teamnames[TID];}
int teamID(string teamname);
bool teamExists(int tid){return team_exists[tid];}
string getServerName(){return servername;}
time_t getTimeOn(PID pid);
time_t logCloseTime(){return logclosetime;}
time_t logOpenTime(){return logopentime;}
};
extern CMatchInfo* g_pMatchInfo;
#endif // MATCHINFO_H