Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <Keyvalues.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/QueryBox.h>
using namespace vgui;
// Query boxes are windows that pop up in response to events.
// They are useful for asking questions (like... "Are you sure you want to do this?").
// In this example we will trigger the opening of a query box when
// a button is pressed.
// Query boxes are Message boxes that have an OK and a Cancel button,
// each button may be linked to an additional command in order to trigger an
// appropriate response.
class QueryBoxDemo: public DemoPage
{
public:
QueryBoxDemo(Panel *parent, const char *name);
~QueryBoxDemo();
void OnButtonClicked();
void ShowQueryBox();
void OnOK();
void OnCancel();
private:
Button *m_pButton;
DECLARE_PANELMAP();
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
QueryBoxDemo::QueryBoxDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create a button to trigger the message box.
m_pButton = new Button(this, "AButton", "Click Me For A Question");
// Size the button to its text.
m_pButton->SizeToContents();
// Set its position.
m_pButton->SetPos(100, 100);
// Install a command that will be executed when the button is pressed
// Here we use a KeyValues command, this is mapped using the Message map
// below to a function.
m_pButton->SetCommand(new KeyValues ("ButtonClicked"));
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
QueryBoxDemo::~QueryBoxDemo()
{
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
// Popup the query box.
//-----------------------------------------------------------------------------
void QueryBoxDemo::OnButtonClicked()
{
ivgui()->DPrintf("Button was clicked.\n");
// When the button is clicked we open the message box in response.
ShowQueryBox();
}
//-----------------------------------------------------------------------------
// Purpose: Display a query box
//-----------------------------------------------------------------------------
void QueryBoxDemo::ShowQueryBox()
{
// create a new message box.
// The first arg is the name of the window and will be across the top.
// The second arg is the text that will appear in the message box.
QueryBox *pQuery = new QueryBox ("Message Window", "Will you pick OK or Cancel?");
// Make ourselves the target of the button messages
pQuery->AddActionSignalTarget(this);
// Install the message to be sent when the ok button is clicked.
pQuery->SetOKCommand(new KeyValues("OKClicked"));
// Install the message to be sent when the cancel button is clicked.
pQuery->SetCancelCommand(new KeyValues("Cancel"));
// This command will pop up the message box and hold it there until we click
// a button. When a button is clicked the query box object is destroyed.
pQuery->DoModal();
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
// Respond to the OK button in the query box.
//-----------------------------------------------------------------------------
void QueryBoxDemo::OnOK()
{
ivgui()->DPrintf("Query received the OK.\n");
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
// Respond to the Cancel button in the query box
//-----------------------------------------------------------------------------
void QueryBoxDemo::OnCancel()
{
ivgui()->DPrintf("Query was canceled.\n");
}
MessageMapItem_t QueryBoxDemo::m_MessageMap[] =
{
MAP_MESSAGE( QueryBoxDemo, "ButtonClicked", OnButtonClicked ),
MAP_MESSAGE( QueryBoxDemo, "OKClicked", OnOK ),
MAP_MESSAGE( QueryBoxDemo, "Cancel", OnCancel ),
};
IMPLEMENT_PANELMAP(QueryBoxDemo, DemoPage);
Panel* QueryBoxDemo_Create(Panel *parent)
{
return new QueryBoxDemo(parent, "QueryBoxDemo");
}