Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/TextEntry.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Text Entry controls are notepad-like windows that hold text.
// They have a border around them and typically hold editable text information.
// In this demo we create a very simple text entry window. It holds one
// line of text and is editable. Typing more text will fill the window with
// text and as you hit the end the text will scroll.
// The cursor can be moved
// around with arrow keys or positioned with the mouse. Clicking and dragging
// will select text. Right clicking in
// a text edit window will open a cut/copy/paste dropdown, and the windows
// keyboard commands will work as well (ctrl-c/ctrl-v). Some other windows
// keys work as well (home, delete, end).
// When URL's are displayed in TextEntry windows they become clickable, and
// will open a browser when clicked.
//-----------------------------------------------------------------------------
class TextEntryDemo: public DemoPage
{
public:
TextEntryDemo(Panel *parent, const char *name);
~TextEntryDemo();
private:
void SetVisible(bool status);
TextEntry *m_pTextEntry;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextEntryDemo::TextEntryDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
m_pTextEntry = new TextEntry(this, "ATextEntry");
// Get the size of the window
int wide, tall;
m_pTextEntry->GetSize(wide, tall);
// Position the window and make it nice and wide, but preserve the
// height to one line.
m_pTextEntry->SetBounds(100, 100, 200, tall);
// Insert text after you have set the starting
// size and position of the window
m_pTextEntry->InsertString("Some starting text");
// We want all the text in the window selected the
// first time the user clicks in the window.
m_pTextEntry->SelectAllOnFirstFocus(true);
// Note window has horizontal scrolling of text on by default.
// You can enforce a char limit by using setMaximumCharCount()
// A non editable textentry filled with text to test elipses:
TextEntry *m_pTextEntry2 = new TextEntry(this, "ATextEntry");
m_pTextEntry2->SetBounds(100, 130, 200, tall);
m_pTextEntry2->InsertString("Some starting text longer than before for an elipsis");
m_pTextEntry2->SetHorizontalScrolling(false);
}
void TextEntryDemo::SetVisible(bool status)
{
// We want all the text in the window selected the
// first time the user clicks in the window.
if (status)
m_pTextEntry->SelectAllOnFirstFocus(true);;
DemoPage::SetVisible(status);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
TextEntryDemo::~TextEntryDemo()
{
}
Panel* TextEntryDemo_Create(Panel *parent)
{
return new TextEntryDemo(parent, "TextEntryDemo");
}