Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/TextEntry.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// TextEntry controls are notepad-like windows that hold text.
// In this demo we create an NON-editable text entry window that holds multiple lines
// of text. We initialize it with some text and add a scroll bar to the
// window.
//-----------------------------------------------------------------------------
class TextEntryDemo3: public DemoPage
{
public:
TextEntryDemo3(Panel *parent, const char *name);
~TextEntryDemo3();
private:
TextEntry *m_pTextEntry;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextEntryDemo3::TextEntryDemo3(Panel *parent, const char *name) : DemoPage(parent, name)
{
m_pTextEntry = new TextEntry(this, "YetAnotherTextEntry");
// Position the window and make it nice and wide.
// Make it tall enough to fit several lines of text.
m_pTextEntry->SetBounds(100, 100, 200, 100);
// Make this window hold multiple lines of text.
// This will turn off horizontal scrolling,
// and wrap text from line to line.
m_pTextEntry->SetMultiline(true);
// Add a vertical scroll bar.
m_pTextEntry->SetVerticalScrollbar(true);
// Insert text after you have set the size and position of the window
m_pTextEntry->InsertString("Some starting text and a pile of text. ");
m_pTextEntry->InsertString("Some more text to make mutiple lines. ");
m_pTextEntry->InsertString("Even more scrumptious, chocolatey delicious text. ");
m_pTextEntry->InsertString("Enough text to get that scroll bar a-scrolling. ");
m_pTextEntry->InsertString("That's it a nice number of chars.");
// This Text window is not editable by the user. It will only display.
m_pTextEntry->SetEditable(false);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
TextEntryDemo3::~TextEntryDemo3()
{
}
Panel* TextEntryDemo3_Create(Panel *parent)
{
return new TextEntryDemo3(parent, "TextEntryDemo3");
}