Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// WaitAndRestart.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "tier1/strtools.h"
#include "vmpi_defs.h"
void PrintLog( const char *pMsg, ... )
{
#ifdef VMPI_SERVICE_LOGS
char str[4096];
va_list marker;
va_start( marker, pMsg );
_vsnprintf( str, sizeof( str ), pMsg, marker );
va_end( marker );
printf( "%s", str );
static FILE *fp = fopen( "c:\\vmpi_WaitAndRestart.log", "wt" );
if ( fp )
{
fprintf( fp, "%s", str );
fflush( fp );
}
#endif
}
char* GetLastErrorString()
{
static char err[2048];
LPVOID lpMsgBuf;
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &lpMsgBuf, 0, NULL );
strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
LocalFree( lpMsgBuf );
err[ sizeof( err ) - 1 ] = 0;
return err;
}
int main( int argc, char* argv[] )
{
Sleep(5000);
if ( argc < 4 )
{
PrintLog( "WaitAndRestart <seconds to wait> <working directory> command line...\n" );
return 1;
}
PrintLog( "WaitAndRestart <seconds to wait> <working directory> command line...\n" );
const char *pTimeToWait = argv[1];
const char *pWorkingDir = argv[2];
// If a * precedes the time-to-wait arg, then it's a process ID and we wait for that process to exit.
if ( pTimeToWait[0] == '*' )
{
++pTimeToWait;
DWORD dwProcessId;
sscanf( pTimeToWait, "%lu", &dwProcessId );
PrintLog( "Waiting for process %lu to exit. Press a key to cancel...\n", dwProcessId );
HANDLE hProcess = OpenProcess( PROCESS_QUERY_INFORMATION | SYNCHRONIZE, false, dwProcessId );
if ( hProcess )
{
while ( 1 )
{
DWORD val = WaitForSingleObject( hProcess, 100 );
if ( val == WAIT_OBJECT_0 )
{
break;
}
else if ( val == WAIT_ABANDONED )
{
PrintLog( "Got WAIT_ABANDONED (error). Waiting 5 seconds, then continuing.\n" );
Sleep( 5000 );
break;
}
if ( kbhit() )
return 2;
}
PrintLog( "Process %lu terminated. Continuing.\n", dwProcessId );
}
else
{
PrintLog( "Process %lu not running. Continuing.\n", dwProcessId );
}
CloseHandle( hProcess );
}
else
{
DWORD timeToWait = (DWORD)atoi( argv[1] );
PrintLog( "\n\nWaiting for %d seconds to launch ' ", timeToWait );
PrintLog( "%s> ", pWorkingDir );
for ( int i=3; i < argc; i++ )
{
PrintLog( "%s ", argv[i] );
}
PrintLog( "'\n\nPress a key to cancel... " );
DWORD startTime = GetTickCount();
while ( GetTickCount() - startTime < (timeToWait*1000) )
{
if ( kbhit() )
return 2;
Sleep( 100 );
}
}
// Ok, launch it!
char commandLine[1024] = {0};
for ( int i=3; i < argc; i++ )
{
Q_strncat( commandLine, "\"", sizeof( commandLine ), COPY_ALL_CHARACTERS );
Q_strncat( commandLine, argv[i], sizeof( commandLine ), COPY_ALL_CHARACTERS );
Q_strncat( commandLine, "\" ", sizeof( commandLine ), COPY_ALL_CHARACTERS );
}
STARTUPINFO si;
memset( &si, 0, sizeof( si ) );
si.cb = sizeof( si );
PROCESS_INFORMATION pi;
memset( &pi, 0, sizeof( pi ) );
if ( CreateProcess(
NULL,
commandLine,
NULL, // security
NULL,
FALSE,
0, // flags
NULL, // environment
pWorkingDir, // current directory
&si,
&pi ) )
{
PrintLog( "Process started.\n" );
CloseHandle( pi.hThread ); // We don't care what the process does.
CloseHandle( pi.hProcess );
}
else
{
PrintLog( "CreateProcess error!\n%s", GetLastErrorString() );
}
return 0;
}