Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// VMPI.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,zlib,.\"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE;MPI"
}
}
$Project "Vmpi"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "iphelpers.cpp"
$File "loopback_channel.cpp"
$File "messbuf.cpp"
$File "ThreadedTCPSocket.cpp"
$File "ThreadedTCPSocketEmu.cpp"
$File "threadhelpers.cpp"
$File "vmpi.cpp"
$File "vmpi_distribute_tracker.cpp"
$File "vmpi_distribute_work.cpp"
$File "vmpi_distribute_work_sdk.cpp"
$File "vmpi_distribute_work_default.cpp"
$File "vmpi_filesystem.cpp"
$File "vmpi_filesystem_internal.h"
$File "vmpi_filesystem_master.cpp"
$File "vmpi_filesystem_worker.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "ichannel.h"
$File "iphelpers.h"
$File "IThreadedTCPSocket.h"
$File "loopback_channel.h"
$File "messbuf.h"
$File "tcpsocket.h"
$File "ThreadedTCPSocketEmu.h"
$File "threadhelpers.h"
$File "vmpi.h"
$File "vmpi_defs.h"
$File "vmpi_filesystem.h"
}
$Folder "Link Libraries"
{
$File "ZLib.lib"
}
}