Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_JOBWATCHDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_)
#define AFX_JOBWATCHDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// JobWatchDlg.h : header file
//
#include "idle_dialog.h"
#include "resource.h"
#include "utlvector.h"
#include "imysqlwrapper.h"
#include "GraphControl.h"
#include "window_anchor_mgr.h"
#include "mysql_async.h"
class CWorkerInfo
{
public:
CWorkerInfo()
{
m_bConnected = false;
m_nWorkUnitsDone = 0;
m_JobWorkerID = 0xFFFFFFFF;
m_RunningTimeMS = 0;
m_ThreadWUs[0] = m_ThreadWUs[1] = m_ThreadWUs[2] = m_ThreadWUs[3] = -1;
}
CString m_ComputerName;
int m_bConnected;
int m_nWorkUnitsDone;
unsigned long m_JobWorkerID;
unsigned long m_RunningTimeMS;
CString m_CurrentStage;
int m_ThreadWUs[4];
};
/////////////////////////////////////////////////////////////////////////////
// CJobWatchDlg dialog
class CJobWatchDlg : public CIdleDialog
{
// Construction
public:
CJobWatchDlg( CWnd* pParent = NULL); // standard constructor
virtual ~CJobWatchDlg();
// Dialog Data
//{{AFX_DATA(CJobWatchDlg)
enum { IDD = IDD_JOB_WATCH };
CListCtrl m_Workers;
CEdit m_TextOutput;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJobWatchDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual void OnIdle();
void RefreshWorkerStats();
CWorkerInfo* FindWorkerByID( unsigned long jobWorkerID );
CWorkerInfo* FindWorkerByMachineName( const char *pMachineName );
void SetWorkerListItemInt( int nIndex, int iColumn, int value );
void UpdateWorkersList();
void ResortItems();
// Query IDs.
enum
{
QUERY_TEXT=0,
QUERY_GRAPH,
QUERY_WORKER_STATS,
NUM_QUERIES
};
void ProcessQueryResults_Graph( IMySQLRowSet *pSet );
void ProcessQueryResults_Text( IMySQLRowSet *pSet );
void ProcessQueryResults_WorkerStats( IMySQLRowSet *pSet );
bool m_bQueriesInProgress[NUM_QUERIES];
// This is our connection to the mysql database.
IMySQLAsync *m_pSQL;
CSysModule *m_hMySQLDLL;
CWindowAnchorMgr m_AnchorMgr;
bool GetCurJobWorkerID( unsigned long &id );
CGraphControl m_GraphControl;
unsigned long m_JobID;
int m_CurGraphTime;
int m_CurMessageIndex;
int m_CurWorkerTextToken; // used to let it ignore old text in the thread's queue
DWORD m_LastQueryTime; // Last time we made a query.
// Generated message map functions
//{{AFX_MSG(CJobWatchDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSelChangeWorkers();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnOdstatechangedWorkers(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnItemchangedWorkers(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_JOBWATCHDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_)