Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vmpi_service.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "vmpi.h"
#include "iphelpers.h"
#include "bitbuf.h"
#include "tier1/strtools.h"
#include "interface.h"
#include "ilaunchabledll.h"
#include "resource.h"
#include "consolewnd.h"
#include <io.h>
#include "utllinkedlist.h"
#include "service_helpers.h"
#include "vmpi_filesystem.h"
#include "service_conn_mgr.h"
#include "resource.h"
#include "perf_counters.h"
#include "tier0/icommandline.h"
// If we couldn't get into a job (maybe they weren't accepting more workers at the time),
// then we wait this long and retry the connection.
#define JOB_MEMORY_DURATION 60
char g_VersionString[64]; // From the IDS_VERSION_STRING string.
HKEY g_hVMPIServiceKey = NULL; // HKML/Software/Valve/VMPI
double g_flLastKillProcessTime = 0;
char *g_pPassword = NULL; // Set if this service is using a pw.
ISocket *g_pSocket = NULL;
int g_SocketPort = -1; // Which port we were able to bind the port on.
char g_RunningProcess_ExeName[MAX_PATH] = {0};
char g_RunningProcess_MapName[MAX_PATH] = {0};
HANDLE g_hRunningProcess = NULL;
HANDLE g_hRunningThread = NULL;
DWORD g_dwRunningProcessId = 0;
IPerfTracker *g_pPerfTracker = NULL; // Tracks CPU usage.
// When this is true, it will launch new processes invisibly.
bool g_bHideNewProcessWindows = true;
HINSTANCE g_hInstance = NULL;
int g_iBoundPort = -1;
bool g_bScreensaverMode = false; // If this is true, then it'll act like the service is disabled while
// a screensaver isn't running.
// If this is on, it runs the exes out of c:/hl2/bin instead of the network. If the exes are built in debug,
// this makes it possible to catch nasty crashes.
bool g_bSuperDebugMode = false;
bool g_bScreensaverRunning = false; // Updated each frame to tell if the screensaver is running.
// GetTickCount() at the time the app was started.
DWORD g_AppStartTime = 0;
// GetTickCount() at the time the service ran a worker app.
DWORD g_CreateProcessTime = 0;
CIPAddr g_CurRespondAddr;
int g_CurJobID[4];
int g_CurJobPriority = -1; // VMPI priority of the currently-running job.
// The directory we're running in.
char g_BaseAppPath[MAX_PATH];
char g_FileCachePath[MAX_PATH]; // [base app path]\vmpi_service_cache.
// Different modes this app can run in.
#define RUNMODE_INSTALL 0
#define RUNMODE_CONSOLE 1
#define RUNMODE_SERVICE 2
int g_RunMode = RUNMODE_CONSOLE;
bool g_bMinimized = false; // true if they run with -minimized.
int g_iCurState = VMPI_SERVICE_STATE_IDLE;
char g_CurMasterName[512] = {0};
//////
// This block of variables is setup while we wait for the downloader to finish.
// When the downloading is complete, we launch the app using these variables.
//////
#ifdef _DEBUG
#define MAX_DOWNLOADER_TIME_ALLOWED 300000 // If the downloader takes longer than this, kill it.
#else
#define MAX_DOWNLOADER_TIME_ALLOWED 30 // If the downloader takes longer than this, kill it.
#endif
// If this is non-NULL, then there is NOT a VMPI worker app running currently.. the downloader
HANDLE g_Waiting_hProcess = NULL;
float g_Waiting_StartTime = 0;
CUtlVector<char*> g_Waiting_Argv;
int g_Waiting_Priority = 0;
bool g_Waiting_bShowAppWindow = false;
bool g_Waiting_bPatching = 0; // If this is nonzero, then we're downloading so we can apply a patch.
// Used to track the services browsers that have been talking to us lately.
#define SERVICES_BROWSER_TIMEOUT 10 // We remove a services browser from the list if we don't hear from it for this long.
class CServicesBrowserInfo
{
public:
float m_flLastPingTime; // Last time they talked to us.
CIPAddr m_Addr; // Their IP address.
};
CUtlVector<CServicesBrowserInfo> g_ServicesBrowsers;
void HandlePacket_KILL_PROCESS( const CIPAddr *ipFrom );
void KillRunningProcess( const char *pReason, bool bGoToIdle );
void LoadStateFromRegistry();
void SaveStateToRegistry();
void SetPassword( const char *pPassword )
{
delete [] g_pPassword;
if ( pPassword )
{
int len = V_strlen( pPassword ) + 1;
g_pPassword = new char[len];
V_strncpy( g_pPassword, pPassword, len );
}
else
{
g_pPassword = NULL;
}
}
// ------------------------------------------------------------------------------------------ //
// This handles connection to clients.
// ------------------------------------------------------------------------------------------ //
class CVMPIServiceConnMgr : public CServiceConnMgr
{
public:
virtual void OnNewConnection( int id );
virtual void HandlePacket( const char *pData, int len );
void SendCurStateTo( int id );
public:
void AddConsoleOutput( const char *pMsg );
void SetAppState( int iState );
};
void CVMPIServiceConnMgr::AddConsoleOutput( const char *pMsg )
{
// Tell clients of the new text string.
CUtlVector<char> data;
data.AddToTail( VMPI_SERVICE_UI_PROTOCOL_VERSION );
data.AddToTail( VMPI_SERVICE_TO_UI_CONSOLE_TEXT );
data.AddMultipleToTail( strlen( pMsg ) + 1, pMsg );
SendPacket( -1, data.Base(), data.Count() );
}
void CVMPIServiceConnMgr::SetAppState( int iState )
{
// Update our state and send it to the clients.
g_iCurState = iState;
SendCurStateTo( -1 );
}
void CVMPIServiceConnMgr::OnNewConnection( int id )
{
// Send our current state to the new connection.
Msg( "(debug) Made a new connection!\n" );
SendCurStateTo( id );
}
void CVMPIServiceConnMgr::SendCurStateTo( int id )
{
CUtlVector<char> data;
data.AddToTail( VMPI_SERVICE_UI_PROTOCOL_VERSION );
data.AddToTail( VMPI_SERVICE_TO_UI_STATE );
data.AddMultipleToTail( sizeof( g_iCurState ), (char*)&g_iCurState );
data.AddToTail( (char)g_bScreensaverMode );
if ( g_pPassword )
data.AddMultipleToTail( strlen( g_pPassword ) + 1, g_pPassword );
else
data.AddToTail( 0 );
SendPacket( -1, data.Base(), data.Count() );
}
void CVMPIServiceConnMgr::HandlePacket( const char *pData, int len )
{
switch( pData[0] )
{
case VMPI_KILL_PROCESS:
{
HandlePacket_KILL_PROCESS( NULL );
}
break;
case VMPI_SERVICE_DISABLE:
{
KillRunningProcess( "Got a VMPI_SERVICE_DISABLE packet", true );
SetAppState( VMPI_SERVICE_STATE_DISABLED );
SaveStateToRegistry();
}
break;
case VMPI_SERVICE_ENABLE:
{
if ( g_iCurState == VMPI_SERVICE_STATE_DISABLED )
{
SetAppState( VMPI_SERVICE_STATE_IDLE );
}
SaveStateToRegistry();
}
break;
case VMPI_SERVICE_UPDATE_PASSWORD:
{
const char *pStr = pData + 1;
SetPassword( pStr );
// Send out the new state.
SendCurStateTo( -1 );
}
break;
case VMPI_SERVICE_SCREENSAVER_MODE:
{
g_bScreensaverMode = (pData[1] != 0);
SendCurStateTo( -1 );
SaveStateToRegistry();
}
break;
case VMPI_SERVICE_EXIT:
{
Msg( "Got a VMPI_SERVICE_EXIT packet.\n ");
ServiceHelpers_ExitEarly();
}
break;
}
}
// This is allocated by the service thread and only used in there.
CVMPIServiceConnMgr *g_pConnMgr = NULL;
// ------------------------------------------------------------------------------------------ //
// Persistent state stuff.
// ------------------------------------------------------------------------------------------ //
void LoadStateFromRegistry()
{
if ( g_hVMPIServiceKey )
{
DWORD val = 0;
DWORD type = REG_DWORD;
DWORD size = sizeof( val );
if ( RegQueryValueEx(
g_hVMPIServiceKey,
"ScreensaverMode",
0,
&type,
(unsigned char*)&val,
&size ) == ERROR_SUCCESS &&
type == REG_DWORD &&
size == sizeof( val ) )
{
g_bScreensaverMode = (val != 0);
}
if ( RegQueryValueEx(
g_hVMPIServiceKey,
"Disabled",
0,
&type,
(unsigned char*)&val,
&size ) == ERROR_SUCCESS &&
type == REG_DWORD &&
size == sizeof( val ) &&
val != 0 )
{
if ( g_pConnMgr )
g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_DISABLED );
}
}
}
void SaveStateToRegistry()
{
if ( g_hVMPIServiceKey )
{
DWORD val;
val = g_bScreensaverMode;
RegSetValueEx(
g_hVMPIServiceKey,
"ScreensaverMode",
0,
REG_DWORD,
(unsigned char*)&val,
sizeof( val ) );
val = (g_iCurState == VMPI_SERVICE_STATE_DISABLED);
RegSetValueEx(
g_hVMPIServiceKey,
"Disabled",
0,
REG_DWORD,
(unsigned char*)&val,
sizeof( val ) );
}
}
// ------------------------------------------------------------------------------------------ //
// Helper functions.
// ------------------------------------------------------------------------------------------ //
char* FindArg( int argc, char **argv, const char *pArgName, char *pDefaultValue="" )
{
for ( int i=0; i < argc; i++ )
{
if ( stricmp( argv[i], pArgName ) == 0 )
{
if ( (i+1) >= argc )
return pDefaultValue;
else
return argv[i+1];
}
}
return NULL;
}
SpewRetval_t MySpewOutputFunc( SpewType_t spewType, const char *pMsg )
{
// Put the message in status.txt.
#ifdef VMPI_SERVICE_LOGS
static FILE *fp = fopen( "c:\\vmpi_service.log", "wt" );
if ( fp )
{
fprintf( fp, "%s", pMsg );
fflush( fp );
}
#endif
// Print it to the console.
if ( g_pConnMgr )
g_pConnMgr->AddConsoleOutput( pMsg );
// Output to the debug console.
OutputDebugString( pMsg );
if ( spewType == SPEW_ASSERT )
return SPEW_DEBUGGER;
else if( spewType == SPEW_ERROR )
return SPEW_ABORT;
else
return SPEW_CONTINUE;
}
char* CopyString( const char *pStr )
{
int len = V_strlen( pStr ) + 1;
char *pRet = new char[len];
V_strncpy( pRet, pStr, len );
return pRet;
}
void AppendArg( CUtlVector<char*> &newArgv, const char *pIn )
{
newArgv.AddToTail( CopyString( pIn ) );
}
void SendStartStatus( bool bStatus )
{
for ( int i=0; i < 3; i++ )
{
char data[4096];
bf_write dataBuf( data, sizeof( data ) );
dataBuf.WriteByte( VMPI_PROTOCOL_VERSION );
dataBuf.WriteByte( VMPI_NOTIFY_START_STATUS );
dataBuf.WriteBytes( g_CurJobID, sizeof( g_CurJobID ) );
dataBuf.WriteByte( bStatus );
g_pSocket->SendTo( &g_CurRespondAddr, data, dataBuf.GetNumBytesWritten() );
Sleep( 50 );
}
}
void SendEndStatus()
{
for ( int i=0; i < 3; i++ )
{
char data[4096];
bf_write dataBuf( data, sizeof( data ) );
dataBuf.WriteByte( VMPI_PROTOCOL_VERSION );
dataBuf.WriteByte( VMPI_NOTIFY_END_STATUS );
dataBuf.WriteBytes( g_CurJobID, sizeof( g_CurJobID ) );
g_pSocket->SendTo( &g_CurRespondAddr, data, dataBuf.GetNumBytesWritten() );
Sleep( 50 );
}
}
void KillRunningProcess( const char *pReason, bool bGoToIdle )
{
// Kill the downloader if it's running.
if ( g_Waiting_hProcess )
{
TerminateProcess( g_Waiting_hProcess, 1 );
CloseHandle( g_Waiting_hProcess );
g_Waiting_hProcess = NULL;
}
if ( !g_hRunningProcess )
return;
if ( pReason )
Msg( pReason );
SendEndStatus();
TerminateProcess( g_hRunningProcess, 1 );
g_RunningProcess_ExeName[0] = 0;
g_RunningProcess_MapName[0] = 0;
// Yep. Now we can start a new one.
CloseHandle( g_hRunningThread );
g_hRunningThread = NULL;
CloseHandle( g_hRunningProcess );
g_hRunningProcess = NULL;
g_CurJobPriority = -1;
if ( bGoToIdle )
if ( g_pConnMgr )
g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_IDLE );
}
// ------------------------------------------------------------------------------------------ //
// Job memory stuff.
// ------------------------------------------------------------------------------------------ //
// CJobMemory is used to track which jobs we ran (or tried to run).
// We remember which jobs we did because Winsock likes to queue up the job packets on
// our socket, so if we don't remember which jobs we ran, we'd run the job a bunch of times.
class CJobMemory
{
public:
int m_ID[4]; // Random ID that comes from the server.
float m_Time;
};
CUtlLinkedList<CJobMemory, int> g_JobMemories;
bool FindJobMemory( int id[4] )
{
int iNext;
for ( int i=g_JobMemories.Head(); i != g_JobMemories.InvalidIndex(); i=iNext )
{
iNext = g_JobMemories.Next( i );
CJobMemory *pJob = &g_JobMemories[i];
if ( memcmp( pJob->m_ID, id, sizeof( pJob->m_ID ) ) == 0 )
return true;
}
return false;
}
void TimeoutJobIDs()
{
double flCurTime = Plat_FloatTime();
int iNext;
for ( int i=g_JobMemories.Head(); i != g_JobMemories.InvalidIndex(); i=iNext )
{
iNext = g_JobMemories.Next( i );
if ( (flCurTime - g_JobMemories[i].m_Time) > JOB_MEMORY_DURATION )
g_JobMemories.Remove( i );
}
}
void AddJobMemory( int id[4] )
{
TimeoutJobIDs();
CJobMemory job;
memcpy( job.m_ID, id, sizeof( job.m_ID ) );
job.m_Time = Plat_FloatTime();
g_JobMemories.AddToTail( job );
}
bool CheckJobID( bf_read &buf, int jobID[4] )
{
TimeoutJobIDs();
jobID[0] = buf.ReadLong();
jobID[1] = buf.ReadLong();
jobID[2] = buf.ReadLong();
jobID[3] = buf.ReadLong();
if ( FindJobMemory( jobID ) || buf.IsOverflowed() )
{
return false;
}
return true;
}
// ------------------------------------------------------------------------------------------ //
// The main VMPI code.
// ------------------------------------------------------------------------------------------ //
void VMPI_Waiter_Term()
{
KillRunningProcess( NULL, false );
if ( g_pConnMgr )
{
g_pConnMgr->Term();
delete g_pConnMgr;
g_pConnMgr = NULL;
}
if ( g_pSocket )
{
g_pSocket->Release();
g_pSocket = NULL;
}
g_pPerfTracker->Release();
g_pPerfTracker = NULL;
}
bool VMPI_Waiter_Init()
{
// Run as idle priority.
HKEY hKey = NULL;
RegCreateKey( HKEY_LOCAL_MACHINE, VMPI_SERVICE_KEY, &hKey );
DWORD dwVal = 0;
DWORD dummyType = REG_DWORD;
DWORD dwValLen = sizeof( dwVal );
if ( RegQueryValueEx( hKey, "LowPriority", NULL, &dummyType, (LPBYTE)&dwVal, &dwValLen ) == ERROR_SUCCESS )
{
if ( dwVal )
{
SetPriorityClass( GetCurrentProcess(), IDLE_PRIORITY_CLASS );
}
}
else
{
RegSetValueEx( hKey, "LowPriority", 0, REG_DWORD, (unsigned char*)&dwVal, sizeof( dwVal ) );
}
g_pConnMgr = new CVMPIServiceConnMgr;
if ( !g_pConnMgr->InitServer() )
Msg( "ERROR INITIALIZING CONNMGR\n" );
g_pSocket = CreateIPSocket();
if ( !g_pSocket )
{
Msg( "Error creating a socket.\n" );
return false;
}
// Bind to the first port we find in the range [VMPI_SERVICE_PORT, VMPI_LAST_SERVICE_PORT].
int iTest;
for ( iTest=VMPI_SERVICE_PORT; iTest <= VMPI_LAST_SERVICE_PORT; iTest++ )
{
g_SocketPort = iTest;
if ( g_pSocket->BindToAny( iTest ) )
break;
}
if ( iTest == VMPI_LAST_SERVICE_PORT )
{
Msg( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT );
VMPI_Waiter_Term();
return false;
}
g_iBoundPort = iTest;
g_pPerfTracker = CreatePerfTracker();
return true;
}
void RunInDLL( const char *pFilename, CUtlVector<char*> &newArgv )
{
if ( g_pConnMgr )
g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_BUSY );
bool bSuccess = false;
CSysModule *pModule = Sys_LoadModule( pFilename );
if ( pModule )
{
CreateInterfaceFn fn = Sys_GetFactory( pModule );
if ( fn )
{
ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, NULL );
if( pDLL )
{
// Do this here because the executables we would have launched usually would do it.
CommandLine()->CreateCmdLine( newArgv.Count(), newArgv.Base() );
pDLL->main( newArgv.Count(), newArgv.Base() );
bSuccess = true;
SpewOutputFunc( MySpewOutputFunc );
}
}
Sys_UnloadModule( pModule );
}
if ( !bSuccess )
{
Msg( "Error running VRAD (or VVIS) out of DLL '%s'\n", pFilename );
}
if ( g_pConnMgr )
g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_IDLE );
}
void GetArgsFromBuffer(
bf_read &buf,
CUtlVector<char*> &newArgv,
bool *bShowAppWindow )
{
int nArgs = buf.ReadWord();
bool bSpewArgs = false;
for ( int iArg=0; iArg < nArgs; iArg++ )
{
char argStr[512];
buf.ReadString( argStr, sizeof( argStr ) );
AppendArg( newArgv, argStr );
if ( stricmp( argStr, "-mpi_verbose" ) == 0 )
bSpewArgs = true;
if ( stricmp( argStr, "-mpi_ShowAppWindow" ) == 0 )
*bShowAppWindow = true;
}
if ( bSpewArgs )
{
Msg( "nArgs: %d\n", newArgv.Count() );
for ( int i=0; i < newArgv.Count(); i++ )
Msg( "Arg %d: %s\n", i, newArgv[i] );
}
}
bool GetDLLFilename( CUtlVector<char*> &newArgv, char pDLLFilename[MAX_PATH] )
{
char *argStr = newArgv[0];
int argLen = strlen( argStr );
if ( argLen <= 4 )
return false;
if ( Q_stricmp( &argStr[argLen-4], ".exe" ) != 0 )
return false;
char baseFilename[MAX_PATH];
Q_strncpy( baseFilename, argStr, MAX_PATH );
baseFilename[ min( MAX_PATH-1, argLen-4 ) ] = 0;
// First try _dll.dll (src_main), then try .dll (rel).
V_snprintf( pDLLFilename, MAX_PATH, "%s_dll.dll", baseFilename );
if ( _access( pDLLFilename, 0 ) != 0 )
{
V_snprintf( pDLLFilename, MAX_PATH, "%s.dll", baseFilename );
}
return true;
}
void BuildCommandLineFromArgs( CUtlVector<char*> &newArgv, char *pOut, int outLen )
{
pOut[0] = 0;
for ( int i=0; i < newArgv.Count(); i++ )
{
char argStr[512];
if ( strlen( newArgv[i] ) > 0 && newArgv[i][strlen(newArgv[i])-1] == '\\' )
Q_snprintf( argStr, sizeof( argStr ), "\"%s\\\" ", newArgv[i] );
else
Q_snprintf( argStr, sizeof( argStr ), "\"%s\" ", newArgv[i] );
Q_strncat( pOut, argStr, outLen, COPY_ALL_CHARACTERS );
}
}
bool RunProcessFromArgs( CUtlVector<char*> &newArgv, bool bShowAppWindow, bool bCreateSuspended, const char *pWorkingDir, PROCESS_INFORMATION *pOut )
{
char commandLine[2048];
BuildCommandLineFromArgs( newArgv, commandLine, sizeof( commandLine ) );
Msg( "Running '%s'\n", commandLine );
STARTUPINFO si;
memset( &si, 0, sizeof( si ) );
si.cb = sizeof( si );
memset( pOut, 0, sizeof( *pOut ) );
DWORD dwFlags = 0;//IDLE_PRIORITY_CLASS;
if ( bShowAppWindow )
dwFlags |= CREATE_NEW_CONSOLE;
else
dwFlags |= CREATE_NO_WINDOW;
if ( bCreateSuspended )
dwFlags |= CREATE_SUSPENDED;
UINT oldMode = SetErrorMode( SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS );
BOOL bRet = CreateProcess(
NULL,
commandLine,
NULL, // security
NULL,
TRUE,
dwFlags | IDLE_PRIORITY_CLASS, // flags
NULL, // environment
pWorkingDir,
&si,
pOut );
SetErrorMode( oldMode );
return (bRet != FALSE);
}
void RunProcessAtCommandLine(
CUtlVector<char*> &newArgv,
bool bShowAppWindow,
bool bCreateSuspended,
int iPriority )
{
// current directory (use c:\\ because we don't want it to accidentally share
// DLLs like vstdlib with us). PROCESS_INFORMATION pi;
PROCESS_INFORMATION pi;
if ( RunProcessFromArgs( newArgv, bShowAppWindow, bCreateSuspended, g_FileCachePath, &pi ) )
{
if ( g_pConnMgr )
g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_BUSY );
if ( newArgv.Count() > 0 && newArgv[0] )
{
V_FileBase( newArgv[0], g_RunningProcess_ExeName, sizeof( g_RunningProcess_ExeName ) );
if ( V_stricmp( g_RunningProcess_ExeName, "vrad" ) == 0 || V_stricmp( g_RunningProcess_ExeName, "vvis" ) == 0 )
V_FileBase( newArgv[newArgv.Count()-1], g_RunningProcess_MapName, sizeof( g_RunningProcess_MapName ) );
}
g_hRunningProcess = pi.hProcess;
g_hRunningThread = pi.hThread;
g_dwRunningProcessId = pi.dwProcessId;
g_pPerfTracker->Init( g_dwRunningProcessId );
g_CurJobPriority = iPriority;
g_CreateProcessTime = GetTickCount();
SendStartStatus( true );
}
else
{
Msg( " - ERROR in CreateProcess (%s)!\n", GetLastErrorString() );
SendStartStatus( false );
g_CurJobPriority = -1;
g_RunningProcess_ExeName[0] = 0;
g_RunningProcess_MapName[0] = 0;
}
}
bool WaitForProcessToExit()
{
if ( g_hRunningProcess )
{
// Did the process complete yet?
if ( WaitForSingleObject( g_hRunningProcess, 0 ) == WAIT_TIMEOUT )
{
// Nope.. keep waiting.
return true;
}
else
{
Msg( "Finished!\n ");
SendEndStatus();
// Change back to the 'waiting' icon.
if ( g_pConnMgr )
g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_IDLE );
g_CurJobPriority = -1;
// Yep. Now we can start a new one.
CloseHandle( g_hRunningThread );
CloseHandle( g_hRunningProcess );
g_hRunningProcess = g_hRunningThread = NULL;
g_RunningProcess_ExeName[0] = g_RunningProcess_MapName[0] = 0;
}
}
return false;
}
void HandleWindowMessages()
{
MSG msg;
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
void GetRunningProcessStats( int &processorPercentage, int &memoryUsageMegabytes )
{
static int lastProcessorPercentage = 0;
static int lastMemory = 0;
if ( g_hRunningProcess )
{
// Only update this every couple seconds. It's not too expensive (about 800 microseconds), but we don't
// need to do it a whole lot.
static DWORD lastReturnTime = GetTickCount();
DWORD curTime = GetTickCount();
if ( (curTime - lastReturnTime) >= 1000 )
{
lastReturnTime = curTime;
g_pPerfTracker->GetPerfData( lastProcessorPercentage, lastMemory );
}
}
else
{
lastProcessorPercentage = lastMemory = 0;
}
processorPercentage = lastProcessorPercentage;
memoryUsageMegabytes = lastMemory;
}
void BuildPingHeader( CUtlVector<char> &data, char packetID, int iState )
{
// Figure out the computer's name.
char computerName[128];
DWORD computerNameLen = sizeof( computerName );
GetComputerName( computerName, &computerNameLen );
// Ping back at them.
data.AddToTail( VMPI_PROTOCOL_VERSION );
data.AddToTail( packetID );
data.AddToTail( (char)iState );
DWORD liveTime = GetTickCount() - g_AppStartTime;
data.AddMultipleToTail( sizeof( liveTime ), (char*)&liveTime );
data.AddMultipleToTail( sizeof( g_SocketPort ), (char*)&g_SocketPort );
data.AddMultipleToTail( strlen( computerName ) + 1, computerName );
if ( g_hRunningProcess )
data.AddMultipleToTail( strlen( g_CurMasterName ) + 1, g_CurMasterName );
else
data.AddMultipleToTail( 1, "" );
// Write in how long the worker app has been running.
DWORD appRunTime = 0;
if ( g_hRunningProcess )
appRunTime = GetTickCount() - g_CreateProcessTime;
data.AddMultipleToTail( sizeof( appRunTime ), (char*)&appRunTime );
// Finally, write the password.
if ( g_pPassword )
data.AddMultipleToTail( strlen( g_pPassword ) + 1, g_pPassword );
else
data.AddToTail( 0 );
data.AddMultipleToTail( V_strlen( g_VersionString ) + 1, g_VersionString );
int processorPercentage, memoryUsageMegabytes;
GetRunningProcessStats( processorPercentage, memoryUsageMegabytes );
// Write processor percentage.
data.AddToTail( (char)processorPercentage );
// Write the EXE name.
data.AddMultipleToTail( V_strlen( g_RunningProcess_ExeName ) + 1, g_RunningProcess_ExeName );
// Write memory usage.
short memUsageShort = (short)memoryUsageMegabytes;
data.AddMultipleToTail( sizeof( memUsageShort ), (const char*)&memUsageShort );
// Write the map name.
data.AddMultipleToTail( V_strlen( g_RunningProcess_MapName ) + 1, g_RunningProcess_MapName );
}
// This tracks a list
void AddServicesBrowserIP( const CIPAddr &ipFrom )
{
for ( int i=0; i < g_ServicesBrowsers.Count(); i++ )
{
if ( g_ServicesBrowsers[i].m_Addr == ipFrom )
{
g_ServicesBrowsers[i].m_flLastPingTime = Plat_FloatTime();
return;
}
}
CServicesBrowserInfo info;
info.m_Addr = ipFrom;
info.m_flLastPingTime = Plat_FloatTime();
g_ServicesBrowsers.AddToTail( info );
}
void UpdateServicesBrowserIPs()
{
double curTime = Plat_FloatTime();
for ( int i=0; i < g_ServicesBrowsers.Count(); i++ )
{
if ( (curTime - g_ServicesBrowsers[i].m_flLastPingTime) >= SERVICES_BROWSER_TIMEOUT )
{
g_ServicesBrowsers.Remove( i );
--i;
break;
}
}
}
void SendStateToServicesBrowsers()
{
int curState;
if ( g_hRunningProcess )
{
if ( g_Waiting_bPatching )
curState = VMPI_STATE_PATCHING;
else
curState = VMPI_STATE_BUSY;
}
else if ( g_Waiting_hProcess )
{
if ( g_Waiting_bPatching )
curState = VMPI_STATE_PATCHING;
else
curState = VMPI_STATE_DOWNLOADING;
}
else if ( g_iCurState == VMPI_SERVICE_STATE_DISABLED )
{
curState = VMPI_STATE_DISABLED;
}
else if ( g_bScreensaverMode && !g_bScreensaverRunning )
{
curState = VMPI_STATE_SCREENSAVER_DISABLED;
}
else
{
curState = VMPI_STATE_IDLE;
}
CUtlVector<char> data;
BuildPingHeader( data, VMPI_PING_RESPONSE, curState );
for ( int i=0; i < g_ServicesBrowsers.Count(); i++ )
{
g_pSocket->SendTo( &g_ServicesBrowsers[i].m_Addr, data.Base(), data.Count() );
}
}
void StopUI()
{
char cPacket[2] = {VMPI_SERVICE_UI_PROTOCOL_VERSION, VMPI_SERVICE_TO_UI_EXIT};
if ( g_pConnMgr )
g_pConnMgr->SendPacket( -1, &cPacket, sizeof( cPacket ) );
// Wait for a bit for the connection to go away.
DWORD startTime = GetTickCount();
while ( GetTickCount()-startTime < 2000 )
{
if ( g_pConnMgr )
{
g_pConnMgr->Update();
if ( !g_pConnMgr->IsConnected() )
break;
else
Sleep( 10 );
}
}
}
void CheckScreensaverRunning()
{
// We want to let patching finish even if we're in screensaver mode.
if ( g_Waiting_hProcess && g_Waiting_bPatching )
return;
BOOL bRunning = false;
SystemParametersInfo( SPI_GETSCREENSAVERRUNNING, 0, &bRunning, 0 );
g_bScreensaverRunning = (bRunning != 0);
if ( !g_bScreensaverRunning && g_bScreensaverMode )
{
KillRunningProcess( "Screensaver not running", true );
}
}
void AdjustSuperDebugArgs( CUtlVector<char*> &args )
{
// Get the directory this exe was run out of.
char filename[512];
if ( GetModuleFileName( GetModuleHandle( NULL ), filename, sizeof( filename ) ) == 0 )
return;
char *pLastSlash = filename;
char *pCurPos = filename;
while ( *pCurPos )
{
if ( *pCurPos == '/' || *pCurPos == '\\' )
pLastSlash = pCurPos;
++pCurPos;
}
*pLastSlash = 0;
// In superdebug mode, run it out of c:/hl2/bin.
const char *pBase = args[0];
const char *pBaseCur = pBase;
while ( *pBaseCur )
{
if ( *pBaseCur == '/' || *pBaseCur == '\\' || *pBaseCur == ':' )
{
pBase = pBaseCur+1;
pBaseCur = pBase;
}
++pBaseCur;
}
int maxLen = 64 + strlen( pBase ) + 1;
char *pNewFilename = new char[maxLen];
_snprintf( pNewFilename, maxLen, "%s\\%s", filename, pBase );
delete args[0];
args[0] = pNewFilename;
// Now insert -allowdebug.
const char *pAllowDebug = "-allowdebug";
char *pToInsert = new char[ strlen( pAllowDebug ) + 1 ];
strcpy( pToInsert, pAllowDebug );
args.InsertAfter( 0, pToInsert );
}
// -------------------------------------------------------------------------------- //
// Purpose: Launches vmpi_transfer.exe to download the required
// files from the master so we can launch.
//
// If successful, it sets hProcess to the process handle of the downloader.
// When that process terminates, we look for [cache dir]\ReadyToGo.txt and if it's
// there, then we start the job.
// -------------------------------------------------------------------------------- //
bool StartDownloadingAppFiles(
CUtlVector<char*> &newArgv,
char *cacheDir,
int cacheDirLen,
bool bShowAppWindow,
HANDLE *hProcess,
bool bPatching )
{
*hProcess = NULL;
V_strncpy( cacheDir, g_FileCachePath, cacheDirLen );
// For now, cache dir is always the same. It's [current directory]\cache.
if ( _access( cacheDir, 0 ) != 0 )
{
if ( !CreateDirectory( cacheDir, NULL ) && GetLastError() != ERROR_ALREADY_EXISTS )
{
Warning( "Unable to create cache directory: %s.\n", cacheDir );
return false;
}
}
// Clear all the files in the directory.
char searchStr[MAX_PATH];
V_ComposeFileName( cacheDir, "*.*", searchStr, sizeof( searchStr ) );
_finddata_t findData;
intptr_t ret = _findfirst( searchStr, &findData );
if ( ret != -1 )
{
do
{
if ( findData.name[0] == '.' )
continue;
char fullFilename[MAX_PATH];
V_ComposeFileName( cacheDir, findData.name, fullFilename, sizeof( fullFilename ) );
if ( _unlink( fullFilename ) != 0 )
{
Warning( "_unlink( %s ) failed.\n", fullFilename );
return false;
}
} while ( _findnext( ret, &findData ) == 0 );
_findclose( ret );
}
// Change the EXE name to an absolute path to exactly where it is in the cache directory.
int maxExeNameLen = 1024;
char *pExeName = new char[maxExeNameLen];
if ( bPatching )
{
V_ComposeFileName( cacheDir, "vmpi_service_install.exe", pExeName, maxExeNameLen );
// Add args for the installer.
newArgv.InsertAfter( 0, CopyString( "-DontTouchUI" ) );
// When patching, we can't start the UI and the installer can't because we're running in the local system account
// and the UI is running on the account of whoever logged in. So what we do is send a message to the UI telling it
// to run <cacheDir>\WaitAndRestart and restart itself in N seconds.
newArgv.InsertAfter( 0, CopyString( "-Install_Quiet" ) );
}
else
{
V_ComposeFileName( cacheDir, newArgv[0], pExeName, maxExeNameLen );
}
delete newArgv[0];
newArgv[0] = pExeName;
char fullExeFilename[MAX_PATH];
V_ComposeFileName( g_BaseAppPath, "vmpi_transfer.exe", fullExeFilename, sizeof( fullExeFilename ) );
CUtlVector<char*> downloaderArgs;
downloaderArgs.AddToTail( fullExeFilename );
#if defined( _DEBUG )
downloaderArgs.AddToTail( "-allowdebug" );
#endif
downloaderArgs.AddToTail( "-CachePath" ); // Tell it where to download the files to.
downloaderArgs.AddToTail( cacheDir );
// Pass all the -mpi_worker, -mpi_file, -mpi_filebase args into the downloader app.
for ( int i=1; i < (int)newArgv.Count()-1; i++ )
{
if ( V_stricmp( newArgv[i], "-mpi_filebase" ) == 0 || V_stricmp( newArgv[i], "-mpi_file" ) == 0 )
{
downloaderArgs.AddToTail( newArgv[i] );
downloaderArgs.AddToTail( newArgv[i+1] );
newArgv.Remove( i );
newArgv.Remove( i );
--i;
}
else if ( V_stricmp( newArgv[i], "-mpi_worker" ) == 0 )
{
// We need this arg so it knows what IP to connect to, but we want to leave it in the final launch args too.
downloaderArgs.AddToTail( newArgv[i] );
downloaderArgs.AddToTail( newArgv[i+1] );
++i;
}
}
// Transfer each file.
PROCESS_INFORMATION pi;
if ( !RunProcessFromArgs( downloaderArgs, bShowAppWindow, false, g_BaseAppPath, &pi ) )
return false;
*hProcess = pi.hProcess;
return true;
}
void SendPatchCommandToUIs( DWORD dwInstallerProcessId )
{
Msg( "SendPatchCommandToUIs\n ");
CUtlVector<char> data;
data.AddToTail( VMPI_SERVICE_UI_PROTOCOL_VERSION );
data.AddToTail( VMPI_SERVICE_TO_UI_PATCHING );
// This arg tells the UI whether to exit after running the command or not.
data.AddToTail( 1 );
// First argument is the working directory, which is the cache path in this case.
data.AddMultipleToTail( V_strlen( g_FileCachePath ) + 1, g_FileCachePath );
// Second argument is the command line.
char waitAndRestartExe[MAX_PATH], serviceUIExe[MAX_PATH], commandLine[1024 * 8];
V_ComposeFileName( g_FileCachePath, "WaitAndRestart.exe", waitAndRestartExe, sizeof( waitAndRestartExe ) );
V_ComposeFileName( g_BaseAppPath, "vmpi_service_ui.exe", serviceUIExe, sizeof( serviceUIExe ) ); // We're running the UI from the same directory this exe is in.
char strSeconds[64];
V_snprintf( strSeconds, sizeof( strSeconds ), "*%lu", dwInstallerProcessId );
// IMPORTANT to use BuildCommandLineFromArgs here because it'll handle slashes and quotes correctly.
// If we don't do that, the command often won't work.
CUtlVector<char*> args;
args.AddToTail( waitAndRestartExe );
args.AddToTail( strSeconds );
args.AddToTail( g_BaseAppPath );
args.AddToTail( serviceUIExe );
BuildCommandLineFromArgs( args, commandLine, sizeof( commandLine ) );
data.AddMultipleToTail( V_strlen( commandLine ) + 1, commandLine );
if ( g_pConnMgr )
{
g_pConnMgr->SendPacket( -1, data.Base(), data.Count() );
Sleep( 1000 ); // Make sure this packet goes out.
}
}
// Returns true if the service was just patched and should exit.
bool CheckDownloaderFinished()
{
if ( !g_Waiting_hProcess )
return false;
// Check if the downloader has timed out and kill it if necessary.
if ( Plat_FloatTime() - g_Waiting_StartTime > MAX_DOWNLOADER_TIME_ALLOWED )
{
TerminateProcess( g_Waiting_hProcess, 1 );
CloseHandle( g_Waiting_hProcess );
g_Waiting_hProcess = NULL;
return false;
}
// Check if it's done.
if ( WaitForSingleObject( g_Waiting_hProcess, 0 ) != WAIT_OBJECT_0 )
return false;
CloseHandle( g_Waiting_hProcess );
g_Waiting_hProcess = NULL;
// Ok, it's done. Did it finish successfully?
char testFilename[MAX_PATH];
V_ComposeFileName( g_FileCachePath, "ReadyToGo.txt", testFilename, sizeof( testFilename ) );
if ( _access( testFilename, 0 ) != 0 )
return false;
// Ok, the downloader finished successfully. Run the worker app.
if ( g_bSuperDebugMode )
AdjustSuperDebugArgs( g_Waiting_Argv );
// Figure out the name of the master machine.
V_strncpy( g_CurMasterName, "<unknown>", sizeof( g_CurMasterName ) );
for ( int iArg=1; iArg < g_Waiting_Argv.Count()-1; iArg++ )
{
if ( stricmp( g_Waiting_Argv[iArg], "-mpi_MasterName" ) == 0 )
{
Q_strncpy( g_CurMasterName, g_Waiting_Argv[iArg+1], sizeof( g_CurMasterName ) );
}
}
char DLLFilename[MAX_PATH];
if ( FindArg( __argc, __argv, "-TryDLLMode" ) &&
g_RunMode == RUNMODE_CONSOLE &&
GetDLLFilename( g_Waiting_Argv, DLLFilename ) &&
!g_Waiting_bPatching )
{
// This is just a helper for debugging. If it's VRAD, we can run it
// in-process as a DLL instead of running it as a separate EXE.
RunInDLL( DLLFilename, g_Waiting_Argv );
}
else
{
// Run the (hopefully!) MPI app they specified.
RunProcessAtCommandLine( g_Waiting_Argv, g_Waiting_bShowAppWindow, g_Waiting_bPatching, g_Waiting_Priority );
if ( g_Waiting_bPatching )
{
// Tell any currently-running UI apps to patch themselves and quit ASAP so the installer can finish.
SendPatchCommandToUIs( g_dwRunningProcessId );
ResumeThread( g_hRunningThread ); // We started the installer suspended so we could make sure we'd send out the patch command.
// We just ran the installer, but let's forget about it, otherwise we'll kill its process when we exit here.
CloseHandle( g_hRunningProcess );
CloseHandle( g_hRunningThread ) ;
g_hRunningProcess = g_hRunningThread = NULL;
g_RunningProcess_ExeName[0] = 0;
g_RunningProcess_MapName[0] = 0;
ServiceHelpers_ExitEarly();
return true;
}
}
g_Waiting_Argv.PurgeAndDeleteElements();
return false;
}
void HandlePacket_LOOKING_FOR_WORKERS( bf_read &buf, const CIPAddr &ipFrom )
{
// If we're downloading files for a job request, don't process any more "looking for workers" packets.
if ( g_Waiting_hProcess )
return;
// This will be a nonzero-length string if patching.
char versionString[512];
buf.ReadString( versionString, sizeof( versionString ) );
int iPort = buf.ReadShort();
int iPriority = buf.ReadShort();
// Make sure we don't run the same job more than once.
if ( !CheckJobID( buf, g_CurJobID ) )
return;
CUtlVector<char*> newArgv;
GetArgsFromBuffer( buf, newArgv, &g_Waiting_bShowAppWindow );
bool bForcePatch = false;
if ( buf.GetNumBytesLeft() >= 1 )
bForcePatch = (buf.ReadByte() != 0);
int iDownloaderPort = iPort;
if ( buf.GetNumBytesLeft() >= 2 )
iDownloaderPort = buf.ReadShort();
// Add these arguments after the executable filename to tell the program
// that it's an MPI worker and who to connect to.
char strDownloaderIP[128], strMainIP[128];
V_snprintf( strDownloaderIP, sizeof( strDownloaderIP ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iDownloaderPort );
V_snprintf( strMainIP, sizeof( strMainIP ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iPort );
// (-mpi is already on the command line of whoever ran the app).
// AppendArg( commandLine, sizeof( commandLine ), "-mpi" );
newArgv.InsertAfter( 0, CopyString( "-mpi_worker" ) );
newArgv.InsertAfter( 1, CopyString( strDownloaderIP ) );
// If the version string is set, then this is a patch.
bool bPatching = false;
if ( versionString[0] != 0 )
{
bPatching = true;
// Check that we haven't applied this patch version yet. This case usually happens right after we've applied a patch
// and we're restarting. The vmpi_transfer master is still pinging us telling us to patch, but we don't want to
// reapply this patch.
if ( atof( versionString ) <= atof( g_VersionString ) && !bForcePatch )
{
newArgv.PurgeAndDeleteElements();
return;
}
// Ok, it's a new version. Get rid of whatever was running before.
KillRunningProcess( "Starting a patch..", true );
}
// If there's already a job running, only interrupt it if this new one has a higher priority.
if ( WaitForProcessToExit() )
{
if ( iPriority > g_CurJobPriority )
{
KillRunningProcess( "Interrupted by a higher priority process", true );
}
else
{
// This means we're already running a job with equal to or greater priority than
// the one that has been requested. We're going to ignore this request.
newArgv.PurgeAndDeleteElements();
return;
}
}
// Responses go here.
g_CurRespondAddr = ipFrom;
// Also look for -mpi_ShowAppWindow in the args to the service.
if ( !g_Waiting_bShowAppWindow && FindArg( __argc, __argv, "-mpi_ShowAppWindow" ) )
g_Waiting_bShowAppWindow = true;
// Copy all the files from the master and put them in our cache dir to run with.
char cacheDir[MAX_PATH];
if ( StartDownloadingAppFiles( newArgv, cacheDir, sizeof( cacheDir ), g_Waiting_bShowAppWindow, &g_Waiting_hProcess, bPatching ) )
{
// After it's downloaded, we want it to switch to the main connection port.
if ( newArgv.Count() >= 3 && V_stricmp( newArgv[2], strDownloaderIP ) == 0 )
{
delete newArgv[2];
newArgv[2] = CopyString( strMainIP );
}
g_Waiting_StartTime = Plat_FloatTime();
g_Waiting_Argv.PurgeAndDeleteElements();
g_Waiting_Argv = newArgv;
g_Waiting_Priority = iPriority;
g_Waiting_bPatching = bPatching;
newArgv.Purge();
}
else
{
newArgv.PurgeAndDeleteElements();
}
// Remember that we tried to run this job so we don't try to run it again.
AddJobMemory( g_CurJobID );
SendStateToServicesBrowsers();
}
void HandlePacket_STOP_SERVICE( bf_read &buf, const CIPAddr &ipFrom )
{
Msg( "Got a STOP_SERVICE packet. Shutting down...\n" );
CWaitTimer timer( 1 );
while ( 1 )
{
AddServicesBrowserIP( ipFrom );
SendStateToServicesBrowsers();
if ( timer.ShouldKeepWaiting() )
Sleep( 200 );
else
break;
}
StopUI();
ServiceHelpers_ExitEarly();
}
void HandlePacket_KILL_PROCESS( const CIPAddr *ipFrom )
{
if ( Plat_FloatTime() - g_flLastKillProcessTime > 5 )
{
KillRunningProcess( "Got a KILL_PROCESS packet. Stopping the worker executable.\n", true );
if ( ipFrom )
{
AddServicesBrowserIP( *ipFrom );
SendStateToServicesBrowsers();
}
g_flLastKillProcessTime = Plat_FloatTime();
}
}
void HandlePacket_FORCE_PASSWORD_CHANGE( bf_read &buf, const CIPAddr &ipFrom )
{
char newPassword[512];
buf.ReadString( newPassword, sizeof( newPassword ) );
Msg( "Got a FORCE_PASSWORD_CHANGE (%s) packet.\n", newPassword );
SetPassword( newPassword );
if ( g_pConnMgr )
g_pConnMgr->SendCurStateTo( -1 );
}
void VMPI_Waiter_Update()
{
CheckScreensaverRunning();
HandleWindowMessages();
UpdateServicesBrowserIPs();
while ( 1 )
{
WaitForProcessToExit();
if ( CheckDownloaderFinished() )
return;
// Recv off the socket first so it clears the queue while we're waiting for the process to exit.
char data[4096];
CIPAddr ipFrom;
int len = g_pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
// Any incoming packets?
if ( len <= 0 )
break;
bf_read buf( data, len );
if ( buf.ReadByte() != VMPI_PROTOCOL_VERSION )
continue;
// Only handle packets with the right password.
char pwString[256];
buf.ReadString( pwString, sizeof( pwString ) );
int packetID = buf.ReadByte();
if ( pwString[0] == VMPI_PASSWORD_OVERRIDE )
{
// Always process these packets regardless of the password (these usually come from
// the installer when it is trying to stop a previously-running instance).
}
else if ( packetID == VMPI_LOOKING_FOR_WORKERS )
{
if ( pwString[0] == 0 )
{
if ( g_pPassword && g_pPassword[0] != 0 )
continue;
}
else
{
if ( !g_pPassword || stricmp( g_pPassword, pwString ) != 0 )
continue;
}
}
// VMPI_KILL_PROCESS is checked before everything.
if ( packetID == VMPI_KILL_PROCESS )
{
HandlePacket_KILL_PROCESS( &ipFrom );
}
else if ( packetID == VMPI_PING_REQUEST )
{
AddServicesBrowserIP( ipFrom );
SendStateToServicesBrowsers();
}
else if ( packetID == VMPI_STOP_SERVICE )
{
HandlePacket_STOP_SERVICE( buf, ipFrom );
return;
}
else if ( packetID == VMPI_SERVICE_PATCH )
{
// The key to doing this here is that we ignore whether we're disabled or in screensaver mode.. we always handle
// the patch command (unless we've already handled this job ID OR if we've already applied this patch version).
HandlePacket_LOOKING_FOR_WORKERS( buf, ipFrom );
}
else if ( packetID == VMPI_FORCE_PASSWORD_CHANGE )
{
HandlePacket_FORCE_PASSWORD_CHANGE( buf, ipFrom );
}
// If they've told us not to wait for jobs, then ignore the packet.
if ( g_iCurState == VMPI_SERVICE_STATE_DISABLED || (g_bScreensaverMode && !g_bScreensaverRunning) )
continue;
if ( packetID == VMPI_LOOKING_FOR_WORKERS )
{
HandlePacket_LOOKING_FOR_WORKERS( buf, ipFrom );
}
}
}
// ------------------------------------------------------------------------------------------------ //
// Startup and service code.
// ------------------------------------------------------------------------------------------------ //
void RunMainLoop()
{
// This is the service's main loop.
while ( 1 )
{
// If the service has been told to exit, then just exit.
if ( ServiceHelpers_ShouldExit() )
break;
VMPI_Waiter_Update();
g_pConnMgr->Update();
Sleep( 50 );
}
}
void InternalRunService()
{
if ( !VMPI_Waiter_Init() )
return;
RunMainLoop();
VMPI_Waiter_Term();
}
// This function runs us as a console app. Useful for debugging or if you want to run more
// than one instance of VRAD on the same machine.
void RunAsNonServiceApp()
{
InternalRunService();
}
// This function runs inside the service thread.
void ServiceThreadFn( void *pParam )
{
InternalRunService();
}
// This function works with the service manager and runs as a system service.
void RunService()
{
if( !ServiceHelpers_StartService( VMPI_SERVICE_NAME_INTERNAL, ServiceThreadFn, NULL ) )
{
Msg( "Service manager not started. Running as console app.\n" );
g_RunMode = RUNMODE_CONSOLE;
InternalRunService();
}
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// Hook spew output.
SpewOutputFunc( MySpewOutputFunc );
// Get access to the registry..
RegCreateKey( HKEY_LOCAL_MACHINE, VMPI_SERVICE_KEY, &g_hVMPIServiceKey );
// Setup our version string.
LoadString( hInstance, VMPI_SERVICE_IDS_VERSION_STRING, g_VersionString, sizeof( g_VersionString ) );
// Setup the base app path.
if ( !GetModuleFileName( GetModuleHandle( NULL ), g_BaseAppPath, sizeof( g_BaseAppPath ) ) )
{
Warning( "GetModuleFileName failed.\n" );
return false;
}
V_StripLastDir( g_BaseAppPath, sizeof( g_BaseAppPath ) );
// Setup the cache path.
V_ComposeFileName( g_BaseAppPath, "vmpi_service_cache", g_FileCachePath, sizeof( g_FileCachePath ) );
const char *pArg = FindArg( __argc, __argv, "-mpi_pw", NULL );
SetPassword( pArg );
if ( FindArg( __argc, __argv, "-console" ) )
{
g_RunMode = RUNMODE_CONSOLE;
}
else
{
g_RunMode = RUNMODE_SERVICE;
}
if ( FindArg( __argc, __argv, "-superdebug" ) )
g_bSuperDebugMode = true;
g_AppStartTime = GetTickCount();
g_bMinimized = FindArg( __argc, __argv, "-minimized" ) != NULL;
ServiceHelpers_Init();
g_hInstance = hInstance;
LoadStateFromRegistry();
// Install the service?
if ( g_RunMode == RUNMODE_CONSOLE )
{
RunAsNonServiceApp();
}
else
{
RunService();
}
return 0;
}