Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <stdio.h>
#include <windows.h>
#include "vmtcheck_util.h"
#include "tier0/dbg.h"
#include "utldict.h"
#include "filesystem.h"
#include "FileSystem_Tools.h"
#include "KeyValues.h"
#include "cmdlib.h"
bool uselogfile = false;
struct AnalysisData
{
CUtlSymbolTable symbols;
};
static AnalysisData g_Analysis;
static bool spewed = false;
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
spewed = true;
printf( "%s", pMsg );
OutputDebugString( pMsg );
if ( type == SPEW_ERROR )
{
printf( "\n" );
OutputDebugString( "\n" );
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void )
{
vprint( 0, "usage: vmtcheck <materials/.vmt root directory>\n\
\t-v = verbose output\n\
\t-l = log to file log.txt\n\
\ne.g.: vmtcheck -l u:/hl2/hl2/materials\n" );
// Exit app
exit( 1 );
}
void BuildFileList_R( CUtlVector< CUtlSymbol >& files, char const *dir, char const *extension )
{
WIN32_FIND_DATA wfd;
char directory[ 256 ];
char filename[ 256 ];
HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE )
return;
int extlen = strlen( extension );
do
{
if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
{
if ( wfd.cFileName[ 0 ] == '.' )
continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName );
BuildFileList_R( files, filename, extension );
}
else
{
int len = strlen( wfd.cFileName );
if ( len > extlen )
{
if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) )
{
char filename[ MAX_PATH ];
Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName );
_strlwr( filename );
Q_FixSlashes( filename );
CUtlSymbol sym = g_Analysis.symbols.AddString( filename );
files.AddToTail( sym );
if ( !( files.Count() % 3000 ) )
{
vprint( 0, "...found %i .vmt files\n", files.Count() );
}
}
}
}
} while ( FindNextFile( ff, &wfd ) );
}
void BuildFileList( CUtlVector< CUtlSymbol >& files, char const *rootdir, char const *extension )
{
files.RemoveAll();
BuildFileList_R( files, rootdir, extension );
}
bool ValidateVMTFile( char const *vmtname, int offset )
{
bool valid = true;
KeyValues *kv = new KeyValues( "Test" );
if ( kv->LoadFromFile( g_pFileSystem, &vmtname[offset] ) )
{
// Do any custom checking here...
}
else
{
valid = false;
}
kv->deleteThis();
return valid;
}
void ProcessMaterialsDirectory( char const *basedir )
{
vprint( 0, "building .vmt list\n" );
CUtlVector< CUtlSymbol > vmts;
BuildFileList( vmts, basedir, ".vmt" );
vprint( 0, "found %i .vmt files\n\n", vmts.Count() );
int offset = strlen( basedir ) + 1;
offset -= strlen( "materials/" );
if ( offset < 0 )
{
Error( "Bogus offset\n" );
}
// Now iterate vmts and load into memory, etc.
int c = vmts.Count();
int valid = 0;
for ( int i = 0; i < c; i++ )
{
CUtlSymbol& sym = vmts[ i ];
char const *vmtfile = g_Analysis.symbols.String( sym );
if ( verbose )
{
vprint( 0, "checking %i .vmt %s\n", i, vmtfile );
}
spewed = false;
if ( ValidateVMTFile( vmtfile, offset ) )
{
if ( !spewed )
{
valid++;
}
}
if ( i > 0 && !( i % 1000 ) )
{
vprint( 0, "Analyzed %i .vmt files (%.2f %%%%)\n", i, 100.0f * (float)i/(float)c );
}
}
int ecount = c - valid;
vprint( 0, "\nSummary: found %i/%i (%.2f percent) .vmt errors\n", ecount, c, 100.0 * ecount / max( c, 1 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckLogFile( void )
{
if ( uselogfile )
{
_unlink( "log.txt" );
vprint( 0, " Outputting to log.txt\n" );
}
}
void PrintHeader()
{
vprint( 0, "Valve Software - vmtcheck.exe (%s)\n", __DATE__ );
vprint( 0, "--- VMT File Consistency Checker ---\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
SpewOutputFunc( SpewFunc );
SpewActivate( "vmtcheck", 2 );
int i=1;
for ( i ; i<argc ; i++)
{
if ( argv[ i ][ 0 ] == '-' )
{
switch( argv[ i ][ 1 ] )
{
case 'l':
uselogfile = true;
break;
case 'v':
verbose = true;
break;
default:
printusage();
break;
}
}
}
if ( argc < 2 || ( i != argc ) )
{
PrintHeader();
printusage();
}
CheckLogFile();
PrintHeader();
vprint( 0, " Looking for messed up .vmt files...\n" );
char vmtdir[ 256 ];
strcpy( vmtdir, argv[ i - 1 ] );
if ( !strstr( vmtdir, "materials" ) )
{
vprint( 0, "Materials dir %s looks invalid (format: u:/tf2/hl2/materials)\n", vmtdir );
return 0;
}
char workingdir[ 256 ];
workingdir[0] = 0;
Q_getwd( workingdir, sizeof( workingdir ) );
// If they didn't specify -game on the command line, use VPROJECT.
CmdLib_InitFileSystem( workingdir );
vprint( 0, "game dir %s\nmaterials dir %s\n\n",
gamedir,
vmtdir );
Q_StripTrailingSlash( vmtdir );
ProcessMaterialsDirectory( vmtdir );
FileSystem_Term();
return 0;
}