Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

408 lines
9.5 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// voice_tweakDlg.cpp : implementation file
//
#include "stdafx.h"
#include "voice_tweak.h"
#include "voice_tweakDlg.h"
#include "voice_gain.h"
#include "dvoice.h"
void TermDPlayVoice( HINSTANCE &hInst, IDirectPlayVoiceTest* &pVoice )
{
if( pVoice )
{
pVoice->Release();
pVoice = NULL;
}
if( hInst )
{
FreeLibrary( hInst );
hInst = NULL;
}
}
bool InitDPlayVoice( HINSTANCE &hInst, IDirectPlayVoiceTest* &pVoice )
{
typedef HRESULT (WINAPI *DirectPlayVoiceCreateFn)(
GUID* pcIID,
void** ppvInterface,
IUnknown* pUnknown
);
hInst = NULL;
pVoice = NULL;
hInst = LoadLibrary( "dpvoice.dll" );
if(hInst)
{
DirectPlayVoiceCreateFn fn = (DirectPlayVoiceCreateFn)GetProcAddress(hInst, "DirectPlayVoiceCreate");
if(fn)
{
HRESULT hr = fn((GUID*)&IID_IDirectPlayVoiceTest, (void**)&pVoice, NULL);
if( SUCCEEDED( hr ) )
return true;
}
}
TermDPlayVoice( hInst, pVoice );
return false;
}
bool IsDPlayVoiceAvailable()
{
HINSTANCE hInst;
IDirectPlayVoiceTest *pVoice;
bool bRet = InitDPlayVoice( hInst, pVoice );
TermDPlayVoice( hInst, pVoice );
return bRet;
}
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define VOLUMESLIDER_RANGE 1000
CVoiceTweakApp* TweakApp() {return (CVoiceTweakApp*)AfxGetApp();}
extern "C"
{
void Con_DPrintf (char *fmt, ...);
void Con_Printf (char *fmt, ...);
}
void PrintToTraceWindow(const char *fmt, va_list marker)
{
char msg[2048];
_vsnprintf(msg, sizeof(msg), fmt, marker);
OutputDebugString(msg);
}
void Con_DPrintf (char *fmt, ...)
{
va_list marker;
va_start(marker, fmt);
PrintToTraceWindow(fmt, marker);
va_end(marker);
}
void Con_Printf (char *fmt, ...)
{
va_list marker;
va_start(marker, fmt);
PrintToTraceWindow(fmt, marker);
va_end(marker);
}
/////////////////////////////////////////////////////////////////////////////
// CVoiceTweakDlg dialog
CVoiceTweakDlg::CVoiceTweakDlg(CWnd* pParent /*=NULL*/)
: CDialog(CVoiceTweakDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CVoiceTweakDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
CVoiceTweakDlg::~CVoiceTweakDlg()
{
Term();
}
void CVoiceTweakDlg::Term()
{
m_WinIdle.EndIdle();
}
void CVoiceTweakDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVoiceTweakDlg)
DDX_Control(pDX, IDC_HARDWAREGAIN, m_HardwareGain);
DDX_Control(pDX, IDC_VOICEVOLUME, m_VoiceVolume);
DDX_Control(pDX, IDC_VOLUMESLIDER, m_VolumeSlider);
DDX_Control(pDX, IDC_INSTRUCTIONTEXT, m_InstructionText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVoiceTweakDlg, CDialog)
//{{AFX_MSG_MAP(CVoiceTweakDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_MESSAGE(WM_TWEAKIDLE, OnIdle)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_HARDWAREGAIN, OnHardwareGain)
ON_BN_CLICKED(IDFURTHERHELP, OnFurtherhelp)
ON_BN_CLICKED(IDSYSTEMSETUP, OnSystemSetup)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
IMixerControls* GetAppMixerControls()
{
return ((CVoiceTweakApp*)AfxGetApp())->m_pMixerControls;
}
void CVoiceTweakDlg::SetString(int childControl, int stringID)
{
if(CWnd *pWnd = GetDlgItem(childControl))
{
CString str;
str.LoadString(stringID);
pWnd->SetWindowText(str);
}
}
/////////////////////////////////////////////////////////////////////////////
// CVoiceTweakDlg message handlers
BOOL CVoiceTweakDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CString str;
str.LoadString( MapLanguageStringID(IDS_HELPTEXT) );
m_InstructionText.SetWindowText(str);
// Save off their old settings so we can restore if they hit cancel.
GetAppMixerControls()->GetValue_Float(IMixerControls::Control::MicVolume, m_OldVolume);
float bBoostOn;
if(GetAppMixerControls()->GetValue_Float(IMixerControls::Control::MicBoost, bBoostOn))
{
m_HardwareGain.SetCheck((int)bBoostOn);
}
else
{
m_HardwareGain.ShowWindow(SW_HIDE);
}
// Initialize the volume control.
m_VolumeSlider.SetRange(0, 1000);
m_VolumeSlider.SetPos((int)(VOLUMESLIDER_RANGE - m_OldVolume * VOLUMESLIDER_RANGE));
m_VoiceVolume.SetRange32(0, (1 << (BYTES_PER_SAMPLE*8-1)) - 1);
// Get idle messages...
m_WinIdle.StartIdle(GetSafeHwnd(), WM_TWEAKIDLE, 0,0, 10);
m_WinIdle.NextIdle();
// Set all the dialog item strings for localization.
SetString(IDOK, MapLanguageStringID(IDS_OKAY));
SetString(IDCANCEL, MapLanguageStringID(IDS_CANCEL));
SetString(IDC_VOICEINPUTFRAME, MapLanguageStringID(IDS_VOICEINPUT));
SetString(IDC_VOLUMELABEL, MapLanguageStringID(IDS_VOLUME));
SetString(IDC_HARDWAREGAIN, MapLanguageStringID(IDS_ENABLEGAIN));
SetString(IDSYSTEMSETUP, MapLanguageStringID(IDS_SYSTEMSETUP));
SetString(IDFURTHERHELP, MapLanguageStringID(IDS_HELP));
CString titleStr;
titleStr.LoadString( MapLanguageStringID(IDS_WINDOWTITLE) );
SetWindowText(titleStr);
if( !IsDPlayVoiceAvailable() )
{
CWnd *pWnd = GetDlgItem( IDSYSTEMSETUP );
if( pWnd )
pWnd->EnableWindow( false );
}
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CVoiceTweakDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CVoiceTweakDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
BOOL CVoiceTweakDlg::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
NMHDR *pHdr = (NMHDR*)lParam;
if(pHdr->hwndFrom == m_VolumeSlider.m_hWnd)
{
GetAppMixerControls()->SetValue_Float(IMixerControls::Control::MicVolume, (VOLUMESLIDER_RANGE - m_VolumeSlider.GetPos()) / (float)VOLUMESLIDER_RANGE);
}
return CDialog::OnNotify(wParam, lParam, pResult);
}
LONG CVoiceTweakDlg::OnIdle(UINT a, LONG b)
{
static DWORD startTime = GetTickCount();
if( TweakApp()->m_pVoiceRecord )
{
short samples[22 * 1024];
// If the output has too many buffered samples, skip some data.
TweakApp()->m_pWaveOut->Idle();
int nBufferedSamples = TweakApp()->m_pWaveOut->GetNumBufferedSamples();
float nSeconds = nBufferedSamples / (float)VOICE_TWEAK_SAMPLE_RATE;
int nMinSamples = VOICE_TWEAK_SAMPLE_RATE / 5;
if( nBufferedSamples < nMinSamples )
{
// We want at least a certain amount of buffered data.
int nSamplesToAdd = nMinSamples - nBufferedSamples;
memset( samples, 0, nSamplesToAdd*2 );
TweakApp()->m_pWaveOut->PutSamples( samples, nSamplesToAdd );
}
else
{
// Get the samples.
int nSamples = TweakApp()->m_pVoiceRecord->GetRecordedData(samples, sizeof(samples)/BYTES_PER_SAMPLE);
if( nSeconds < 0.5f )
{
// Find the highest value.
int highValue = -100000;
for(int i=0; i < nSamples; i++)
highValue = max(abs(samples[i]), highValue);
// Set our status bar accordingly.
highValue = (highValue >> 9) << 9; // Get rid of flicker.
m_VoiceVolume.SetPos(highValue);
// Give the samples to the wave output...
if(TweakApp()->m_pWaveOut)
{
// Ignore the first second or so.. it's usually garbage.
DWORD curTime = GetTickCount();
static DWORD silentTime = 500;
static DWORD fadeInTime = 1000;
if( curTime - startTime < silentTime )
{
memset( samples, 0, nSamples*2 );
}
else if( (curTime-silentTime) - startTime < fadeInTime )
{
float flFade = ((curTime-silentTime) - startTime) / (float)fadeInTime;
flFade = flFade*flFade;
for( int i=0; i < nSamples; i++ )
samples[i] = (short)( samples[i] * flFade );
}
TweakApp()->m_pWaveOut->PutSamples(samples, nSamples);
}
}
}
}
// Tell the idle thread we're ready for another idle message.
m_WinIdle.NextIdle();
return 0;
}
void CVoiceTweakDlg::OnDestroy()
{
Term();
CDialog::OnDestroy();
}
void CVoiceTweakDlg::OnHardwareGain()
{
if(m_HardwareGain.GetCheck())
GetAppMixerControls()->SetValue_Float(IMixerControls::Control::MicBoost, true);
else
GetAppMixerControls()->SetValue_Float(IMixerControls::Control::MicBoost, false);
}
void CVoiceTweakDlg::OnCancel()
{
// Restore old settings.
GetAppMixerControls()->SetValue_Float(IMixerControls::Control::MicVolume, m_OldVolume);
CDialog::OnCancel();
}
void CVoiceTweakDlg::OnFurtherhelp()
{
}
void CVoiceTweakDlg::OnSystemSetup()
{
TweakApp()->StopDevices();
bool bSucceeded = false;
HINSTANCE hInst;
IDirectPlayVoiceTest *pVoice;
if( InitDPlayVoice( hInst, pVoice ) )
{
pVoice->CheckAudioSetup(NULL, NULL, m_hWnd, DVFLAGS_ALLOWBACK);
TermDPlayVoice( hInst, pVoice );
}
else
{
CString str;
str.LoadString( MapLanguageStringID(IDS_NODPLAYVOICE) );
MessageBox(str);
}
if(!TweakApp()->StartDevices())
AfxPostQuitMessage(0);
}