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51 lines
1.6 KiB
51 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "vrad.h"
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bool bOrigFacesTouched[MAX_MAP_FACES];
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//-----------------------------------------------------------------------------
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// Pupose: clear (reset) the bOrigFacesTouched list -- parellels the original
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// face list allowing an original face to only be processed once in
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// pairing edges!
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//-----------------------------------------------------------------------------
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void ResetOrigFacesTouched( void )
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{
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for( int i = 0; i < MAX_MAP_FACES; i++ )
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{
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bOrigFacesTouched[i] = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: mark an original faces as touched (dirty)
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// Input: index - index of the original face touched
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//-----------------------------------------------------------------------------
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void SetOrigFaceTouched( int index )
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{
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bOrigFacesTouched[index] = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: return whether or not an original face has been touched
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// Input: index - index of the original face touched
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// Output: true/false
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//-----------------------------------------------------------------------------
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bool IsOrigFaceTouched( int index )
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{
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return bOrigFacesTouched[index];
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}
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