Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//--------------------------------------------------------------------------------------
// TriangleASM.cpp
//
// Hijacked from samples, assimilated into valve app.
//--------------------------------------------------------------------------------------
#include "tier0\platform.h"
#if !defined( _X360 )
#include <windows.h>
#endif
#include "appframework\iappsystemgroup.h"
#include "appframework\appframework.h"
#include "tier0\dbg.h"
#include "tier1\interface.h"
#include "filesystem.h"
#include "vstdlib\cvar.h"
#include "filesystem_init.h"
#include "tier1/utlbuffer.h"
#include "icommandline.h"
#include "datacache\idatacache.h"
#include "datacache\imdlcache.h"
#include "studio.h"
#include "utlbuffer.h"
#include "tier2\utlstreambuffer.h"
#include "tier2\tier2.h"
#include "tier3\tier3.h"
#include "mathlib/mathlib.h"
#include "inputsystem\iinputsystem.h"
#include "vphysics_interface.h"
#include "istudiorender.h"
#include "studio.h"
#include "tier1\KeyValues.h"
#include "vgui\IVGui.h"
#include "vguimatsurface\imatsystemsurface.h"
#include "matsys_controls\matsyscontrols.h"
#include "vgui\ILocalize.h"
#include "vgui_controls\panel.h"
#include "vgui_controls\label.h"
#if defined( _X360 )
#include "xbox\xbox_console.h"
#include "xbox\xbox_win32stubs.h"
#endif
#include "materialsystem\imaterialsystem.h"
#include "materialsystem\imesh.h"
#include "materialsystem\materialsystem_config.h"
#include "materialsystem\MaterialSystemUtil.h"
#include "materialsystem\ishaderapi.h"
#if !defined( _X360 )
#include "xbox\xboxstubs.h"
#endif
#include "bone_setup.h"
#include "tier0\memdbgon.h"
bool g_bActive = true;
extern SpewOutputFunc_t g_DefaultSpewFunc;
// These must be turned on in order....
#define USE_FILESYSTEM
#define USE_MATERIALSYSTEM
#define USE_VPHYSICS
// Note: VPHYSICS is just used via the datacache to load a model's physics collision mesh
// These can be turned on in any order
#define USE_INPUTSYSTEM
#define USE_VGUI
#define USE_STUDIORENDER
#pragma warning(disable:4189) // local variable is initialized but not referenced
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CTest360App : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
{
public:
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual void Destroy();
private:
const char *GetAppName() { return "TEST360"; }
void RenderScene();
bool CreateMainWindow( int width, int height, bool fullscreen );
#if defined( USE_MATERIALSYSTEM )
bool SetupMaterialSystem();
#endif
#if defined( USE_STUDIORENDER )
bool SetupStudioRender();
bool LoadModel( const char *pModelName );
matrix3x4_t* SetUpBones( studiohdr_t *pStudioHdr, const matrix3x4_t &modelMatrix );
#endif
#if defined( USE_VGUI )
int InitializeVGUI( void );
void ShutdownVGUI( void );
#endif
IPhysicsCollision *m_pCollision;
IMaterialSystem *m_pMaterialSystem;
IFileSystem *m_pFileSystem;
int m_nWidth;
int m_nHeight;
float m_fAspect;
float m_NearClip;
float m_FarClip;
float m_fov;
HWND m_hWnd;
studiohdr_t *m_pStudioHdr;
studiohwdata_t *m_pStudioHWData;
int m_nLod;
float m_flTime;
float m_flPlaybackRate;
vgui::Panel *m_pMainPanel;
};
static float g_yaw;
static float g_horizontalPan;
static float g_verticalPan;
static float g_zoom;
static int g_sequence;
static bool g_bWireframe;
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CTest360App );
#if defined( USE_MATERIALSYSTEM )
static void MaterialSystem_Warning( const char *fmt, ... )
{
va_list argptr;
char msg[2048];
va_start( argptr, fmt );
Q_vsnprintf( msg, sizeof ( msg ), fmt, argptr );
va_end( argptr );
OutputDebugString( msg );
}
#endif
#if defined( USE_MATERIALSYSTEM )
static void MaterialSystem_Warning( char *fmt, ... )
{
va_list argptr;
char msg[2048];
va_start( argptr, fmt );
Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
va_end( argptr );
OutputDebugString( msg );
}
#endif
virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
{
if ( numincludemodels == 0 )
return NULL;
return g_pMDLCache->GetVirtualModelFast( this, (MDLHandle_t)virtualModel );
}
byte *studiohdr_t::GetAnimBlock( int i ) const
{
return g_pMDLCache->GetAnimBlock( (MDLHandle_t)virtualModel, i );
}
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return g_pMDLCache->GetAutoplayList( (MDLHandle_t)virtualModel, pOut );
}
const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
{
return g_pMDLCache->GetStudioHdr( (MDLHandle_t)cache );
}
#if defined( USE_STUDIORENDER )
matrix3x4_t* CTest360App::SetUpBones( studiohdr_t *pStudioHdr, const matrix3x4_t &shapeToWorld )
{
// Default to middle of the pose parameter range
float pPoseParameter[MAXSTUDIOPOSEPARAM];
for ( int i = 0; i < MAXSTUDIOPOSEPARAM; ++i )
{
pPoseParameter[i] = 0.5f;
}
CStudioHdr studioHdr( pStudioHdr, g_pMDLCache );
int nFrameCount = Studio_MaxFrame( &studioHdr, g_sequence, pPoseParameter );
if ( nFrameCount == 0 )
{
nFrameCount = 1;
}
float flCycle = ( m_flTime * m_flPlaybackRate ) / nFrameCount;
// FIXME: We're always wrapping; may want to determing if we should clamp
flCycle -= (int)(flCycle);
int boneMask = BONE_USED_BY_VERTEX_AT_LOD( m_nLod );
Vector pos[MAXSTUDIOBONES];
Quaternion q[MAXSTUDIOBONES];
IBoneSetup boneSetup( &studioHdr, boneMask, pPoseParameter );
boneSetup.InitPose( pos, q );
boneSetup.AccumulatePose( pos, q, g_sequence, flCycle, 1.0f, m_flTime, NULL );
// FIXME: Try enabling this?
// CalcAutoplaySequences( pStudioHdr, NULL, pos, q, pPoseParameter, BoneMask( ), flTime );
// Root transform
matrix3x4_t rootToWorld, temp;
MatrixCopy( shapeToWorld, rootToWorld );
matrix3x4_t *pBoneToWorld = g_pStudioRender->LockBoneMatrices( studioHdr.numbones() );
for ( int i = 0; i < studioHdr.numbones(); i++ )
{
// If it's not being used, fill with NAN for errors
if ( !(studioHdr.pBone( i )->flags & boneMask) )
{
int j, k;
for (j = 0; j < 3; j++)
{
for (k = 0; k < 4; k++)
{
pBoneToWorld[i][j][k] = VEC_T_NAN;
}
}
continue;
}
matrix3x4_t boneMatrix;
QuaternionMatrix( q[i], boneMatrix );
MatrixSetColumn( pos[i], 3, boneMatrix );
if (studioHdr.pBone(i)->parent == -1)
{
ConcatTransforms (rootToWorld, boneMatrix, pBoneToWorld[i]);
}
else
{
ConcatTransforms (pBoneToWorld[ studioHdr.pBone(i)->parent ], boneMatrix, pBoneToWorld[i] );
}
}
return pBoneToWorld;
}
#endif
//--------------------------------------------------------------------------------------
// LoadModel
//
//--------------------------------------------------------------------------------------
#if defined( USE_STUDIORENDER )
bool CTest360App::LoadModel( const char* pModelName )
{
MDLHandle_t hMdl = g_pMDLCache->FindMDL( pModelName );
m_pStudioHdr = g_pMDLCache->GetStudioHdr( hMdl );
g_pMDLCache->GetVertexData( hMdl );
g_pMDLCache->FinishPendingLoads();
g_pMDLCache->GetHardwareData( hMdl );
g_pMDLCache->FinishPendingLoads();
m_pStudioHWData = g_pMDLCache->GetHardwareData( hMdl );
g_sequence = 0;
m_nLod = 0;
m_flPlaybackRate = 30.0;
g_yaw = 0;
g_zoom = -100;
g_horizontalPan = 0;
g_verticalPan = -30;
return true;
}
#endif
//--------------------------------------------------------------------------------------
// SetupMaterialSystem
//
//--------------------------------------------------------------------------------------
#if defined( USE_MATERIALSYSTEM )
bool CTest360App::SetupMaterialSystem()
{
RECT rect;
MaterialSystem_Config_t config;
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, IsPC() ? true : false );
config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, 0 );
config.m_VideoMode.m_Width = 0;
config.m_VideoMode.m_Height = 0;
config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888;
config.m_VideoMode.m_RefreshRate = 0;
config.dxSupportLevel = IsX360() ? 98 : 0;
bool modeSet = m_pMaterialSystem->SetMode( m_hWnd, config );
if ( !modeSet )
{
Error( "Failed to set mode\n" );
return false;
}
m_pMaterialSystem->OverrideConfig( config, false );
GetClientRect( m_hWnd, &rect );
m_nWidth = rect.right;
m_nHeight = rect.bottom;
m_fAspect = (float)m_nWidth/(float)m_nHeight;
m_NearClip = 8.0f;
m_FarClip = 28400.0f;
m_fov = 90;
return true;
}
#endif
//--------------------------------------------------------------------------------------
// SetupStudioRender
//
//--------------------------------------------------------------------------------------
#if defined( USE_STUDIORENDER )
bool CTest360App::SetupStudioRender()
{
StudioRenderConfig_t config;
memset( &config, 0, sizeof(config) );
config.bEyeMove = false;
config.bTeeth = true;
config.bEyes = true;
config.bFlex = true;
config.fEyeShiftX = 0.0f;
config.fEyeShiftY = 0.0f;
config.fEyeShiftZ = 0.0f;
config.fEyeSize = 0.0f;
config.bNoHardware = false;
config.bNoSoftware = false;
config.bSoftwareSkin = false;
config.bSoftwareLighting = false;
config.drawEntities = true;
config.bWireframe = false;
config.SetNormals( false );
config.SetTangentFrame( false );
config.skin = 0;
config.fullbright = 0;
config.pConDPrintf = MaterialSystem_Warning;
config.pConPrintf = MaterialSystem_Warning;
config.bShowEnvCubemapOnly = false;
g_pStudioRender->UpdateConfig( config );
return true;
}
#endif
//--------------------------------------------------------------------------------------
// Render a model using the MaterialSystem
//--------------------------------------------------------------------------------------
void CTest360App::RenderScene()
{
m_flTime = Plat_FloatTime();
#if defined( USE_MATERIALSYSTEM )
CMatRenderContextPtr pRenderContext( m_pMaterialSystem );
m_pMaterialSystem->BeginFrame();
#endif
#if defined( USE_STUDIORENDER )
g_pStudioRender->BeginFrame();
#endif
#if defined( USE_MATERIALSYSTEM )
pRenderContext->ClearColor3ub( 0, 0, 0 );
pRenderContext->ClearBuffers( true, true );
#endif
#if defined( USE_STUDIORENDER )
pRenderContext->Viewport( 0, 0, m_nWidth, m_nHeight );
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->LoadIdentity();
pRenderContext->PerspectiveX( m_fov, m_fAspect, m_NearClip, m_FarClip );
pRenderContext->MatrixMode( MATERIAL_VIEW );
pRenderContext->LoadIdentity();
pRenderContext->Translate( g_horizontalPan, g_verticalPan, g_zoom );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->LoadIdentity();
g_pStudioRender->SetLocalLights( 0, NULL );
pRenderContext->SetAmbientLight( 1.0, 1.0, 1.0 );
QAngle angles;
angles[YAW] = 0;
angles[PITCH] = -90 + g_yaw;
angles[ROLL] = -90;
matrix3x4_t cameraMatrix;
AngleMatrix( angles, cameraMatrix );
static Vector white[6] =
{
Vector( 1.0, 1.0, 1.0 ),
Vector( 1.0, 1.0, 1.0 ),
Vector( 1.0, 1.0, 1.0 ),
Vector( 1.0, 1.0, 1.0 ),
Vector( 1.0, 1.0, 1.0 ),
Vector( 1.0, 1.0, 1.0 ),
};
g_pStudioRender->SetAmbientLightColors( white );
matrix3x4_t *pBoneToWorld = SetUpBones( m_pStudioHdr, cameraMatrix );
Vector modelOrigin( 0, 0, 0 );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PushMatrix();
DrawModelInfo_t modelInfo;
memset( &modelInfo, 0, sizeof( modelInfo ) );
modelInfo.m_pStudioHdr = m_pStudioHdr;
modelInfo.m_pHardwareData = m_pStudioHWData;
modelInfo.m_Decals = STUDIORENDER_DECAL_INVALID;
modelInfo.m_Skin = 0;
modelInfo.m_Body = 0;
modelInfo.m_HitboxSet = 0;
modelInfo.m_pClientEntity = NULL;
modelInfo.m_Lod = 0;
modelInfo.m_ppColorMeshes = NULL;
int drawFlags = 0;
if ( g_bWireframe )
{
drawFlags |= STUDIORENDER_DRAW_WIREFRAME;
}
g_pStudioRender->DrawModel( NULL, modelInfo, pBoneToWorld, modelOrigin, drawFlags );
pRenderContext->MatrixMode( MATERIAL_MODEL );
pRenderContext->PopMatrix();
#endif
#if defined( USE_MATERIALSYSTEM )
pRenderContext->Flush( true );
#endif
#if defined( USE_VGUI )
vgui::ivgui()->RunFrame();
vgui::surface()->PaintTraverseEx( vgui::surface()->GetEmbeddedPanel() );
#endif
#if defined( USE_STUDIORENDER )
g_pStudioRender->EndFrame();
#endif
#if defined( USE_MATERIALSYSTEM )
m_pMaterialSystem->EndFrame();
m_pMaterialSystem->SwapBuffers();
#endif
}
//--------------------------------------------------------------------------------------
// Window Proc
//--------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
switch ( iMsg )
{
case WM_CLOSE:
g_bActive = false;
break;
case WM_DESTROY:
PostQuitMessage( 0 );
return 0L;
case WM_XCONTROLLER_INSERTED:
Msg( "Port %d: Gamepad Activated\n", wParam );
break;
case WM_XCONTROLLER_UNPLUGGED:
Msg( "Port %d: Gamepad Unplugged\n", wParam );
break;
case WM_XCONTROLLER_KEY:
// wParam == key
// HIWORD( lParam ) = port
// LOWWORD( lParam ) = sample
Msg( "Port %d: Button %d %s\n", HIWORD( lParam ), wParam, LOWORD( lParam ) ? "Pressed" : "Released" );
switch ( wParam )
{
case XK_BUTTON_RTRIGGER:
if ( LOWORD( lParam ) )
{
g_zoom++;
}
break;
case XK_BUTTON_LTRIGGER:
if ( LOWORD( lParam ) )
{
g_zoom--;
}
break;
case XK_BUTTON_DOWN:
if ( LOWORD( lParam ) )
{
g_verticalPan += 2;
}
break;
case XK_BUTTON_UP:
if ( LOWORD( lParam ) )
{
g_verticalPan -= 2;
}
break;
case XK_BUTTON_LEFT:
if ( LOWORD( lParam ) )
{
g_horizontalPan += 2;
}
break;
case XK_BUTTON_RIGHT:
if ( LOWORD( lParam ) )
{
g_horizontalPan -= 2;
}
break;
case XK_STICK2_LEFT:
if ( LOWORD( lParam ) )
{
g_yaw += 5;
}
break;
case XK_STICK2_RIGHT:
if ( LOWORD( lParam ) )
{
g_yaw -= 5;
}
break;
case XK_BUTTON_A:
if ( LOWORD( lParam ) )
{
g_sequence++;
}
break;
case XK_BUTTON_B:
if ( LOWORD( lParam ) )
{
g_sequence--;
if ( g_sequence < 0 )
g_sequence = 0;
}
break;
case XK_BUTTON_Y:
if ( LOWORD( lParam ) )
{
g_bWireframe ^= 1;
}
break;
}
break;
case WM_KEYDOWN:
switch ( wParam )
{
case 'O':
g_zoom++;
break;
case 'P':
g_zoom--;
break;
case 'W':
g_verticalPan += 2;
break;
case 'S':
g_verticalPan -= 2;
break;
case 'A':
g_horizontalPan += 2;
break;
case 'D':
g_horizontalPan -= 2;
break;
case 'N':
g_sequence--;
if ( g_sequence < 0 )
g_sequence = 0;
break;
case 'M':
g_sequence++;
break;
}
break;
}
return DefWindowProc( hWnd, iMsg, wParam, lParam );
}
//--------------------------------------------------------------------------------------
// CreateMainWindow
//
//--------------------------------------------------------------------------------------
bool CTest360App::CreateMainWindow( int width, int height, bool fullscreen )
{
HWND hwnd;
WNDCLASSEX wndclass;
DWORD dwStyle, dwExStyle;
int x, y, sx, sy;
if ( ( hwnd = FindWindow( GetAppName(), GetAppName() ) ) != NULL )
{
SetForegroundWindow( hwnd );
return true;
}
wndclass.cbSize = sizeof (wndclass);
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass.lpfnWndProc = ::WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = (HINSTANCE)GetAppInstance();
wndclass.hIcon = 0;
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)COLOR_GRAYTEXT;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = GetAppName();
wndclass.hIconSm = 0;
if ( !RegisterClassEx( &wndclass ) )
{
Error( "Window class registration failed\n" );
return false;
}
if ( fullscreen )
{
dwExStyle = WS_EX_TOPMOST;
dwStyle = WS_POPUP | WS_VISIBLE;
}
else
{
dwExStyle = 0;
dwStyle = WS_CAPTION | WS_SYSMENU;
}
x = y = 0;
sx = width;
sy = height;
hwnd = CreateWindowEx(
dwExStyle,
GetAppName(), // window class name
GetAppName(), // window caption
dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, // window style
x, // initial x position
y, // initial y position
sx, // initial x size
sy, // initial y size
NULL, // parent window handle
NULL, // window menu handle
(HINSTANCE)GetAppInstance(),// program instance handle
NULL); // creation parameter
if ( hwnd == NULL )
{
ChangeDisplaySettings( 0, 0 );
Error( "Window creation failed\n" );
return false;
}
m_hWnd = hwnd;
return true;
}
//-----------------------------------------------------------------------------
// Create
//-----------------------------------------------------------------------------
bool CTest360App::Create()
{
AppSystemInfo_t appSystems[] =
{
#if defined( USE_STUDIORENDER )
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
#endif
#if defined( USE_MATERIALSYSTEM )
{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
#endif
#if defined( USE_STUDIORENDER )
{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
#endif
#if defined( USE_INPUTSYSTEM )
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
#endif
#if defined( USE_VGUI )
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION },
#endif
#if defined( USE_STUDIORENDER )
{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
#endif
{ "", "" }
};
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
SpewOutputFunc( g_DefaultSpewFunc );
#if defined( USE_FILESYSTEM )
// Add in the cvar factory
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
AddSystem( cvarModule, VENGINE_CVAR_INTERFACE_VERSION );
#endif
#if defined( _X360 )
// vxconsole - true will block (legacy behavior)
XBX_InitConsoleMonitor( false );
#endif
if ( !AddSystems( appSystems ) )
return false;
#if defined( USE_FILESYSTEM )
m_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
if ( !m_pFileSystem )
{
Error( "Failed to find %s\n", FILESYSTEM_INTERFACE_VERSION );
return false;
}
#endif
#if defined( USE_VPHYSICS )
m_pCollision = (IPhysicsCollision*)FindSystem( VPHYSICS_COLLISION_INTERFACE_VERSION );
if ( !m_pCollision )
{
Error( "Failed to find %s\n", VPHYSICS_COLLISION_INTERFACE_VERSION );
return false;
}
#endif
#if defined( USE_MATERIALSYSTEM )
m_pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
if ( !m_pMaterialSystem )
{
Error( "Failed to find %s\n", MATERIAL_SYSTEM_INTERFACE_VERSION );
return false;
}
#if defined( _X360 )
m_pFileSystem->LoadModule( "shaderapidx9.dll" );
#endif
m_pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" );
#endif
return true;
}
//-----------------------------------------------------------------------------
// PreInit
//-----------------------------------------------------------------------------
bool CTest360App::PreInit()
{
#if defined( USE_FILESYSTEM )
// Add paths...
if ( !SetupSearchPaths( NULL, false, true ) )
{
Error( "Failed to setup search paths\n" );
return false;
}
#endif
CreateInterfaceFn factory = GetFactory();
ConnectTier1Libraries( &factory, 1 );
ConnectTier2Libraries( &factory, 1 );
ConnectTier3Libraries( &factory, 1 );
// Create the main program window and our viewport
int w = 640;
int h = 480;
if ( IsX360() )
{
w = GetSystemMetrics( SM_CXSCREEN );
h = GetSystemMetrics( SM_CYSCREEN );
}
if ( !CreateMainWindow( w, h, false ) )
{
ChangeDisplaySettings( 0, 0 );
Error( "Unable to create main window\n" );
return false;
}
ShowWindow( m_hWnd, SW_SHOWNORMAL );
UpdateWindow( m_hWnd );
SetForegroundWindow( m_hWnd );
SetFocus( m_hWnd );
return true;
}
//-----------------------------------------------------------------------------
// Destroy
//-----------------------------------------------------------------------------
void CTest360App::Destroy()
{
}
//-----------------------------------------------------------------------------
// Purpose: Setup all our VGUI info
//-----------------------------------------------------------------------------
#if defined( USE_VGUI )
static CreateInterfaceFn s_pFactoryList[3];
void *VGuiFactory( const char *pName, int *pReturnCode )
{
for ( int i = 0; i < ARRAYSIZE( s_pFactoryList ); ++i )
{
void *pInterface = s_pFactoryList[i]( pName, pReturnCode );
if ( pInterface )
return pInterface;
}
return NULL;
}
int CTest360App::InitializeVGUI( void )
{
s_pFactoryList[0] = Sys_GetFactory( m_pFileSystem->LoadModule( "filesystem_stdio" ) );
s_pFactoryList[1] = Sys_GetFactory( m_pFileSystem->LoadModule( "vguimatsurface" ) );
s_pFactoryList[2] = Sys_GetFactory( m_pFileSystem->LoadModule( "vgui2" ) );
int factorycount = ARRAYSIZE( s_pFactoryList );
if ( !vgui::VGui_InitInterfacesList( "test360", s_pFactoryList, factorycount ) )
return 3;
vgui::ivgui()->Connect( VGuiFactory );
vgui::ivgui()->Init();
vgui::ivgui()->SetSleep(false);
// Init the surface
vgui::Panel *pPanel = new vgui::Panel( NULL, "TopPanel" );
pPanel->SetBounds( 0, 0, m_nWidth, m_nHeight );
pPanel->SetPaintBackgroundEnabled( false );
pPanel->SetVisible(true);
vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
// load the scheme
vgui::scheme()->LoadSchemeFromFile( "resource/clientscheme.res", NULL );
// localization
//vgui::localize()->AddFile( "resource/vgui_%language%.txt" );
// Start vgui
vgui::ivgui()->Start();
// add a panel
m_pMainPanel = new vgui::Panel( pPanel, "MainPanel" );
SETUP_PANEL( m_pMainPanel );
m_pMainPanel->SetBounds( 30, 30, 200, 100 );
m_pMainPanel->SetBgColor( Color(255,255,0,255) );
// add text
vgui::Label *pLabel = new vgui::Label( m_pMainPanel, "Text", L"" );
SETUP_PANEL( pLabel );
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" );
// vgui::HFont hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( "BudgetLabel" );
// pLabel->SetFont( hFont );
pLabel->SetText( L"This is text" );
pLabel->SetFgColor( Color(0,0,0,255) );
return 0;
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Stop VGUI
//-----------------------------------------------------------------------------
#if defined( USE_VGUI )
void CTest360App::ShutdownVGUI( void )
{
delete m_pMainPanel;
// Shutdown
vgui::surface()->Shutdown();
}
#endif
//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
int CTest360App::Main()
{
#if defined( USE_MATERIALSYSTEM )
if ( !SetupMaterialSystem() )
{
return 0;
}
#endif
#if defined( USE_STUDIORENDER )
if ( !SetupStudioRender() )
{
return 0;
}
#endif
#if defined( USE_VGUI )
int ret = InitializeVGUI();
if ( ret != 0 )
return ret;
#endif
const char *pArgVal;
const char* pModelName = "models\\alyx.mdl";
if ( CommandLine()->CheckParm( "-model", &pArgVal ) )
{
pModelName = pArgVal;
}
#if defined( USE_STUDIORENDER )
// the easiest model to load - no anims
//const char* pModelName = "models\\items\\item_item_crate.mdl";
if ( !LoadModel( pModelName ) )
{
return 0;
}
#endif
MSG msg;
while ( g_bActive == TRUE )
{
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
#if defined( USE_INPUTSYSTEM )
g_pInputSystem->PollInputState();
#endif
RenderScene();
}
#if defined( USE_VGUI )
ShutdownVGUI();
#endif
return 0;
}