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981 lines
23 KiB
981 lines
23 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//--------------------------------------------------------------------------------------
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// TriangleASM.cpp
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//
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// Hijacked from samples, assimilated into valve app.
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//--------------------------------------------------------------------------------------
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#include "tier0\platform.h"
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#if !defined( _X360 )
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#include <windows.h>
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#endif
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#include "appframework\iappsystemgroup.h"
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#include "appframework\appframework.h"
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#include "tier0\dbg.h"
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#include "tier1\interface.h"
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#include "filesystem.h"
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#include "vstdlib\cvar.h"
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#include "filesystem_init.h"
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#include "tier1/utlbuffer.h"
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#include "icommandline.h"
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#include "datacache\idatacache.h"
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#include "datacache\imdlcache.h"
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#include "studio.h"
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#include "utlbuffer.h"
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#include "tier2\utlstreambuffer.h"
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#include "tier2\tier2.h"
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#include "tier3\tier3.h"
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#include "mathlib/mathlib.h"
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#include "inputsystem\iinputsystem.h"
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#include "vphysics_interface.h"
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#include "istudiorender.h"
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#include "studio.h"
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#include "tier1\KeyValues.h"
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#include "vgui\IVGui.h"
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#include "vguimatsurface\imatsystemsurface.h"
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#include "matsys_controls\matsyscontrols.h"
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#include "vgui\ILocalize.h"
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#include "vgui_controls\panel.h"
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#include "vgui_controls\label.h"
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#if defined( _X360 )
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#include "xbox\xbox_console.h"
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#include "xbox\xbox_win32stubs.h"
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#endif
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#include "materialsystem\imaterialsystem.h"
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#include "materialsystem\imesh.h"
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#include "materialsystem\materialsystem_config.h"
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#include "materialsystem\MaterialSystemUtil.h"
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#include "materialsystem\ishaderapi.h"
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#if !defined( _X360 )
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#include "xbox\xboxstubs.h"
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#endif
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#include "bone_setup.h"
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#include "tier0\memdbgon.h"
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bool g_bActive = true;
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extern SpewOutputFunc_t g_DefaultSpewFunc;
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// These must be turned on in order....
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#define USE_FILESYSTEM
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#define USE_MATERIALSYSTEM
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#define USE_VPHYSICS
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// Note: VPHYSICS is just used via the datacache to load a model's physics collision mesh
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// These can be turned on in any order
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#define USE_INPUTSYSTEM
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#define USE_VGUI
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#define USE_STUDIORENDER
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#pragma warning(disable:4189) // local variable is initialized but not referenced
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CTest360App : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
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{
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public:
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virtual bool Create();
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virtual bool PreInit();
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virtual int Main();
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virtual void Destroy();
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private:
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const char *GetAppName() { return "TEST360"; }
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void RenderScene();
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bool CreateMainWindow( int width, int height, bool fullscreen );
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#if defined( USE_MATERIALSYSTEM )
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bool SetupMaterialSystem();
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#endif
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#if defined( USE_STUDIORENDER )
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bool SetupStudioRender();
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bool LoadModel( const char *pModelName );
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matrix3x4_t* SetUpBones( studiohdr_t *pStudioHdr, const matrix3x4_t &modelMatrix );
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#endif
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#if defined( USE_VGUI )
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int InitializeVGUI( void );
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void ShutdownVGUI( void );
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#endif
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IPhysicsCollision *m_pCollision;
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IMaterialSystem *m_pMaterialSystem;
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IFileSystem *m_pFileSystem;
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int m_nWidth;
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int m_nHeight;
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float m_fAspect;
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float m_NearClip;
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float m_FarClip;
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float m_fov;
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HWND m_hWnd;
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studiohdr_t *m_pStudioHdr;
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studiohwdata_t *m_pStudioHWData;
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int m_nLod;
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float m_flTime;
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float m_flPlaybackRate;
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vgui::Panel *m_pMainPanel;
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};
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static float g_yaw;
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static float g_horizontalPan;
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static float g_verticalPan;
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static float g_zoom;
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static int g_sequence;
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static bool g_bWireframe;
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CTest360App );
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#if defined( USE_MATERIALSYSTEM )
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static void MaterialSystem_Warning( const char *fmt, ... )
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{
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va_list argptr;
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char msg[2048];
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va_start( argptr, fmt );
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Q_vsnprintf( msg, sizeof ( msg ), fmt, argptr );
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va_end( argptr );
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OutputDebugString( msg );
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}
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#endif
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#if defined( USE_MATERIALSYSTEM )
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static void MaterialSystem_Warning( char *fmt, ... )
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{
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va_list argptr;
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char msg[2048];
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va_start( argptr, fmt );
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Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
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va_end( argptr );
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OutputDebugString( msg );
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}
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#endif
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virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
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{
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if ( numincludemodels == 0 )
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return NULL;
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return g_pMDLCache->GetVirtualModelFast( this, (MDLHandle_t)virtualModel );
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}
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byte *studiohdr_t::GetAnimBlock( int i ) const
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{
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return g_pMDLCache->GetAnimBlock( (MDLHandle_t)virtualModel, i );
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}
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int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
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{
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return g_pMDLCache->GetAutoplayList( (MDLHandle_t)virtualModel, pOut );
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}
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const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const
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{
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return g_pMDLCache->GetStudioHdr( (MDLHandle_t)cache );
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}
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#if defined( USE_STUDIORENDER )
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matrix3x4_t* CTest360App::SetUpBones( studiohdr_t *pStudioHdr, const matrix3x4_t &shapeToWorld )
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{
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// Default to middle of the pose parameter range
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float pPoseParameter[MAXSTUDIOPOSEPARAM];
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for ( int i = 0; i < MAXSTUDIOPOSEPARAM; ++i )
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{
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pPoseParameter[i] = 0.5f;
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}
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CStudioHdr studioHdr( pStudioHdr, g_pMDLCache );
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int nFrameCount = Studio_MaxFrame( &studioHdr, g_sequence, pPoseParameter );
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if ( nFrameCount == 0 )
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{
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nFrameCount = 1;
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}
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float flCycle = ( m_flTime * m_flPlaybackRate ) / nFrameCount;
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// FIXME: We're always wrapping; may want to determing if we should clamp
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flCycle -= (int)(flCycle);
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int boneMask = BONE_USED_BY_VERTEX_AT_LOD( m_nLod );
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Vector pos[MAXSTUDIOBONES];
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Quaternion q[MAXSTUDIOBONES];
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IBoneSetup boneSetup( &studioHdr, boneMask, pPoseParameter );
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boneSetup.InitPose( pos, q );
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boneSetup.AccumulatePose( pos, q, g_sequence, flCycle, 1.0f, m_flTime, NULL );
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// FIXME: Try enabling this?
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// CalcAutoplaySequences( pStudioHdr, NULL, pos, q, pPoseParameter, BoneMask( ), flTime );
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// Root transform
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matrix3x4_t rootToWorld, temp;
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MatrixCopy( shapeToWorld, rootToWorld );
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matrix3x4_t *pBoneToWorld = g_pStudioRender->LockBoneMatrices( studioHdr.numbones() );
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for ( int i = 0; i < studioHdr.numbones(); i++ )
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{
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// If it's not being used, fill with NAN for errors
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if ( !(studioHdr.pBone( i )->flags & boneMask) )
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{
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int j, k;
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for (j = 0; j < 3; j++)
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{
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for (k = 0; k < 4; k++)
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{
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pBoneToWorld[i][j][k] = VEC_T_NAN;
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}
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}
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continue;
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}
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matrix3x4_t boneMatrix;
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QuaternionMatrix( q[i], boneMatrix );
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MatrixSetColumn( pos[i], 3, boneMatrix );
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if (studioHdr.pBone(i)->parent == -1)
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{
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ConcatTransforms (rootToWorld, boneMatrix, pBoneToWorld[i]);
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}
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else
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{
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ConcatTransforms (pBoneToWorld[ studioHdr.pBone(i)->parent ], boneMatrix, pBoneToWorld[i] );
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}
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}
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return pBoneToWorld;
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}
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#endif
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//--------------------------------------------------------------------------------------
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// LoadModel
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//
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//--------------------------------------------------------------------------------------
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#if defined( USE_STUDIORENDER )
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bool CTest360App::LoadModel( const char* pModelName )
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{
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MDLHandle_t hMdl = g_pMDLCache->FindMDL( pModelName );
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m_pStudioHdr = g_pMDLCache->GetStudioHdr( hMdl );
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g_pMDLCache->GetVertexData( hMdl );
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g_pMDLCache->FinishPendingLoads();
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g_pMDLCache->GetHardwareData( hMdl );
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g_pMDLCache->FinishPendingLoads();
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m_pStudioHWData = g_pMDLCache->GetHardwareData( hMdl );
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g_sequence = 0;
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m_nLod = 0;
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m_flPlaybackRate = 30.0;
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g_yaw = 0;
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g_zoom = -100;
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g_horizontalPan = 0;
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g_verticalPan = -30;
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return true;
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}
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#endif
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//--------------------------------------------------------------------------------------
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// SetupMaterialSystem
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//
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//--------------------------------------------------------------------------------------
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#if defined( USE_MATERIALSYSTEM )
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bool CTest360App::SetupMaterialSystem()
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{
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RECT rect;
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MaterialSystem_Config_t config;
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config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, IsPC() ? true : false );
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config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, 0 );
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config.m_VideoMode.m_Width = 0;
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config.m_VideoMode.m_Height = 0;
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config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888;
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config.m_VideoMode.m_RefreshRate = 0;
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config.dxSupportLevel = IsX360() ? 98 : 0;
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bool modeSet = m_pMaterialSystem->SetMode( m_hWnd, config );
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if ( !modeSet )
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{
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Error( "Failed to set mode\n" );
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return false;
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}
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m_pMaterialSystem->OverrideConfig( config, false );
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GetClientRect( m_hWnd, &rect );
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m_nWidth = rect.right;
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m_nHeight = rect.bottom;
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m_fAspect = (float)m_nWidth/(float)m_nHeight;
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m_NearClip = 8.0f;
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m_FarClip = 28400.0f;
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m_fov = 90;
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return true;
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}
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#endif
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//--------------------------------------------------------------------------------------
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// SetupStudioRender
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//
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//--------------------------------------------------------------------------------------
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#if defined( USE_STUDIORENDER )
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bool CTest360App::SetupStudioRender()
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{
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StudioRenderConfig_t config;
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memset( &config, 0, sizeof(config) );
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config.bEyeMove = false;
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config.bTeeth = true;
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config.bEyes = true;
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config.bFlex = true;
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config.fEyeShiftX = 0.0f;
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config.fEyeShiftY = 0.0f;
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config.fEyeShiftZ = 0.0f;
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config.fEyeSize = 0.0f;
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config.bNoHardware = false;
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config.bNoSoftware = false;
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config.bSoftwareSkin = false;
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config.bSoftwareLighting = false;
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config.drawEntities = true;
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config.bWireframe = false;
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config.SetNormals( false );
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config.SetTangentFrame( false );
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config.skin = 0;
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config.fullbright = 0;
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config.pConDPrintf = MaterialSystem_Warning;
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config.pConPrintf = MaterialSystem_Warning;
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config.bShowEnvCubemapOnly = false;
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g_pStudioRender->UpdateConfig( config );
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return true;
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}
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#endif
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//--------------------------------------------------------------------------------------
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// Render a model using the MaterialSystem
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//--------------------------------------------------------------------------------------
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void CTest360App::RenderScene()
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{
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m_flTime = Plat_FloatTime();
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#if defined( USE_MATERIALSYSTEM )
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CMatRenderContextPtr pRenderContext( m_pMaterialSystem );
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m_pMaterialSystem->BeginFrame();
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#endif
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#if defined( USE_STUDIORENDER )
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g_pStudioRender->BeginFrame();
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#endif
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#if defined( USE_MATERIALSYSTEM )
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pRenderContext->ClearColor3ub( 0, 0, 0 );
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pRenderContext->ClearBuffers( true, true );
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#endif
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#if defined( USE_STUDIORENDER )
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pRenderContext->Viewport( 0, 0, m_nWidth, m_nHeight );
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pRenderContext->MatrixMode( MATERIAL_PROJECTION );
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pRenderContext->LoadIdentity();
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pRenderContext->PerspectiveX( m_fov, m_fAspect, m_NearClip, m_FarClip );
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pRenderContext->MatrixMode( MATERIAL_VIEW );
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pRenderContext->LoadIdentity();
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pRenderContext->Translate( g_horizontalPan, g_verticalPan, g_zoom );
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->LoadIdentity();
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g_pStudioRender->SetLocalLights( 0, NULL );
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pRenderContext->SetAmbientLight( 1.0, 1.0, 1.0 );
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QAngle angles;
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angles[YAW] = 0;
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angles[PITCH] = -90 + g_yaw;
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angles[ROLL] = -90;
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matrix3x4_t cameraMatrix;
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AngleMatrix( angles, cameraMatrix );
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static Vector white[6] =
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{
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Vector( 1.0, 1.0, 1.0 ),
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Vector( 1.0, 1.0, 1.0 ),
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Vector( 1.0, 1.0, 1.0 ),
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Vector( 1.0, 1.0, 1.0 ),
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Vector( 1.0, 1.0, 1.0 ),
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Vector( 1.0, 1.0, 1.0 ),
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};
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g_pStudioRender->SetAmbientLightColors( white );
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matrix3x4_t *pBoneToWorld = SetUpBones( m_pStudioHdr, cameraMatrix );
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Vector modelOrigin( 0, 0, 0 );
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->PushMatrix();
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DrawModelInfo_t modelInfo;
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memset( &modelInfo, 0, sizeof( modelInfo ) );
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modelInfo.m_pStudioHdr = m_pStudioHdr;
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modelInfo.m_pHardwareData = m_pStudioHWData;
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modelInfo.m_Decals = STUDIORENDER_DECAL_INVALID;
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modelInfo.m_Skin = 0;
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modelInfo.m_Body = 0;
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modelInfo.m_HitboxSet = 0;
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modelInfo.m_pClientEntity = NULL;
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modelInfo.m_Lod = 0;
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modelInfo.m_ppColorMeshes = NULL;
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int drawFlags = 0;
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if ( g_bWireframe )
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{
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drawFlags |= STUDIORENDER_DRAW_WIREFRAME;
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}
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g_pStudioRender->DrawModel( NULL, modelInfo, pBoneToWorld, modelOrigin, drawFlags );
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->PopMatrix();
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#endif
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#if defined( USE_MATERIALSYSTEM )
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pRenderContext->Flush( true );
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#endif
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#if defined( USE_VGUI )
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vgui::ivgui()->RunFrame();
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vgui::surface()->PaintTraverseEx( vgui::surface()->GetEmbeddedPanel() );
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#endif
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#if defined( USE_STUDIORENDER )
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g_pStudioRender->EndFrame();
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#endif
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#if defined( USE_MATERIALSYSTEM )
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m_pMaterialSystem->EndFrame();
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m_pMaterialSystem->SwapBuffers();
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#endif
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}
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//--------------------------------------------------------------------------------------
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// Window Proc
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//--------------------------------------------------------------------------------------
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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switch ( iMsg )
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{
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case WM_CLOSE:
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g_bActive = false;
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break;
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case WM_DESTROY:
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PostQuitMessage( 0 );
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return 0L;
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case WM_XCONTROLLER_INSERTED:
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Msg( "Port %d: Gamepad Activated\n", wParam );
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break;
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case WM_XCONTROLLER_UNPLUGGED:
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Msg( "Port %d: Gamepad Unplugged\n", wParam );
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break;
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case WM_XCONTROLLER_KEY:
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// wParam == key
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// HIWORD( lParam ) = port
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// LOWWORD( lParam ) = sample
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Msg( "Port %d: Button %d %s\n", HIWORD( lParam ), wParam, LOWORD( lParam ) ? "Pressed" : "Released" );
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switch ( wParam )
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{
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case XK_BUTTON_RTRIGGER:
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if ( LOWORD( lParam ) )
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{
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g_zoom++;
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}
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break;
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case XK_BUTTON_LTRIGGER:
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if ( LOWORD( lParam ) )
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{
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g_zoom--;
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}
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break;
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case XK_BUTTON_DOWN:
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if ( LOWORD( lParam ) )
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{
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g_verticalPan += 2;
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}
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break;
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case XK_BUTTON_UP:
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if ( LOWORD( lParam ) )
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{
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g_verticalPan -= 2;
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}
|
|
break;
|
|
|
|
case XK_BUTTON_LEFT:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_horizontalPan += 2;
|
|
}
|
|
break;
|
|
|
|
case XK_BUTTON_RIGHT:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_horizontalPan -= 2;
|
|
}
|
|
break;
|
|
|
|
case XK_STICK2_LEFT:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_yaw += 5;
|
|
}
|
|
break;
|
|
|
|
case XK_STICK2_RIGHT:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_yaw -= 5;
|
|
}
|
|
break;
|
|
|
|
case XK_BUTTON_A:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_sequence++;
|
|
}
|
|
break;
|
|
|
|
case XK_BUTTON_B:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_sequence--;
|
|
if ( g_sequence < 0 )
|
|
g_sequence = 0;
|
|
}
|
|
break;
|
|
|
|
case XK_BUTTON_Y:
|
|
if ( LOWORD( lParam ) )
|
|
{
|
|
g_bWireframe ^= 1;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
switch ( wParam )
|
|
{
|
|
case 'O':
|
|
g_zoom++;
|
|
break;
|
|
|
|
case 'P':
|
|
g_zoom--;
|
|
break;
|
|
|
|
case 'W':
|
|
g_verticalPan += 2;
|
|
break;
|
|
|
|
case 'S':
|
|
g_verticalPan -= 2;
|
|
break;
|
|
|
|
case 'A':
|
|
g_horizontalPan += 2;
|
|
break;
|
|
|
|
case 'D':
|
|
g_horizontalPan -= 2;
|
|
break;
|
|
|
|
case 'N':
|
|
g_sequence--;
|
|
if ( g_sequence < 0 )
|
|
g_sequence = 0;
|
|
break;
|
|
|
|
case 'M':
|
|
g_sequence++;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return DefWindowProc( hWnd, iMsg, wParam, lParam );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// CreateMainWindow
|
|
//
|
|
//--------------------------------------------------------------------------------------
|
|
bool CTest360App::CreateMainWindow( int width, int height, bool fullscreen )
|
|
{
|
|
HWND hwnd;
|
|
WNDCLASSEX wndclass;
|
|
DWORD dwStyle, dwExStyle;
|
|
int x, y, sx, sy;
|
|
|
|
if ( ( hwnd = FindWindow( GetAppName(), GetAppName() ) ) != NULL )
|
|
{
|
|
SetForegroundWindow( hwnd );
|
|
return true;
|
|
}
|
|
|
|
wndclass.cbSize = sizeof (wndclass);
|
|
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wndclass.lpfnWndProc = ::WndProc;
|
|
wndclass.cbClsExtra = 0;
|
|
wndclass.cbWndExtra = 0;
|
|
wndclass.hInstance = (HINSTANCE)GetAppInstance();
|
|
wndclass.hIcon = 0;
|
|
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wndclass.hbrBackground = (HBRUSH)COLOR_GRAYTEXT;
|
|
wndclass.lpszMenuName = NULL;
|
|
wndclass.lpszClassName = GetAppName();
|
|
wndclass.hIconSm = 0;
|
|
|
|
if ( !RegisterClassEx( &wndclass ) )
|
|
{
|
|
Error( "Window class registration failed\n" );
|
|
return false;
|
|
}
|
|
|
|
if ( fullscreen )
|
|
{
|
|
dwExStyle = WS_EX_TOPMOST;
|
|
dwStyle = WS_POPUP | WS_VISIBLE;
|
|
}
|
|
else
|
|
{
|
|
dwExStyle = 0;
|
|
dwStyle = WS_CAPTION | WS_SYSMENU;
|
|
}
|
|
|
|
x = y = 0;
|
|
sx = width;
|
|
sy = height;
|
|
|
|
hwnd = CreateWindowEx(
|
|
dwExStyle,
|
|
GetAppName(), // window class name
|
|
GetAppName(), // window caption
|
|
dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, // window style
|
|
x, // initial x position
|
|
y, // initial y position
|
|
sx, // initial x size
|
|
sy, // initial y size
|
|
NULL, // parent window handle
|
|
NULL, // window menu handle
|
|
(HINSTANCE)GetAppInstance(),// program instance handle
|
|
NULL); // creation parameter
|
|
|
|
if ( hwnd == NULL )
|
|
{
|
|
ChangeDisplaySettings( 0, 0 );
|
|
Error( "Window creation failed\n" );
|
|
return false;
|
|
}
|
|
|
|
m_hWnd = hwnd;
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Create
|
|
//-----------------------------------------------------------------------------
|
|
bool CTest360App::Create()
|
|
{
|
|
AppSystemInfo_t appSystems[] =
|
|
{
|
|
#if defined( USE_STUDIORENDER )
|
|
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
|
|
{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
|
|
#endif
|
|
#if defined( USE_MATERIALSYSTEM )
|
|
{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
|
|
#endif
|
|
#if defined( USE_STUDIORENDER )
|
|
{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
|
|
#endif
|
|
#if defined( USE_INPUTSYSTEM )
|
|
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
|
|
#endif
|
|
#if defined( USE_VGUI )
|
|
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
|
|
{ "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION },
|
|
#endif
|
|
#if defined( USE_STUDIORENDER )
|
|
{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
|
|
#endif
|
|
{ "", "" }
|
|
};
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
|
|
|
SpewOutputFunc( g_DefaultSpewFunc );
|
|
|
|
#if defined( USE_FILESYSTEM )
|
|
// Add in the cvar factory
|
|
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
|
AddSystem( cvarModule, VENGINE_CVAR_INTERFACE_VERSION );
|
|
#endif
|
|
|
|
#if defined( _X360 )
|
|
// vxconsole - true will block (legacy behavior)
|
|
XBX_InitConsoleMonitor( false );
|
|
#endif
|
|
|
|
if ( !AddSystems( appSystems ) )
|
|
return false;
|
|
|
|
#if defined( USE_FILESYSTEM )
|
|
m_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
|
|
if ( !m_pFileSystem )
|
|
{
|
|
Error( "Failed to find %s\n", FILESYSTEM_INTERFACE_VERSION );
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#if defined( USE_VPHYSICS )
|
|
m_pCollision = (IPhysicsCollision*)FindSystem( VPHYSICS_COLLISION_INTERFACE_VERSION );
|
|
if ( !m_pCollision )
|
|
{
|
|
Error( "Failed to find %s\n", VPHYSICS_COLLISION_INTERFACE_VERSION );
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#if defined( USE_MATERIALSYSTEM )
|
|
m_pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
|
|
if ( !m_pMaterialSystem )
|
|
{
|
|
Error( "Failed to find %s\n", MATERIAL_SYSTEM_INTERFACE_VERSION );
|
|
return false;
|
|
}
|
|
#if defined( _X360 )
|
|
m_pFileSystem->LoadModule( "shaderapidx9.dll" );
|
|
#endif
|
|
m_pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" );
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// PreInit
|
|
//-----------------------------------------------------------------------------
|
|
bool CTest360App::PreInit()
|
|
{
|
|
#if defined( USE_FILESYSTEM )
|
|
// Add paths...
|
|
if ( !SetupSearchPaths( NULL, false, true ) )
|
|
{
|
|
Error( "Failed to setup search paths\n" );
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
CreateInterfaceFn factory = GetFactory();
|
|
ConnectTier1Libraries( &factory, 1 );
|
|
ConnectTier2Libraries( &factory, 1 );
|
|
ConnectTier3Libraries( &factory, 1 );
|
|
|
|
// Create the main program window and our viewport
|
|
int w = 640;
|
|
int h = 480;
|
|
if ( IsX360() )
|
|
{
|
|
w = GetSystemMetrics( SM_CXSCREEN );
|
|
h = GetSystemMetrics( SM_CYSCREEN );
|
|
}
|
|
if ( !CreateMainWindow( w, h, false ) )
|
|
{
|
|
ChangeDisplaySettings( 0, 0 );
|
|
Error( "Unable to create main window\n" );
|
|
return false;
|
|
}
|
|
|
|
ShowWindow( m_hWnd, SW_SHOWNORMAL );
|
|
UpdateWindow( m_hWnd );
|
|
SetForegroundWindow( m_hWnd );
|
|
SetFocus( m_hWnd );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Destroy
|
|
//-----------------------------------------------------------------------------
|
|
void CTest360App::Destroy()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Setup all our VGUI info
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( USE_VGUI )
|
|
|
|
static CreateInterfaceFn s_pFactoryList[3];
|
|
|
|
void *VGuiFactory( const char *pName, int *pReturnCode )
|
|
{
|
|
for ( int i = 0; i < ARRAYSIZE( s_pFactoryList ); ++i )
|
|
{
|
|
void *pInterface = s_pFactoryList[i]( pName, pReturnCode );
|
|
if ( pInterface )
|
|
return pInterface;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int CTest360App::InitializeVGUI( void )
|
|
{
|
|
s_pFactoryList[0] = Sys_GetFactory( m_pFileSystem->LoadModule( "filesystem_stdio" ) );
|
|
s_pFactoryList[1] = Sys_GetFactory( m_pFileSystem->LoadModule( "vguimatsurface" ) );
|
|
s_pFactoryList[2] = Sys_GetFactory( m_pFileSystem->LoadModule( "vgui2" ) );
|
|
int factorycount = ARRAYSIZE( s_pFactoryList );
|
|
|
|
if ( !vgui::VGui_InitInterfacesList( "test360", s_pFactoryList, factorycount ) )
|
|
return 3;
|
|
|
|
vgui::ivgui()->Connect( VGuiFactory );
|
|
vgui::ivgui()->Init();
|
|
|
|
vgui::ivgui()->SetSleep(false);
|
|
|
|
// Init the surface
|
|
vgui::Panel *pPanel = new vgui::Panel( NULL, "TopPanel" );
|
|
pPanel->SetBounds( 0, 0, m_nWidth, m_nHeight );
|
|
pPanel->SetPaintBackgroundEnabled( false );
|
|
pPanel->SetVisible(true);
|
|
|
|
vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
|
|
|
|
// load the scheme
|
|
vgui::scheme()->LoadSchemeFromFile( "resource/clientscheme.res", NULL );
|
|
|
|
// localization
|
|
//vgui::localize()->AddFile( "resource/vgui_%language%.txt" );
|
|
|
|
// Start vgui
|
|
vgui::ivgui()->Start();
|
|
|
|
// add a panel
|
|
m_pMainPanel = new vgui::Panel( pPanel, "MainPanel" );
|
|
SETUP_PANEL( m_pMainPanel );
|
|
m_pMainPanel->SetBounds( 30, 30, 200, 100 );
|
|
m_pMainPanel->SetBgColor( Color(255,255,0,255) );
|
|
|
|
// add text
|
|
vgui::Label *pLabel = new vgui::Label( m_pMainPanel, "Text", L"" );
|
|
SETUP_PANEL( pLabel );
|
|
|
|
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" );
|
|
// vgui::HFont hFont = vgui::scheme()->GetIScheme(scheme)->GetFont( "BudgetLabel" );
|
|
// pLabel->SetFont( hFont );
|
|
pLabel->SetText( L"This is text" );
|
|
|
|
pLabel->SetFgColor( Color(0,0,0,255) );
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Stop VGUI
|
|
//-----------------------------------------------------------------------------
|
|
#if defined( USE_VGUI )
|
|
void CTest360App::ShutdownVGUI( void )
|
|
{
|
|
delete m_pMainPanel;
|
|
|
|
// Shutdown
|
|
vgui::surface()->Shutdown();
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main
|
|
//-----------------------------------------------------------------------------
|
|
int CTest360App::Main()
|
|
{
|
|
#if defined( USE_MATERIALSYSTEM )
|
|
if ( !SetupMaterialSystem() )
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if defined( USE_STUDIORENDER )
|
|
if ( !SetupStudioRender() )
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#if defined( USE_VGUI )
|
|
int ret = InitializeVGUI();
|
|
if ( ret != 0 )
|
|
return ret;
|
|
#endif
|
|
|
|
const char *pArgVal;
|
|
const char* pModelName = "models\\alyx.mdl";
|
|
if ( CommandLine()->CheckParm( "-model", &pArgVal ) )
|
|
{
|
|
pModelName = pArgVal;
|
|
}
|
|
|
|
#if defined( USE_STUDIORENDER )
|
|
// the easiest model to load - no anims
|
|
//const char* pModelName = "models\\items\\item_item_crate.mdl";
|
|
if ( !LoadModel( pModelName ) )
|
|
{
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
MSG msg;
|
|
while ( g_bActive == TRUE )
|
|
{
|
|
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
|
|
#if defined( USE_INPUTSYSTEM )
|
|
g_pInputSystem->PollInputState();
|
|
#endif
|
|
RenderScene();
|
|
}
|
|
|
|
#if defined( USE_VGUI )
|
|
ShutdownVGUI();
|
|
#endif
|
|
|
|
return 0;
|
|
}
|