Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// SHOW_MATERIALS.CPP
//
// Show Materials Display.
//=====================================================================================//
#include "vxconsole.h"
#define ID_SHOWMATERIALS_LISTVIEW 100
// column id
#define ID_SM_NAME 0
#define ID_SM_SHADER 1
#define ID_SM_REFCOUNT 2
typedef struct
{
int listIndex;
char *pName;
char *pShaderName;
int refCount;
char refCountBuff[16];
} material_t;
typedef struct
{ const CHAR* name;
int width;
int subItemIndex;
CHAR nameBuff[32];
} label_t;
HWND g_showMaterials_hWnd;
HWND g_showMaterials_hWndListView;
RECT g_showMaterials_windowRect;
int g_showMaterials_sortColumn;
int g_showMaterials_sortDescending;
material_t *g_showMaterials_pMaterials;
int g_showMaterials_numMaterials;
int g_showMaterials_currentFrame;
label_t g_showMaterials_Labels[] =
{
{"Name", 300, ID_SM_NAME},
{"Shader", 150, ID_SM_SHADER},
{"RefCount", 80, ID_SM_REFCOUNT},
};
//-----------------------------------------------------------------------------
// ShowMaterials_SaveConfig
//
//-----------------------------------------------------------------------------
void ShowMaterials_SaveConfig()
{
char buff[256];
Sys_SetRegistryInteger( "showMaterialsCurrentFrame", g_showMaterials_currentFrame );
Sys_SetRegistryInteger( "showMaterialsSortColumn", g_showMaterials_sortColumn );
Sys_SetRegistryInteger( "showMaterialsSortDescending", g_showMaterials_sortDescending );
WINDOWPLACEMENT wp;
memset( &wp, 0, sizeof( wp ) );
wp.length = sizeof( WINDOWPLACEMENT );
GetWindowPlacement( g_showMaterials_hWnd, &wp );
g_showMaterials_windowRect = wp.rcNormalPosition;
sprintf( buff, "%d %d %d %d", g_showMaterials_windowRect.left, g_showMaterials_windowRect.top, g_showMaterials_windowRect.right, g_showMaterials_windowRect.bottom );
Sys_SetRegistryString( "showMaterialsWindowRect", buff );
}
//-----------------------------------------------------------------------------
// ShowMaterials_LoadConfig
//
//-----------------------------------------------------------------------------
void ShowMaterials_LoadConfig()
{
int numArgs;
char buff[256];
Sys_GetRegistryInteger( "showMaterialsCurrentFrame", false, g_showMaterials_currentFrame );
Sys_GetRegistryInteger( "showMaterialsSortColumn", ID_SM_NAME, g_showMaterials_sortColumn );
Sys_GetRegistryInteger( "showMaterialsSortDescending", false, g_showMaterials_sortDescending );
Sys_GetRegistryString( "showMaterialsWindowRect", buff, "", sizeof( buff ) );
numArgs = sscanf( buff, "%d %d %d %d", &g_showMaterials_windowRect.left, &g_showMaterials_windowRect.top, &g_showMaterials_windowRect.right, &g_showMaterials_windowRect.bottom );
if ( numArgs != 4 || g_showMaterials_windowRect.left < 0 || g_showMaterials_windowRect.top < 0 || g_showMaterials_windowRect.right < 0 || g_showMaterials_windowRect.bottom < 0 )
memset( &g_showMaterials_windowRect, 0, sizeof( g_showMaterials_windowRect ) );
}
//-----------------------------------------------------------------------------
// ShowMaterials_Clear
//
//-----------------------------------------------------------------------------
void ShowMaterials_Clear()
{
// delete all the list view entries
if ( g_showMaterials_hWnd )
ListView_DeleteAllItems( g_showMaterials_hWndListView );
if ( !g_showMaterials_pMaterials )
return;
for ( int i=0; i<g_showMaterials_numMaterials; i++ )
{
free( g_showMaterials_pMaterials[i].pName );
free( g_showMaterials_pMaterials[i].pShaderName );
}
g_showMaterials_pMaterials = NULL;
g_showMaterials_numMaterials = 0;
}
//-----------------------------------------------------------------------------
// ShowMaterials_Export
//
//-----------------------------------------------------------------------------
void ShowMaterials_Export()
{
}
//-----------------------------------------------------------------------------
// ShowMaterials_SetTitle
//
//-----------------------------------------------------------------------------
void ShowMaterials_SetTitle()
{
char titleBuff[128];
if ( g_showMaterials_hWnd )
{
strcpy( titleBuff, "Materials " );
if ( g_showMaterials_currentFrame )
strcat( titleBuff, " [FRAME]" );
SetWindowText( g_showMaterials_hWnd, titleBuff );
}
}
//-----------------------------------------------------------------------------
// ShowMaterials_CompareFunc
//
//-----------------------------------------------------------------------------
int CALLBACK ShowMaterials_CompareFunc( LPARAM lParam1, LPARAM lParam2, LPARAM lParamSort )
{
material_t* pMaterialA = ( material_t* )lParam1;
material_t* pMaterialB = ( material_t* )lParam2;
int sort = 0;
switch ( g_showMaterials_sortColumn )
{
case ID_SM_NAME:
sort = stricmp( pMaterialA->pName, pMaterialB->pName );
break;
case ID_SM_SHADER:
sort = stricmp( pMaterialA->pShaderName, pMaterialB->pShaderName );
break;
case ID_SM_REFCOUNT:
sort = pMaterialA->refCount - pMaterialB->refCount;
break;
}
// flip the sort order
if ( g_showMaterials_sortDescending )
sort *= -1;
return ( sort );
}
//-----------------------------------------------------------------------------
// ShowMaterials_SortItems
//
//-----------------------------------------------------------------------------
void ShowMaterials_SortItems()
{
LVITEM lvitem;
material_t *pMaterial;
int i;
if ( !g_showMaterials_hWnd )
{
// only sort if window is visible
return;
}
ListView_SortItems( g_showMaterials_hWndListView, ShowMaterials_CompareFunc, 0 );
memset( &lvitem, 0, sizeof( lvitem ) );
lvitem.mask = LVIF_PARAM;
// get each item and reset its list index
int itemCount = ListView_GetItemCount( g_showMaterials_hWndListView );
for ( i=0; i<itemCount; i++ )
{
lvitem.iItem = i;
ListView_GetItem( g_showMaterials_hWndListView, &lvitem );
pMaterial = ( material_t* )lvitem.lParam;
pMaterial->listIndex = i;
}
// update list view columns with sort key
for ( i=0; i<sizeof( g_showMaterials_Labels )/sizeof( g_showMaterials_Labels[0] ); i++ )
{
char symbol;
LVCOLUMN lvc;
if ( i == g_showMaterials_sortColumn )
symbol = g_showMaterials_sortDescending ? '<' : '>';
else
symbol = ' ';
sprintf( g_showMaterials_Labels[i].nameBuff, "%s %c", g_showMaterials_Labels[i].name, symbol );
memset( &lvc, 0, sizeof( lvc ) );
lvc.mask = LVCF_TEXT;
lvc.pszText = ( LPSTR )g_showMaterials_Labels[i].nameBuff;
ListView_SetColumn( g_showMaterials_hWndListView, i, &lvc );
}
}
//-----------------------------------------------------------------------------
// ShowMaterials_AddViewItem
//
//-----------------------------------------------------------------------------
void ShowMaterials_AddViewItem( material_t* pMaterial )
{
LVITEM lvi;
if ( !g_showMaterials_hWnd )
{
// only valid if log window is visible
return;
}
// update the text callback buffers
sprintf( pMaterial->refCountBuff, "%d", pMaterial->refCount );
int itemCount = ListView_GetItemCount( g_showMaterials_hWndListView );
// setup and insert at end of list
memset( &lvi, 0, sizeof( lvi ) );
lvi.mask = LVIF_TEXT | LVIF_PARAM | LVIF_STATE;
lvi.iItem = itemCount;
lvi.iSubItem = 0;
lvi.state = 0;
lvi.stateMask = 0;
lvi.pszText = LPSTR_TEXTCALLBACK;
lvi.lParam = ( LPARAM )pMaterial;
// insert and set the real index
pMaterial->listIndex = ListView_InsertItem( g_showMaterials_hWndListView, &lvi );
}
//-----------------------------------------------------------------------------
// ShowMaterials_Refresh
//
//-----------------------------------------------------------------------------
void ShowMaterials_Refresh()
{
char command[256];
strcpy( command, "mat_material_list" );
// if ( !g_showMaterials_currentFrame )
// strcat( command, " all" );
// send the command to application which replies with list data
if ( g_connectedToApp )
ProcessCommand( command );
}
//-----------------------------------------------------------------------------
// ShowMaterials_SizeWindow
//
//-----------------------------------------------------------------------------
void ShowMaterials_SizeWindow( HWND hwnd, int cx, int cy )
{
if ( cx==0 || cy==0 )
{
RECT rcClient;
GetClientRect( hwnd, &rcClient );
cx = rcClient.right;
cy = rcClient.bottom;
}
// position the ListView
SetWindowPos( g_showMaterials_hWndListView, NULL, 0, 0, cx, cy, SWP_NOZORDER );
}
//-----------------------------------------------------------------------------
// ShowMaterials_WndProc
//
//-----------------------------------------------------------------------------
LRESULT CALLBACK ShowMaterials_WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
{
WORD wID = LOWORD( wParam );
material_t* pMaterial;
switch ( message )
{
case WM_CREATE:
return 0L;
case WM_DESTROY:
ShowMaterials_SaveConfig();
g_showMaterials_hWnd = NULL;
return 0L;
case WM_INITMENU:
CheckMenuItem( ( HMENU )wParam, IDM_OPTIONS_CURRENTFRAME, MF_BYCOMMAND | ( g_showMaterials_currentFrame ? MF_CHECKED : MF_UNCHECKED ) );
return 0L;
case WM_SIZE:
ShowMaterials_SizeWindow( hwnd, LOWORD( lParam ), HIWORD( lParam ) );
return 0L;
case WM_NOTIFY:
switch ( ( ( LPNMHDR )lParam )->code )
{
case LVN_COLUMNCLICK:
NMLISTVIEW* pnmlv;
pnmlv = ( NMLISTVIEW* )lParam;
if ( g_showMaterials_sortColumn == pnmlv->iSubItem )
{
// user has clicked on same column - flip the sort
g_showMaterials_sortDescending ^= 1;
}
else
{
// sort by new column
g_showMaterials_sortColumn = pnmlv->iSubItem;
}
ShowMaterials_SortItems();
return 0L;
case LVN_GETDISPINFO:
NMLVDISPINFO* plvdi;
plvdi = ( NMLVDISPINFO* )lParam;
pMaterial = ( material_t* )plvdi->item.lParam;
switch ( plvdi->item.iSubItem )
{
case ID_SM_NAME:
plvdi->item.pszText = pMaterial->pName;
return 0L;
case ID_SM_SHADER:
plvdi->item.pszText = pMaterial->pShaderName;
return 0L;
case ID_SM_REFCOUNT:
plvdi->item.pszText = pMaterial->refCountBuff;
return 0L;
default:
break;
}
break;
}
break;
case WM_COMMAND:
switch ( wID )
{
case IDM_OPTIONS_REFRESH:
ShowMaterials_Refresh();
return 0L;
case IDM_OPTIONS_EXPORT:
ShowMaterials_Export();
return 0L;
case IDM_OPTIONS_CURRENTFRAME:
g_showMaterials_currentFrame ^= 1;
ShowMaterials_SetTitle();
ShowMaterials_Refresh();
return 0L;
}
break;
}
return ( DefWindowProc( hwnd, message, wParam, lParam ) );
}
//-----------------------------------------------------------------------------
// ShowMaterials_Init
//
//-----------------------------------------------------------------------------
bool ShowMaterials_Init()
{
// set up our window class
WNDCLASS wndclass;
memset( &wndclass, 0, sizeof( wndclass ) );
wndclass.style = 0;
wndclass.lpfnWndProc = ShowMaterials_WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = g_hInstance;
wndclass.hIcon = g_hIcons[ICON_APPLICATION];
wndclass.hCursor = LoadCursor( NULL, IDC_ARROW );
wndclass.hbrBackground = g_hBackgroundBrush;
wndclass.lpszMenuName = MAKEINTRESOURCE( MENU_SHOWMATERIALS );
wndclass.lpszClassName = "SHOWMATERIALSCLASS";
if ( !RegisterClass( &wndclass ) )
return false;
ShowMaterials_LoadConfig();
return true;
}
//-----------------------------------------------------------------------------
// ShowMaterials_Open
//
//-----------------------------------------------------------------------------
void ShowMaterials_Open()
{
RECT clientRect;
HWND hWnd;
int i;
if ( g_showMaterials_hWnd )
{
// only one instance
if ( IsIconic( g_showMaterials_hWnd ) )
ShowWindow( g_showMaterials_hWnd, SW_RESTORE );
SetForegroundWindow( g_showMaterials_hWnd );
return;
}
hWnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
"SHOWMATERIALSCLASS",
"",
WS_POPUP|WS_CAPTION|WS_SYSMENU|WS_SIZEBOX|WS_MINIMIZEBOX|WS_MAXIMIZEBOX,
0,
0,
700,
400,
g_hDlgMain,
NULL,
g_hInstance,
NULL );
g_showMaterials_hWnd = hWnd;
GetClientRect( g_showMaterials_hWnd, &clientRect );
hWnd = CreateWindow(
WC_LISTVIEW,
"",
WS_VISIBLE|WS_CHILD|LVS_REPORT,
0,
0,
clientRect.right-clientRect.left,
clientRect.bottom-clientRect.top,
g_showMaterials_hWnd,
( HMENU )ID_SHOWMATERIALS_LISTVIEW,
g_hInstance,
NULL );
g_showMaterials_hWndListView = hWnd;
// init list view columns
for ( i=0; i<sizeof( g_showMaterials_Labels )/sizeof( g_showMaterials_Labels[0] ); i++ )
{
LVCOLUMN lvc;
memset( &lvc, 0, sizeof( lvc ) );
lvc.mask = LVCF_FMT|LVCF_WIDTH|LVCF_TEXT|LVCF_SUBITEM;
lvc.iSubItem = 0;
lvc.cx = g_showMaterials_Labels[i].width;
lvc.fmt = LVCFMT_LEFT;
lvc.pszText = ( LPSTR )g_showMaterials_Labels[i].name;
ListView_InsertColumn( g_showMaterials_hWndListView, i, &lvc );
}
ListView_SetBkColor( g_showMaterials_hWndListView, g_backgroundColor );
ListView_SetTextBkColor( g_showMaterials_hWndListView, g_backgroundColor );
DWORD style = LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES|LVS_EX_HEADERDRAGDROP;
ListView_SetExtendedListViewStyleEx( g_showMaterials_hWndListView, style, style );
// populate list view
for ( i=0; i<g_showMaterials_numMaterials; i++ )
ShowMaterials_AddViewItem( &g_showMaterials_pMaterials[i] );
ShowMaterials_SortItems();
ShowMaterials_SetTitle();
if ( g_showMaterials_windowRect.right && g_showMaterials_windowRect.bottom )
MoveWindow( g_showMaterials_hWnd, g_showMaterials_windowRect.left, g_showMaterials_windowRect.top, g_showMaterials_windowRect.right-g_showMaterials_windowRect.left, g_showMaterials_windowRect.bottom-g_showMaterials_windowRect.top, FALSE );
ShowWindow( g_showMaterials_hWnd, SHOW_OPENWINDOW );
// get data from application
ShowMaterials_Refresh();
}
//-----------------------------------------------------------------------------
// rc_MaterialList
//
// Sent from application with material list
//-----------------------------------------------------------------------------
int rc_MaterialList( char* commandPtr )
{
char* cmdToken;
int numMaterials;
int materialList;
int retAddr;
int retVal;
int errCode = -1;
xrMaterial_t* pLocalList;
// remove old entries
ShowMaterials_Clear();
// get number of materials
cmdToken = GetToken( &commandPtr );
if ( !cmdToken[0] )
goto cleanUp;
sscanf( cmdToken, "%x", &numMaterials );
// get material list
cmdToken = GetToken( &commandPtr );
if ( !cmdToken[0] )
goto cleanUp;
sscanf( cmdToken, "%x", &materialList );
// get retAddr
cmdToken = GetToken( &commandPtr );
if ( !cmdToken[0] )
goto cleanUp;
sscanf( cmdToken, "%x", &retAddr );
pLocalList = new xrMaterial_t[numMaterials];
memset( pLocalList, 0, numMaterials*sizeof( xrMaterial_t ) );
g_showMaterials_numMaterials = numMaterials;
g_showMaterials_pMaterials = new material_t[numMaterials];
memset( g_showMaterials_pMaterials, 0, numMaterials*sizeof( material_t ) );
// get the caller's command list
DmGetMemory( ( void* )materialList, numMaterials*sizeof( xrMaterial_t ), pLocalList, NULL );
// build out the resident list
for ( int i=0; i<numMaterials; i++ )
{
// swap the structure
pLocalList[i].refCount = BigDWord( pLocalList[i].refCount );
g_showMaterials_pMaterials[i].pName = strdup( pLocalList[i].nameString );
g_showMaterials_pMaterials[i].pShaderName = strdup( pLocalList[i].shaderString );
g_showMaterials_pMaterials[i].refCount = pLocalList[i].refCount;
// add to list view
ShowMaterials_AddViewItem( &g_showMaterials_pMaterials[i] );
}
// return the result
retVal = numMaterials;
int xboxRetVal = BigDWord( retVal );
DmSetMemory( ( void* )retAddr, sizeof( int ), &xboxRetVal, NULL );
DebugCommand( "0x%8.8x = MaterialList( 0x%8.8x, 0x%8.8x )\n", retVal, numMaterials, materialList );
delete [] pLocalList;
// update
ShowMaterials_SortItems();
// success
errCode = 0;
cleanUp:
return ( errCode );
}