Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Spews BSP Info
//
//=====================================================================================//
#include "xbspinfo.h"
BEGIN_BYTESWAP_DATADESC( dheader_t )
DEFINE_FIELD( ident, FIELD_INTEGER ),
DEFINE_FIELD( version, FIELD_INTEGER ),
DEFINE_EMBEDDED_ARRAY( lumps, HEADER_LUMPS ),
DEFINE_FIELD( mapRevision, FIELD_INTEGER ),
END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( lump_t )
DEFINE_FIELD( fileofs, FIELD_INTEGER ),
DEFINE_FIELD( filelen, FIELD_INTEGER ),
DEFINE_FIELD( version, FIELD_INTEGER ),
DEFINE_ARRAY( fourCC, FIELD_CHARACTER, 4 ),
END_BYTESWAP_DATADESC()
typedef struct
{
const char *pFriendlyName;
const char *pName;
int lumpNum;
} lumpName_t;
lumpName_t g_lumpNames[] =
{
{"Entities", "LUMP_ENTITIES", LUMP_ENTITIES},
{"Planes", "LUMP_PLANES", LUMP_PLANES},
{"TexData", "LUMP_TEXDATA", LUMP_TEXDATA},
{"Vertexes", "LUMP_VERTEXES", LUMP_VERTEXES},
{"Visibility", "LUMP_VISIBILITY", LUMP_VISIBILITY},
{"Nodes", "LUMP_NODES", LUMP_NODES},
{"TexInfo", "LUMP_TEXINFO", LUMP_TEXINFO},
{"Faces", "LUMP_FACES", LUMP_FACES},
{"Face IDs", "LUMP_FACEIDS", LUMP_FACEIDS},
{"Lighting", "LUMP_LIGHTING", LUMP_LIGHTING},
{"Occlusion", "LUMP_OCCLUSION", LUMP_OCCLUSION},
{"Leafs", "LUMP_LEAFS", LUMP_LEAFS},
{"Edges", "LUMP_EDGES", LUMP_EDGES},
{"Surf Edges", "LUMP_SURFEDGES", LUMP_SURFEDGES},
{"Models", "LUMP_MODELS", LUMP_MODELS},
{"World Lights", "LUMP_WORLDLIGHTS", LUMP_WORLDLIGHTS},
{"Leaf Faces", "LUMP_LEAFFACES", LUMP_LEAFFACES},
{"Leaf Brushes", "LUMP_LEAFBRUSHES", LUMP_LEAFBRUSHES},
{"Brushes", "LUMP_BRUSHES", LUMP_BRUSHES},
{"Brush Sides", "LUMP_BRUSHSIDES", LUMP_BRUSHSIDES},
{"Areas", "LUMP_AREAS", LUMP_AREAS},
{"Area Portals", "LUMP_AREAPORTALS", LUMP_AREAPORTALS},
{"Disp Info", "LUMP_DISPINFO", LUMP_DISPINFO},
{"Original Faces", "LUMP_ORIGINALFACES", LUMP_ORIGINALFACES},
{"Phys Disp", "LUMP_PHYSDISP", LUMP_PHYSDISP},
{"Phys Collide", "LUMP_PHYSCOLLIDE", LUMP_PHYSCOLLIDE},
{"Vert Normals", "LUMP_VERTNORMALS", LUMP_VERTNORMALS},
{"Vert Normal Indices", "LUMP_VERTNORMALINDICES", LUMP_VERTNORMALINDICES},
{"Disp Lightmap Alphas", "LUMP_DISP_LIGHTMAP_ALPHAS", LUMP_DISP_LIGHTMAP_ALPHAS},
{"Disp Verts", "LUMP_DISP_VERTS", LUMP_DISP_VERTS},
{"Disp Lightmap Sample Positions", "LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS", LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS},
{"Game Lump", "LUMP_GAME_LUMP", LUMP_GAME_LUMP},
{"Leaf Water Data", "LUMP_LEAFWATERDATA", LUMP_LEAFWATERDATA},
{"Primitives", "LUMP_PRIMITIVES", LUMP_PRIMITIVES},
{"Prim Verts", "LUMP_PRIMVERTS", LUMP_PRIMVERTS},
{"Prim Indices", "LUMP_PRIMINDICES", LUMP_PRIMINDICES},
{"Pak File", "LUMP_PAKFILE", LUMP_PAKFILE},
{"Clip Portal Verts", "LUMP_CLIPPORTALVERTS", LUMP_CLIPPORTALVERTS},
{"Cube Maps", "LUMP_CUBEMAPS", LUMP_CUBEMAPS},
{"Tex Data String Data", "LUMP_TEXDATA_STRING_DATA", LUMP_TEXDATA_STRING_DATA},
{"Tex Data String Table", "LUMP_TEXDATA_STRING_TABLE", LUMP_TEXDATA_STRING_TABLE},
{"Overlays", "LUMP_OVERLAYS", LUMP_OVERLAYS},
{"Leaf Min Dist To Water", "LUMP_LEAFMINDISTTOWATER", LUMP_LEAFMINDISTTOWATER},
{"Face Macro Texture Info", "LUMP_FACE_MACRO_TEXTURE_INFO", LUMP_FACE_MACRO_TEXTURE_INFO},
{"Disp Tris", "LUMP_DISP_TRIS", LUMP_DISP_TRIS},
{"Phys Collide Surface", "LUMP_PHYSCOLLIDESURFACE", LUMP_PHYSCOLLIDESURFACE},
{"Water Overlays", "LUMP_WATEROVERLAYS", LUMP_WATEROVERLAYS},
{"Leaf Ambient index HDR", "LUMP_LEAF_AMBIENT_INDEX_HDR", LUMP_LEAF_AMBIENT_INDEX_HDR},
{"Leaf Ambient index", "LUMP_LEAF_AMBIENT_INDEX", LUMP_LEAF_AMBIENT_INDEX},
{"Lighting (HDR)", "LUMP_LIGHTING_HDR", LUMP_LIGHTING_HDR},
{"World Lights (HDR)", "LUMP_WORLDLIGHTS_HDR", LUMP_WORLDLIGHTS_HDR},
{"Leaf Ambient Lighting (HDR)", "LUMP_LEAF_AMBIENT_LIGHTING_HDR", LUMP_LEAF_AMBIENT_LIGHTING_HDR},
{"Leaf Ambient Lighting", "LUMP_LEAF_AMBIENT_LIGHTING", LUMP_LEAF_AMBIENT_LIGHTING},
{"*** DEAD ***", "LUMP_XZIPPAKFILE", LUMP_XZIPPAKFILE},
{"Faces (HDR)", "LUMP_FACES_HDR", LUMP_FACES_HDR},
{"Flags", "LUMP_MAP_FLAGS", LUMP_MAP_FLAGS},
{"Fade Overlays", "LUMP_OVERLAY_FADES", LUMP_OVERLAY_FADES},
};
bool g_bQuiet;
bool g_bAsPercent;
bool g_bAsBytes;
bool g_bSortByOffset;
bool g_bSortBySize;
bool g_bFriendlyNames;
//-----------------------------------------------------------------------------
// Convert lump ID to descriptive Name
//-----------------------------------------------------------------------------
const char *BSP_LumpNumToName( int lumpNum )
{
int i;
for ( i=0; i<ARRAYSIZE( g_lumpNames ); ++i )
{
if ( g_lumpNames[i].lumpNum == lumpNum )
{
if ( g_bFriendlyNames )
{
return g_lumpNames[i].pFriendlyName;
}
else
{
return g_lumpNames[i].pName;
}
}
}
return "???";
}
//-----------------------------------------------------------------------------
// Extract Lump Pak
//-----------------------------------------------------------------------------
void ExtractZip( const char *pFilename, void *pBSPFile )
{
dheader_t *pBSPHeader = (dheader_t *)pBSPFile;
if ( pBSPHeader->lumps[LUMP_PAKFILE].filelen )
{
Msg( "Extracting Zip to %s\n", pFilename );
FILE *fp = fopen( pFilename, "wb" );
if ( !fp )
{
Warning( "Failed to create %s\n", pFilename );
return;
}
fwrite( (unsigned char *)pBSPFile + pBSPHeader->lumps[LUMP_PAKFILE].fileofs, pBSPHeader->lumps[LUMP_PAKFILE].filelen, 1, fp );
fclose( fp );
}
else
{
Msg( "Nothing to do!\n" );
}
}
// compare function for qsort below
static dheader_t *g_pSortBSPHeader;
static int LumpCompare( const void *pElem1, const void *pElem2 )
{
int lump1 = *(byte *)pElem1;
int lump2 = *(byte *)pElem2;
int fileOffset1 = g_pSortBSPHeader->lumps[lump1].fileofs;
int fileOffset2 = g_pSortBSPHeader->lumps[lump2].fileofs;
int fileSize1 = g_pSortBSPHeader->lumps[lump1].filelen;
int fileSize2 = g_pSortBSPHeader->lumps[lump2].filelen;
if ( g_bSortByOffset )
{
// invalid or empty lumps will get sorted together
if ( !fileSize1 )
{
fileOffset1 = 0;
}
if ( !fileSize2 )
{
fileOffset2 = 0;
}
// compare by offset
if ( fileOffset1 < fileOffset2 )
{
return -1;
}
else if ( fileOffset1 > fileOffset2 )
{
return 1;
}
}
else if ( g_bSortBySize )
{
if ( fileSize1 < fileSize2 )
{
return -1;
}
else if ( fileSize1 > fileSize2 )
{
return 1;
}
}
return 0;
}
//-----------------------------------------------------------------------------
// Spew Info
//-----------------------------------------------------------------------------
void DumpInfo( const char *pFilename, void *pBSPFile, int bspSize )
{
const char *pName;
dheader_t *pBSPHeader;
pBSPHeader = (dheader_t *)pBSPFile;
Msg( "\n" );
Msg( "%s\n", pFilename );
// sort by offset order
int readOrder[HEADER_LUMPS];
for ( int i=0; i<HEADER_LUMPS; i++ )
{
readOrder[i] = i;
}
if ( g_bSortByOffset || g_bSortBySize )
{
g_pSortBSPHeader = pBSPHeader;
qsort( readOrder, HEADER_LUMPS, sizeof( int ), LumpCompare );
}
for ( int i=0; i<HEADER_LUMPS; ++i )
{
int lump = readOrder[i];
pName = BSP_LumpNumToName( lump );
if ( !pName )
continue;
if ( g_bSortByOffset )
{
Msg( "[Offset: 0x%8.8x] ", pBSPHeader->lumps[lump].fileofs );
}
if ( g_bAsPercent )
{
Msg( "%5.2f%s (%2d) %s\n", 100.0f*pBSPHeader->lumps[lump].filelen/( float )bspSize, "%%", lump, pName );
}
else if ( g_bAsBytes )
{
Msg( "%8d: (%2d) %s\n", pBSPHeader->lumps[lump].filelen, lump, pName );
}
else
{
Msg( "%5.2f MB: (%2d) %s\n", pBSPHeader->lumps[lump].filelen/( 1024.0f*1024.0f ), lump, pName );
}
}
Msg( "-------\n" );
if ( g_bAsBytes )
{
Msg( "%8d: %s\n", bspSize, "Total Bytes" );
}
else
{
Msg( "%6.2f MB %s\n", bspSize/( 1024.0f*1024.0f ), "Total" );
}
}
//-----------------------------------------------------------------------------
// Load the bsp file
//-----------------------------------------------------------------------------
bool LoadBSPFile( const char* pFilename, void **ppBSPBuffer, int *pBSPSize )
{
CByteswap byteSwap;
*ppBSPBuffer = NULL;
*pBSPSize = 0;
FILE *fp = fopen( pFilename, "rb" );
if ( fp )
{
fseek( fp, 0, SEEK_END );
int size = ftell( fp );
fseek( fp, 0, SEEK_SET );
*ppBSPBuffer = malloc( size );
if ( !*ppBSPBuffer )
{
Warning( "Failed to alloc %d bytes\n", size );
goto cleanUp;
}
*pBSPSize = size;
fread( *ppBSPBuffer, size, 1, fp );
fclose( fp );
}
else
{
if ( !g_bQuiet )
{
Warning( "Missing %s\n", pFilename );
}
goto cleanUp;
}
dheader_t *pBSPHeader = (dheader_t *)*ppBSPBuffer;
if ( pBSPHeader->ident != IDBSPHEADER )
{
if ( pBSPHeader->ident != BigLong( IDBSPHEADER ) )
{
if ( !g_bQuiet )
{
Warning( "BSP %s has bad id: got %d, expected %d\n", pFilename, pBSPHeader->ident, IDBSPHEADER );
}
goto cleanUp;
}
else
{
// bsp is for 360, swap the header
byteSwap.ActivateByteSwapping( true );
byteSwap.SwapFieldsToTargetEndian( pBSPHeader );
}
}
if ( pBSPHeader->version < MINBSPVERSION || pBSPHeader->version > BSPVERSION )
{
if ( !g_bQuiet )
{
Warning( "BSP %s has bad version: got %d, expected %d\n", pFilename, pBSPHeader->version, BSPVERSION );
}
goto cleanUp;
}
// sucess
return true;
cleanUp:
if ( *ppBSPBuffer )
{
free( *ppBSPBuffer );
*ppBSPBuffer = NULL;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Usage
//-----------------------------------------------------------------------------
void Usage( void )
{
Msg( "usage: bspinfo <bspfile> [options]\n" );
Msg( "options:\n" );
Msg( "-percent, -p: Show as percentages\n" );
Msg( "-bytes, -b: Show as bytes\n" );
Msg( "-q: Quiet, no header, no errors\n" );
Msg( "-names: Show friendly lump names\n" );
Msg( "-so: Sort by offset\n" );
Msg( "-ss: Sort by size\n" );
Msg( "-extract <zipname>: Extract pak file\n" );
exit( -1 );
}
//-----------------------------------------------------------------------------
// Purpose: default output func
//-----------------------------------------------------------------------------
SpewRetval_t OutputFunc( SpewType_t spewType, char const *pMsg )
{
printf( pMsg );
if ( spewType == SPEW_ERROR )
{
return SPEW_ABORT;
}
return ( spewType == SPEW_ASSERT ) ? SPEW_DEBUGGER : SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// main
//
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
char bspPath[MAX_PATH];
// set the valve library printer
SpewOutputFunc( OutputFunc );
CommandLine()->CreateCmdLine( argc, argv );
Msg( "\nXBSPINFO - Valve Xbox 360 BSP Info ( Build: %s %s )\n", __DATE__, __TIME__ );
Msg( "( C ) Copyright 1996-2006, Valve Corporation, All rights reserved.\n\n" );
if ( argc < 2 || CommandLine()->FindParm( "?" ) || CommandLine()->FindParm( "-h" ) || CommandLine()->FindParm( "-help" ) )
{
Usage();
}
if ( argc >= 2 && argv[1][0] != '-' )
{
strcpy( bspPath, argv[1] );
}
else
{
Usage();
}
g_bQuiet = CommandLine()->FindParm( "-q" ) != 0;
g_bAsPercent = CommandLine()->FindParm( "-p" ) != 0 || CommandLine()->FindParm( "-percent" ) != 0;
g_bAsBytes = CommandLine()->FindParm( "-b" ) != 0 || CommandLine()->FindParm( "-bytes" ) != 0;
g_bSortByOffset = CommandLine()->FindParm( "-so" ) != 0;
g_bSortBySize = CommandLine()->FindParm( "-ss" ) != 0;
g_bFriendlyNames = CommandLine()->FindParm( "-names" ) != 0;
void *pBSPBuffer;
int bspSize;
if ( LoadBSPFile( bspPath, &pBSPBuffer, &bspSize ) )
{
const char *pZipName = CommandLine()->ParmValue( "-extract", "" );
if ( pZipName && pZipName[0] )
{
ExtractZip( pZipName, pBSPBuffer );
}
else
{
DumpInfo( bspPath, pBSPBuffer, bspSize );
}
free( pBSPBuffer );
}
return ( 0 );
}