Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeBasePickerPanel.h"
#include "filesystem.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/FileOpenDialog.h"
#include "dme_controls/AttributeTextEntry.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CAttributeBasePickerPanel::CAttributeBasePickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info )
{
m_pOpen = new vgui::Button( this, "Open", "...", this, "open" );
}
void CAttributeBasePickerPanel::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "open" ) )
{
ShowPickerDialog();
}
else
{
BaseClass::OnCommand( cmd );
}
}
void CAttributeBasePickerPanel::PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
m_pType->GetBounds( x, y, w, h );
int inset = 25;
m_pType->SetWide( w - inset );
x += w;
x -= inset;
h -= 2;
m_pOpen->SetBounds( x, y, inset, h );
}