Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeBoolChoicePanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/ComboBox.h"
#include "datamodel/dmelement.h"
#include "movieobjects/dmeeditortypedictionary.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "dme_controls/inotifyui.h"
#include "dme_controls/dmecontrols.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Expose DmeEditorAttributeInfo to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEditorBoolChoicesInfo, CDmeEditorBoolChoicesInfo );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeEditorBoolChoicesInfo::OnConstruction()
{
// Add a true + false method, default
CreateChoice( "false" );
CreateChoice( "true" );
}
void CDmeEditorBoolChoicesInfo::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Add a choice
//-----------------------------------------------------------------------------
void CDmeEditorBoolChoicesInfo::SetFalseChoice( const char *pChoiceString )
{
m_Choices[0]->SetValue<CUtlString>( "string", pChoiceString );
}
void CDmeEditorBoolChoicesInfo::SetTrueChoice( const char *pChoiceString )
{
m_Choices[1]->SetValue<CUtlString>( "string", pChoiceString );
}
//-----------------------------------------------------------------------------
// Gets the choices
//-----------------------------------------------------------------------------
const char *CDmeEditorBoolChoicesInfo::GetFalseChoiceString( ) const
{
return GetChoiceString( 0 );
}
const char *CDmeEditorBoolChoicesInfo::GetTrueChoiceString( ) const
{
return GetChoiceString( 1 );
}
//-----------------------------------------------------------------------------
//
// Constructor
//
//-----------------------------------------------------------------------------
CAttributeBoolChoicePanel::CAttributeBoolChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info )
{
}
//-----------------------------------------------------------------------------
// Derived classes can re-implement this to fill the combo box however they like
//-----------------------------------------------------------------------------
void CAttributeBoolChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox )
{
pComboBox->DeleteAllItems();
CDmeEditorBoolChoicesInfo *pInfo = CastElement<CDmeEditorBoolChoicesInfo>( GetEditorInfo() );
if ( !pInfo )
return;
// Fill in the choices
const char *pFalseChoice = pInfo->GetFalseChoiceString( );
const char *pTrueChoice = pInfo->GetTrueChoiceString( );
// Add the dynamic choices next
if ( pInfo->HasChoiceType() )
{
const char *choices[2];
if ( ElementPropertiesChoices()->GetBoolChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
{
pFalseChoice = choices[0];
pTrueChoice = choices[1];
}
}
KeyValues *kv = new KeyValues( "entry" );
kv->SetInt( "value", false );
pComboBox->AddItem( pFalseChoice, kv );
kv = new KeyValues( "entry" );
kv->SetInt( "value", true );
pComboBox->AddItem( pTrueChoice, kv );
}
//-----------------------------------------------------------------------------
// Sets the attribute based on the combo box
//-----------------------------------------------------------------------------
void CAttributeBoolChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues )
{
bool bOldValue = GetAttributeValue<bool>();
bool bValue = pKeyValues->GetInt( "value", 0 ) != 0;
if ( bOldValue == bValue )
return;
CUndoScopeGuard guard( NOTIFY_SOURCE_PROPERTIES_TREE, NOTIFY_SETDIRTYFLAG, "Set Attribute Value", "Set Attribute Value" );
SetAttributeValue( bValue );
}
//-----------------------------------------------------------------------------
// Sets the combo box from the attribute
//-----------------------------------------------------------------------------
void CAttributeBoolChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox )
{
CDmeEditorBoolChoicesInfo *pInfo = CastElement<CDmeEditorBoolChoicesInfo>( GetEditorInfo() );
if ( !pInfo )
return;
bool bValue = GetAttributeValue<bool>();
// Check the dynamic choices next
if ( pInfo->HasChoiceType() )
{
const char *choices[2];
if ( ElementPropertiesChoices()->GetBoolChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
{
pComboBox->SetText( choices[ bValue ] );
return;
}
}
pComboBox->SetText( pInfo->GetChoiceString( bValue ) );
}