Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dme_controls/DmeSourceSkinPanel.h"
#include "dme_controls/DmePanel.h"
#include "movieobjects/dmemdlmakefile.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/CheckButton.h"
#include "tier1/KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Hook into the dme panel editor system
//
//-----------------------------------------------------------------------------
IMPLEMENT_DMEPANEL_FACTORY( CDmeSourceSkinPanel, DmeSourceSkin, "DmeSourceSkinDefault", "MDL Skin Editor", true );
//-----------------------------------------------------------------------------
// Purpose: Constructor, destructor
//-----------------------------------------------------------------------------
CDmeSourceSkinPanel::CDmeSourceSkinPanel( vgui::Panel *pParent, const char *pPanelName ) :
BaseClass( pParent, pPanelName )
{
m_pSkinName = new vgui::TextEntry( this, "SkinName" );
m_pSkinName->AddActionSignalTarget( this );
m_pScale = new vgui::TextEntry( this, "Scale" );
m_pScale->AddActionSignalTarget( this );
m_pFlipTriangles = new vgui::CheckButton( this, "FlipTriangles", "" );
m_pFlipTriangles->AddActionSignalTarget( this );
// Load layout settings; has to happen before pinning occurs in code
LoadControlSettings( "resource/DmeSourceSkinPanel.res" );
}
CDmeSourceSkinPanel::~CDmeSourceSkinPanel()
{
}
//-----------------------------------------------------------------------------
// Marks the file as dirty (or not)
//-----------------------------------------------------------------------------
void CDmeSourceSkinPanel::SetDirty()
{
PostActionSignal( new KeyValues( "DmeElementChanged" ) );
}
//-----------------------------------------------------------------------------
// Resets the state
//-----------------------------------------------------------------------------
void CDmeSourceSkinPanel::SetDmeElement( CDmeSourceSkin *pSourceSkin )
{
m_hSourceSkin = pSourceSkin;
bool bEnabled = (pSourceSkin != NULL);
m_pSkinName->SetEnabled( bEnabled );
m_pScale->SetEnabled( bEnabled );
m_pFlipTriangles->SetEnabled( bEnabled );
if ( !bEnabled )
{
m_pSkinName->SetText( "" );
m_pScale->SetText( "" );
m_pFlipTriangles->SetSelected( false );
return;
}
char pBuf[32];
Q_snprintf( pBuf, sizeof(pBuf), "%.3f", pSourceSkin->m_flScale.Get() );
m_pSkinName->SetText( pSourceSkin->m_SkinName );
m_pScale->SetText( pBuf );
m_pFlipTriangles->SetSelected( pSourceSkin->m_bFlipTriangles );
}
//-----------------------------------------------------------------------------
// Command handler
//-----------------------------------------------------------------------------
void CDmeSourceSkinPanel::OnCheckButtonChecked( int nChecked )
{
if ( !m_hSourceSkin.Get() )
return;
bool bFlipTriangles = ( nChecked != 0 );
if ( bFlipTriangles != m_hSourceSkin->m_bFlipTriangles )
{
m_hSourceSkin->m_bFlipTriangles = bFlipTriangles;
SetDirty();
}
}
//-----------------------------------------------------------------------------
// Called when something is typed in a text entry field
//-----------------------------------------------------------------------------
void CDmeSourceSkinPanel::OnTextChanged( KeyValues *kv )
{
if ( !m_hSourceSkin.Get() )
return;
Panel *pPanel = (Panel *)kv->GetPtr( "panel", NULL );
if ( pPanel == m_pSkinName )
{
char pTextBuf[256];
m_pSkinName->GetText( pTextBuf, sizeof( pTextBuf) );
if ( Q_stricmp( pTextBuf, m_hSourceSkin->m_SkinName ) )
{
m_hSourceSkin->m_SkinName = pTextBuf;
SetDirty();
}
return;
}
if ( pPanel == m_pScale )
{
char pTextBuf[256];
m_pScale->GetText( pTextBuf, sizeof( pTextBuf) );
float flScale = atoi( pTextBuf );
if ( flScale != m_hSourceSkin->m_flScale )
{
m_hSourceSkin->m_flScale = flScale;
SetDirty();
}
return;
}
}