Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dme_controls/attributeslider.h"
#include "materialsystem/imesh.h"
#include "movieobjects/dmeanimationset.h"
#include "vgui/IInput.h"
#include "vgui/ISurface.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/TextImage.h"
#include "vgui_controls/subrectimage.h"
#include "vgui_controls/CheckButton.h"
#include "dme_controls/BaseAnimSetAttributeSliderPanel.h"
#include "dme_controls/BaseAnimationSetEditor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Enums
//-----------------------------------------------------------------------------
#define SLIDER_PIXEL_SPACING 3
#define CIRCULAR_CONTROL_RADIUS 6.0f
#define UNDO_CHAIN_MOUSEWHEEL_ATTRIBUTE_SLIDER 9876
#define FRAC_PER_PIXEL 0.0025f
#define ANIM_SET_ATTRIBUTE_SLIDER_BALANCE_INSET 30
#define ANIM_SET_ATTRIBUTE_SLIDER_LEFT_BORDER 5
#define ANIM_SET_ATTRIBUTE_SLIDER_GRAPH_BUTTON_WIDTH 16
#define ANIM_SET_ATTRIBUTE_SLIDER_MULTILEVEL_INSET 30
static ConVar ifm_attributeslider_sensitivity( "ifm_attributeslider_sensitivity", "3.0", 0 );
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
static Color s_TextColor( 200, 200, 200, 192 );
static Color s_TextColorFocus( 208, 143, 40, 192 );
// NOTE: Index with [preview][selected]
static Color s_BarColor[2][2] =
{
{ Color( 45, 45, 45, 255 ), Color( 150, 80, 0, 255 ) },
{ Color( 30, 255, 255, 80 ), Color( 30, 180, 255, 255 ) }
};
static Color s_ZeroColor[2][2] =
{
{ Color( 33, 33, 33, 255 ), Color( 0, 255, 255, 60 ) },
{ Color( 100, 80, 0, 255 ), Color( 0, 180, 255, 255 ) }
};
static Color s_DraggingBarColor( 142, 142, 142, 255 );
static Color s_PreviewTickColor( 255, 164, 8, 255 );
static Color s_OldValueTickColor( 100, 100, 100, 63 );
static Color s_MidpointColor( 115, 115, 115, 255 );
//-----------------------------------------------------------------------------
// Blends flex values in left-right space instead of balance/value space
//-----------------------------------------------------------------------------
static void BlendFlexValues( AttributeValue_t *pResult, const AttributeValue_t &src, const AttributeValue_t &dest, float flBlend, float flBalanceFilter = 0.5f )
{
// Apply the left-right balance to the target
float flLeftFilter, flRightFilter;
ValueBalanceToLeftRight( &flLeftFilter, &flRightFilter, flBlend, flBalanceFilter );
// Do the math in 'left-right' space because we filter in that space
float flSrcLeft, flSrcRight;
ValueBalanceToLeftRight( &flSrcLeft, &flSrcRight, src.m_pValue[ANIM_CONTROL_VALUE], src.m_pValue[ANIM_CONTROL_BALANCE] );
float flDestLeft, flDestRight;
ValueBalanceToLeftRight( &flDestLeft, &flDestRight, dest.m_pValue[ANIM_CONTROL_VALUE], dest.m_pValue[ANIM_CONTROL_BALANCE] );
float flTargetLeft = flSrcLeft + flLeftFilter * ( flDestLeft - flSrcLeft );
float flTargetRight = flSrcRight + flRightFilter * ( flDestRight - flSrcRight );
LeftRightToValueBalance( &pResult->m_pValue[ANIM_CONTROL_VALUE], &pResult->m_pValue[ANIM_CONTROL_BALANCE], flTargetLeft, flTargetRight,
( flBlend <= 0.5f ) ? src.m_pValue[ANIM_CONTROL_BALANCE] : dest.m_pValue[ANIM_CONTROL_BALANCE] );
pResult->m_pValue[ANIM_CONTROL_MULTILEVEL] = src.m_pValue[ANIM_CONTROL_MULTILEVEL] + ( dest.m_pValue[ANIM_CONTROL_MULTILEVEL] - src.m_pValue[ANIM_CONTROL_MULTILEVEL] ) * flBlend;
}
//-----------------------------------------------------------------------------
// The panel used to do text entry when double-clicking in the slider
//-----------------------------------------------------------------------------
class CAttributeSliderTextEntry : public TextEntry
{
DECLARE_CLASS_SIMPLE( CAttributeSliderTextEntry, TextEntry );
public:
CAttributeSliderTextEntry( CAttributeSlider *slider, const char *panelName ) :
BaseClass( (Panel *)slider, panelName ), m_pSlider( slider )
{
Assert( m_pSlider );
}
MESSAGE_FUNC_PARAMS( OnKillFocus, "KillFocus", kv );
virtual void OnMouseWheeled( int delta );
private:
CAttributeSlider *m_pSlider;
};
//-----------------------------------------------------------------------------
//
// CAttributeSlider begins here
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CAttributeSlider::CAttributeSlider( CBaseAnimSetAttributeSliderPanel *parent, const char *panelName, CDmElement *pControl ) :
BaseClass( (Panel *)parent, panelName ),
m_pParent( parent ),
m_pWhite( NULL ),
m_bPreviewEnabled( false ),
m_bSimplePreviewOnly( true ),
m_bCursorInsidePanel( false ),
m_flPreviewGoalTime( -1.0f ),
m_bRampUp( false ),
m_bFaderBeingDragged( false ),
m_flFaderAmount( 1.0f ),
m_bIsLogPreviewControl( false ),
m_bSelected( false ),
m_pRightTextField( 0 )
{
m_SliderMode = SLIDER_MODE_NONE;
m_hControl = pControl;
// Cache off control information since this state should never change
// NOTE: If it ever does, just change the implementations of
// IsTransform + GetMidpoint to always read these values from the attributes
m_bTransform = pControl->GetValue< bool >( "transform" );
m_nDragStartPosition[ 0 ] = m_nDragStartPosition[ 1 ] = 0;
m_nAccum[ 0 ] = m_nAccum[ 1 ] = 0;
m_flDragStartValue = 1.0f;
m_flDragStartBalance = 0.5f;
SetPaintBackgroundEnabled( true );
m_pName = new TextImage( panelName );
m_pValues[ 0 ] = new TextImage( "" );
m_pValues[ 1 ] = new TextImage( "" );
m_pValues[ 2 ] = new TextImage( "" );
m_pCircleImage = new CSubRectImage( "tools/ifm/icon_balance", false, 7, 8, 19, 15 );
// Allocate a white material
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
pVMTKeyValues->SetInt( "$vertexalpha", 1 );
pVMTKeyValues->SetInt( "$ignorez", 1 );
pVMTKeyValues->SetInt( "$no_fullbright", 1 );
pVMTKeyValues->SetInt( "$nocull", 1 );
m_pWhite.Init( "AttributeSlider_White", NULL, pVMTKeyValues );
SetBgColor( Color( 42, 42, 42, 255 ) );
m_bIsControlActive[ANIM_CONTROL_VALUE] = true;
m_bIsControlActive[ANIM_CONTROL_BALANCE] = false;
m_bIsControlActive[ANIM_CONTROL_MULTILEVEL] = false;
m_pTextField = new CAttributeSliderTextEntry( this, panelName );
m_pTextField->SetVisible( false );
m_pTextField->SetEnabled( false );
m_pTextField->SelectAllOnFocusAlways( true );
SetPaintBorderEnabled( false );
}
CAttributeSlider::~CAttributeSlider()
{
m_pWhite.Shutdown();
delete m_pCircleImage;
delete m_pName;
delete m_pValues[ 0 ];
delete m_pValues[ 1 ];
delete m_pValues[ 2 ];
}
//-----------------------------------------------------------------------------
// Scheme
//-----------------------------------------------------------------------------
void CAttributeSlider::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
m_pName->SetFont( scheme->GetFont( "Default" ) );
m_pName->SetColor( s_TextColor );
m_pName->ResizeImageToContent();
m_pValues[ 0 ]->SetColor( s_TextColor );
m_pValues[ 0 ]->SetFont( scheme->GetFont( "Default" ) );
m_pValues[ 1 ]->SetColor( s_TextColorFocus );
m_pValues[ 1 ]->SetFont( scheme->GetFont( "Default" ) );
m_pValues[ 2 ]->SetColor( s_TextColor );
m_pValues[ 2 ]->SetFont( scheme->GetFont( "Default" ) );
m_pCircleImage->SetColor( Color( 255, 255, 255, 255 ) );
SetBgColor( Color( 42, 42, 42, 255 ) );
SetFgColor( Color( 194, 120, 0, 255 ) );
}
//-----------------------------------------------------------------------------
// Gets/sets the slider value.
// NOTE: This may not match the value pushed into the control because of fading
//-----------------------------------------------------------------------------
static const char *s_pChangeMessage[ANIM_CONTROL_COUNT] =
{
"SliderMoved",
"BalanceChanged",
"MultiLevelChanged",
};
static const char *s_pChangeKeyValue[ANIM_CONTROL_COUNT] =
{
"position",
"balance",
"level",
};
void CAttributeSlider::ActivateControl( AnimationControlType_t type, bool bActive )
{
if ( m_bIsControlActive[type] != bActive )
{
m_bIsControlActive[type] = bActive;
if ( bActive )
{
PostActionSignal( new KeyValues( s_pChangeMessage[type], s_pChangeKeyValue[type], m_Control.m_pValue[type] ) );
}
}
}
bool CAttributeSlider::IsControlActive( AnimationControlType_t type )
{
return m_bIsControlActive[type];
}
void CAttributeSlider::SetValue( AnimationControlType_t type, float flValue )
{
if ( m_Control.m_pValue[type] != flValue )
{
m_Control.m_pValue[type] = flValue;
if ( m_bIsControlActive[type] )
{
PostActionSignal( new KeyValues( s_pChangeMessage[type], s_pChangeKeyValue[type], flValue ) );
}
}
}
void CAttributeSlider::SetValue( const AttributeValue_t& value )
{
for ( int i = 0; i < ANIM_CONTROL_COUNT; ++i )
{
SetValue( (AnimationControlType_t)i, value.m_pValue[i] );
}
}
float CAttributeSlider::GetValue( AnimationControlType_t type ) const
{
return m_Control.m_pValue[type];
}
const AttributeValue_t& CAttributeSlider::GetValue() const
{
return m_Control;
}
//-----------------------------------------------------------------------------
// Returns the default value for the control
//-----------------------------------------------------------------------------
float CAttributeSlider::GetControlDefaultValue( AnimationControlType_t type ) const
{
if ( IsTransform() )
return 0.0f;
Assert( m_hControl.Get() );
if ( !m_hControl.Get() )
return 0.0f;
switch ( type )
{
case ANIM_CONTROL_VALUE:
return m_hControl->GetValue<float>( "defaultValue" );
case ANIM_CONTROL_BALANCE:
return m_hControl->GetValue<float>( "defaultBalance" );
case ANIM_CONTROL_MULTILEVEL:
return m_hControl->GetValue<float>( "defaultMultilevel" );
}
return 0.0f;
}
//-----------------------------------------------------------------------------
// Given a mouse position in (x,y) in local coordinates, which animation control is it over?
//-----------------------------------------------------------------------------
AnimationControlType_t CAttributeSlider::DetermineControl( int x, int y )
{
if ( IsControlActive( ANIM_CONTROL_MULTILEVEL ) )
{
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_MULTILEVEL );
if ( x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height )
return ANIM_CONTROL_MULTILEVEL;
}
return ANIM_CONTROL_VALUE;
}
void CAttributeSlider::SetSelected( bool state )
{
m_bSelected = state;
}
bool CAttributeSlider::IsSelected() const
{
return m_bSelected;
}
void CAttributeSlider::SetIsLogPreviewControl( bool state )
{
m_bIsLogPreviewControl = state;
}
void CAttributeSlider::OnCursorEntered()
{
BaseClass::OnCursorEntered();
m_bCursorInsidePanel = true;
}
void CAttributeSlider::OnCursorExited()
{
BaseClass::OnCursorExited();
m_bCursorInsidePanel = false;
}
//-----------------------------------------------------------------------------
// Mouse event handlers
//-----------------------------------------------------------------------------
void CAttributeSlider::OnMousePressed( MouseCode code )
{
if ( !IsEnabled() || IsInTextEntry() || IsDragging() )
return;
// Deal with transform sliders
if ( m_bTransform )
{
bool bCtrlDown = ( input()->IsKeyDown( KEY_LCONTROL ) || input()->IsKeyDown( KEY_RCONTROL ) );
m_pParent->SetLogPreviewControl( m_hControl );
if ( !bCtrlDown )
{
m_pParent->ClearSelectedControls();
}
m_pParent->SetControlSelected( this, !IsSelected() );
return;
}
// Determine which control we clicked on
int x,y;
input()->GetCursorPosition( x, y );
ScreenToLocal( x, y );
AnimationControlType_t type = DetermineControl( x, y );
// Right click sets the value to match the default value
if ( code == MOUSE_RIGHT )
{
SetValue( type, GetControlDefaultValue( type ) );
CUndoScopeGuard guard( "Set Slider Value To Default" );
StampValueIntoLogs( type, GetControlDefaultValue( type ) );
return;
}
if ( code != MOUSE_LEFT )
return;
// Cache off the value at the click point
// in case we end up receiving a double-click
m_InitialTextEntryValue = m_Control;
// Enter drag mode
m_SliderMode = (SliderMode_t)( SLIDER_MODE_FIRST_DRAG_MODE + type );
m_nDragStartPosition[ 0 ] = x;
m_nDragStartPosition[ 1 ] = y;
m_nAccum[ 0 ] = m_nAccum[ 1 ] = 0;
m_flDragStartValue = GetValue( type );
m_flDragStartBalance = GetValue( ANIM_CONTROL_BALANCE );
input()->SetMouseCapture( GetVPanel() );
SetCursor( dc_blank );
m_pParent->RecomputePreview();
}
void CAttributeSlider::OnCursorMoved( int x, int y )
{
if ( !IsEnabled() || !IsDragging() || m_bTransform )
return;
// NOTE: This works because we always slam the mouse to be back at the start position
// at the end of this function
// Accumulate the total mouse movement
int dx = x - m_nDragStartPosition[ 0 ];
m_nAccum[ 0 ] += dx;
float flFactor = FRAC_PER_PIXEL * ifm_attributeslider_sensitivity.GetFloat();
bool bInRecordMode = m_pParent->GetEditor()->GetRecordingState() == AS_RECORD;
float flMinVal = bInRecordMode ? -1.0f : 0.0f;
float flMaxVal = bInRecordMode ? 2.0f : 1.0f;
// Clamp accum so we never generate values < -1 or > 2
int nMinVal = floor( ( -m_flDragStartValue + flMinVal ) / flFactor );
int nMaxVal = ceil( ( -m_flDragStartValue + flMaxVal ) / flFactor );
m_nAccum[ 0 ] = clamp( m_nAccum[ 0 ], nMinVal, nMaxVal );
float flDelta = flFactor * m_nAccum[ 0 ];
if ( GetDragControl() == ANIM_CONTROL_VALUE && IsControlActive( ANIM_CONTROL_BALANCE ) )
{
// do the hacky conversion from the ui's left/right to the underlying value/balance
float flLeftValue, flRightValue;
ValueBalanceToLeftRight( &flLeftValue, &flRightValue, m_flDragStartValue, m_flDragStartBalance );
float flLeftDelta, flRightDelta;
ValueBalanceToLeftRight( &flLeftDelta, &flRightDelta, flDelta, m_pParent->GetBalanceSliderValue() );
flLeftValue = clamp( flLeftValue + flLeftDelta, flMinVal, flMaxVal );
flRightValue = clamp( flRightValue + flRightDelta, flMinVal, flMaxVal );
float flValue, flBalance;
LeftRightToValueBalance( &flValue, &flBalance, flLeftValue, flRightValue );
SetValue( GetDragControl(), flValue );
SetValue( ANIM_CONTROL_BALANCE, flBalance ); // TODO - add balance for multi control as well
}
else
{
float flValue = clamp( m_flDragStartValue + flDelta, flMinVal, flMaxVal );
SetValue( GetDragControl(), flValue );
}
// Slam the cursor back to the drag start point
if ( x != m_nDragStartPosition[ 0 ] || y != m_nDragStartPosition[ 1 ] )
{
x = m_nDragStartPosition[ 0 ];
y = m_nDragStartPosition[ 1 ];
LocalToScreen( x, y );
input()->SetCursorPos( x, y );
}
}
void CAttributeSlider::OnMouseReleased( MouseCode code )
{
if ( !IsEnabled() || !IsDragging() || m_bTransform )
return;
m_SliderMode = SLIDER_MODE_NONE;
input()->SetMouseCapture( NULL );
SetCursor( dc_arrow );
m_pParent->RecomputePreview();
}
//-----------------------------------------------------------------------------
//
// Methods related to text entry mode
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Called by the text entry code to enter the value into the logs
//-----------------------------------------------------------------------------
void CAttributeSlider::StampValueIntoLogs( AnimationControlType_t type, float flValue )
{
Assert( !m_bTransform );
m_pParent->StampValueIntoLogs( m_hControl, type, flValue );
}
//-----------------------------------------------------------------------------
// Key typed key handler
//-----------------------------------------------------------------------------
void CAttributeSlider::OnKeyCodeTyped( KeyCode code )
{
if ( !IsInTextEntry() )
{
BaseClass::OnKeyCodeTyped( code );
return;
}
switch ( code )
{
default:
BaseClass::OnKeyCodeTyped( code );
break;
case KEY_ESCAPE:
DiscardTextEntryValue();
break;
case KEY_ENTER:
AcceptTextEntryValue();
break;
}
}
//-----------------------------------------------------------------------------
// Methods to entry text entry mode
//-----------------------------------------------------------------------------
void CAttributeSlider::EnterTextEntryMode( AnimationControlType_t type, bool bRelatchValues )
{
if ( m_bTransform )
return;
m_SliderMode = (SliderMode_t)( SLIDER_MODE_FIRST_TEXT_MODE + type );
// For double-clicking, ignore the value set by the first single mouse click
if ( !bRelatchValues )
{
SetValue( m_InitialTextEntryValue );
}
m_pTextField->SetVisible( true );
m_pTextField->SetEnabled( true );
if ( type == ANIM_CONTROL_VALUE && IsControlActive( ANIM_CONTROL_BALANCE ) )
{
if ( !m_pRightTextField )
{
m_pRightTextField = new CAttributeSliderTextEntry( this, GetName() );
m_pRightTextField->SetVisible( false );
m_pRightTextField->SetEnabled( false );
m_pRightTextField->SelectAllOnFocusAlways( true );
InvalidateLayout();
}
m_pRightTextField->SetVisible( true );
m_pRightTextField->SetEnabled( true );
float flValue = m_InitialTextEntryValue.m_pValue[ ANIM_CONTROL_VALUE ];
float flBalance = m_InitialTextEntryValue.m_pValue[ ANIM_CONTROL_BALANCE ];
float flLeftValue, flRightValue;
ValueBalanceToLeftRight( &flLeftValue, &flRightValue, flValue, flBalance );
char val[ 64 ];
V_snprintf( val, sizeof( val ), "%f", flLeftValue );
m_pTextField->SetText( val );
V_snprintf( val, sizeof( val ), "%f", flRightValue );
m_pRightTextField->SetText( val );
m_pRightTextField->GotoTextEnd();
m_pRightTextField->RequestFocus();
}
else
{
char val[ 64 ];
Q_snprintf( val, sizeof( val ), "%f", m_InitialTextEntryValue.m_pValue[ type ] );
m_pTextField->SetText( val );
}
m_pTextField->GotoTextEnd();
m_pTextField->RequestFocus();
}
//-----------------------------------------------------------------------------
// Methods to accept or discard the value in the text entry field
//-----------------------------------------------------------------------------
void CAttributeSlider::AcceptTextEntryValue()
{
if ( !IsInTextEntry() )
return;
Assert( !m_bTransform );
// Get the value in the text entry field
char buf[ 64 ];
m_pTextField->GetText( buf, sizeof( buf ) );
float flValue = Q_atof( buf );
// Hide the text entry
m_pTextField->SetVisible( false );
m_pTextField->SetEnabled( false );
if ( m_pRightTextField && GetTextEntryControl() == ANIM_CONTROL_VALUE && IsControlActive( ANIM_CONTROL_BALANCE ) )
{
float flLeftValue = flValue;
// Get the value in the text entry field
buf[0] = 0;
m_pRightTextField->GetText( buf, sizeof( buf ) );
float flRightValue = Q_atof( buf );
// Hide the text entry
m_pRightTextField->SetVisible( false );
m_pRightTextField->SetEnabled( false );
float flBalance;
LeftRightToValueBalance( &flValue, &flBalance, flLeftValue, flRightValue );
SetValue( ANIM_CONTROL_BALANCE, flBalance );
StampValueIntoLogs( ANIM_CONTROL_BALANCE, flBalance );
}
// Apply the change
AnimationControlType_t type = GetTextEntryControl();
SetValue( type, flValue );
StampValueIntoLogs( type, flValue );
m_SliderMode = SLIDER_MODE_NONE;
RequestFocus();
}
void CAttributeSlider::DiscardTextEntryValue()
{
if ( !IsInTextEntry() )
return;
Assert( !m_bTransform );
// Hide the text entry
m_pTextField->SetVisible( false );
m_pTextField->SetEnabled( false );
if ( m_pRightTextField && GetTextEntryControl() == ANIM_CONTROL_VALUE && IsControlActive( ANIM_CONTROL_BALANCE ) )
{
m_pRightTextField->SetVisible( false );
m_pRightTextField->SetEnabled( false );
}
m_SliderMode = SLIDER_MODE_NONE;
RequestFocus();
}
//-----------------------------------------------------------------------------
// Methods of the text entry widget
//-----------------------------------------------------------------------------
void CAttributeSliderTextEntry::OnKillFocus( KeyValues *pParams )
{
Assert( m_pSlider );
SelectNone();
VPANEL hPanel = (VPANEL)pParams->GetPtr( "newPanel" );
if ( hPanel != INVALID_PANEL && vgui::ipanel()->GetParent( hPanel ) == m_pSlider->GetVPanel() )
return;
m_pSlider->AcceptTextEntryValue();
}
void CAttributeSliderTextEntry::OnMouseWheeled( int delta )
{
if ( m_pSlider->m_bTransform )
return;
float deltaFactor;
if ( input()->IsKeyDown(KEY_LSHIFT) )
{
deltaFactor = ((float)delta) * 10.0f;
}
else if ( input()->IsKeyDown(KEY_LCONTROL) )
{
deltaFactor = ((float)delta) / 100.0;
}
else
{
deltaFactor = ((float)delta) / 10.0;
}
char sz[ 64 ];
GetText( sz, sizeof( sz ) );
float val = Q_atof( sz ) + deltaFactor;
if ( input()->IsKeyDown(KEY_LALT) )
{
val = clamp( val, 0.0f, 1.0f );
}
Q_snprintf( sz, sizeof( sz ), "%f", val );
SetText( sz );
m_pSlider->SetValue( ANIM_CONTROL_VALUE, val );
CUndoScopeGuard guard( UNDO_CHAIN_MOUSEWHEEL_ATTRIBUTE_SLIDER, "Set Slider Value" );
m_pSlider->StampValueIntoLogs( m_pSlider->GetTextEntryControl(), val );
}
void CAttributeSlider::OnMouseDoublePressed( MouseCode code )
{
if ( !IsEnabled() || IsDragging() )
return;
if ( code != MOUSE_LEFT )
return;
int x,y;
input()->GetCursorPosition( x, y );
ScreenToLocal( x, y );
AnimationControlType_t type = DetermineControl( x, y );
EnterTextEntryMode( type, false );
}
//-----------------------------------------------------------------------------
//
// Methods related to preview
//
//-----------------------------------------------------------------------------
void CAttributeSlider::EnablePreview( bool state, bool simple, bool faderdrag )
{
m_bPreviewEnabled = state;
m_bSimplePreviewOnly = simple;
m_bFaderBeingDragged = faderdrag;
}
bool CAttributeSlider::IsPreviewEnabled() const
{
return m_bPreviewEnabled;
}
bool CAttributeSlider::IsSimplePreview() const
{
return m_bSimplePreviewOnly;
}
#define ATTRIBUTE_SLIDER_RAMP_TIME 0.5f
bool CAttributeSlider::IsRampingTowardPreview() const
{
if ( m_flPreviewGoalTime == -1.0f )
return false;
return true;
}
void CAttributeSlider::RampDown()
{
if ( m_flPreviewGoalTime == -1.0f )
return;
m_Previous.m_Current = GetValue();
m_Previous.m_Full = GetValue( );
m_bRampUp = false;
}
void CAttributeSlider::UpdateFaderAmount( float flAmount )
{
m_flFaderAmount = flAmount;
AttributeValue_t current = GetValue();
if ( m_flPreviewGoalTime == -1.0f )
{
BlendFlexValues( &m_Preview.m_Current, current, m_Preview.m_Full, flAmount );
return;
}
BlendFlexValues( &m_Next.m_Current, current, m_Next.m_Full, flAmount );
}
void CAttributeSlider::UpdateTime( float dt )
{
if ( m_flPreviewGoalTime == -1.0f )
return;
// Move toward goal
if ( m_bRampUp )
{
if ( m_flPreviewGoalTime < ATTRIBUTE_SLIDER_RAMP_TIME )
{
m_flPreviewGoalTime += dt;
}
}
else
{
m_flPreviewGoalTime -= dt;
}
if ( m_flPreviewGoalTime >= ATTRIBUTE_SLIDER_RAMP_TIME )
{
m_Preview = m_Next;
m_flPreviewGoalTime = ATTRIBUTE_SLIDER_RAMP_TIME;
}
else if ( m_flPreviewGoalTime <= 0.0f )
{
m_flPreviewGoalTime = -1.0f;
m_Preview = m_Previous;
}
else
{
float frac = m_flPreviewGoalTime / ATTRIBUTE_SLIDER_RAMP_TIME;
BlendFlexValues( &m_Preview.m_Current, m_Previous.m_Current, m_Next.m_Current, frac );
BlendFlexValues( &m_Preview.m_Full, m_Previous.m_Full, m_Next.m_Full, frac );
}
}
void CAttributeSlider::SetPreview( const AttributeValue_t &value, const AttributeValue_t &full, bool instantaneous, bool startfromcurrent )
{
m_bRampUp = true;
if ( instantaneous )
{
m_Next.m_Current = value;
m_Next.m_Full = full;
m_Preview = m_Previous = m_Next;
m_flPreviewGoalTime = -1.0f;
}
else
{
// Current becomes previous, next becomes goal and preview starts moving toward that goal
if ( startfromcurrent )
{
m_Previous.m_Current = GetValue( );
m_Previous.m_Full = GetValue( );
}
else
{
m_Previous = m_Preview;
}
m_Next.m_Current = value;
m_Next.m_Full = full;
m_flPreviewGoalTime = 0.0f;
}
}
const AttributeValue_t &CAttributeSlider::GetPreview() const
{
return m_Preview.m_Current;
}
float CAttributeSlider::GetPreview( AnimationControlType_t type ) const
{
return m_Preview.m_Current.m_pValue[type];
}
// Estimates the value of the control given a local coordinate
float CAttributeSlider::EstimateValueAtPos( int nLocalX, int nLocalY ) const
{
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_VALUE );
float flFactor = rect.width > 1 ? (float)( nLocalX - rect.x ) / (float)( rect.width - 1 ) : 0.5f;
flFactor = clamp( flFactor, 0.0f, 1.0f );
return flFactor;
}
//-----------------------------------------------------------------------------
// Layout
//-----------------------------------------------------------------------------
void CAttributeSlider::PerformLayout()
{
BaseClass::PerformLayout();
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_VALUE );
// Place the text entry along the main attribute track rectangle
if ( m_pRightTextField && GetTextEntryControl() == ANIM_CONTROL_VALUE && IsControlActive( ANIM_CONTROL_BALANCE ) )
{
m_pTextField ->SetBounds( rect.x, rect.y, rect.width / 2, rect.height );
m_pRightTextField->SetBounds( rect.x + rect.width / 2, rect.y, rect.width / 2, rect.height );
}
else
{
m_pTextField->SetBounds( rect.x, rect.y, rect.width, rect.height );
}
}
void CAttributeSlider::GetControlRect( Rect_t *pRect, AnimationControlType_t type ) const
{
int sw, sh;
const_cast<CAttributeSlider*>( this )->GetSize( sw, sh );
int cw, ch;
m_pCircleImage->GetSize( cw, ch );
switch ( type )
{
case ANIM_CONTROL_VALUE:
pRect->x = 2 * SLIDER_PIXEL_SPACING + cw;
pRect->y = SLIDER_PIXEL_SPACING;
pRect->width = sw - pRect->x * 2;
pRect->height = max( 0, sh - SLIDER_PIXEL_SPACING * 2 );
break;
/*
case ANIM_CONTROL_BALANCE:
pRect->x = SLIDER_PIXEL_SPACING;
pRect->y = max( 0, sh - ch ) / 2;
pRect->width = cw;
pRect->height = min( ch, sh );
break;
*/
case ANIM_CONTROL_MULTILEVEL:
pRect->x = sw - SLIDER_PIXEL_SPACING - cw;
pRect->y = max( 0, sh - ch ) / 2;
pRect->width = cw;
pRect->height = min( ch, sh );
break;
}
}
bool CAttributeSlider::IsFaderBeingDragged()
{
return IsPreviewEnabled() && m_bFaderBeingDragged;
}
//-----------------------------------------------------------------------------
//
// Methods related to painting start here
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Used to control how fader-driven ticks look
//-----------------------------------------------------------------------------
float CAttributeSlider::GetPreviewAlphaScale() const
{
return max( m_flFaderAmount, 0.1f );
}
//-----------------------------------------------------------------------------
// Draws a tick on the main control
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawTick( const Color& clr, float frac, int width, int inset )
{
// Get the control position
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_VALUE );
// Inset by 1 pixel
rect.x++; rect.y++; rect.width -= 2; rect.height -= 2;
surface()->DrawSetColor( clr );
int previewx = (int)( frac * (float)rect.width + 0.5f ) + rect.x;
int previewtall = rect.height - 2 * inset;
int ypos = rect.y + ( rect.height - previewtall ) / 2;
int xpos = previewx - width / 2;
xpos = clamp( xpos, rect.x, rect.x + rect.width - width );
surface()->DrawFilledRect( xpos, ypos, xpos + width, ypos + previewtall );
}
//-----------------------------------------------------------------------------
// Draws a preview tick on the main control
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawPreviewTick( bool bMainTick )
{
Color col = s_PreviewTickColor;
col[ 3 ] *= bMainTick ? GetPreviewAlphaScale() : 0.5f;
DrawTick( col, m_Next.m_Full.m_pValue[ ANIM_CONTROL_VALUE ], 2, 2 );
}
//-----------------------------------------------------------------------------
// Draws a tick on a circular control
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawCircularTick( const Color& clr, float flValue, int nCenterX, int nCenterY, float flRadius )
{
float flFraction = 1.0f;
float flAngle = 0.0f;
if ( flValue < 0.5f )
{
flFraction = ( flValue / 0.5f );
flAngle = 180.0f + flFraction * 180.0f;
}
else
{
flFraction = ( flValue - 0.5f ) * 2.0f;
flAngle = flFraction * 180.0f;
}
float flRadians = DEG2RAD( flAngle );
float ca = cos( flRadians );
float sa = sin( flRadians );
int nEndX = nCenterX + flRadius * sa;
int nEndY = nCenterY - flRadius * ca;
surface()->DrawSetColor( clr );
surface()->DrawLine( nCenterX, nCenterY, nEndX, nEndY );
}
//-----------------------------------------------------------------------------
// Draws a preview of a circular control
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawCircularPreview( AnimationControlType_t type, bool bMainTick, float flRadius )
{
Rect_t rect;
GetControlRect( &rect, type );
// Fill left from top
float flPreview = m_Next.m_Full.m_pValue[type];
float flCurrent = GetValue( type );
Color clr = s_PreviewTickColor;
clr[ 3 ] *= bMainTick ? GetPreviewAlphaScale() : 0.5f;
int nCenterX = rect.x + rect.width / 2;
int nCenterY = rect.y + rect.height / 2;
DrawCircularTick( clr, flPreview, nCenterX, nCenterY, flRadius );
if ( m_bSimplePreviewOnly && !m_bFaderBeingDragged )
return;
clr = s_OldValueTickColor;
if ( !bMainTick )
{
clr[ 3 ] *= 0.5f;
}
DrawCircularTick( clr, flCurrent, nCenterX, nCenterY, flRadius );
}
//-----------------------------------------------------------------------------
// Paints ticks
//-----------------------------------------------------------------------------
void CAttributeSlider::Paint()
{
DrawTick( s_OldValueTickColor, GetValue( ANIM_CONTROL_VALUE ), 1, 0 );
if ( m_bPreviewEnabled )
{
DrawPreviewTick( true );
if ( IsControlActive( ANIM_CONTROL_BALANCE ) )
{
DrawCircularPreview( ANIM_CONTROL_BALANCE, true, CIRCULAR_CONTROL_RADIUS );
}
if ( IsControlActive( ANIM_CONTROL_MULTILEVEL ) )
{
DrawCircularPreview( ANIM_CONTROL_MULTILEVEL, true, CIRCULAR_CONTROL_RADIUS );
}
}
}
//-----------------------------------------------------------------------------
// Draws the min, current, and max values for the slider
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawValueLabel( float flValue )
{
float flMinVal = 0.0f;
float flMaxVal = 1.0f;
flValue = clamp( flValue, flMinVal, flMaxVal );
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_VALUE );
int cw, ch;
char sz[ 32 ];
Q_snprintf( sz, sizeof( sz ), "%.1f", flMinVal );
m_pValues[ 0 ]->SetText( sz );
m_pValues[ 0 ]->ResizeImageToContent();
m_pValues[ 0 ]->GetContentSize( cw, ch );
m_pValues[ 0 ]->SetPos( rect.x + 5, rect.y + ( rect.height - ch ) * 0.5f );
m_pValues[ 0 ]->Paint();
Q_snprintf( sz, sizeof( sz ), "%.1f", flMaxVal );
m_pValues[ 2 ]->SetText( sz );
m_pValues[ 2 ]->ResizeImageToContent();
m_pValues[ 2 ]->GetContentSize( cw, ch );
m_pValues[ 2 ]->SetPos( rect.x + rect.width - cw - 5, rect.y + ( rect.height - ch ) * 0.5f );
m_pValues[ 2 ]->Paint();
Q_snprintf( sz, sizeof( sz ), "%.3f", flValue );
m_pValues[ 1 ]->SetText( sz );
m_pValues[ 1 ]->ResizeImageToContent();
m_pValues[ 1 ]->GetContentSize( cw, ch );
m_pValues[ 1 ]->SetPos( rect.x + ( rect.width - cw ) * 0.5f, rect.y + ( rect.height - ch ) * 0.5f );
m_pValues[ 1 ]->Paint();
}
//-----------------------------------------------------------------------------
// Draws the text for the slider. It's either the slider name, or its value if dragging is happening
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawNameLabel()
{
if ( IsDragging() )
{
float flValue = GetValue( GetDragControl() );
DrawValueLabel( flValue );
return;
}
if ( IsInTextEntry() )
return;
int w, h;
GetSize( w, h );
int cw, ch;
Color clr = m_bCursorInsidePanel ? s_TextColorFocus : s_TextColor;
m_pName->SetColor( clr );
m_pName->GetContentSize( cw, ch );
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_VALUE );
m_pName->SetPos( rect.x + ( rect.width - cw ) * 0.5f, rect.y + ( rect.height - ch ) * 0.5f );
m_pName->Paint();
}
//-----------------------------------------------------------------------------
// Draws the midpoint value for the slider
//-----------------------------------------------------------------------------
void CAttributeSlider::DrawMidpoint( int x, int ty, int ttall )
{
surface()->DrawSetColor( s_MidpointColor );
surface()->DrawFilledRect( x, ty, x + 1, ty + ttall );
}
//-----------------------------------------------------------------------------
// Paints circular controls used for balance + multilevel controls
//-----------------------------------------------------------------------------
void CAttributeSlider::PaintCircularControl( float flValue, const Rect_t& rect )
{
flValue = clamp( flValue, 0.0f, 1.0f );
m_pCircleImage->SetPos( rect.x, rect.y );
m_pCircleImage->Paint();
int ofs[ 2 ] = { 0 };
LocalToScreen( ofs[ 0 ], ofs[ 1 ] );
int nCenterX = ofs[ 0 ] + rect.x + rect.width / 2;
int nCenterY = ofs[ 1 ] + rect.y + rect.height / 2;
float maxTrianges = 36.0f;
float frac = 0.0f;
float step = 180.0f / (float)( maxTrianges );
float ang = 0.0f;
float clamp = 360.0f;
int numTriangles = 0;
float radius = CIRCULAR_CONTROL_RADIUS;
float zpos = vgui::surface()->GetZPos();
Vector centerVert( nCenterX, nCenterY, zpos );
Vector top;
top = centerVert;
top.y -= radius;
// Fill left from top
if ( flValue < 0.5f )
{
frac = 1.0f - ( flValue / 0.5f );
numTriangles = (int)( frac * ( maxTrianges ) + 0.5f );
clamp = 180.0f;
step = -step;
ang = 360.0f;
}
else
{
frac = ( flValue - 0.5f ) / 0.5f;
numTriangles = (int)( frac * ( maxTrianges ) + 0.5f );
clamp = 180.0f;
}
if ( numTriangles == 0 )
return;
CMatRenderContextPtr pRenderContext( materials );
IMesh *pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_pWhite );
Color clr( 102, 102, 102, 255 );
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, numTriangles );
Vector next;
next.Init();
for ( int j = 0; j < numTriangles; j++ )
{
ang += step;
//ang = min( ang, clamp );
float flRadians = DEG2RAD( ang );
float ca = cos( flRadians );
float sa = sin( flRadians );
meshBuilder.Position3fv( centerVert.Base() );
meshBuilder.Color4ub( clr.r(), clr.g(), clr.b(), clr.a() );
meshBuilder.TexCoord2f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
next.Init();
next.x = radius * sa;
next.y = -radius * ca;
next += centerVert;
if ( step > 0 )
{
meshBuilder.Position3fv( top.Base() );
meshBuilder.Color4ub( clr.r(), clr.g(), clr.b(), clr.a() );
meshBuilder.TexCoord2f( 0, 0, 1 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3fv( next.Base() );
meshBuilder.Color4ub( clr.r(), clr.g(), clr.b(), clr.a() );
meshBuilder.TexCoord2f( 0, 1, 0 );
meshBuilder.AdvanceVertex();
}
else
{
meshBuilder.Position3fv( next.Base() );
meshBuilder.Color4ub( clr.r(), clr.g(), clr.b(), clr.a() );
meshBuilder.TexCoord2f( 0, 0, 1 );
meshBuilder.AdvanceVertex();
meshBuilder.Position3fv( top.Base() );
meshBuilder.Color4ub( clr.r(), clr.g(), clr.b(), clr.a() );
meshBuilder.TexCoord2f( 0, 1, 0 );
meshBuilder.AdvanceVertex();
}
top = next;
}
meshBuilder.End();
pMesh->Draw();
}
//-----------------------------------------------------------------------------
// Paints the slider
//-----------------------------------------------------------------------------
void CAttributeSlider::PaintBackground()
{
Rect_t rect;
GetControlRect( &rect, ANIM_CONTROL_VALUE );
// Paint the border
surface()->DrawSetColor( Color( 24, 24, 24, 255 ) );
// top and left
surface()->DrawOutlinedRect( rect.x, rect.y, rect.x + rect.width, rect.y + 1 );
surface()->DrawOutlinedRect( rect.x, rect.y, rect.x + 1, rect.y + rect.height );
// right
surface()->DrawSetColor( Color( 33, 33, 33, 255 ) );
surface()->DrawOutlinedRect( rect.x + rect.width - 1, rect.y, rect.x + rect.width, rect.y + rect.height );
// bottom
surface()->DrawSetColor( Color( 56, 56, 56, 255 ) );
surface()->DrawOutlinedRect( rect.x, rect.y + rect.height - 1, rect.x + rect.width, rect.y + rect.height );
// Inset the rect by 1 pixel
++rect.x; ++rect.y; rect.width -= 2; rect.height -= 2;
int y0 = rect.y;
int y1 = rect.y + rect.height / 2;
int y2 = rect.y + rect.height;
// Draw the main bar background
surface()->DrawSetColor( s_ZeroColor[ m_bIsLogPreviewControl ][ IsSelected() ] );
surface()->DrawFilledRect( rect.x, y0, rect.x + rect.width, y2 );
AnimationControlType_t viewType = ANIM_CONTROL_VALUE;
if ( IsDragging() )
{
viewType = GetDragControl();
}
else if ( IsInTextEntry() )
{
viewType = GetTextEntryControl();
}
bool bUsePreview = m_bPreviewEnabled && ( !m_bSimplePreviewOnly || m_bFaderBeingDragged );
float flMidPoint = GetControlDefaultValue( viewType );
int nMidPoint = (int)( (float)rect.width * clamp( flMidPoint, 0.0f, 1.0f ) + 0.5f );
float flValue = bUsePreview ? m_Preview.m_Current.m_pValue[viewType] : GetValue( viewType );
if ( viewType == ANIM_CONTROL_VALUE && IsControlActive( ANIM_CONTROL_BALANCE ) )
{
float flBalance = bUsePreview ? m_Preview.m_Current.m_pValue[ ANIM_CONTROL_BALANCE ] : GetValue( ANIM_CONTROL_BALANCE );
float flLeftValue, flRightValue;
ValueBalanceToLeftRight( &flLeftValue, &flRightValue, flValue, flBalance );
int nLeftValue = (int)( (float)rect.width * clamp( flLeftValue, 0.0f, 1.0f ) + 0.5f );
int nRightValue = (int)( (float)rect.width * clamp( flRightValue, 0.0f, 1.0f ) + 0.5f );
// Draw the current value as a bar from the midpoint
surface()->DrawSetColor( IsDragging() ? s_DraggingBarColor : s_BarColor[ m_bIsLogPreviewControl ][ IsSelected() ] );
surface()->DrawFilledRect( rect.x + min( nLeftValue, nMidPoint ), y0, rect.x + max( nLeftValue, nMidPoint ), y1 );
surface()->DrawFilledRect( rect.x + min( nRightValue, nMidPoint ), y1, rect.x + max( nRightValue, nMidPoint ), y2 );
}
else
{
Assert( viewType != ANIM_CONTROL_BALANCE );
int nValue = (int)( (float)rect.width * clamp( flValue, 0.0f, 1.0f ) + 0.5f );
// Draw the current value as a bar from the midpoint
surface()->DrawSetColor( IsDragging() ? s_DraggingBarColor : s_BarColor[ m_bIsLogPreviewControl ][ IsSelected() ] );
surface()->DrawFilledRect( rect.x + min( nValue, nMidPoint ), y0, rect.x + max( nValue, nMidPoint ), y2 );
}
// Draw the midpoint over the top of the current value
DrawMidpoint( rect.x + nMidPoint, rect.y, rect.height );
// Draw the name or value over the top of that
DrawNameLabel();
// Paints the circular controls
if ( IsControlActive( ANIM_CONTROL_MULTILEVEL ) )
{
float flMultiValue = bUsePreview ? m_Preview.m_Current.m_pValue[ANIM_CONTROL_MULTILEVEL] : GetValue( ANIM_CONTROL_MULTILEVEL );
GetControlRect( &rect, ANIM_CONTROL_MULTILEVEL );
PaintCircularControl( flMultiValue, rect );
// Draws the midpoint for the circular controls
int nCenterX = rect.x + rect.width / 2;
int nCenterY = rect.y + rect.height / 2;
DrawCircularTick( s_MidpointColor, GetControlDefaultValue( ANIM_CONTROL_MULTILEVEL ), nCenterX, nCenterY, CIRCULAR_CONTROL_RADIUS );
}
}