Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeSurfacePropertyPickerPanel.h"
#include "dme_controls/AttributeTextEntry.h"
#include "tier1/KeyValues.h"
#include "filesystem.h"
using namespace vgui;
const char *SURFACEPROP_MANIFEST_FILE = "scripts/surfaceproperties_manifest.txt";
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CAttributeSurfacePropertyPickerPanel::CAttributeSurfacePropertyPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info )
{
}
CAttributeSurfacePropertyPickerPanel::~CAttributeSurfacePropertyPickerPanel()
{
}
//-----------------------------------------------------------------------------
// Reads the surface properties
//-----------------------------------------------------------------------------
void CAttributeSurfacePropertyPickerPanel::AddSurfacePropertiesToList( PickerList_t &list )
{
KeyValues *manifest = new KeyValues( SURFACEPROP_MANIFEST_FILE );
if ( manifest->LoadFromFile( g_pFullFileSystem, SURFACEPROP_MANIFEST_FILE, "GAME" ) )
{
for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
{
if ( Q_stricmp( sub->GetName(), "file" ) )
continue;
KeyValues *file = new KeyValues( SURFACEPROP_MANIFEST_FILE );
if ( file->LoadFromFile( g_pFullFileSystem, sub->GetString(), "GAME" ) )
{
for ( KeyValues *pTrav = file; pTrav; pTrav = pTrav->GetNextKey() )
{
int i = list.AddToTail();
list[i].m_pChoiceString = pTrav->GetName();
list[i].m_pChoiceValue = pTrav->GetName();
}
}
else
{
Warning( "Unable to load surface properties file '%s'\n", sub->GetString() );
}
file->deleteThis();
}
}
else
{
Warning( "Unable to load manifest file '%s'\n", SURFACEPROP_MANIFEST_FILE );
}
manifest->deleteThis();
}
//-----------------------------------------------------------------------------
// Called when it's time to show the picker
//-----------------------------------------------------------------------------
void CAttributeSurfacePropertyPickerPanel::ShowPickerDialog()
{
CPickerFrame *pSurfacePropPickerDialog = new CPickerFrame( this, "Select Surface Property", "Surface Property", "surfacePropertyName" );
PickerList_t surfacePropList;
AddSurfacePropertiesToList( surfacePropList );
pSurfacePropPickerDialog->AddActionSignalTarget( this );
pSurfacePropPickerDialog->DoModal( surfacePropList );
}
//-----------------------------------------------------------------------------
// Called by the picker dialog if a asset was selected
//-----------------------------------------------------------------------------
void CAttributeSurfacePropertyPickerPanel::OnPicked( KeyValues *pKeyValues )
{
// Get the asset name back
const char *pSurfacePropertyName = pKeyValues->GetString( "choice", NULL );
if ( !pSurfacePropertyName || !pSurfacePropertyName[ 0 ] )
return;
// Apply to text panel
m_pData->SetText( pSurfacePropertyName );
SetDirty(true);
if ( IsAutoApply() )
{
Apply();
}
}