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102 lines
2.9 KiB
102 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "dme_controls/dmecontrols.h"
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#include "soundemittersystem/isoundemittersystembase.h"
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#include "matsys_controls/matsyscontrols.h"
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#include "toolframework/ienginetool.h"
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#include "vphysics_interface.h"
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#include "dme_controls/inotifyui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace vgui
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{
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ISoundEmitterSystemBase *g_pSoundEmitterSystem = NULL;
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ISoundEmitterSystemBase *SoundEmitterSystem()
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{
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return g_pSoundEmitterSystem;
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}
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IEngineTool *enginetools = NULL;
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IEngineTool *EngineTool()
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{
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return enginetools;
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}
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IPhysicsCollision *g_pPhysicsCollision = NULL;
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IPhysicsCollision *PhysicsCollision()
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{
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return g_pPhysicsCollision;
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}
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class CDefaultElementPropertiesChoices : public CBaseElementPropertiesChoices
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{
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public:
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};
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static CDefaultElementPropertiesChoices s_DefaultChoices;
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IElementPropertiesChoices *g_pElementPropertiesChoices = &s_DefaultChoices;
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IElementPropertiesChoices *ElementPropertiesChoices()
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{
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return g_pElementPropertiesChoices;
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}
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void SetElementPropertiesChoices( IElementPropertiesChoices *pElementPropertiesChoices )
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{
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g_pElementPropertiesChoices = pElementPropertiesChoices ? pElementPropertiesChoices : &s_DefaultChoices;
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}
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//-----------------------------------------------------------------------------
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// Purpose: finds a particular interface in the factory set
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//-----------------------------------------------------------------------------
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static void *InitializeInterface( char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories )
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{
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void *retval;
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for ( int i = 0; i < numFactories; i++ )
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{
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CreateInterfaceFn factory = factoryList[ i ];
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if ( !factory )
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continue;
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retval = factory( interfaceName, NULL );
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if ( retval )
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return retval;
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}
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// No provider for requested interface!!!
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// Assert( !"No provider for requested interface!!!" );
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initializes the controls
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//-----------------------------------------------------------------------------
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bool VGui_InitDmeInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories )
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{
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if ( !vgui::VGui_InitMatSysInterfacesList( moduleName, factoryList, numFactories ) )
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return false;
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g_pSoundEmitterSystem = (ISoundEmitterSystemBase*)InitializeInterface( SOUNDEMITTERSYSTEM_INTERFACE_VERSION, factoryList, numFactories );
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enginetools = (IEngineTool*)InitializeInterface( VENGINETOOL_INTERFACE_VERSION, factoryList, numFactories );
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g_pPhysicsCollision = (IPhysicsCollision*)InitializeInterface( VPHYSICS_COLLISION_INTERFACE_VERSION, factoryList, numFactories );
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// Can function without either of these
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return true;
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}
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} // namespace vgui
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