Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog allowing users to select presets from within a preset group
//
//===========================================================================//
#include "dme_controls/presetpicker.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "vgui/IVGui.h"
#include "vgui_controls/button.h"
#include "vgui_controls/listpanel.h"
#include "vgui_controls/splitter.h"
#include "vgui_controls/messagebox.h"
#include "movieobjects/dmeanimationset.h"
#include "datamodel/dmelement.h"
#include "matsys_controls/picker.h"
#include "dme_controls/dmecontrols_utils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
static int __cdecl PresetNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
const char *string1 = item1.kv->GetString( "name" );
const char *string2 = item2.kv->GetString( "name" );
return Q_stricmp( string1, string2 );
}
CPresetPickerFrame::CPresetPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiSelect ) :
BaseClass( pParent, "PresetPickerFrame" )
{
SetDeleteSelfOnClose( true );
m_pContextKeyValues = NULL;
m_pPresetList = new vgui::ListPanel( this, "PresetList" );
m_pPresetList->AddColumnHeader( 0, "name", "Preset Name", 52, 0 );
m_pPresetList->SetSelectIndividualCells( false );
m_pPresetList->SetMultiselectEnabled( bAllowMultiSelect );
m_pPresetList->SetEmptyListText( "No presets" );
m_pPresetList->AddActionSignalTarget( this );
m_pPresetList->SetSortFunc( 0, PresetNameSortFunc );
m_pPresetList->SetSortColumn( 0 );
m_pOpenButton = new vgui::Button( this, "OkButton", "#MessageBox_OK", this, "Ok" );
m_pCancelButton = new vgui::Button( this, "CancelButton", "#MessageBox_Cancel", this, "Cancel" );
SetBlockDragChaining( true );
LoadControlSettingsAndUserConfig( "resource/presetpicker.res" );
SetTitle( pTitle, false );
}
CPresetPickerFrame::~CPresetPickerFrame()
{
CleanUpMessage();
}
//-----------------------------------------------------------------------------
// Refreshes the list of presets
//-----------------------------------------------------------------------------
void CPresetPickerFrame::RefreshPresetList( CDmElement *pPresetGroup, bool bSelectAll )
{
m_pPresetList->RemoveAll();
const CDmrElementArray< CDmePreset > presets( pPresetGroup, "presets" );
if ( !presets.IsValid() )
return;
int nCount = presets.Count();
if ( nCount == 0 )
return;
for ( int i = 0; i < nCount; ++i )
{
CDmePreset *pPreset = presets[i];
const char *pName = pPreset->GetName();
if ( !pName || !pName[0] )
{
pName = "<no name>";
}
KeyValues *kv = new KeyValues( "node" );
kv->SetString( "name", pName );
SetElementKeyValue( kv, "preset", pPreset );
int nItemID = m_pPresetList->AddItem( kv, 0, false, false );
if ( bSelectAll )
{
m_pPresetList->AddSelectedItem( nItemID );
}
}
m_pPresetList->SortList();
}
//-----------------------------------------------------------------------------
// Deletes the message
//-----------------------------------------------------------------------------
void CPresetPickerFrame::CleanUpMessage()
{
if ( m_pContextKeyValues )
{
m_pContextKeyValues->deleteThis();
m_pContextKeyValues = NULL;
}
}
//-----------------------------------------------------------------------------
// Sets the current scene + animation list
//-----------------------------------------------------------------------------
void CPresetPickerFrame::DoModal( CDmElement *pPresetGroup, bool bSelectAll, KeyValues *pContextKeyValues )
{
CleanUpMessage();
RefreshPresetList( pPresetGroup, bSelectAll );
m_pContextKeyValues = pContextKeyValues;
BaseClass::DoModal();
}
//-----------------------------------------------------------------------------
// On command
//-----------------------------------------------------------------------------
void CPresetPickerFrame::OnCommand( const char *pCommand )
{
if ( !Q_stricmp( pCommand, "Ok" ) )
{
int nSelectedItemCount = m_pPresetList->GetSelectedItemsCount();
if ( nSelectedItemCount == 0 )
return;
KeyValues *pActionKeys = new KeyValues( "PresetPicked" );
if ( m_pPresetList->IsMultiselectEnabled() )
{
pActionKeys->SetInt( "count", nSelectedItemCount );
// Adds them in selection order
for ( int i = 0; i < nSelectedItemCount; ++i )
{
char pBuf[32];
Q_snprintf( pBuf, sizeof(pBuf), "%d", i );
int nItemID = m_pPresetList->GetSelectedItem( i );
KeyValues *pKeyValues = m_pPresetList->GetItem( nItemID );
CDmePreset *pPreset = GetElementKeyValue<CDmePreset>( pKeyValues, "preset" );
SetElementKeyValue( pActionKeys, pBuf, pPreset );
}
}
else
{
int nItemID = m_pPresetList->GetSelectedItem( 0 );
KeyValues *pKeyValues = m_pPresetList->GetItem( nItemID );
CDmePreset *pPreset = GetElementKeyValue<CDmePreset>( pKeyValues, "preset" );
SetElementKeyValue( pActionKeys, "preset", pPreset );
}
if ( m_pContextKeyValues )
{
pActionKeys->AddSubKey( m_pContextKeyValues );
// This prevents them from being deleted later
m_pContextKeyValues = NULL;
}
PostActionSignal( pActionKeys );
CloseModal();
return;
}
if ( !Q_stricmp( pCommand, "Cancel" ) )
{
KeyValues *pActionKeys = new KeyValues( "PresetPickCancelled" );
if ( m_pContextKeyValues )
{
pActionKeys->AddSubKey( m_pContextKeyValues );
// This prevents them from being deleted later
m_pContextKeyValues = NULL;
}
PostActionSignal( pActionKeys );
CloseModal();
return;
}
BaseClass::OnCommand( pCommand );
}