Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Wraps pointers to basic vgui interfaces
//
// $NoKeywords: $
//===========================================================================//
#ifndef VGUI_INTERNAL_H
#define VGUI_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include "interface.h"
#include "tier3/tier3.h"
#include "xbox/xboxstubs.h"
namespace vgui
{
bool VGui_InternalLoadInterfaces( CreateInterfaceFn *factoryList, int numFactories );
// <vgui/IInputInternal.h> header
extern class IInputInternal *g_pInput;
// <vgui/IScheme.h> header
extern class ISchemeManager *g_pScheme;
// <vgui/ISurface.h> header
extern class ISurface *g_pSurface;
// <vgui/ISystem.h> header
extern class ISystem *g_pSystem;
// <vgui/IVGui.h> header
extern class IVGui *g_pIVgui;
// <vgui/IPanel.h> header
extern class IPanel *g_pIPanel;
// methods
void vgui_strcpy(char *dst, int dstLen, const char *src);
} // namespace vgui
#endif // VGUI_INTERNAL_H