Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "CreateTokenDialog.h"
#include "LocalizationDialog.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/MessageBox.h"
#include "tier1/KeyValues.h"
#include "vgui/ILocalize.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Cosntructor
//-----------------------------------------------------------------------------
CCreateTokenDialog::CCreateTokenDialog( CLocalizationDialog *pLocalizationDialog ) : Frame(NULL, "CreateTokenDialog"),
m_pLocalizationDialog( m_pLocalizationDialog )
{
Assert( m_pLocalizationDialog );
MakePopup();
SetTitle("Create New Token - Localizer", true);
m_pSkipButton = new Button(this, "SkipButton", "&Skip Token");
m_pTokenName = new TextEntry(this, "TokenName");
m_pTokenValue = new TextEntry(this, "TokenValue");
m_pTokenValue->SetMultiline(true);
m_pTokenValue->SetCatchEnterKey(true);
m_pSkipButton->SetCommand("SkipToken");
m_pSkipButton->SetVisible(false);
LoadControlSettings("Resource/CreateTokenDialog.res");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CCreateTokenDialog::~CCreateTokenDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose: prompts user to create a single token
//-----------------------------------------------------------------------------
void CCreateTokenDialog::CreateSingleToken()
{
// bring us to the front
SetVisible(true);
RequestFocus();
MoveToFront();
m_pTokenName->RequestFocus();
m_pSkipButton->SetVisible(false);
m_bMultiToken = false;
}
//-----------------------------------------------------------------------------
// Purpose: loads a file to create multiple tokens
//-----------------------------------------------------------------------------
void CCreateTokenDialog::CreateMultipleTokens()
{
SetVisible(true);
RequestFocus();
MoveToFront();
m_pTokenValue->RequestFocus();
m_pSkipButton->SetVisible(true);
m_bMultiToken = true;
//!! read tokens from file, prompt user to each in turn
}
//-----------------------------------------------------------------------------
// Purpose: Handles an OK message, creating the current token
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnOK()
{
// get the data
char tokenName[1024], tokenValue[1024];
m_pTokenName->GetText( tokenName, sizeof( tokenName ) );
m_pTokenValue->GetText( tokenValue, sizeof( tokenValue ) );
if ( Q_strlen( tokenName ) < 4 )
{
MessageBox *box = new MessageBox("Create Token Error", "Could not create token.\nToken names need to be at least 4 characters long.");
box->DoModal();
}
else
{
// create the token
wchar_t unicodeString[1024];
g_pVGuiLocalize->ConvertANSIToUnicode(tokenValue, unicodeString, sizeof(unicodeString) / sizeof(wchar_t));
g_pVGuiLocalize->AddString(tokenName, unicodeString, m_pLocalizationDialog->GetFileName() );
// notify the dialog creator
PostActionSignal(new KeyValues("TokenCreated", "name", tokenName));
// close
if (!m_bMultiToken)
{
PostMessage(this, new KeyValues("Close"));
}
}
}
//-----------------------------------------------------------------------------
// Purpose: skips the current token in the multitoken edit mode
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnSkip()
{
}
//-----------------------------------------------------------------------------
// Purpose: handles a button command
// Input : *command -
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnCommand(const char *command)
{
if (!stricmp(command, "OK"))
{
OnOK();
}
else if (!stricmp(command, "SkipToken"))
{
OnSkip();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: handles the close message
//-----------------------------------------------------------------------------
void CCreateTokenDialog::OnClose()
{
BaseClass::OnClose();
MarkForDeletion();
}