Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef LOCALIZATIONDIALOG_H
#define LOCALIZATIONDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_controls/Frame.h>
namespace vgui
{
class Button;
class ComboBox;
class Label;
class TextEntry;
class ListPanel;
class MenuButton;
};
//-----------------------------------------------------------------------------
// Purpose: Main localization dialog class
//-----------------------------------------------------------------------------
class CLocalizationDialog : public vgui::Frame
{
public:
CLocalizationDialog(const char *fileName);
~CLocalizationDialog();
char const *GetFileName() const;
private:
// vgui overrides
virtual void PerformLayout();
virtual void OnClose();
virtual void OnCommand(const char *command);
// message handlers
virtual void OnTokenSelected();
virtual void OnTextChanged();
virtual void OnApplyChanges();
virtual void OnFileOpen();
virtual void OnFileSave();
virtual void OnCreateToken();
virtual void OnTokenCreated(const char *tokenName);
vgui::ListPanel *m_pTokenList;
vgui::TextEntry *m_pLanguageEdit;
vgui::TextEntry *m_pEnglishEdit;
vgui::MenuButton *m_pFileMenuButton;
vgui::Menu *m_pFileMenu;
vgui::Button *m_pApplyButton;
vgui::Label *m_pTestLabel;
int m_iCurrentToken;
char m_szFileName[512];
DECLARE_PANELMAP();
typedef vgui::Frame BaseClass;
};
#endif // LOCALIZATIONDIALOG_H