Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// video_quicktime.vpc
//
// Project Script
// Created by: Matt Pritchard
//
// Description: Quicktime video sub-system (for video services system)
//
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
// Win32 - need to point to Quicktime 7 for Win SDK directory so that dependant includes will work
$AdditionalIncludeDirectories "$BASE,..\common\quicktime_win32\" [$WIN32]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WIN32]
}
$Linker
{
$IgnoreImportLibrary "Yes" [$WIN32]
$AdditionalDependencies "$BASE vfw32.lib" [$WIN32]
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "Quicktime;Carbon" [$OSXALL]
$AdditionalLibraryDirectories "$BASE;$SRCDIR\dx9sdk\lib" [$WIN32]
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_Video_Quicktime" [$WINDOWS]
$IntermediateDirectory "Debug_Video_Quicktime" [$WINDOWS]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_Video_Quicktime" [$WINDOWS]
$IntermediateDirectory "Release_Video_Quicktime" [$WINDOWS]
}
}
$Project "video_quicktime"
{
$Folder "Source Files" [$OSXALL||$WIN32]
{
$file "quicktime_video.cpp"
$file "quicktime_material.cpp"
$file "quicktime_recorder.cpp"
}
$Folder "Header Files" [$OSXALL||$WIN32]
{
$file "videosubsystem.h"
$file "video_macros.h"
$file "quicktime_common.h"
$file "quicktime_video.h"
$file "quicktime_material.h"
$file "quicktime_recorder.h"
$file "$SRCDIR\public\pixelwriter.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$File "$SRCDIR\lib\common\quicktime\QTMLClient.lib" [$WIN32]
$File "$SRCDIR\DX9SDK\lib\dsound.lib" [$WIN32]
$File "$SRCDIR\DX9SDK\lib\dxguid.lib" [$WIN32]
}
}