Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "filesystem.h"
#include "tier1/strtools.h"
#include "tier1/utllinkedlist.h"
#include "tier1/KeyValues.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "materialsystem/itexture.h"
#include "vtf/vtf.h"
#include "pixelwriter.h"
#include "tier3/tier3.h"
#include "platform.h"
#include "quicktime_material.h"
#if defined ( WIN32 )
#include <WinDef.h>
#include <../dx9sdk/include/dsound.h>
#endif
#include "tier0/memdbgon.h"
// ===========================================================================
// CQuicktimeMaterialRGBTextureRegenerator - Inherited from ITextureRegenerator
// Copies and converts the buffer bits to texture bits
// Currently only supports 32-bit BGRA
// ===========================================================================
CQuicktimeMaterialRGBTextureRegenerator::CQuicktimeMaterialRGBTextureRegenerator() :
m_SrcGWorld( nullptr ),
m_nSourceWidth( 0 ),
m_nSourceHeight( 0 )
{
}
CQuicktimeMaterialRGBTextureRegenerator::~CQuicktimeMaterialRGBTextureRegenerator()
{
// nothing to do
}
void CQuicktimeMaterialRGBTextureRegenerator::SetSourceGWorld( GWorldPtr theGWorld, int nWidth, int nHeight )
{
m_SrcGWorld = theGWorld;
m_nSourceWidth = nWidth;
m_nSourceHeight = nHeight;
}
void CQuicktimeMaterialRGBTextureRegenerator::RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect )
{
AssertExit( pVTFTexture != nullptr );
// Error condition, should only have 1 frame, 1 face, 1 mip level
if ( ( pVTFTexture->FrameCount() > 1 ) || ( pVTFTexture->FaceCount() > 1 ) || ( pVTFTexture->MipCount() > 1 ) || ( pVTFTexture->Depth() > 1 ) )
{
WarningAssert( "Texture Properties Incorrect ");
memset( pVTFTexture->ImageData(), 0xAA, pVTFTexture->ComputeTotalSize() );
return;
}
// Make sure we have a valid video image source
if ( m_SrcGWorld == nullptr )
{
WarningAssert( "Video texture source not set" );
memset( pVTFTexture->ImageData(), 0xCC, pVTFTexture->ComputeTotalSize() );
return;
}
// Verify the destination texture is set up correctly
Assert( pVTFTexture->Format() == IMAGE_FORMAT_BGRA8888 );
Assert( pVTFTexture->RowSizeInBytes( 0 ) >= pVTFTexture->Width() * 4 );
Assert( pVTFTexture->Width() >= m_nSourceWidth );
Assert( pVTFTexture->Height() >= m_nSourceHeight );
// Copy directly from the Quicktime GWorld
PixMapHandle thePixMap = GetGWorldPixMap( m_SrcGWorld );
if ( LockPixels( thePixMap ) )
{
BYTE *pImageData = pVTFTexture->ImageData();
int dstStride = pVTFTexture->RowSizeInBytes( 0 );
BYTE *pSrcData = (BYTE*) GetPixBaseAddr( thePixMap );
long srcStride = QTGetPixMapHandleRowBytes( thePixMap );
int rowSize = m_nSourceWidth * 4;
for (int y = 0; y < m_nSourceHeight; y++ )
{
memcpy( pImageData, pSrcData, rowSize );
pImageData+= dstStride;
pSrcData+= srcStride;
}
UnlockPixels( thePixMap );
}
else
{
WarningAssert( "LockPixels Failed" );
}
}
void CQuicktimeMaterialRGBTextureRegenerator::Release()
{
// we don't invoke the destructor here, we're not using the no-release extensions
}
// ===========================================================================
// CQuickTimeMaterial class - creates a material, opens a QuickTime movie
// and plays the movie onto the material
// ===========================================================================
//-----------------------------------------------------------------------------
// CQuickTimeMaterial Constructor
//-----------------------------------------------------------------------------
CQuickTimeMaterial::CQuickTimeMaterial() :
m_pFileName( nullptr ),
m_MovieGWorld( nullptr ),
m_QTMovie( nullptr ),
m_AudioContext( nullptr ),
m_bInitCalled( false )
{
Reset();
}
//-----------------------------------------------------------------------------
// CQuickTimeMaterial Destructor
//-----------------------------------------------------------------------------
CQuickTimeMaterial::~CQuickTimeMaterial()
{
Reset();
}
void CQuickTimeMaterial::Reset()
{
SetQTFileName( nullptr );
DestroyProceduralTexture();
DestroyProceduralMaterial();
m_TexCordU = 0.0f;
m_TexCordV = 0.0f;
m_VideoFrameWidth = 0;
m_VideoFrameHeight = 0;
m_PlaybackFlags = VideoPlaybackFlags::NO_PLAYBACK_OPTIONS;
m_bMovieInitialized = false;
m_bMoviePlaying = false;
m_bMovieFinishedPlaying = false;
m_bMoviePaused = false;
m_bLoopMovie = false;
m_bHasAudio = false;
m_bMuted = false;
m_CurrentVolume = 0.0f;
m_QTMovieTimeScale = 0;
m_QTMovieDuration = 0;
m_QTMovieDurationinSec = 0.0f;
m_QTMovieFrameRate.SetFPS( 0, false );
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
SAFE_DISPOSE_GWORLD( m_MovieGWorld );
SAFE_DISPOSE_MOVIE( m_QTMovie );
m_LastResult = VideoResult::SUCCESS;
}
void CQuickTimeMaterial::SetQTFileName( const char *theQTMovieFileName )
{
SAFE_DELETE_ARRAY( m_pFileName );
if ( theQTMovieFileName != nullptr )
{
AssertMsg( V_strlen( theQTMovieFileName ) <= MAX_QT_FILENAME_LEN, "Bad Quicktime Movie Filename" );
m_pFileName = COPY_STRING( theQTMovieFileName );
}
}
VideoResult_t CQuickTimeMaterial::SetResult( VideoResult_t status )
{
m_LastResult = status;
return status;
}
//-----------------------------------------------------------------------------
// Video information functions
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Returns the resolved filename of the video, as it might differ from
// what the user supplied, (also with absolute path)
//-----------------------------------------------------------------------------
const char *CQuickTimeMaterial::GetVideoFileName()
{
return m_pFileName;
}
VideoFrameRate_t &CQuickTimeMaterial::GetVideoFrameRate()
{
return m_QTMovieFrameRate;
}
VideoResult_t CQuickTimeMaterial::GetLastResult()
{
return m_LastResult;
}
//-----------------------------------------------------------------------------
// Audio Functions
//-----------------------------------------------------------------------------
bool CQuickTimeMaterial::HasAudio()
{
return m_bHasAudio;
}
bool CQuickTimeMaterial::SetVolume( float fVolume )
{
clamp( fVolume, 0.0f, 1.0f );
m_CurrentVolume = fVolume;
if ( m_AudioContext != nullptr && m_bHasAudio )
{
short movieVolume = (short) ( m_CurrentVolume * 256.0f );
SetMovieVolume( m_QTMovie, movieVolume );
SetResult( VideoResult::SUCCESS );
return true;
}
SetResult( VideoResult::AUDIO_ERROR_OCCURED );
return false;
}
float CQuickTimeMaterial::GetVolume()
{
return m_CurrentVolume;
}
void CQuickTimeMaterial::SetMuted( bool bMuteState )
{
AssertExitFunc( m_bMoviePlaying, SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE) );
SetResult( VideoResult::SUCCESS );
if ( bMuteState == m_bMuted ) // no change?
{
return;
}
m_bMuted = bMuteState;
if ( m_bHasAudio )
{
OSStatus result = SetMovieAudioMute( m_QTMovie, m_bMuted, 0 );
AssertExitFunc( result == noErr, SetResult( VideoResult::AUDIO_ERROR_OCCURED) );
}
SetResult( VideoResult::SUCCESS );
}
bool CQuickTimeMaterial::IsMuted()
{
return m_bMuted;
}
VideoResult_t CQuickTimeMaterial::SoundDeviceCommand( VideoSoundDeviceOperation_t operation, void *pDevice, void *pData )
{
AssertExitV( m_bMovieInitialized || m_bMoviePlaying, VideoResult::OPERATION_OUT_OF_SEQUENCE );
switch( operation )
{
// On win32, we try and create an audio context from a GUID
case VideoSoundDeviceOperation::SET_DIRECT_SOUND_DEVICE:
{
#if defined ( WIN32 )
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
return ( CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext ) ? SetResult( VideoResult::SUCCESS ) : SetResult( VideoResult::AUDIO_ERROR_OCCURED ) );
#else
// On any other OS, we don't support this operation
return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
#endif
}
case VideoSoundDeviceOperation::SET_SOUND_MANAGER_DEVICE:
{
#if defined ( OSX )
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
return ( CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext ) ? SetResult( VideoResult::SUCCESS ) : SetResult( VideoResult::AUDIO_ERROR_OCCURED ) );
#else
// On any other OS, we don't support this operation
return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
#endif
}
case VideoSoundDeviceOperation::SET_LIB_AUDIO_DEVICE:
case VideoSoundDeviceOperation::HOOK_X_AUDIO:
case VideoSoundDeviceOperation::SET_MILES_SOUND_DEVICE:
{
return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
}
default:
{
return SetResult( VideoResult::BAD_INPUT_PARAMETERS );
}
}
}
//-----------------------------------------------------------------------------
// Initializes the video material
//-----------------------------------------------------------------------------
bool CQuickTimeMaterial::Init( const char *pMaterialName, const char *pFileName, VideoPlaybackFlags_t flags )
{
SetResult( VideoResult::BAD_INPUT_PARAMETERS );
AssertExitF( IS_NOT_EMPTY( pFileName ) );
AssertExitF( m_bInitCalled == false );
m_PlaybackFlags = flags;
OpenQTMovie( pFileName ); // Open up the Quicktime file
if ( !m_bMovieInitialized )
{
return false; // Something bad happened when we went to open
}
// Now we can properly setup our regenerators
m_TextureRegen.SetSourceGWorld( m_MovieGWorld, m_VideoFrameWidth, m_VideoFrameHeight );
CreateProceduralTexture( pMaterialName );
CreateProceduralMaterial( pMaterialName );
// Start movie playback
if ( !BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::DONT_AUTO_START_VIDEO ) )
{
StartVideo();
}
m_bInitCalled = true; // Look, if you only got one shot...
return true;
}
void CQuickTimeMaterial::Shutdown( void )
{
StopVideo();
Reset();
}
//-----------------------------------------------------------------------------
// Video playback state functions
//-----------------------------------------------------------------------------
bool CQuickTimeMaterial::IsVideoReadyToPlay()
{
return m_bMovieInitialized;
}
bool CQuickTimeMaterial::IsVideoPlaying()
{
return m_bMoviePlaying;
}
//-----------------------------------------------------------------------------
// Checks to see if the video has a new frame ready to be rendered and
// downloaded into the texture and eventually display
//-----------------------------------------------------------------------------
bool CQuickTimeMaterial::IsNewFrameReady( void )
{
// Are we waiting to start playing the first frame? if so, tell them we are ready!
if ( m_bMovieInitialized == true )
{
return true;
}
// We better be playing the movie
AssertExitF( m_bMoviePlaying );
// paused?
if ( m_bMoviePaused )
{
return false;
}
TimeValue curMovieTime = GetMovieTime( m_QTMovie, nullptr );
if ( curMovieTime >= m_QTMovieDuration || m_NextInterestingTimeToPlay == NO_MORE_INTERESTING_TIMES )
{
// if we are looping, we have another frame, otherwise no
return m_bLoopMovie;
}
// Enough time passed to get to next frame??
if ( curMovieTime < m_NextInterestingTimeToPlay )
{
// nope.. use the previous frame
return false;
}
// we have a new frame we want then..
return true;
}
bool CQuickTimeMaterial::IsFinishedPlaying()
{
return m_bMovieFinishedPlaying;
}
void CQuickTimeMaterial::SetLooping( bool bLoopVideo )
{
m_bLoopMovie = bLoopVideo;
}
bool CQuickTimeMaterial::IsLooping()
{
return m_bLoopMovie;
}
void CQuickTimeMaterial::SetPaused( bool bPauseState )
{
if ( !m_bMoviePlaying || m_bMoviePaused == bPauseState )
{
Assert( m_bMoviePlaying );
return;
}
if ( bPauseState ) // Pausing the movie?
{
// Save off current time and set paused state
m_MoviePauseTime = GetMovieTime( m_QTMovie, nullptr );
StopMovie( m_QTMovie );
}
else // unpausing the movie
{
// Reset the movie to the paused time
SetMovieTimeValue( m_QTMovie, m_MoviePauseTime );
StartMovie( m_QTMovie );
Assert( GetMoviesError() == noErr );
}
m_bMoviePaused = bPauseState;
}
bool CQuickTimeMaterial::IsPaused()
{
return ( m_bMoviePlaying ) ? m_bMoviePaused : false;
}
// Begins playback of the movie
bool CQuickTimeMaterial::StartVideo()
{
if ( !m_bMovieInitialized )
{
Assert( false );
SetResult( VideoResult::OPERATION_ALREADY_PERFORMED );
return false;
}
// Start the movie playing at the first frame
SetMovieTimeValue( m_QTMovie, m_MovieFirstFrameTime );
Assert( GetMoviesError() == noErr );
StartMovie( m_QTMovie );
Assert( GetMoviesError() == noErr );
// Transition to playing state
m_bMovieInitialized = false;
m_bMoviePlaying = true;
// Deliberately set the next interesting time to the current time to
// insure that the ::update() call causes the textures to be downloaded
m_NextInterestingTimeToPlay = m_MovieFirstFrameTime;
Update();
return true;
}
// stops movie for good, frees resources, but retains texture & material of last frame rendered
bool CQuickTimeMaterial::StopVideo()
{
if ( !m_bMoviePlaying )
{
SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE );
return false;
}
StopMovie( m_QTMovie );
m_bMoviePlaying = false;
m_bMoviePaused = false;
m_bMovieFinishedPlaying = true;
// free resources
CloseQTFile();
SetResult( VideoResult::SUCCESS );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Updates our scene
// Output : true = movie playing ok, false = time to end movie
// supposed to be: Returns true on a new frame of video being downloaded into the texture
//-----------------------------------------------------------------------------
bool CQuickTimeMaterial::Update( void )
{
AssertExitF( m_bMoviePlaying );
OSType qTypes[1] = { VisualMediaCharacteristic };
// are we paused? can't update if so...
if ( m_bMoviePaused )
{
return true; // reuse the last frame
}
// Get current time in the movie
TimeValue curMovieTime = GetMovieTime( m_QTMovie, nullptr );
// Did we hit the end of the movie?
if ( curMovieTime >= m_QTMovieDuration )
{
// If we're not looping, then report that we are done updating
if ( m_bLoopMovie == false )
{
StopVideo();
return false;
}
// Reset the movie to the start time
SetMovieTimeValue( m_QTMovie, m_MovieFirstFrameTime );
AssertExitF( GetMoviesError() == noErr );
// Assure fall through to render a new frame
m_NextInterestingTimeToPlay = m_MovieFirstFrameTime;
}
// Are we on the last frame of the movie? (but not past the end of any audio?)
if ( m_NextInterestingTimeToPlay == NO_MORE_INTERESTING_TIMES )
{
return true; // reuse last frame
}
// Enough time passed to get to next frame?
if ( curMovieTime < m_NextInterestingTimeToPlay )
{
// nope.. use the previous frame
return true;
}
// move the movie along
UpdateMovie( m_QTMovie );
AssertExitF( GetMoviesError() == noErr );
// Let QuickTime render the frame
MoviesTask( m_QTMovie, 0L );
AssertExitF( GetMoviesError() == noErr );
// Get the next frame after the current time (the movie may have advanced a bit during UpdateMovie() and MovieTasks()
GetMovieNextInterestingTime( m_QTMovie, nextTimeStep | nextTimeEdgeOK, 1, qTypes, GetMovieTime( m_QTMovie, nullptr ), fixed1, &m_NextInterestingTimeToPlay, nullptr );
// hit the end of the movie?
if ( GetMoviesError() == invalidTime || m_NextInterestingTimeToPlay == END_OF_QUICKTIME_MOVIE )
{
m_NextInterestingTimeToPlay = NO_MORE_INTERESTING_TIMES;
}
// Regenerate our texture, it'll grab from the GWorld Directly
m_Texture->Download();
SetResult( VideoResult::SUCCESS );
return true;
}
//-----------------------------------------------------------------------------
// Returns the material
//-----------------------------------------------------------------------------
IMaterial *CQuickTimeMaterial::GetMaterial()
{
return m_Material;
}
//-----------------------------------------------------------------------------
// Returns the texcoord range
//-----------------------------------------------------------------------------
void CQuickTimeMaterial::GetVideoTexCoordRange( float *pMaxU, float *pMaxV )
{
AssertExit( pMaxU != nullptr && pMaxV != nullptr );
if ( m_Texture == nullptr ) // no texture?
{
*pMaxU = *pMaxV = 1.0f;
return;
}
*pMaxU = m_TexCordU;
*pMaxV = m_TexCordV;
}
//-----------------------------------------------------------------------------
// Returns the frame size of the QuickTime Video in pixels
//-----------------------------------------------------------------------------
void CQuickTimeMaterial::GetVideoImageSize( int *pWidth, int *pHeight )
{
Assert( pWidth != nullptr && pHeight != nullptr );
*pWidth = m_VideoFrameWidth;
*pHeight = m_VideoFrameHeight;
}
float CQuickTimeMaterial::GetVideoDuration()
{
return m_QTMovieDurationinSec;
}
int CQuickTimeMaterial::GetFrameCount()
{
return m_QTMovieFrameCount;
}
//-----------------------------------------------------------------------------
// Sets the frame for an QuickTime Material (use instead of SetTime)
//-----------------------------------------------------------------------------
bool CQuickTimeMaterial::SetFrame( int FrameNum )
{
if ( !m_bMoviePlaying )
{
Assert( false );
SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE );
return false;
}
float theTime = (float) FrameNum * m_QTMovieFrameRate.GetFPS();
return SetTime( theTime );
}
int CQuickTimeMaterial::GetCurrentFrame()
{
AssertExitV( m_bMoviePlaying, -1 );
TimeValue curTime = m_bMoviePaused ? m_MoviePauseTime : GetMovieTime( m_QTMovie, nullptr );
return curTime / m_QTMovieFrameRate.GetUnitsPerFrame();
}
float CQuickTimeMaterial::GetCurrentVideoTime()
{
AssertExitV( m_bMoviePlaying, -1.0f );
TimeValue curTime = m_bMoviePaused ? m_MoviePauseTime : GetMovieTime( m_QTMovie, nullptr );
return curTime / m_QTMovieFrameRate.GetUnitsPerSecond();
}
bool CQuickTimeMaterial::SetTime( float flTime )
{
AssertExitF( m_bMoviePlaying );
AssertExitF( flTime >= 0 && flTime < m_QTMovieDurationinSec );
TimeValue newTime = (TimeValue) ( flTime * m_QTMovieFrameRate.GetUnitsPerSecond() + 0.5f) ;
clamp( newTime, m_MovieFirstFrameTime, m_QTMovieDuration );
// Are we paused?
if ( m_bMoviePaused )
{
m_MoviePauseTime = newTime;
return true;
}
TimeValue curMovieTime = GetMovieTime( m_QTMovie, nullptr );
// Don't stop and reset movie if we are within 1 frame of the requested time
if ( newTime <= curMovieTime - m_QTMovieFrameRate.GetUnitsPerFrame() || newTime >= curMovieTime + m_QTMovieFrameRate.GetUnitsPerFrame() )
{
// Reset the movie to the requested time
StopMovie( m_QTMovie );
SetMovieTimeValue( m_QTMovie, newTime );
StartMovie( m_QTMovie );
Assert( GetMoviesError() == noErr );
}
return true;
}
//-----------------------------------------------------------------------------
// Initializes, shuts down the procedural texture
//-----------------------------------------------------------------------------
void CQuickTimeMaterial::CreateProceduralTexture( const char *pTextureName )
{
AssertIncRange( m_VideoFrameWidth, cMinVideoFrameWidth, cMaxVideoFrameWidth );
AssertIncRange( m_VideoFrameHeight, cMinVideoFrameHeight, cMaxVideoFrameHeight );
AssertStr( pTextureName );
// Either make the texture the same dimensions as the video,
// or choose power-of-two textures which are at least as big as the video
bool actualSizeTexture = BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::TEXTURES_ACTUAL_SIZE );
int nWidth = ( actualSizeTexture ) ? ALIGN_VALUE( m_VideoFrameWidth, TEXTURE_SIZE_ALIGNMENT ) : ComputeGreaterPowerOfTwo( m_VideoFrameWidth );
int nHeight = ( actualSizeTexture ) ? ALIGN_VALUE( m_VideoFrameHeight, TEXTURE_SIZE_ALIGNMENT ) : ComputeGreaterPowerOfTwo( m_VideoFrameHeight );
// initialize the procedural texture as 32-it RGBA, w/o mipmaps
m_Texture.InitProceduralTexture( pTextureName, "VideoCacheTextures", nWidth, nHeight,
IMAGE_FORMAT_BGRA8888, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_NOMIP |
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_NOLOD );
// Use this to get the updated frame from the remote connection
m_Texture->SetTextureRegenerator( &m_TextureRegen /* , false */ );
// compute the texcoords
int nTextureWidth = m_Texture->GetActualWidth();
int nTextureHeight = m_Texture->GetActualHeight();
m_TexCordU = ( nTextureWidth > 0 ) ? (float) m_VideoFrameWidth / (float) nTextureWidth : 0.0f;
m_TexCordV = ( nTextureHeight > 0 ) ? (float) m_VideoFrameHeight / (float) nTextureHeight : 0.0f;
}
void CQuickTimeMaterial::DestroyProceduralTexture()
{
if ( m_Texture != nullptr )
{
// DO NOT Call release on the Texture Regenerator, as it will destroy this object! bad bad bad
// instead we tell it to assign a NULL regenerator and flag it to not call release
m_Texture->SetTextureRegenerator( nullptr /*, false */ );
// Texture, texture go away...
m_Texture.Shutdown( true );
}
}
//-----------------------------------------------------------------------------
// Initializes, shuts down the procedural material
//-----------------------------------------------------------------------------
void CQuickTimeMaterial::CreateProceduralMaterial( const char *pMaterialName )
{
// create keyvalues if necessary
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
{
pVMTKeyValues->SetString( "$basetexture", m_Texture->GetName() );
pVMTKeyValues->SetInt( "$nobasetexture", 1 );
pVMTKeyValues->SetInt( "$nofog", 1 );
pVMTKeyValues->SetInt( "$spriteorientation", 3 );
pVMTKeyValues->SetInt( "$translucent", 1 );
pVMTKeyValues->SetInt( "$nolod", 1 );
pVMTKeyValues->SetInt( "$nomip", 1 );
pVMTKeyValues->SetInt( "$gammacolorread", 0 );
}
// FIXME: gak, this is backwards. Why doesn't the material just see that it has a funky basetexture?
m_Material.Init( pMaterialName, pVMTKeyValues );
m_Material->Refresh();
}
void CQuickTimeMaterial::DestroyProceduralMaterial()
{
// Store the internal material pointer for later use
IMaterial *pMaterial = m_Material;
m_Material.Shutdown();
materials->UncacheUnusedMaterials();
// Now be sure to free that material because we don't want to reference it again later, we'll recreate it!
if ( pMaterial != nullptr )
{
pMaterial->DeleteIfUnreferenced();
}
}
//-----------------------------------------------------------------------------
// Opens a movie file using quicktime
//-----------------------------------------------------------------------------
void CQuickTimeMaterial::OpenQTMovie( const char *theQTMovieFileName )
{
AssertExit( IS_NOT_EMPTY( theQTMovieFileName ) );
// Set graphics port
#if defined ( WIN32 )
SetGWorld ( (CGrafPtr) GetNativeWindowPort( nil ), nil );
#elif defined ( OSX )
SetGWorld( nil, nil );
#endif
SetQTFileName( theQTMovieFileName );
Handle MovieFileDataRef = nullptr;
OSType MovieFileDataRefType = 0;
CFStringRef imageStrRef = CFStringCreateWithCString ( NULL, theQTMovieFileName, 0 );
AssertExitFunc( imageStrRef != nullptr, SetResult( VideoResult::SYSTEM_ERROR_OCCURED ) );
OSErr status = QTNewDataReferenceFromFullPathCFString( imageStrRef, (QTPathStyle) kQTNativeDefaultPathStyle, 0, &MovieFileDataRef, &MovieFileDataRefType );
AssertExitFunc( status == noErr, SetResult( VideoResult::FILE_ERROR_OCCURED ) );
CFRelease( imageStrRef );
status = NewMovieFromDataRef( &m_QTMovie, newMovieActive, nil, MovieFileDataRef, MovieFileDataRefType );
SAFE_DISPOSE_HANDLE( MovieFileDataRef );
if ( status != noErr )
{
Assert( false );
Reset();
SetResult( VideoResult::VIDEO_ERROR_OCCURED );
return;
}
// disabling audio?
if ( BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::NO_AUDIO ) )
{
m_bHasAudio = false;
}
else
{
// does movie have audio?
Track audioTrack = GetMovieIndTrackType( m_QTMovie, 1, SoundMediaType, movieTrackMediaType );
m_bHasAudio = ( audioTrack != nullptr );
}
// Now we need to extract the time info from the QT Movie
m_QTMovieTimeScale = GetMovieTimeScale( m_QTMovie );
m_QTMovieDuration = GetMovieDuration( m_QTMovie );
// compute movie duration
m_QTMovieDurationinSec = float ( double( m_QTMovieDuration ) / double( m_QTMovieTimeScale ) );
if ( !MovieGetStaticFrameRate( m_QTMovie, m_QTMovieFrameRate ) )
{
WarningAssert( "Couldn't Get Frame Rate" );
}
// and get an estimated frame count
m_QTMovieFrameCount = m_QTMovieDuration / m_QTMovieTimeScale;
if ( m_QTMovieFrameRate.GetUnitsPerSecond() == m_QTMovieTimeScale )
{
m_QTMovieFrameCount = m_QTMovieDuration / m_QTMovieFrameRate.GetUnitsPerFrame();
}
else
{
m_QTMovieFrameCount = (int) ( (float) m_QTMovieDurationinSec * m_QTMovieFrameRate.GetFPS() + 0.5f );
}
// what size do we set the output rect to?
GetMovieNaturalBoundsRect(m_QTMovie, &m_QTMovieRect);
m_VideoFrameWidth = m_QTMovieRect.right;
m_VideoFrameHeight = m_QTMovieRect.bottom;
// Sanity check...
AssertExitFunc( m_QTMovieRect.top == 0 && m_QTMovieRect.left == 0 &&
m_QTMovieRect.right >= cMinVideoFrameWidth && m_QTMovieRect.right <= cMaxVideoFrameWidth &&
m_QTMovieRect.bottom >= cMinVideoFrameHeight && m_QTMovieRect.bottom <= cMaxVideoFrameHeight &&
m_QTMovieRect.right % 4 == 0,
SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
// Setup the QuiuckTime Graphics World for the Movie
status = QTNewGWorld( &m_MovieGWorld, k32BGRAPixelFormat, &m_QTMovieRect, nil, nil, 0 );
AssertExit( status == noErr );
// Setup the playback gamma according to the convar
SetGWorldDecodeGamma( m_MovieGWorld, VideoPlaybackGamma::USE_GAMMA_CONVAR );
// Assign the GWorld to this movie
SetMovieGWorld( m_QTMovie, m_MovieGWorld, nil );
// Setup Movie Audio, unless suppressed
if ( !CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext, true, &m_CurrentVolume ) )
{
SetResult( VideoResult::AUDIO_ERROR_OCCURED );
WarningAssert( "Couldn't Set Audio" );
}
// Get the time of the first frame
OSType qTypes[1] = { VisualMediaCharacteristic };
short qFlags = nextTimeStep | nextTimeEdgeOK; // use nextTimeStep instead of nextTimeMediaSample for MPEG 1-2 compatibility
GetMovieNextInterestingTime( m_QTMovie, qFlags, 1, qTypes, (TimeValue) 0, fixed1, &m_MovieFirstFrameTime, NULL );
AssertExitFunc( GetMoviesError() == noErr, SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
// Preroll the movie
if ( BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::PRELOAD_VIDEO ) )
{
Fixed playRate = GetMoviePreferredRate( m_QTMovie );
status = PrerollMovie( m_QTMovie, m_MovieFirstFrameTime, playRate );
AssertExitFunc( status == noErr, SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
}
m_bMovieInitialized = true;
}
void CQuickTimeMaterial::CloseQTFile()
{
if ( m_QTMovie == nullptr )
{
return;
}
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
SAFE_DISPOSE_GWORLD( m_MovieGWorld );
SAFE_DISPOSE_MOVIE( m_QTMovie );
SetQTFileName( nullptr );
}