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962 lines
27 KiB
962 lines
27 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "filesystem.h"
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#include "tier1/strtools.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/KeyValues.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "materialsystem/itexture.h"
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#include "vtf/vtf.h"
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#include "pixelwriter.h"
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#include "tier3/tier3.h"
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#include "platform.h"
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#include "quicktime_material.h"
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#if defined ( WIN32 )
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#include <WinDef.h>
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#include <../dx9sdk/include/dsound.h>
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#endif
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#include "tier0/memdbgon.h"
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// ===========================================================================
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// CQuicktimeMaterialRGBTextureRegenerator - Inherited from ITextureRegenerator
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// Copies and converts the buffer bits to texture bits
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// Currently only supports 32-bit BGRA
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// ===========================================================================
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CQuicktimeMaterialRGBTextureRegenerator::CQuicktimeMaterialRGBTextureRegenerator() :
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m_SrcGWorld( nullptr ),
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m_nSourceWidth( 0 ),
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m_nSourceHeight( 0 )
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{
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}
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CQuicktimeMaterialRGBTextureRegenerator::~CQuicktimeMaterialRGBTextureRegenerator()
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{
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// nothing to do
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}
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void CQuicktimeMaterialRGBTextureRegenerator::SetSourceGWorld( GWorldPtr theGWorld, int nWidth, int nHeight )
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{
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m_SrcGWorld = theGWorld;
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m_nSourceWidth = nWidth;
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m_nSourceHeight = nHeight;
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}
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void CQuicktimeMaterialRGBTextureRegenerator::RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect )
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{
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AssertExit( pVTFTexture != nullptr );
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// Error condition, should only have 1 frame, 1 face, 1 mip level
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if ( ( pVTFTexture->FrameCount() > 1 ) || ( pVTFTexture->FaceCount() > 1 ) || ( pVTFTexture->MipCount() > 1 ) || ( pVTFTexture->Depth() > 1 ) )
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{
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WarningAssert( "Texture Properties Incorrect ");
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memset( pVTFTexture->ImageData(), 0xAA, pVTFTexture->ComputeTotalSize() );
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return;
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}
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// Make sure we have a valid video image source
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if ( m_SrcGWorld == nullptr )
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{
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WarningAssert( "Video texture source not set" );
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memset( pVTFTexture->ImageData(), 0xCC, pVTFTexture->ComputeTotalSize() );
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return;
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}
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// Verify the destination texture is set up correctly
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Assert( pVTFTexture->Format() == IMAGE_FORMAT_BGRA8888 );
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Assert( pVTFTexture->RowSizeInBytes( 0 ) >= pVTFTexture->Width() * 4 );
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Assert( pVTFTexture->Width() >= m_nSourceWidth );
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Assert( pVTFTexture->Height() >= m_nSourceHeight );
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// Copy directly from the Quicktime GWorld
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PixMapHandle thePixMap = GetGWorldPixMap( m_SrcGWorld );
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if ( LockPixels( thePixMap ) )
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{
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BYTE *pImageData = pVTFTexture->ImageData();
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int dstStride = pVTFTexture->RowSizeInBytes( 0 );
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BYTE *pSrcData = (BYTE*) GetPixBaseAddr( thePixMap );
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long srcStride = QTGetPixMapHandleRowBytes( thePixMap );
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int rowSize = m_nSourceWidth * 4;
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for (int y = 0; y < m_nSourceHeight; y++ )
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{
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memcpy( pImageData, pSrcData, rowSize );
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pImageData+= dstStride;
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pSrcData+= srcStride;
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}
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UnlockPixels( thePixMap );
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}
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else
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{
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WarningAssert( "LockPixels Failed" );
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}
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}
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void CQuicktimeMaterialRGBTextureRegenerator::Release()
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{
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// we don't invoke the destructor here, we're not using the no-release extensions
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}
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// ===========================================================================
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// CQuickTimeMaterial class - creates a material, opens a QuickTime movie
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// and plays the movie onto the material
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// ===========================================================================
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//-----------------------------------------------------------------------------
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// CQuickTimeMaterial Constructor
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//-----------------------------------------------------------------------------
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CQuickTimeMaterial::CQuickTimeMaterial() :
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m_pFileName( nullptr ),
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m_MovieGWorld( nullptr ),
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m_QTMovie( nullptr ),
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m_AudioContext( nullptr ),
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m_bInitCalled( false )
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// CQuickTimeMaterial Destructor
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//-----------------------------------------------------------------------------
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CQuickTimeMaterial::~CQuickTimeMaterial()
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{
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Reset();
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}
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void CQuickTimeMaterial::Reset()
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{
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SetQTFileName( nullptr );
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DestroyProceduralTexture();
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DestroyProceduralMaterial();
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m_TexCordU = 0.0f;
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m_TexCordV = 0.0f;
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m_VideoFrameWidth = 0;
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m_VideoFrameHeight = 0;
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m_PlaybackFlags = VideoPlaybackFlags::NO_PLAYBACK_OPTIONS;
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m_bMovieInitialized = false;
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m_bMoviePlaying = false;
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m_bMovieFinishedPlaying = false;
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m_bMoviePaused = false;
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m_bLoopMovie = false;
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m_bHasAudio = false;
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m_bMuted = false;
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m_CurrentVolume = 0.0f;
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m_QTMovieTimeScale = 0;
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m_QTMovieDuration = 0;
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m_QTMovieDurationinSec = 0.0f;
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m_QTMovieFrameRate.SetFPS( 0, false );
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SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
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SAFE_DISPOSE_GWORLD( m_MovieGWorld );
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SAFE_DISPOSE_MOVIE( m_QTMovie );
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m_LastResult = VideoResult::SUCCESS;
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}
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void CQuickTimeMaterial::SetQTFileName( const char *theQTMovieFileName )
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{
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SAFE_DELETE_ARRAY( m_pFileName );
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if ( theQTMovieFileName != nullptr )
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{
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AssertMsg( V_strlen( theQTMovieFileName ) <= MAX_QT_FILENAME_LEN, "Bad Quicktime Movie Filename" );
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m_pFileName = COPY_STRING( theQTMovieFileName );
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}
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}
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VideoResult_t CQuickTimeMaterial::SetResult( VideoResult_t status )
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{
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m_LastResult = status;
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return status;
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}
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//-----------------------------------------------------------------------------
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// Video information functions
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Returns the resolved filename of the video, as it might differ from
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// what the user supplied, (also with absolute path)
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//-----------------------------------------------------------------------------
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const char *CQuickTimeMaterial::GetVideoFileName()
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{
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return m_pFileName;
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}
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VideoFrameRate_t &CQuickTimeMaterial::GetVideoFrameRate()
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{
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return m_QTMovieFrameRate;
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}
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VideoResult_t CQuickTimeMaterial::GetLastResult()
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{
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return m_LastResult;
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}
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//-----------------------------------------------------------------------------
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// Audio Functions
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//-----------------------------------------------------------------------------
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bool CQuickTimeMaterial::HasAudio()
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{
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return m_bHasAudio;
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}
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bool CQuickTimeMaterial::SetVolume( float fVolume )
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{
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clamp( fVolume, 0.0f, 1.0f );
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m_CurrentVolume = fVolume;
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if ( m_AudioContext != nullptr && m_bHasAudio )
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{
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short movieVolume = (short) ( m_CurrentVolume * 256.0f );
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SetMovieVolume( m_QTMovie, movieVolume );
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SetResult( VideoResult::SUCCESS );
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return true;
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}
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SetResult( VideoResult::AUDIO_ERROR_OCCURED );
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return false;
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}
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float CQuickTimeMaterial::GetVolume()
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{
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return m_CurrentVolume;
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}
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void CQuickTimeMaterial::SetMuted( bool bMuteState )
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{
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AssertExitFunc( m_bMoviePlaying, SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE) );
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SetResult( VideoResult::SUCCESS );
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if ( bMuteState == m_bMuted ) // no change?
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{
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return;
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}
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m_bMuted = bMuteState;
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if ( m_bHasAudio )
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{
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OSStatus result = SetMovieAudioMute( m_QTMovie, m_bMuted, 0 );
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AssertExitFunc( result == noErr, SetResult( VideoResult::AUDIO_ERROR_OCCURED) );
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}
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SetResult( VideoResult::SUCCESS );
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}
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bool CQuickTimeMaterial::IsMuted()
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{
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return m_bMuted;
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}
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VideoResult_t CQuickTimeMaterial::SoundDeviceCommand( VideoSoundDeviceOperation_t operation, void *pDevice, void *pData )
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{
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AssertExitV( m_bMovieInitialized || m_bMoviePlaying, VideoResult::OPERATION_OUT_OF_SEQUENCE );
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switch( operation )
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{
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// On win32, we try and create an audio context from a GUID
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case VideoSoundDeviceOperation::SET_DIRECT_SOUND_DEVICE:
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{
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#if defined ( WIN32 )
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SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
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return ( CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext ) ? SetResult( VideoResult::SUCCESS ) : SetResult( VideoResult::AUDIO_ERROR_OCCURED ) );
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#else
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// On any other OS, we don't support this operation
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return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
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#endif
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}
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case VideoSoundDeviceOperation::SET_SOUND_MANAGER_DEVICE:
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{
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#if defined ( OSX )
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SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
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return ( CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext ) ? SetResult( VideoResult::SUCCESS ) : SetResult( VideoResult::AUDIO_ERROR_OCCURED ) );
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#else
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// On any other OS, we don't support this operation
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return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
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#endif
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}
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case VideoSoundDeviceOperation::SET_LIB_AUDIO_DEVICE:
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case VideoSoundDeviceOperation::HOOK_X_AUDIO:
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case VideoSoundDeviceOperation::SET_MILES_SOUND_DEVICE:
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{
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return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
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}
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default:
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{
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return SetResult( VideoResult::BAD_INPUT_PARAMETERS );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Initializes the video material
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//-----------------------------------------------------------------------------
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bool CQuickTimeMaterial::Init( const char *pMaterialName, const char *pFileName, VideoPlaybackFlags_t flags )
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{
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SetResult( VideoResult::BAD_INPUT_PARAMETERS );
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AssertExitF( IS_NOT_EMPTY( pFileName ) );
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AssertExitF( m_bInitCalled == false );
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m_PlaybackFlags = flags;
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OpenQTMovie( pFileName ); // Open up the Quicktime file
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if ( !m_bMovieInitialized )
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{
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return false; // Something bad happened when we went to open
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}
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// Now we can properly setup our regenerators
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m_TextureRegen.SetSourceGWorld( m_MovieGWorld, m_VideoFrameWidth, m_VideoFrameHeight );
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CreateProceduralTexture( pMaterialName );
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CreateProceduralMaterial( pMaterialName );
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// Start movie playback
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if ( !BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::DONT_AUTO_START_VIDEO ) )
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{
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StartVideo();
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}
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m_bInitCalled = true; // Look, if you only got one shot...
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return true;
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}
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void CQuickTimeMaterial::Shutdown( void )
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{
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StopVideo();
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Video playback state functions
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//-----------------------------------------------------------------------------
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bool CQuickTimeMaterial::IsVideoReadyToPlay()
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{
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return m_bMovieInitialized;
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}
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bool CQuickTimeMaterial::IsVideoPlaying()
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{
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return m_bMoviePlaying;
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}
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//-----------------------------------------------------------------------------
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// Checks to see if the video has a new frame ready to be rendered and
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// downloaded into the texture and eventually display
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//-----------------------------------------------------------------------------
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bool CQuickTimeMaterial::IsNewFrameReady( void )
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{
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// Are we waiting to start playing the first frame? if so, tell them we are ready!
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if ( m_bMovieInitialized == true )
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{
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return true;
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}
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// We better be playing the movie
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AssertExitF( m_bMoviePlaying );
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// paused?
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if ( m_bMoviePaused )
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{
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return false;
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}
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TimeValue curMovieTime = GetMovieTime( m_QTMovie, nullptr );
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if ( curMovieTime >= m_QTMovieDuration || m_NextInterestingTimeToPlay == NO_MORE_INTERESTING_TIMES )
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{
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// if we are looping, we have another frame, otherwise no
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return m_bLoopMovie;
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}
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// Enough time passed to get to next frame??
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if ( curMovieTime < m_NextInterestingTimeToPlay )
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{
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// nope.. use the previous frame
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return false;
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}
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// we have a new frame we want then..
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return true;
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}
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bool CQuickTimeMaterial::IsFinishedPlaying()
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{
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return m_bMovieFinishedPlaying;
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}
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void CQuickTimeMaterial::SetLooping( bool bLoopVideo )
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{
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m_bLoopMovie = bLoopVideo;
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}
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bool CQuickTimeMaterial::IsLooping()
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{
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return m_bLoopMovie;
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}
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void CQuickTimeMaterial::SetPaused( bool bPauseState )
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{
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if ( !m_bMoviePlaying || m_bMoviePaused == bPauseState )
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{
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Assert( m_bMoviePlaying );
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return;
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}
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if ( bPauseState ) // Pausing the movie?
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{
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// Save off current time and set paused state
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m_MoviePauseTime = GetMovieTime( m_QTMovie, nullptr );
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StopMovie( m_QTMovie );
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}
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else // unpausing the movie
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{
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// Reset the movie to the paused time
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SetMovieTimeValue( m_QTMovie, m_MoviePauseTime );
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StartMovie( m_QTMovie );
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Assert( GetMoviesError() == noErr );
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}
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m_bMoviePaused = bPauseState;
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}
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bool CQuickTimeMaterial::IsPaused()
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{
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return ( m_bMoviePlaying ) ? m_bMoviePaused : false;
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}
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// Begins playback of the movie
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bool CQuickTimeMaterial::StartVideo()
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{
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if ( !m_bMovieInitialized )
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{
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Assert( false );
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SetResult( VideoResult::OPERATION_ALREADY_PERFORMED );
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return false;
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}
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// Start the movie playing at the first frame
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SetMovieTimeValue( m_QTMovie, m_MovieFirstFrameTime );
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Assert( GetMoviesError() == noErr );
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StartMovie( m_QTMovie );
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Assert( GetMoviesError() == noErr );
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// Transition to playing state
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m_bMovieInitialized = false;
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m_bMoviePlaying = true;
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// Deliberately set the next interesting time to the current time to
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// insure that the ::update() call causes the textures to be downloaded
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m_NextInterestingTimeToPlay = m_MovieFirstFrameTime;
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Update();
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return true;
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}
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// stops movie for good, frees resources, but retains texture & material of last frame rendered
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bool CQuickTimeMaterial::StopVideo()
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{
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if ( !m_bMoviePlaying )
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{
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SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE );
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return false;
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}
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StopMovie( m_QTMovie );
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m_bMoviePlaying = false;
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m_bMoviePaused = false;
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m_bMovieFinishedPlaying = true;
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// free resources
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CloseQTFile();
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SetResult( VideoResult::SUCCESS );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates our scene
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// Output : true = movie playing ok, false = time to end movie
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// supposed to be: Returns true on a new frame of video being downloaded into the texture
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//-----------------------------------------------------------------------------
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bool CQuickTimeMaterial::Update( void )
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{
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AssertExitF( m_bMoviePlaying );
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OSType qTypes[1] = { VisualMediaCharacteristic };
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// are we paused? can't update if so...
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if ( m_bMoviePaused )
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{
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return true; // reuse the last frame
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}
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// Get current time in the movie
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TimeValue curMovieTime = GetMovieTime( m_QTMovie, nullptr );
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// Did we hit the end of the movie?
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if ( curMovieTime >= m_QTMovieDuration )
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{
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// If we're not looping, then report that we are done updating
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if ( m_bLoopMovie == false )
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{
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StopVideo();
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return false;
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}
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// Reset the movie to the start time
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SetMovieTimeValue( m_QTMovie, m_MovieFirstFrameTime );
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AssertExitF( GetMoviesError() == noErr );
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// Assure fall through to render a new frame
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m_NextInterestingTimeToPlay = m_MovieFirstFrameTime;
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}
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// Are we on the last frame of the movie? (but not past the end of any audio?)
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if ( m_NextInterestingTimeToPlay == NO_MORE_INTERESTING_TIMES )
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{
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return true; // reuse last frame
|
|
}
|
|
|
|
// Enough time passed to get to next frame?
|
|
if ( curMovieTime < m_NextInterestingTimeToPlay )
|
|
{
|
|
// nope.. use the previous frame
|
|
return true;
|
|
}
|
|
|
|
// move the movie along
|
|
UpdateMovie( m_QTMovie );
|
|
AssertExitF( GetMoviesError() == noErr );
|
|
|
|
// Let QuickTime render the frame
|
|
MoviesTask( m_QTMovie, 0L );
|
|
AssertExitF( GetMoviesError() == noErr );
|
|
|
|
// Get the next frame after the current time (the movie may have advanced a bit during UpdateMovie() and MovieTasks()
|
|
GetMovieNextInterestingTime( m_QTMovie, nextTimeStep | nextTimeEdgeOK, 1, qTypes, GetMovieTime( m_QTMovie, nullptr ), fixed1, &m_NextInterestingTimeToPlay, nullptr );
|
|
|
|
// hit the end of the movie?
|
|
if ( GetMoviesError() == invalidTime || m_NextInterestingTimeToPlay == END_OF_QUICKTIME_MOVIE )
|
|
{
|
|
m_NextInterestingTimeToPlay = NO_MORE_INTERESTING_TIMES;
|
|
}
|
|
|
|
// Regenerate our texture, it'll grab from the GWorld Directly
|
|
m_Texture->Download();
|
|
|
|
SetResult( VideoResult::SUCCESS );
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the material
|
|
//-----------------------------------------------------------------------------
|
|
IMaterial *CQuickTimeMaterial::GetMaterial()
|
|
{
|
|
return m_Material;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the texcoord range
|
|
//-----------------------------------------------------------------------------
|
|
void CQuickTimeMaterial::GetVideoTexCoordRange( float *pMaxU, float *pMaxV )
|
|
{
|
|
AssertExit( pMaxU != nullptr && pMaxV != nullptr );
|
|
|
|
if ( m_Texture == nullptr ) // no texture?
|
|
{
|
|
*pMaxU = *pMaxV = 1.0f;
|
|
return;
|
|
}
|
|
|
|
*pMaxU = m_TexCordU;
|
|
*pMaxV = m_TexCordV;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Returns the frame size of the QuickTime Video in pixels
|
|
//-----------------------------------------------------------------------------
|
|
void CQuickTimeMaterial::GetVideoImageSize( int *pWidth, int *pHeight )
|
|
{
|
|
Assert( pWidth != nullptr && pHeight != nullptr );
|
|
|
|
*pWidth = m_VideoFrameWidth;
|
|
*pHeight = m_VideoFrameHeight;
|
|
}
|
|
|
|
|
|
float CQuickTimeMaterial::GetVideoDuration()
|
|
{
|
|
return m_QTMovieDurationinSec;
|
|
}
|
|
|
|
|
|
int CQuickTimeMaterial::GetFrameCount()
|
|
{
|
|
return m_QTMovieFrameCount;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the frame for an QuickTime Material (use instead of SetTime)
|
|
//-----------------------------------------------------------------------------
|
|
bool CQuickTimeMaterial::SetFrame( int FrameNum )
|
|
{
|
|
if ( !m_bMoviePlaying )
|
|
{
|
|
Assert( false );
|
|
SetResult( VideoResult::OPERATION_OUT_OF_SEQUENCE );
|
|
return false;
|
|
}
|
|
|
|
float theTime = (float) FrameNum * m_QTMovieFrameRate.GetFPS();
|
|
return SetTime( theTime );
|
|
}
|
|
|
|
|
|
int CQuickTimeMaterial::GetCurrentFrame()
|
|
{
|
|
AssertExitV( m_bMoviePlaying, -1 );
|
|
|
|
TimeValue curTime = m_bMoviePaused ? m_MoviePauseTime : GetMovieTime( m_QTMovie, nullptr );
|
|
|
|
return curTime / m_QTMovieFrameRate.GetUnitsPerFrame();
|
|
}
|
|
|
|
|
|
float CQuickTimeMaterial::GetCurrentVideoTime()
|
|
{
|
|
AssertExitV( m_bMoviePlaying, -1.0f );
|
|
|
|
TimeValue curTime = m_bMoviePaused ? m_MoviePauseTime : GetMovieTime( m_QTMovie, nullptr );
|
|
|
|
return curTime / m_QTMovieFrameRate.GetUnitsPerSecond();
|
|
}
|
|
|
|
|
|
bool CQuickTimeMaterial::SetTime( float flTime )
|
|
{
|
|
AssertExitF( m_bMoviePlaying );
|
|
AssertExitF( flTime >= 0 && flTime < m_QTMovieDurationinSec );
|
|
|
|
TimeValue newTime = (TimeValue) ( flTime * m_QTMovieFrameRate.GetUnitsPerSecond() + 0.5f) ;
|
|
|
|
clamp( newTime, m_MovieFirstFrameTime, m_QTMovieDuration );
|
|
|
|
// Are we paused?
|
|
if ( m_bMoviePaused )
|
|
{
|
|
m_MoviePauseTime = newTime;
|
|
return true;
|
|
}
|
|
|
|
TimeValue curMovieTime = GetMovieTime( m_QTMovie, nullptr );
|
|
|
|
// Don't stop and reset movie if we are within 1 frame of the requested time
|
|
if ( newTime <= curMovieTime - m_QTMovieFrameRate.GetUnitsPerFrame() || newTime >= curMovieTime + m_QTMovieFrameRate.GetUnitsPerFrame() )
|
|
{
|
|
// Reset the movie to the requested time
|
|
StopMovie( m_QTMovie );
|
|
SetMovieTimeValue( m_QTMovie, newTime );
|
|
StartMovie( m_QTMovie );
|
|
|
|
Assert( GetMoviesError() == noErr );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Initializes, shuts down the procedural texture
|
|
//-----------------------------------------------------------------------------
|
|
void CQuickTimeMaterial::CreateProceduralTexture( const char *pTextureName )
|
|
{
|
|
AssertIncRange( m_VideoFrameWidth, cMinVideoFrameWidth, cMaxVideoFrameWidth );
|
|
AssertIncRange( m_VideoFrameHeight, cMinVideoFrameHeight, cMaxVideoFrameHeight );
|
|
AssertStr( pTextureName );
|
|
|
|
// Either make the texture the same dimensions as the video,
|
|
// or choose power-of-two textures which are at least as big as the video
|
|
bool actualSizeTexture = BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::TEXTURES_ACTUAL_SIZE );
|
|
|
|
int nWidth = ( actualSizeTexture ) ? ALIGN_VALUE( m_VideoFrameWidth, TEXTURE_SIZE_ALIGNMENT ) : ComputeGreaterPowerOfTwo( m_VideoFrameWidth );
|
|
int nHeight = ( actualSizeTexture ) ? ALIGN_VALUE( m_VideoFrameHeight, TEXTURE_SIZE_ALIGNMENT ) : ComputeGreaterPowerOfTwo( m_VideoFrameHeight );
|
|
|
|
// initialize the procedural texture as 32-it RGBA, w/o mipmaps
|
|
m_Texture.InitProceduralTexture( pTextureName, "VideoCacheTextures", nWidth, nHeight,
|
|
IMAGE_FORMAT_BGRA8888, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT | TEXTUREFLAGS_NOMIP |
|
|
TEXTUREFLAGS_PROCEDURAL | TEXTUREFLAGS_SINGLECOPY | TEXTUREFLAGS_NOLOD );
|
|
|
|
// Use this to get the updated frame from the remote connection
|
|
m_Texture->SetTextureRegenerator( &m_TextureRegen /* , false */ );
|
|
|
|
// compute the texcoords
|
|
int nTextureWidth = m_Texture->GetActualWidth();
|
|
int nTextureHeight = m_Texture->GetActualHeight();
|
|
|
|
m_TexCordU = ( nTextureWidth > 0 ) ? (float) m_VideoFrameWidth / (float) nTextureWidth : 0.0f;
|
|
m_TexCordV = ( nTextureHeight > 0 ) ? (float) m_VideoFrameHeight / (float) nTextureHeight : 0.0f;
|
|
}
|
|
|
|
|
|
void CQuickTimeMaterial::DestroyProceduralTexture()
|
|
{
|
|
if ( m_Texture != nullptr )
|
|
{
|
|
// DO NOT Call release on the Texture Regenerator, as it will destroy this object! bad bad bad
|
|
// instead we tell it to assign a NULL regenerator and flag it to not call release
|
|
m_Texture->SetTextureRegenerator( nullptr /*, false */ );
|
|
// Texture, texture go away...
|
|
m_Texture.Shutdown( true );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Initializes, shuts down the procedural material
|
|
//-----------------------------------------------------------------------------
|
|
void CQuickTimeMaterial::CreateProceduralMaterial( const char *pMaterialName )
|
|
{
|
|
// create keyvalues if necessary
|
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
|
|
{
|
|
pVMTKeyValues->SetString( "$basetexture", m_Texture->GetName() );
|
|
pVMTKeyValues->SetInt( "$nobasetexture", 1 );
|
|
pVMTKeyValues->SetInt( "$nofog", 1 );
|
|
pVMTKeyValues->SetInt( "$spriteorientation", 3 );
|
|
pVMTKeyValues->SetInt( "$translucent", 1 );
|
|
pVMTKeyValues->SetInt( "$nolod", 1 );
|
|
pVMTKeyValues->SetInt( "$nomip", 1 );
|
|
pVMTKeyValues->SetInt( "$gammacolorread", 0 );
|
|
}
|
|
|
|
// FIXME: gak, this is backwards. Why doesn't the material just see that it has a funky basetexture?
|
|
m_Material.Init( pMaterialName, pVMTKeyValues );
|
|
m_Material->Refresh();
|
|
}
|
|
|
|
|
|
void CQuickTimeMaterial::DestroyProceduralMaterial()
|
|
{
|
|
// Store the internal material pointer for later use
|
|
IMaterial *pMaterial = m_Material;
|
|
m_Material.Shutdown();
|
|
materials->UncacheUnusedMaterials();
|
|
|
|
// Now be sure to free that material because we don't want to reference it again later, we'll recreate it!
|
|
if ( pMaterial != nullptr )
|
|
{
|
|
pMaterial->DeleteIfUnreferenced();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Opens a movie file using quicktime
|
|
//-----------------------------------------------------------------------------
|
|
void CQuickTimeMaterial::OpenQTMovie( const char *theQTMovieFileName )
|
|
{
|
|
AssertExit( IS_NOT_EMPTY( theQTMovieFileName ) );
|
|
|
|
// Set graphics port
|
|
#if defined ( WIN32 )
|
|
SetGWorld ( (CGrafPtr) GetNativeWindowPort( nil ), nil );
|
|
#elif defined ( OSX )
|
|
SetGWorld( nil, nil );
|
|
#endif
|
|
|
|
SetQTFileName( theQTMovieFileName );
|
|
|
|
Handle MovieFileDataRef = nullptr;
|
|
OSType MovieFileDataRefType = 0;
|
|
|
|
CFStringRef imageStrRef = CFStringCreateWithCString ( NULL, theQTMovieFileName, 0 );
|
|
AssertExitFunc( imageStrRef != nullptr, SetResult( VideoResult::SYSTEM_ERROR_OCCURED ) );
|
|
|
|
OSErr status = QTNewDataReferenceFromFullPathCFString( imageStrRef, (QTPathStyle) kQTNativeDefaultPathStyle, 0, &MovieFileDataRef, &MovieFileDataRefType );
|
|
AssertExitFunc( status == noErr, SetResult( VideoResult::FILE_ERROR_OCCURED ) );
|
|
|
|
CFRelease( imageStrRef );
|
|
|
|
status = NewMovieFromDataRef( &m_QTMovie, newMovieActive, nil, MovieFileDataRef, MovieFileDataRefType );
|
|
SAFE_DISPOSE_HANDLE( MovieFileDataRef );
|
|
|
|
if ( status != noErr )
|
|
{
|
|
Assert( false );
|
|
Reset();
|
|
SetResult( VideoResult::VIDEO_ERROR_OCCURED );
|
|
return;
|
|
}
|
|
|
|
// disabling audio?
|
|
if ( BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::NO_AUDIO ) )
|
|
{
|
|
m_bHasAudio = false;
|
|
}
|
|
else
|
|
{
|
|
// does movie have audio?
|
|
Track audioTrack = GetMovieIndTrackType( m_QTMovie, 1, SoundMediaType, movieTrackMediaType );
|
|
m_bHasAudio = ( audioTrack != nullptr );
|
|
}
|
|
|
|
// Now we need to extract the time info from the QT Movie
|
|
m_QTMovieTimeScale = GetMovieTimeScale( m_QTMovie );
|
|
m_QTMovieDuration = GetMovieDuration( m_QTMovie );
|
|
|
|
// compute movie duration
|
|
m_QTMovieDurationinSec = float ( double( m_QTMovieDuration ) / double( m_QTMovieTimeScale ) );
|
|
if ( !MovieGetStaticFrameRate( m_QTMovie, m_QTMovieFrameRate ) )
|
|
{
|
|
WarningAssert( "Couldn't Get Frame Rate" );
|
|
}
|
|
|
|
// and get an estimated frame count
|
|
m_QTMovieFrameCount = m_QTMovieDuration / m_QTMovieTimeScale;
|
|
|
|
if ( m_QTMovieFrameRate.GetUnitsPerSecond() == m_QTMovieTimeScale )
|
|
{
|
|
m_QTMovieFrameCount = m_QTMovieDuration / m_QTMovieFrameRate.GetUnitsPerFrame();
|
|
}
|
|
else
|
|
{
|
|
m_QTMovieFrameCount = (int) ( (float) m_QTMovieDurationinSec * m_QTMovieFrameRate.GetFPS() + 0.5f );
|
|
}
|
|
|
|
// what size do we set the output rect to?
|
|
GetMovieNaturalBoundsRect(m_QTMovie, &m_QTMovieRect);
|
|
|
|
m_VideoFrameWidth = m_QTMovieRect.right;
|
|
m_VideoFrameHeight = m_QTMovieRect.bottom;
|
|
|
|
// Sanity check...
|
|
AssertExitFunc( m_QTMovieRect.top == 0 && m_QTMovieRect.left == 0 &&
|
|
m_QTMovieRect.right >= cMinVideoFrameWidth && m_QTMovieRect.right <= cMaxVideoFrameWidth &&
|
|
m_QTMovieRect.bottom >= cMinVideoFrameHeight && m_QTMovieRect.bottom <= cMaxVideoFrameHeight &&
|
|
m_QTMovieRect.right % 4 == 0,
|
|
SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
|
|
|
|
// Setup the QuiuckTime Graphics World for the Movie
|
|
status = QTNewGWorld( &m_MovieGWorld, k32BGRAPixelFormat, &m_QTMovieRect, nil, nil, 0 );
|
|
AssertExit( status == noErr );
|
|
|
|
// Setup the playback gamma according to the convar
|
|
SetGWorldDecodeGamma( m_MovieGWorld, VideoPlaybackGamma::USE_GAMMA_CONVAR );
|
|
|
|
// Assign the GWorld to this movie
|
|
SetMovieGWorld( m_QTMovie, m_MovieGWorld, nil );
|
|
|
|
// Setup Movie Audio, unless suppressed
|
|
if ( !CreateMovieAudioContext( m_bHasAudio, m_QTMovie, &m_AudioContext, true, &m_CurrentVolume ) )
|
|
{
|
|
SetResult( VideoResult::AUDIO_ERROR_OCCURED );
|
|
WarningAssert( "Couldn't Set Audio" );
|
|
}
|
|
|
|
// Get the time of the first frame
|
|
OSType qTypes[1] = { VisualMediaCharacteristic };
|
|
short qFlags = nextTimeStep | nextTimeEdgeOK; // use nextTimeStep instead of nextTimeMediaSample for MPEG 1-2 compatibility
|
|
|
|
GetMovieNextInterestingTime( m_QTMovie, qFlags, 1, qTypes, (TimeValue) 0, fixed1, &m_MovieFirstFrameTime, NULL );
|
|
AssertExitFunc( GetMoviesError() == noErr, SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
|
|
|
|
// Preroll the movie
|
|
if ( BITFLAGS_SET( m_PlaybackFlags, VideoPlaybackFlags::PRELOAD_VIDEO ) )
|
|
{
|
|
Fixed playRate = GetMoviePreferredRate( m_QTMovie );
|
|
status = PrerollMovie( m_QTMovie, m_MovieFirstFrameTime, playRate );
|
|
AssertExitFunc( status == noErr, SetResult( VideoResult::VIDEO_ERROR_OCCURED ) );
|
|
}
|
|
|
|
m_bMovieInitialized = true;
|
|
}
|
|
|
|
|
|
void CQuickTimeMaterial::CloseQTFile()
|
|
{
|
|
if ( m_QTMovie == nullptr )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SAFE_RELEASE_AUDIOCONTEXT( m_AudioContext );
|
|
SAFE_DISPOSE_GWORLD( m_MovieGWorld );
|
|
SAFE_DISPOSE_MOVIE( m_QTMovie );
|
|
|
|
SetQTFileName( nullptr );
|
|
}
|
|
|
|
|