Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\steam_posix_base.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$IgnoreRedundancyWarning "ON"
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1;/usr/include/malloc"
$PreprocessorDefinitions "$BASE;_GNUC;POSIX;"
$PreprocessorDefinitions "$BASE;_OSX;OSX;" [$OSX32 || $OSX64]
$PreprocessorDefinitions "$BASE;_LINUX;LINUX" [$LINUXALL]
}
$Linker
{
$OutputFile "$(OutDir)/$OUTBINNAME"
}
}
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
}