Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "vstdlib/cvar.h"
#include <ctype.h>
#include "tier0/icommandline.h"
#include "tier1/utlrbtree.h"
#include "tier1/strtools.h"
#include "tier1/KeyValues.h"
#include "tier1/convar.h"
#include "tier0/vprof.h"
#include "tier1/tier1.h"
#include "tier1/utlbuffer.h"
#ifdef _X360
#include "xbox/xbox_console.h"
#endif
#ifdef POSIX
#include <wctype.h>
#include <wchar.h>
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Default implementation of CvarQuery
//-----------------------------------------------------------------------------
class CDefaultCvarQuery : public CBaseAppSystem< ICvarQuery >
{
public:
virtual void *QueryInterface( const char *pInterfaceName )
{
if ( !Q_stricmp( pInterfaceName, CVAR_QUERY_INTERFACE_VERSION ) )
return (ICvarQuery*)this;
return NULL;
}
virtual bool AreConVarsLinkable( const ConVar *child, const ConVar *parent )
{
return true;
}
};
static CDefaultCvarQuery s_DefaultCvarQuery;
static ICvarQuery *s_pCVarQuery = NULL;
//-----------------------------------------------------------------------------
// Default implementation
//-----------------------------------------------------------------------------
class CCvar : public ICvar
{
public:
CCvar();
// Methods of IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual void Disconnect();
virtual void *QueryInterface( const char *pInterfaceName );
virtual InitReturnVal_t Init();
virtual void Shutdown();
// Inherited from ICVar
virtual CVarDLLIdentifier_t AllocateDLLIdentifier();
virtual void RegisterConCommand( ConCommandBase *pCommandBase );
virtual void UnregisterConCommand( ConCommandBase *pCommandBase );
virtual void UnregisterConCommands( CVarDLLIdentifier_t id );
virtual const char* GetCommandLineValue( const char *pVariableName );
virtual ConCommandBase *FindCommandBase( const char *name );
virtual const ConCommandBase *FindCommandBase( const char *name ) const;
virtual ConVar *FindVar ( const char *var_name );
virtual const ConVar *FindVar ( const char *var_name ) const;
virtual ConCommand *FindCommand( const char *name );
virtual const ConCommand *FindCommand( const char *name ) const;
virtual ConCommandBase *GetCommands( void );
virtual const ConCommandBase *GetCommands( void ) const;
virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback );
virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback );
virtual void CallGlobalChangeCallbacks( ConVar *var, const char *pOldString, float flOldValue );
virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc );
virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc );
virtual void ConsoleColorPrintf( const Color& clr, const char *pFormat, ... ) const;
virtual void ConsolePrintf( const char *pFormat, ... ) const;
virtual void ConsoleDPrintf( const char *pFormat, ... ) const;
virtual void RevertFlaggedConVars( int nFlag );
virtual void InstallCVarQuery( ICvarQuery *pQuery );
#if defined( _X360 )
virtual void PublishToVXConsole( );
#endif
virtual bool IsMaterialThreadSetAllowed( ) const;
virtual void QueueMaterialThreadSetValue( ConVar *pConVar, const char *pValue );
virtual void QueueMaterialThreadSetValue( ConVar *pConVar, int nValue );
virtual void QueueMaterialThreadSetValue( ConVar *pConVar, float flValue );
virtual bool HasQueuedMaterialThreadConVarSets() const;
virtual int ProcessQueuedMaterialThreadConVarSets();
private:
enum
{
CONSOLE_COLOR_PRINT = 0,
CONSOLE_PRINT,
CONSOLE_DPRINT,
};
void DisplayQueuedMessages( );
CUtlVector< FnChangeCallback_t > m_GlobalChangeCallbacks;
CUtlVector< IConsoleDisplayFunc* > m_DisplayFuncs;
int m_nNextDLLIdentifier;
ConCommandBase *m_pConCommandList;
// temporary console area so we can store prints before console display funs are installed
mutable CUtlBuffer m_TempConsoleBuffer;
protected:
// internals for ICVarIterator
class CCVarIteratorInternal : public ICVarIteratorInternal
{
public:
CCVarIteratorInternal( CCvar *outer )
: m_pOuter( outer )
//, m_pHash( &outer->m_CommandHash ), // remember my CCvar,
//m_hashIter( -1, -1 ) // and invalid iterator
, m_pCur( NULL )
{}
virtual void SetFirst( void );
virtual void Next( void );
virtual bool IsValid( void );
virtual ConCommandBase *Get( void );
protected:
CCvar * const m_pOuter;
//CConCommandHash * const m_pHash;
//CConCommandHash::CCommandHashIterator_t m_hashIter;
ConCommandBase *m_pCur;
};
virtual ICVarIteratorInternal *FactoryInternalIterator( void );
friend class CCVarIteratorInternal;
enum ConVarSetType_t
{
CONVAR_SET_STRING = 0,
CONVAR_SET_INT,
CONVAR_SET_FLOAT,
};
struct QueuedConVarSet_t
{
ConVar *m_pConVar;
ConVarSetType_t m_nType;
int m_nInt;
float m_flFloat;
CUtlString m_String;
};
CUtlVector< QueuedConVarSet_t > m_QueuedConVarSets;
bool m_bMaterialSystemThreadSetAllowed;
private:
// Standard console commands -- DO NOT PLACE ANY HIGHER THAN HERE BECAUSE THESE MUST BE THE FIRST TO DESTRUCT
CON_COMMAND_MEMBER_F( CCvar, "find", Find, "Find concommands with the specified string in their name/help text.", 0 )
};
void CCvar::CCVarIteratorInternal::SetFirst( void ) RESTRICT
{
//m_hashIter = m_pHash->First();
m_pCur = m_pOuter->GetCommands();
}
void CCvar::CCVarIteratorInternal::Next( void ) RESTRICT
{
//m_hashIter = m_pHash->Next( m_hashIter );
if ( m_pCur )
m_pCur = m_pCur->GetNext();
}
bool CCvar::CCVarIteratorInternal::IsValid( void ) RESTRICT
{
//return m_pHash->IsValidIterator( m_hashIter );
return m_pCur != NULL;
}
ConCommandBase *CCvar::CCVarIteratorInternal::Get( void ) RESTRICT
{
Assert( IsValid( ) );
//return (*m_pHash)[m_hashIter];
return m_pCur;
}
ICvar::ICVarIteratorInternal *CCvar::FactoryInternalIterator( void )
{
return new CCVarIteratorInternal( this );
}
//-----------------------------------------------------------------------------
// Factor for CVars
//-----------------------------------------------------------------------------
static CCvar s_Cvar;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CCvar, ICvar, CVAR_INTERFACE_VERSION, s_Cvar );
//-----------------------------------------------------------------------------
// Returns a CVar dictionary for tool usage
//-----------------------------------------------------------------------------
CreateInterfaceFn VStdLib_GetICVarFactory()
{
return Sys_GetFactoryThis();
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CCvar::CCvar() : m_TempConsoleBuffer( 0, 1024 )
{
m_nNextDLLIdentifier = 0;
m_pConCommandList = NULL;
m_bMaterialSystemThreadSetAllowed = false;
}
//-----------------------------------------------------------------------------
// Methods of IAppSystem
//-----------------------------------------------------------------------------
bool CCvar::Connect( CreateInterfaceFn factory )
{
ConnectTier1Libraries( &factory, 1 );
s_pCVarQuery = (ICvarQuery*)factory( CVAR_QUERY_INTERFACE_VERSION, NULL );
if ( !s_pCVarQuery )
{
s_pCVarQuery = &s_DefaultCvarQuery;
}
ConVar_Register();
return true;
}
void CCvar::Disconnect()
{
ConVar_Unregister();
s_pCVarQuery = NULL;
DisconnectTier1Libraries();
}
InitReturnVal_t CCvar::Init()
{
return INIT_OK;
}
void CCvar::Shutdown()
{
}
void *CCvar::QueryInterface( const char *pInterfaceName )
{
// We implement the ICvar interface
if ( !V_strcmp( pInterfaceName, CVAR_INTERFACE_VERSION ) )
return (ICvar*)this;
return NULL;
}
//-----------------------------------------------------------------------------
// Method allowing the engine ICvarQuery interface to take over
//-----------------------------------------------------------------------------
void CCvar::InstallCVarQuery( ICvarQuery *pQuery )
{
Assert( s_pCVarQuery == &s_DefaultCvarQuery );
s_pCVarQuery = pQuery ? pQuery : &s_DefaultCvarQuery;
}
//-----------------------------------------------------------------------------
// Used by DLLs to be able to unregister all their commands + convars
//-----------------------------------------------------------------------------
CVarDLLIdentifier_t CCvar::AllocateDLLIdentifier()
{
return m_nNextDLLIdentifier++;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *variable -
//-----------------------------------------------------------------------------
void CCvar::RegisterConCommand( ConCommandBase *variable )
{
// Already registered
if ( variable->IsRegistered() )
return;
variable->m_bRegistered = true;
const char *pName = variable->GetName();
if ( !pName || !pName[0] )
{
variable->m_pNext = NULL;
return;
}
// If the variable is already defined, then setup the new variable as a proxy to it.
const ConCommandBase *pOther = FindVar( variable->GetName() );
if ( pOther )
{
if ( variable->IsCommand() || pOther->IsCommand() )
{
Warning( "WARNING: unable to link %s and %s because one or more is a ConCommand.\n", variable->GetName(), pOther->GetName() );
}
else
{
// This cast is ok because we make sure they're ConVars above.
const ConVar *pChildVar = static_cast< const ConVar* >( variable );
const ConVar *pParentVar = static_cast< const ConVar* >( pOther );
// See if it's a valid linkage
if ( s_pCVarQuery->AreConVarsLinkable( pChildVar, pParentVar ) )
{
// Make sure the default values are the same (but only spew about this for FCVAR_REPLICATED)
if( pChildVar->m_pszDefaultValue && pParentVar->m_pszDefaultValue &&
pChildVar->IsFlagSet( FCVAR_REPLICATED ) && pParentVar->IsFlagSet( FCVAR_REPLICATED ) )
{
if( Q_stricmp( pChildVar->m_pszDefaultValue, pParentVar->m_pszDefaultValue ) != 0 )
{
Warning( "Parent and child ConVars with different default values! %s child: %s parent: %s (parent wins)\n",
variable->GetName(), pChildVar->m_pszDefaultValue, pParentVar->m_pszDefaultValue );
}
}
const_cast<ConVar*>( pChildVar )->m_pParent = const_cast<ConVar*>( pParentVar )->m_pParent;
// Absorb material thread related convar flags
const_cast<ConVar*>( pParentVar )->m_nFlags |= pChildVar->m_nFlags & ( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS );
// check the parent's callbacks and slam if doesn't have, warn if both have callbacks
if( pChildVar->m_fnChangeCallback )
{
if ( !pParentVar->m_fnChangeCallback )
{
const_cast<ConVar*>( pParentVar )->m_fnChangeCallback = pChildVar->m_fnChangeCallback;
}
else
{
Warning( "Convar %s has multiple different change callbacks\n", variable->GetName() );
}
}
// make sure we don't have conflicting help strings.
if ( pChildVar->m_pszHelpString && Q_strlen( pChildVar->m_pszHelpString ) != 0 )
{
if ( pParentVar->m_pszHelpString && Q_strlen( pParentVar->m_pszHelpString ) != 0 )
{
if ( Q_stricmp( pParentVar->m_pszHelpString, pChildVar->m_pszHelpString ) != 0 )
{
Warning( "Convar %s has multiple help strings:\n\tparent (wins): \"%s\"\n\tchild: \"%s\"\n",
variable->GetName(), pParentVar->m_pszHelpString, pChildVar->m_pszHelpString );
}
}
else
{
const_cast<ConVar *>( pParentVar )->m_pszHelpString = pChildVar->m_pszHelpString;
}
}
// make sure we don't have conflicting FCVAR_CHEAT flags.
if ( ( pChildVar->m_nFlags & FCVAR_CHEAT ) != ( pParentVar->m_nFlags & FCVAR_CHEAT ) )
{
Warning( "Convar %s has conflicting FCVAR_CHEAT flags (child: %s, parent: %s, parent wins)\n",
variable->GetName(), ( pChildVar->m_nFlags & FCVAR_CHEAT ) ? "FCVAR_CHEAT" : "no FCVAR_CHEAT",
( pParentVar->m_nFlags & FCVAR_CHEAT ) ? "FCVAR_CHEAT" : "no FCVAR_CHEAT" );
}
// make sure we don't have conflicting FCVAR_REPLICATED flags.
if ( ( pChildVar->m_nFlags & FCVAR_REPLICATED ) != ( pParentVar->m_nFlags & FCVAR_REPLICATED ) )
{
Warning( "Convar %s has conflicting FCVAR_REPLICATED flags (child: %s, parent: %s, parent wins)\n",
variable->GetName(), ( pChildVar->m_nFlags & FCVAR_REPLICATED ) ? "FCVAR_REPLICATED" : "no FCVAR_REPLICATED",
( pParentVar->m_nFlags & FCVAR_REPLICATED ) ? "FCVAR_REPLICATED" : "no FCVAR_REPLICATED" );
}
// make sure we don't have conflicting FCVAR_DONTRECORD flags.
if ( ( pChildVar->m_nFlags & FCVAR_DONTRECORD ) != ( pParentVar->m_nFlags & FCVAR_DONTRECORD ) )
{
Warning( "Convar %s has conflicting FCVAR_DONTRECORD flags (child: %s, parent: %s, parent wins)\n",
variable->GetName(), ( pChildVar->m_nFlags & FCVAR_DONTRECORD ) ? "FCVAR_DONTRECORD" : "no FCVAR_DONTRECORD",
( pParentVar->m_nFlags & FCVAR_DONTRECORD ) ? "FCVAR_DONTRECORD" : "no FCVAR_DONTRECORD" );
}
}
}
variable->m_pNext = NULL;
return;
}
// link the variable in
variable->m_pNext = m_pConCommandList;
m_pConCommandList = variable;
}
void CCvar::UnregisterConCommand( ConCommandBase *pCommandToRemove )
{
// Not registered? Don't bother
if ( !pCommandToRemove->IsRegistered() )
return;
pCommandToRemove->m_bRegistered = false;
// FIXME: Should we make this a doubly-linked list? Would remove faster
ConCommandBase *pPrev = NULL;
for( ConCommandBase *pCommand = m_pConCommandList; pCommand; pCommand = pCommand->m_pNext )
{
if ( pCommand != pCommandToRemove )
{
pPrev = pCommand;
continue;
}
if ( pPrev == NULL )
{
m_pConCommandList = pCommand->m_pNext;
}
else
{
pPrev->m_pNext = pCommand->m_pNext;
}
pCommand->m_pNext = NULL;
break;
}
}
// Crash here in TF2, so I'm adding some debugging stuff.
#ifdef WIN32
#pragma optimize( "", off )
#endif
void CCvar::UnregisterConCommands( CVarDLLIdentifier_t id )
{
ConCommandBase *pNewList;
ConCommandBase *pCommand, *pNext;
int iCommandsLooped = 0;
pNewList = NULL;
pCommand = m_pConCommandList;
while ( pCommand )
{
pNext = pCommand->m_pNext;
if ( pCommand->GetDLLIdentifier() != id )
{
pCommand->m_pNext = pNewList;
pNewList = pCommand;
}
else
{
// Unlink
pCommand->m_bRegistered = false;
pCommand->m_pNext = NULL;
}
pCommand = pNext;
iCommandsLooped++;
}
m_pConCommandList = pNewList;
}
#ifdef WIN32
#pragma optimize( "", on )
#endif
//-----------------------------------------------------------------------------
// Finds base commands
//-----------------------------------------------------------------------------
const ConCommandBase *CCvar::FindCommandBase( const char *name ) const
{
const ConCommandBase *cmd = GetCommands();
for ( ; cmd; cmd = cmd->GetNext() )
{
if ( !Q_stricmp( name, cmd->GetName() ) )
return cmd;
}
return NULL;
}
ConCommandBase *CCvar::FindCommandBase( const char *name )
{
ConCommandBase *cmd = GetCommands();
for ( ; cmd; cmd = cmd->GetNext() )
{
if ( !Q_stricmp( name, cmd->GetName() ) )
return cmd;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose Finds ConVars
//-----------------------------------------------------------------------------
const ConVar *CCvar::FindVar( const char *var_name ) const
{
VPROF_INCREMENT_COUNTER( "CCvar::FindVar", 1 );
VPROF( "CCvar::FindVar" );
const ConCommandBase *var = FindCommandBase( var_name );
if ( !var || var->IsCommand() )
return NULL;
return static_cast<const ConVar*>(var);
}
ConVar *CCvar::FindVar( const char *var_name )
{
VPROF_INCREMENT_COUNTER( "CCvar::FindVar", 1 );
VPROF( "CCvar::FindVar" );
ConCommandBase *var = FindCommandBase( var_name );
if ( !var || var->IsCommand() )
return NULL;
return static_cast<ConVar*>( var );
}
//-----------------------------------------------------------------------------
// Purpose Finds ConCommands
//-----------------------------------------------------------------------------
const ConCommand *CCvar::FindCommand( const char *pCommandName ) const
{
const ConCommandBase *var = FindCommandBase( pCommandName );
if ( !var || !var->IsCommand() )
return NULL;
return static_cast<const ConCommand*>(var);
}
ConCommand *CCvar::FindCommand( const char *pCommandName )
{
ConCommandBase *var = FindCommandBase( pCommandName );
if ( !var || !var->IsCommand() )
return NULL;
return static_cast<ConCommand*>( var );
}
const char* CCvar::GetCommandLineValue( const char *pVariableName )
{
int nLen = Q_strlen(pVariableName);
char *pSearch = (char*)stackalloc( nLen + 2 );
pSearch[0] = '+';
memcpy( &pSearch[1], pVariableName, nLen + 1 );
return CommandLine()->ParmValue( pSearch );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConCommandBase *CCvar::GetCommands( void )
{
return m_pConCommandList;
}
const ConCommandBase *CCvar::GetCommands( void ) const
{
return m_pConCommandList;
}
//-----------------------------------------------------------------------------
// Install, remove global callbacks
//-----------------------------------------------------------------------------
void CCvar::InstallGlobalChangeCallback( FnChangeCallback_t callback )
{
Assert( callback && m_GlobalChangeCallbacks.Find( callback ) < 0 );
m_GlobalChangeCallbacks.AddToTail( callback );
}
void CCvar::RemoveGlobalChangeCallback( FnChangeCallback_t callback )
{
Assert( callback );
m_GlobalChangeCallbacks.FindAndRemove( callback );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCvar::CallGlobalChangeCallbacks( ConVar *var, const char *pOldString, float flOldValue )
{
int nCallbackCount = m_GlobalChangeCallbacks.Count();
for ( int i = 0; i < nCallbackCount; ++i )
{
(*m_GlobalChangeCallbacks[i])( var, pOldString, flOldValue );
}
}
//-----------------------------------------------------------------------------
// Sets convars containing the flags to their default value
//-----------------------------------------------------------------------------
void CCvar::RevertFlaggedConVars( int nFlag )
{
for (const ConCommandBase *var= GetCommands() ; var ; var=var->GetNext())
{
if ( var->IsCommand() )
continue;
ConVar *pCvar = ( ConVar * )var;
if ( !pCvar->IsFlagSet( nFlag ) )
continue;
// It's == to the default value, don't count
if ( !Q_stricmp( pCvar->GetDefault(), pCvar->GetString() ) )
continue;
pCvar->Revert();
// DevMsg( "%s = \"%s\" (reverted)\n", cvar->GetName(), cvar->GetString() );
}
}
//-----------------------------------------------------------------------------
// Deal with queued material system convars
//-----------------------------------------------------------------------------
bool CCvar::IsMaterialThreadSetAllowed( ) const
{
Assert( ThreadInMainThread() );
return m_bMaterialSystemThreadSetAllowed;
}
void CCvar::QueueMaterialThreadSetValue( ConVar *pConVar, const char *pValue )
{
Assert( ThreadInMainThread() );
int j = m_QueuedConVarSets.AddToTail();
m_QueuedConVarSets[j].m_pConVar = pConVar;
m_QueuedConVarSets[j].m_nType = CONVAR_SET_STRING;
m_QueuedConVarSets[j].m_String = pValue;
}
void CCvar::QueueMaterialThreadSetValue( ConVar *pConVar, int nValue )
{
Assert( ThreadInMainThread() );
int j = m_QueuedConVarSets.AddToTail();
m_QueuedConVarSets[j].m_pConVar = pConVar;
m_QueuedConVarSets[j].m_nType = CONVAR_SET_INT;
m_QueuedConVarSets[j].m_nInt = nValue;
}
void CCvar::QueueMaterialThreadSetValue( ConVar *pConVar, float flValue )
{
Assert( ThreadInMainThread() );
int j = m_QueuedConVarSets.AddToTail();
m_QueuedConVarSets[j].m_pConVar = pConVar;
m_QueuedConVarSets[j].m_nType = CONVAR_SET_FLOAT;
m_QueuedConVarSets[j].m_flFloat = flValue;
}
bool CCvar::HasQueuedMaterialThreadConVarSets() const
{
Assert( ThreadInMainThread() );
return m_QueuedConVarSets.Count() > 0;
}
int CCvar::ProcessQueuedMaterialThreadConVarSets()
{
Assert( ThreadInMainThread() );
m_bMaterialSystemThreadSetAllowed = true;
int nUpdateFlags = 0;
int nCount = m_QueuedConVarSets.Count();
for ( int i = 0; i < nCount; ++i )
{
const QueuedConVarSet_t& set = m_QueuedConVarSets[i];
switch( set.m_nType )
{
case CONVAR_SET_FLOAT:
set.m_pConVar->SetValue( set.m_flFloat );
break;
case CONVAR_SET_INT:
set.m_pConVar->SetValue( set.m_nInt );
break;
case CONVAR_SET_STRING:
set.m_pConVar->SetValue( set.m_String );
break;
}
nUpdateFlags |= set.m_pConVar->GetFlags() & FCVAR_MATERIAL_THREAD_MASK;
}
m_QueuedConVarSets.RemoveAll();
m_bMaterialSystemThreadSetAllowed = false;
return nUpdateFlags;
}
//-----------------------------------------------------------------------------
// Display queued messages
//-----------------------------------------------------------------------------
void CCvar::DisplayQueuedMessages( )
{
// Display any queued up messages
if ( m_TempConsoleBuffer.TellPut() == 0 )
return;
Color clr;
int nStringLength;
while( m_TempConsoleBuffer.IsValid() )
{
int nType = m_TempConsoleBuffer.GetChar();
if ( nType == CONSOLE_COLOR_PRINT )
{
clr.SetRawColor( m_TempConsoleBuffer.GetInt() );
}
nStringLength = m_TempConsoleBuffer.PeekStringLength();
char* pTemp = (char*)stackalloc( nStringLength + 1 );
m_TempConsoleBuffer.GetStringManualCharCount( pTemp, nStringLength + 1 );
switch( nType )
{
case CONSOLE_COLOR_PRINT:
ConsoleColorPrintf( clr, pTemp );
break;
case CONSOLE_PRINT:
ConsolePrintf( pTemp );
break;
case CONSOLE_DPRINT:
ConsoleDPrintf( pTemp );
break;
}
}
m_TempConsoleBuffer.Purge();
}
//-----------------------------------------------------------------------------
// Install a console printer
//-----------------------------------------------------------------------------
void CCvar::InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc )
{
Assert( m_DisplayFuncs.Find( pDisplayFunc ) < 0 );
m_DisplayFuncs.AddToTail( pDisplayFunc );
DisplayQueuedMessages();
}
void CCvar::RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc )
{
m_DisplayFuncs.FindAndRemove( pDisplayFunc );
}
void CCvar::ConsoleColorPrintf( const Color& clr, const char *pFormat, ... ) const
{
char temp[ 8192 ];
va_list argptr;
va_start( argptr, pFormat );
_vsnprintf( temp, sizeof( temp ) - 1, pFormat, argptr );
va_end( argptr );
temp[ sizeof( temp ) - 1 ] = 0;
int c = m_DisplayFuncs.Count();
if ( c == 0 )
{
m_TempConsoleBuffer.PutChar( CONSOLE_COLOR_PRINT );
m_TempConsoleBuffer.PutInt( clr.GetRawColor() );
m_TempConsoleBuffer.PutString( temp );
return;
}
for ( int i = 0 ; i < c; ++i )
{
m_DisplayFuncs[ i ]->ColorPrint( clr, temp );
}
}
void CCvar::ConsolePrintf( const char *pFormat, ... ) const
{
char temp[ 8192 ];
va_list argptr;
va_start( argptr, pFormat );
_vsnprintf( temp, sizeof( temp ) - 1, pFormat, argptr );
va_end( argptr );
temp[ sizeof( temp ) - 1 ] = 0;
int c = m_DisplayFuncs.Count();
if ( c == 0 )
{
m_TempConsoleBuffer.PutChar( CONSOLE_PRINT );
m_TempConsoleBuffer.PutString( temp );
return;
}
for ( int i = 0 ; i < c; ++i )
{
m_DisplayFuncs[ i ]->Print( temp );
}
}
void CCvar::ConsoleDPrintf( const char *pFormat, ... ) const
{
char temp[ 8192 ];
va_list argptr;
va_start( argptr, pFormat );
_vsnprintf( temp, sizeof( temp ) - 1, pFormat, argptr );
va_end( argptr );
temp[ sizeof( temp ) - 1 ] = 0;
int c = m_DisplayFuncs.Count();
if ( c == 0 )
{
m_TempConsoleBuffer.PutChar( CONSOLE_DPRINT );
m_TempConsoleBuffer.PutString( temp );
return;
}
for ( int i = 0 ; i < c; ++i )
{
m_DisplayFuncs[ i ]->DPrint( temp );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#if defined( _X360 )
void CCvar::PublishToVXConsole()
{
const char *commands[4096];
const char *helptext[4096];
const ConCommandBase *pCur;
int numCommands = 0;
// iterate and publish commands to the remote console
for ( pCur = m_pConCommandList; pCur; pCur=pCur->GetNext() )
{
// add unregistered commands to list
if ( numCommands < sizeof(commands)/sizeof(commands[0]) )
{
commands[numCommands] = pCur->GetName();
helptext[numCommands] = pCur->GetHelpText();
numCommands++;
}
}
if ( numCommands )
{
XBX_rAddCommands( numCommands, commands, helptext );
}
}
#endif
//-----------------------------------------------------------------------------
// Console commands
//-----------------------------------------------------------------------------
void CCvar::Find( const CCommand &args )
{
const char *search;
const ConCommandBase *var;
if ( args.ArgC() != 2 )
{
ConMsg( "Usage: find <string>\n" );
return;
}
// Get substring to find
search = args[1];
// Loop through vars and print out findings
for ( var = GetCommands(); var; var=var->GetNext() )
{
if ( var->IsFlagSet(FCVAR_DEVELOPMENTONLY) || var->IsFlagSet(FCVAR_HIDDEN) )
continue;
if ( !Q_stristr( var->GetName(), search ) &&
!Q_stristr( var->GetHelpText(), search ) )
continue;
ConVar_PrintDescription( var );
}
}