Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// VSTDLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$MacroRequired "PLATSUBDIR"
$Configuration
{
$General
{
// X360 version publishes to some other directory then copies here so we need to tell VPC to track this
// or else it won't know what depends on this project.
$AdditionalOutputFiles "$SRCDIR\lib\public\$(TargetName).lib" [$X360]
}
$Compiler
{
$PreprocessorDefinitions "$BASE;VSTDLIB_DLL_EXPORT"
$GCC_ExtraCompilerFlags "-U_FORTIFY_SOURCE" [$LINUXALL]
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WINDOWS]
// pc publishes the import library directly
$ImportLibrary "$LIBPUBLIC\$(TargetName).lib" [$WINDOWS]
// 360 publishes the import library via a post build step
$ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360]
// 360 will auto generate a def file for this import library
$ModuleDefinitionFile " " [$X360]
$AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360]
// Suppress this warning using the undocumented /ignore linker switch
// tier1.lib(KeyValues.obj) : warning LNK4217: locally defined symbol _KeyValuesSystem imported in function "public: static int __cdecl KeyValues::GetSymbolForStringClassic(char const *,bool)" (?GetSymbolForStringClassic@KeyValues@@SAHPBD_N@Z)
$AdditionalOptions "$BASE /ignore:4217" [$WINDOWS]
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "CoreServices" [$OSXALL]
$GCC_ExtraLinkerFlags "-all_load" [$OSXALL]
$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX]
$OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX]
}
$PreLinkEvent [$WINDOWS]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
"$BASE"
}
$PreLinkEvent [$X360]
{
// Run a pre-link event to clean the .def file from the last link
$CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \
"$BASE"
}
$PostBuildEvent [$X360]
{
// Run a post build event to validate the .def file was correctly generated
$CommandLine "perl $SRCDIR\devtools\bin\make360def.pl -checkauto xbox\xbox.def" "\n" \
"if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $SRCDIR\lib\public\$(TargetName).lib" "\n" \
"$BASE"
}
$General [$POSIX]
{
$GameOutputFile "$OUTBINDIR/$_IMPLIB_DLL_PREFIX$OUTBINNAME$_DLL_EXT"
}
}
$Project "vstdlib"
{
$Folder "Source Files"
{
$File "xbox\___FirstModule.cpp" [$X360]
$File "GetStackPtr64.masm" [$WIN64]
{
$Configuration
{
$CustomBuildStep
{
// General
$CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
$Description "Compiling GetStackPtr64.masm"
$Outputs "$(IntDir)\$(InputName).obj"
}
}
}
$File "coroutine_win64.masm" [$WIN64]
{
$Configuration
{
$CustomBuildStep
{
// General
$CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
$Description "Compiling coroutine_win64.masm"
$Outputs "$(IntDir)\$(InputName).obj"
}
}
}
$File "coroutine.cpp" [!$X360 && !$OSXALL]
{
$Configuration
{
$Compiler
{
$BasicRuntimeChecks "Default"
}
}
}
$File "cvar.cpp"
$File "jobthread.cpp"
$File "KeyValuesSystem.cpp"
$File "osversion.cpp"
$File "processutils.cpp" [$WINDOWS]
$File "random.cpp"
$File "vcover.cpp"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\vstdlib\cvar.h"
$File "$SRCDIR\public\vstdlib\coroutine.h"
$File "$SRCDIR\public\vstdlib\jobthread.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "$SRCDIR\public\vstdlib\iprocessutils.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\vstdlib\osversion.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\vstdlib\vcover.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
-$ImpLib vstdlib
$Lib "coroutine_osx" [$OSXALL]
}
}