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47 lines
1.3 KiB
47 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The main manager of the networking code in the game
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//
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// $Revision: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef INETWORKMESSAGELISTENER_H
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#define INETWORKMESSAGELISTENER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class INetworkMessage;
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//-----------------------------------------------------------------------------
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// Message route type
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//-----------------------------------------------------------------------------
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enum NetworkMessageRoute_t
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{
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NETWORK_MESSAGE_SERVER_TO_CLIENT = 0,
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NETWORK_MESSAGE_CLIENT_TO_SERVER,
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NETWORK_MESSAGE_ROUTE_COUNT,
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};
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//-----------------------------------------------------------------------------
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// Interface used to listen to network messages
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//-----------------------------------------------------------------------------
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abstract_class INetworkMessageListener
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{
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public:
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// Called when a particular network message occurs
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virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ) = 0;
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};
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#endif // INETWORKMESSAGELISTENER_H
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