You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
1.2 KiB
58 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
// ObjectList.h: interface for the ObjectList class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef OBJECTLIST_H
|
|
#define OBJECTLIST_H
|
|
|
|
#pragma once
|
|
|
|
#include "IObjectContainer.h" // Added by ClassView
|
|
|
|
class ObjectList : public IObjectContainer
|
|
{
|
|
public:
|
|
void Init();
|
|
bool Add( void * newObject );
|
|
void * GetFirst();
|
|
void * GetNext();
|
|
|
|
|
|
|
|
ObjectList();
|
|
virtual ~ObjectList();
|
|
|
|
void Clear( bool freeElementsMemory );
|
|
int CountElements();
|
|
void * RemoveTail();
|
|
void * RemoveHead();
|
|
|
|
bool AddTail(void * newObject);
|
|
bool AddHead(void * newObject);
|
|
bool Remove(void * object);
|
|
bool Contains(void * object);
|
|
bool IsEmpty();
|
|
|
|
typedef struct element_s {
|
|
element_s * prev; // pointer to the last element or NULL
|
|
element_s * next; // pointer to the next elemnet or NULL
|
|
void * object; // the element's object
|
|
} element_t;
|
|
|
|
protected:
|
|
|
|
element_t * head; // first element in list
|
|
element_t * tail; // last element in list
|
|
element_t * current; // current element in list
|
|
int number;
|
|
|
|
};
|
|
|
|
#endif // !defined
|