Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IMAGECONVERSION_H
#define IMAGECONVERSION_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/basetypes.h"
class CUtlBuffer;
struct Bitmap_t;
enum ConversionErrorType
{
CE_SUCCESS,
CE_MEMORY_ERROR,
CE_CANT_OPEN_SOURCE_FILE,
CE_ERROR_PARSING_SOURCE,
CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED,
CE_SOURCE_FILE_TGA_FORMAT_NOT_SUPPORTED,
CE_SOURCE_FILE_BMP_FORMAT_NOT_SUPPORTED,
CE_SOURCE_FILE_SIZE_NOT_SUPPORTED,
CE_ERROR_WRITING_OUTPUT_FILE,
CE_ERROR_LOADING_DLL
};
enum ImageFileFormat
{
kImageFileFormat_PNG,
kImageFileFormat_JPG,
};
struct TGAHeader {
byte identsize; // size of ID field that follows 18 byte header (0 usually)
byte colourmaptype; // type of colour map 0=none, 1=has palette
byte imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
short colourmapstart; // first colour map entry in palette
short colourmaplength; // number of colours in palette
byte colourmapbits; // number of bits per palette entry 15,16,24,32
short xstart; // image x origin
short ystart; // image y origin
short width; // image width in pixels
short height; // image height in pixels
byte bits; // image bits per pixel 8,16,24,32
byte descriptor; // image descriptor bits (vh flip bits)
};
ConversionErrorType ImgUtl_ConvertJPEGToTGA( const char *jpgPath, const char *tgaPath, bool bRequirePowerOfTwoSize = true );
ConversionErrorType ImgUtl_ConvertBMPToTGA( const char *bmpPath, const char *tgaPath );
ConversionErrorType ImgUtl_ConvertTGA( const char *tgaPath, int nMaxWidth = -1, int nMaxHeight = -1 );
unsigned char *ImgUtl_ReadVTFAsRGBA( const char *vtfPath, int &width, int &height, ConversionErrorType &errcode );
unsigned char *ImgUtl_ReadTGAAsRGBA( const char *tgaPath, int &width, int &height, ConversionErrorType &errcode, TGAHeader &tgaHeader );
unsigned char *ImgUtl_ReadJPEGAsRGBA( const char *jpegPath, int &width, int &height, ConversionErrorType &errcode );
unsigned char *ImgUtl_ReadBMPAsRGBA( const char *bmpPath, int &width, int &height, ConversionErrorType &errcode );
unsigned char *ImgUtl_ReadPNGAsRGBA( const char *bmpPath, int &width, int &height, ConversionErrorType &errcode );
unsigned char *ImgUtl_ReadPNGAsRGBAFromBuffer( CUtlBuffer &buffer, int &width, int &height, ConversionErrorType &errcode );
unsigned char *ImgUtl_ReadImageAsRGBA( const char *path, int &width, int &height, ConversionErrorType &errcode );
ConversionErrorType ImgUtl_StretchRGBAImage( const unsigned char *srcBuf, const int srcWidth, const int srcHeight, unsigned char *destBuf, const int destWidth, const int destHeight );
ConversionErrorType ImgUtl_PadRGBAImage( const unsigned char *srcBuf, const int srcWidth, const int srcHeight, unsigned char *destBuf, const int destWidth, const int destHeight );
ConversionErrorType ImgUtl_ConvertTGAToVTF( const char *tgaPath, int nMaxWidth = -1, int nMaxHeight = -1 );
ConversionErrorType ImgUtl_WriteGenericVMT( const char *vtfPath, const char *pMaterialsSubDir );
ConversionErrorType ImgUtl_WriteRGBAAsPNGToBuffer( const unsigned char *pRGBAData, int nWidth, int nHeight, CUtlBuffer &bufOutData, int nStride = 0 );
ConversionErrorType ImgUtl_WriteRGBAAsJPEGToBuffer( const unsigned char *pRGBAData, int nWidth, int nHeight, CUtlBuffer &bufOutData, int nStride = 0 );
//
// Converts pInPath (which can be a TGA, BMP, or JPG file) to a VTF in pMaterialsSubDir, where
// pMaterialsSubDir is a directory located relative to the game/materials directory. If the
// output directory doesn't exist, it will be created. Dumps a generic VMT in pMaterialsSubDir
// as well.
//
ConversionErrorType ImgUtl_ConvertToVTFAndDumpVMT( const char *pInPath, const char *pMaterialsSubDir,
int nMaxWidth = -1, int nMaxHeight = -1 );
/// Load from image file. We use the file extension to
/// decide what file format to use
ConversionErrorType ImgUtl_LoadBitmap( const char *pszFilename, Bitmap_t &bitmap );
/// Load an image direct from memory buffer
ConversionErrorType ImgUtl_LoadBitmapFromBuffer( CUtlBuffer &fileData, Bitmap_t &bitmap, ImageFileFormat eImageFileFormat );
/// Save a bitmap to memory buffer
ConversionErrorType ImgUtl_SaveBitmapToBuffer( CUtlBuffer &fileData, const Bitmap_t &bitmap, ImageFileFormat eImageFileFormat );
/// Load a PNG direct from memory buffer
ConversionErrorType ImgUtl_LoadPNGBitmapFromBuffer( CUtlBuffer &fileData, Bitmap_t &bitmap );
/// Save a bitmap in PNG format to memory buffer
ConversionErrorType ImgUtl_SavePNGBitmapToBuffer( CUtlBuffer &fileData, const Bitmap_t &bitmap );
/// Resize a bitmap. This currently only works for RGBA images!
ConversionErrorType ImgUtl_ResizeBitmap( Bitmap_t &destBitmap, int nWidth, int nHeight, const Bitmap_t *pImgSource = NULL );
#endif // IMAGECONVERSION_H