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917 lines
21 KiB
917 lines
21 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef NETMESSAGES_H
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#define NETMESSAGES_H
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#ifdef _WIN32
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#pragma once
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#endif
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#include <inetmessage.h>
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#include <checksum_crc.h>
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#include <checksum_md5.h>
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#include <const.h>
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#include <utlvector.h>
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#include "qlimits.h"
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#include "mathlib/vector.h"
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#include <soundflags.h>
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#include <bitbuf.h>
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#include <inetchannel.h>
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#include "protocol.h"
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#include <inetmsghandler.h>
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#include <igameevents.h>
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#include <bitvec.h>
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#include <engine/iserverplugin.h>
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#include <Color.h>
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#include "proto_version.h"
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#if !defined( _X360 )
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#include "xbox/xboxstubs.h"
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#endif
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class SendTable;
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class KeyValue;
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class KeyValues;
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class INetMessageHandler;
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class IServerMessageHandler;
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class IClientMessageHandler;
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#define DECLARE_BASE_MESSAGE( msgtype ) \
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public: \
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bool ReadFromBuffer( bf_read &buffer ); \
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bool WriteToBuffer( bf_write &buffer ); \
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const char *ToString() const; \
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int GetType() const { return msgtype; } \
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const char *GetName() const { return #msgtype;}\
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#define DECLARE_NET_MESSAGE( name ) \
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DECLARE_BASE_MESSAGE( net_##name ); \
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INetMessageHandler *m_pMessageHandler; \
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bool Process() { return m_pMessageHandler->Process##name( this ); }\
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#define DECLARE_SVC_MESSAGE( name ) \
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DECLARE_BASE_MESSAGE( svc_##name ); \
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IServerMessageHandler *m_pMessageHandler;\
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bool Process() { return m_pMessageHandler->Process##name( this ); }\
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#define DECLARE_CLC_MESSAGE( name ) \
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DECLARE_BASE_MESSAGE( clc_##name ); \
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IClientMessageHandler *m_pMessageHandler;\
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bool Process() { return m_pMessageHandler->Process##name( this ); }\
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#define DECLARE_MM_MESSAGE( name ) \
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DECLARE_BASE_MESSAGE( mm_##name ); \
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IMatchmakingMessageHandler *m_pMessageHandler;\
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bool Process() { return m_pMessageHandler->Process##name( this ); }\
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class CNetMessage : public INetMessage
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{
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public:
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CNetMessage() { m_bReliable = true;
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m_NetChannel = NULL; }
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virtual ~CNetMessage() {};
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virtual int GetGroup() const { return INetChannelInfo::GENERIC; }
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INetChannel *GetNetChannel() const { return m_NetChannel; }
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virtual void SetReliable( bool state) {m_bReliable = state;};
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virtual bool IsReliable() const { return m_bReliable; };
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virtual void SetNetChannel(INetChannel * netchan) { m_NetChannel = netchan; }
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virtual bool Process() { Assert( 0 ); return false; }; // no handler set
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protected:
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bool m_bReliable; // true if message should be send reliable
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INetChannel *m_NetChannel; // netchannel this message is from/for
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};
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///////////////////////////////////////////////////////////////////////////////////////
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// bidirectional net messages:
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///////////////////////////////////////////////////////////////////////////////////////
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class NET_SetConVar : public CNetMessage
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{
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DECLARE_NET_MESSAGE( SetConVar );
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int GetGroup() const { return INetChannelInfo::STRINGCMD; }
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NET_SetConVar() {}
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NET_SetConVar( const char * name, const char * value)
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{
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cvar_t localCvar;
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Q_strncpy( localCvar.name, name, MAX_OSPATH );
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Q_strncpy( localCvar.value, value, MAX_OSPATH );
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m_ConVars.AddToTail( localCvar );
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}
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public:
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typedef struct cvar_s
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{
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char name[MAX_OSPATH];
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char value[MAX_OSPATH];
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} cvar_t;
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CUtlVector<cvar_t> m_ConVars;
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};
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class NET_StringCmd : public CNetMessage
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{
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DECLARE_NET_MESSAGE( StringCmd );
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int GetGroup() const { return INetChannelInfo::STRINGCMD; }
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NET_StringCmd() { m_szCommand = NULL; };
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NET_StringCmd(const char *cmd) { m_szCommand = cmd; };
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public:
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const char *m_szCommand; // execute this command
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private:
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char m_szCommandBuffer[1024]; // buffer for received messages
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};
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class NET_Tick : public CNetMessage
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{
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DECLARE_NET_MESSAGE( Tick );
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NET_Tick()
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{
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m_bReliable = false;
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#if PROTOCOL_VERSION > 10
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m_flHostFrameTime = 0;
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m_flHostFrameTimeStdDeviation = 0;
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#endif
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};
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NET_Tick( int tick, float hostFrametime, float hostFrametime_stddeviation )
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{
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m_bReliable = false;
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m_nTick = tick;
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#if PROTOCOL_VERSION > 10
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m_flHostFrameTime = hostFrametime;
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m_flHostFrameTimeStdDeviation = hostFrametime_stddeviation;
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#else
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NOTE_UNUSED( hostFrametime );
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NOTE_UNUSED( hostFrametime_stddeviation );
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#endif
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};
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public:
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int m_nTick;
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#if PROTOCOL_VERSION > 10
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float m_flHostFrameTime;
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float m_flHostFrameTimeStdDeviation;
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#endif
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};
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class NET_SignonState : public CNetMessage
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{
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DECLARE_NET_MESSAGE( SignonState );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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NET_SignonState() {};
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NET_SignonState( int state, int spawncount ) { m_nSignonState = state; m_nSpawnCount = spawncount; };
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public:
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int m_nSignonState; // See SIGNONSTATE_ defines
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int m_nSpawnCount; // server spawn count (session number)
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};
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///////////////////////////////////////////////////////////////////////////////////////
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// Client messages:
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///////////////////////////////////////////////////////////////////////////////////////
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class CLC_ClientInfo : public CNetMessage
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{
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DECLARE_CLC_MESSAGE( ClientInfo );
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public:
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CRC32_t m_nSendTableCRC;
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int m_nServerCount;
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bool m_bIsHLTV;
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#if defined( REPLAY_ENABLED )
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bool m_bIsReplay;
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#endif
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uint32 m_nFriendsID;
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char m_FriendsName[MAX_PLAYER_NAME_LENGTH];
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CRC32_t m_nCustomFiles[MAX_CUSTOM_FILES];
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};
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class CLC_Move : public CNetMessage
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{
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DECLARE_CLC_MESSAGE( Move );
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int GetGroup() const { return INetChannelInfo::MOVE; }
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CLC_Move() { m_bReliable = false; }
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public:
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int m_nBackupCommands;
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int m_nNewCommands;
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int m_nLength;
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bf_read m_DataIn;
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bf_write m_DataOut;
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};
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class CLC_VoiceData : public CNetMessage
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{
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DECLARE_CLC_MESSAGE( VoiceData );
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int GetGroup() const { return INetChannelInfo::VOICE; }
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CLC_VoiceData() { m_bReliable = false; };
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public:
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int m_nLength;
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bf_read m_DataIn;
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bf_write m_DataOut;
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uint64 m_xuid;
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};
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class CLC_BaselineAck : public CNetMessage
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{
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DECLARE_CLC_MESSAGE( BaselineAck );
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CLC_BaselineAck() {};
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CLC_BaselineAck(int tick, int baseline ) { m_nBaselineTick = tick; m_nBaselineNr = baseline; }
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int GetGroup() const { return INetChannelInfo::ENTITIES; }
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public:
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int m_nBaselineTick; // sequence number of baseline
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int m_nBaselineNr; // 0 or 1
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};
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class CLC_ListenEvents : public CNetMessage
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{
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DECLARE_CLC_MESSAGE( ListenEvents );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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public:
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CBitVec<MAX_EVENT_NUMBER> m_EventArray;
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};
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#if defined( REPLAY_ENABLED )
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class CLC_SaveReplay : public CNetMessage
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{
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DECLARE_CLC_MESSAGE( SaveReplay );
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CLC_SaveReplay() {}
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int m_nStartSendByte;
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char m_szFilename[ MAX_OSPATH ];
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float m_flPostDeathRecordTime;
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};
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#endif
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class CLC_RespondCvarValue : public CNetMessage
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{
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public:
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DECLARE_CLC_MESSAGE( RespondCvarValue );
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QueryCvarCookie_t m_iCookie;
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const char *m_szCvarName;
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const char *m_szCvarValue; // The sender sets this, and it automatically points it at m_szCvarNameBuffer when receiving.
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EQueryCvarValueStatus m_eStatusCode;
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private:
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char m_szCvarNameBuffer[256];
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char m_szCvarValueBuffer[256];
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};
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class CLC_FileCRCCheck : public CNetMessage
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{
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public:
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DECLARE_CLC_MESSAGE( FileCRCCheck );
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char m_szPathID[MAX_PATH];
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char m_szFilename[MAX_PATH];
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MD5Value_t m_MD5;
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CRC32_t m_CRCIOs;
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int m_eFileHashType;
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int m_cbFileLen;
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int m_nPackFileNumber;
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int m_PackFileID;
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int m_nFileFraction;
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};
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class CLC_FileMD5Check : public CNetMessage
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{
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public:
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DECLARE_CLC_MESSAGE( FileMD5Check );
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char m_szPathID[MAX_PATH];
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char m_szFilename[MAX_PATH];
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MD5Value_t m_MD5;
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};
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class Base_CmdKeyValues : public CNetMessage
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{
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protected:
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explicit Base_CmdKeyValues( KeyValues *pKeyValues = NULL ); // takes ownership
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~Base_CmdKeyValues();
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public:
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KeyValues * GetKeyValues() const { return m_pKeyValues; }
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public:
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bool ReadFromBuffer( bf_read &buffer );
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bool WriteToBuffer( bf_write &buffer );
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const char * ToString() const;
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protected:
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KeyValues *m_pKeyValues;
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};
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class CLC_CmdKeyValues : public Base_CmdKeyValues
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{
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public:
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DECLARE_CLC_MESSAGE( CmdKeyValues );
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public:
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explicit CLC_CmdKeyValues( KeyValues *pKeyValues = NULL ); // takes ownership
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};
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class SVC_CmdKeyValues : public Base_CmdKeyValues
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{
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public:
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DECLARE_SVC_MESSAGE( CmdKeyValues );
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public:
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explicit SVC_CmdKeyValues( KeyValues *pKeyValues = NULL ); // takes ownership
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};
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///////////////////////////////////////////////////////////////////////////////////////
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// server messages:
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///////////////////////////////////////////////////////////////////////////////////////
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class SVC_Print : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( Print );
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SVC_Print() { m_bReliable = false; m_szText = NULL; };
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SVC_Print(const char * text) { m_bReliable = false; m_szText = text; };
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public:
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const char *m_szText; // show this text
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private:
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char m_szTextBuffer[2048]; // buffer for received messages
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};
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class SVC_ServerInfo : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( ServerInfo );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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public: // member vars are public for faster handling
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int m_nProtocol; // protocol version
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int m_nServerCount; // number of changelevels since server start
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bool m_bIsDedicated; // dedicated server ?
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bool m_bIsHLTV; // HLTV server ?
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#if defined( REPLAY_ENABLED )
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bool m_bIsReplay; // Replay server ?
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#endif
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char m_cOS; // L = linux, W = Win32
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CRC32_t m_nMapCRC; // server map CRC (only used by older demos)
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MD5Value_t m_nMapMD5; // server map MD5
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int m_nMaxClients; // max number of clients on server
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int m_nMaxClasses; // max number of server classes
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int m_nPlayerSlot; // our client slot number
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float m_fTickInterval;// server tick interval
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const char *m_szGameDir; // game directory eg "tf2"
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const char *m_szMapName; // name of current map
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const char *m_szSkyName; // name of current skybox
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const char *m_szHostName; // server name
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private:
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char m_szGameDirBuffer[MAX_OSPATH];// game directory eg "tf2"
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char m_szMapNameBuffer[MAX_OSPATH];// name of current map
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char m_szSkyNameBuffer[MAX_OSPATH];// name of current skybox
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char m_szHostNameBuffer[MAX_OSPATH];// name of current skybox
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};
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class SVC_SendTable : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( SendTable );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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public:
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bool m_bNeedsDecoder;
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int m_nLength;
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bf_read m_DataIn;
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bf_write m_DataOut;
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};
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class SVC_ClassInfo : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( ClassInfo );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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SVC_ClassInfo() {};
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SVC_ClassInfo( bool createFromSendTables, int numClasses )
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{ m_bCreateOnClient = createFromSendTables;
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m_nNumServerClasses = numClasses; };
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public:
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typedef struct class_s
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{
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int classID;
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char datatablename[256];
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char classname[256];
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} class_t;
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bool m_bCreateOnClient; // if true, client creates own SendTables & classinfos from game.dll
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CUtlVector<class_t> m_Classes;
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int m_nNumServerClasses;
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};
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class SVC_SetPause : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( SetPause );
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SVC_SetPause() {}
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SVC_SetPause( bool state, float end = -1.f ) { m_bPaused = state; }
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public:
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bool m_bPaused; // true or false, what else
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};
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class SVC_SetPauseTimed : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( SetPauseTimed );
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SVC_SetPauseTimed() {}
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SVC_SetPauseTimed( bool bState, float flExpireTime = -1.f ) { m_bPaused = bState; m_flExpireTime = flExpireTime; }
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public:
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bool m_bPaused;
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float m_flExpireTime;
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};
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class CNetworkStringTable;
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class SVC_CreateStringTable : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( CreateStringTable );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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public:
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SVC_CreateStringTable();
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public:
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const char *m_szTableName;
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int m_nMaxEntries;
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int m_nNumEntries;
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bool m_bUserDataFixedSize;
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int m_nUserDataSize;
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int m_nUserDataSizeBits;
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bool m_bIsFilenames;
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int m_nLength;
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bf_read m_DataIn;
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bf_write m_DataOut;
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bool m_bDataCompressed;
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private:
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char m_szTableNameBuffer[256];
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};
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class SVC_UpdateStringTable : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( UpdateStringTable );
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int GetGroup() const { return INetChannelInfo::STRINGTABLE; }
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public:
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int m_nTableID; // table to be updated
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int m_nChangedEntries; // number of how many entries has changed
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int m_nLength; // data length in bits
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bf_read m_DataIn;
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bf_write m_DataOut;
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};
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// SVC_VoiceInit
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// v2 - 2017/02/07
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// - Can detect v2 packets by nLegacyQuality == 255 and presence of additional nSampleRate field.
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// - Added nSampleRate field. Previously, nSampleRate was hard-coded per codec type. ::ReadFromBuffer does a
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// one-time conversion of these old types (which can no longer change)
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// - Marked quality field as deprecated. This was already being ignored. v2 clients send 255
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// - Prior to this the sv_use_steam_voice convar was used to switch to steam voice. With this, we properly set
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// szVoiceCodec to "steam". See ::ReadFromBuffer for shim to fallback to the convar for old streams.
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// - We no longer pass "svc_voiceinit NULL" as szVoiceCodec if it is not selected, just the empty string. Nothing
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// used this that I could find.
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class SVC_VoiceInit : public CNetMessage
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{
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DECLARE_SVC_MESSAGE( VoiceInit );
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int GetGroup() const { return INetChannelInfo::SIGNON; }
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SVC_VoiceInit()
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: m_nSampleRate( 0 )
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{
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V_memset( m_szVoiceCodec, 0, sizeof( m_szVoiceCodec ) );
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}
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SVC_VoiceInit( const char * codec, int nSampleRate )
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: m_nSampleRate( nSampleRate )
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{
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V_strncpy( m_szVoiceCodec, codec ? codec : "", sizeof( m_szVoiceCodec ) );
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}
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public:
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// Used voice codec for voice_init.
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//
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// This used to be a DLL name, then became a whitelisted list of codecs.
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char m_szVoiceCodec[MAX_OSPATH];
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// DEPRECATED:
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|
//
|
|
// This field used to be a custom quality setting, but it was not honored for a long time: codecs use their own
|
|
// pre-configured quality settings. We never sent anything besides 5, which was then ignored for some codecs.
|
|
//
|
|
// New clients always set 255 here, old clients probably send 5. This could be re-purposed in the future, but beware
|
|
// that very old demos may have non-5 values. It would take more archaeology to determine how to properly interpret
|
|
// those packets -- they're probably using settings we simply don't support any longer.
|
|
//
|
|
// int m_nQuality;
|
|
|
|
// The sample rate we are using
|
|
int m_nSampleRate;
|
|
};
|
|
|
|
class SVC_VoiceData : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( VoiceData );
|
|
|
|
int GetGroup() const { return INetChannelInfo::VOICE; }
|
|
|
|
SVC_VoiceData() { m_bReliable = false; }
|
|
|
|
public:
|
|
int m_nFromClient; // client who has spoken
|
|
bool m_bProximity;
|
|
int m_nLength; // data length in bits
|
|
uint64 m_xuid; // X360 player ID
|
|
|
|
bf_read m_DataIn;
|
|
void *m_DataOut;
|
|
};
|
|
|
|
class SVC_Sounds : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( Sounds );
|
|
|
|
int GetGroup() const { return INetChannelInfo::SOUNDS; }
|
|
|
|
public:
|
|
|
|
bool m_bReliableSound;
|
|
int m_nNumSounds;
|
|
int m_nLength;
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
class SVC_Prefetch : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( Prefetch );
|
|
|
|
int GetGroup() const { return INetChannelInfo::SOUNDS; }
|
|
|
|
enum
|
|
{
|
|
SOUND = 0,
|
|
};
|
|
|
|
public:
|
|
|
|
unsigned short m_fType;
|
|
unsigned short m_nSoundIndex;
|
|
};
|
|
|
|
class SVC_SetView : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( SetView );
|
|
|
|
SVC_SetView() {}
|
|
SVC_SetView( int entity ) { m_nEntityIndex = entity; }
|
|
|
|
public:
|
|
int m_nEntityIndex;
|
|
|
|
};
|
|
|
|
class SVC_FixAngle: public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( FixAngle );
|
|
|
|
SVC_FixAngle() { m_bReliable = false; };
|
|
SVC_FixAngle( bool bRelative, QAngle angle )
|
|
{ m_bReliable = false; m_bRelative = bRelative; m_Angle = angle; }
|
|
|
|
public:
|
|
bool m_bRelative;
|
|
QAngle m_Angle;
|
|
};
|
|
|
|
class SVC_CrosshairAngle : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( CrosshairAngle );
|
|
|
|
SVC_CrosshairAngle() {}
|
|
SVC_CrosshairAngle( QAngle angle ) { m_Angle = angle; }
|
|
|
|
public:
|
|
QAngle m_Angle;
|
|
};
|
|
|
|
class SVC_BSPDecal : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( BSPDecal );
|
|
|
|
public:
|
|
Vector m_Pos;
|
|
int m_nDecalTextureIndex;
|
|
int m_nEntityIndex;
|
|
int m_nModelIndex;
|
|
bool m_bLowPriority;
|
|
};
|
|
|
|
class SVC_GameEvent : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( GameEvent );
|
|
|
|
int GetGroup() const { return INetChannelInfo::EVENTS; }
|
|
|
|
public:
|
|
int m_nLength; // data length in bits
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
class SVC_UserMessage: public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( UserMessage );
|
|
|
|
SVC_UserMessage() { m_bReliable = false; }
|
|
|
|
int GetGroup() const { return INetChannelInfo::USERMESSAGES; }
|
|
|
|
public:
|
|
int m_nMsgType;
|
|
int m_nLength; // data length in bits
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
class SVC_EntityMessage : public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( EntityMessage );
|
|
|
|
SVC_EntityMessage() { m_bReliable = false; }
|
|
|
|
int GetGroup() const { return INetChannelInfo::ENTMESSAGES ; }
|
|
|
|
public:
|
|
int m_nEntityIndex;
|
|
int m_nClassID;
|
|
int m_nLength; // data length in bits
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
/* class SVC_SpawnBaseline: public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( SpawnBaseline );
|
|
|
|
int GetGroup() const { return INetChannelInfo::SIGNON; }
|
|
|
|
public:
|
|
int m_nEntityIndex;
|
|
int m_nClassID;
|
|
int m_nLength;
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
|
|
}; */
|
|
|
|
class SVC_PacketEntities: public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( PacketEntities );
|
|
|
|
int GetGroup() const { return INetChannelInfo::ENTITIES ; }
|
|
|
|
public:
|
|
|
|
int m_nMaxEntries;
|
|
int m_nUpdatedEntries;
|
|
bool m_bIsDelta;
|
|
bool m_bUpdateBaseline;
|
|
int m_nBaseline;
|
|
int m_nDeltaFrom;
|
|
int m_nLength;
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
class SVC_TempEntities: public CNetMessage
|
|
{
|
|
DECLARE_SVC_MESSAGE( TempEntities );
|
|
|
|
SVC_TempEntities() { m_bReliable = false; }
|
|
|
|
int GetGroup() const { return INetChannelInfo::EVENTS; }
|
|
|
|
int m_nNumEntries;
|
|
int m_nLength;
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
class SVC_Menu : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_SVC_MESSAGE( Menu );
|
|
|
|
SVC_Menu() { m_bReliable = true; m_Type = DIALOG_MENU; m_MenuKeyValues = NULL; };
|
|
SVC_Menu( DIALOG_TYPE type, KeyValues *data );
|
|
~SVC_Menu();
|
|
|
|
KeyValues *m_MenuKeyValues;
|
|
DIALOG_TYPE m_Type;
|
|
int m_iLength;
|
|
};
|
|
|
|
class SVC_GameEventList : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_SVC_MESSAGE( GameEventList );
|
|
|
|
int m_nNumEvents;
|
|
int m_nLength;
|
|
bf_read m_DataIn;
|
|
bf_write m_DataOut;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
// Matchmaking messages:
|
|
///////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
class MM_Heartbeat : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( Heartbeat );
|
|
};
|
|
|
|
class MM_ClientInfo : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( ClientInfo );
|
|
|
|
XNADDR m_xnaddr; // xbox net address
|
|
uint64 m_id; // machine ID
|
|
uint64 m_xuids[MAX_PLAYERS_PER_CLIENT];
|
|
byte m_cVoiceState[MAX_PLAYERS_PER_CLIENT];
|
|
bool m_bInvited;
|
|
char m_cPlayers;
|
|
char m_iControllers[MAX_PLAYERS_PER_CLIENT];
|
|
char m_iTeam[MAX_PLAYERS_PER_CLIENT];
|
|
char m_szGamertags[MAX_PLAYERS_PER_CLIENT][MAX_PLAYER_NAME_LENGTH];
|
|
};
|
|
|
|
class MM_RegisterResponse : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( RegisterResponse );
|
|
};
|
|
|
|
class MM_Mutelist : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( Mutelist );
|
|
|
|
uint64 m_id;
|
|
byte m_cPlayers;
|
|
byte m_cRemoteTalkers[MAX_PLAYERS_PER_CLIENT];
|
|
XUID m_xuid[MAX_PLAYERS_PER_CLIENT];
|
|
byte m_cMuted[MAX_PLAYERS_PER_CLIENT];
|
|
CUtlVector< XUID > m_Muted[MAX_PLAYERS_PER_CLIENT];
|
|
};
|
|
|
|
class MM_Checkpoint : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( Checkpoint );
|
|
|
|
enum eCheckpoint
|
|
{
|
|
CHECKPOINT_CHANGETEAM,
|
|
CHECKPOINT_GAME_LOBBY,
|
|
CHECKPOINT_PREGAME,
|
|
CHECKPOINT_LOADING_COMPLETE,
|
|
CHECKPOINT_CONNECT,
|
|
CHECKPOINT_SESSION_DISCONNECT,
|
|
CHECKPOINT_REPORT_STATS,
|
|
CHECKPOINT_REPORTING_COMPLETE,
|
|
CHECKPOINT_POSTGAME,
|
|
};
|
|
|
|
byte m_Checkpoint;
|
|
};
|
|
|
|
// NOTE: The following messages are not network-endian compliant, due to the
|
|
// transmission of structures instead of their component parts
|
|
class MM_JoinResponse : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( JoinResponse );
|
|
|
|
MM_JoinResponse()
|
|
{
|
|
m_ContextCount = 0;
|
|
m_PropertyCount = 0;
|
|
}
|
|
|
|
enum
|
|
{
|
|
JOINRESPONSE_APPROVED,
|
|
JOINRESPONSE_APPROVED_JOINGAME,
|
|
JOINRESPONSE_SESSIONFULL,
|
|
JOINRESPONSE_NOTHOSTING,
|
|
JOINRESPONSE_MODIFY_SESSION,
|
|
};
|
|
uint m_ResponseType;
|
|
|
|
// host info
|
|
uint64 m_id; // Host's machine ID
|
|
uint64 m_Nonce; // Session nonce
|
|
uint m_SessionFlags;
|
|
uint m_nOwnerId;
|
|
int m_iTeam;
|
|
int m_nTotalTeams;
|
|
int m_PropertyCount;
|
|
int m_ContextCount;
|
|
CUtlVector< XUSER_PROPERTY >m_SessionProperties;
|
|
CUtlVector< XUSER_CONTEXT >m_SessionContexts;
|
|
};
|
|
|
|
class MM_Migrate : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_MM_MESSAGE( Migrate );
|
|
|
|
enum eMsgType
|
|
{
|
|
MESSAGE_HOSTING,
|
|
MESSAGE_MIGRATED,
|
|
MESSAGE_STANDBY,
|
|
};
|
|
|
|
byte m_MsgType;
|
|
uint64 m_Id;
|
|
XNKID m_sessionId;
|
|
XNADDR m_xnaddr;
|
|
XNKEY m_key;
|
|
};
|
|
|
|
class SVC_GetCvarValue : public CNetMessage
|
|
{
|
|
public:
|
|
DECLARE_SVC_MESSAGE( GetCvarValue );
|
|
|
|
QueryCvarCookie_t m_iCookie;
|
|
const char *m_szCvarName; // The sender sets this, and it automatically points it at m_szCvarNameBuffer when receiving.
|
|
|
|
private:
|
|
char m_szCvarNameBuffer[256];
|
|
};
|
|
|
|
#endif // NETMESSAGES_H
|