Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCERECORDER_H
#define IREPLAYPERFORMANCERECORDER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplay;
class Vector;
class QAngle;
class CReplayPerformance;
//----------------------------------------------------------------------------------------
class IReplayPerformanceRecorder : public IBaseInterface
{
public:
virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0;
virtual void EndPerformanceRecord() = 0;
virtual void NotifyPauseState( bool bPaused ) = 0;
virtual CReplayPerformance *GetPerformance() = 0;
virtual bool IsRecording() const = 0;
virtual void SnipAtTime( float flTime ) = 0;
virtual void NotifySkipping() = 0;
virtual void ClearSkipping() = 0;
virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0;
virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCERECORDER_H