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49 lines
1.7 KiB
49 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYPERFORMANCERECORDER_H
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#define IREPLAYPERFORMANCERECORDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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class Vector;
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class QAngle;
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class CReplayPerformance;
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//----------------------------------------------------------------------------------------
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class IReplayPerformanceRecorder : public IBaseInterface
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{
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public:
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virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0;
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virtual void EndPerformanceRecord() = 0;
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virtual void NotifyPauseState( bool bPaused ) = 0;
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virtual CReplayPerformance *GetPerformance() = 0;
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virtual bool IsRecording() const = 0;
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virtual void SnipAtTime( float flTime ) = 0;
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virtual void NotifySkipping() = 0;
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virtual void ClearSkipping() = 0;
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virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
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virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
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virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
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virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
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virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0;
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virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPERFORMANCERECORDER_H
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