You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
2.0 KiB
60 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=======================================================================================//
|
|
|
|
#ifndef IREPLAYSYSTEM_H
|
|
#define IREPLAYSYSTEM_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "appframework/IAppSystem.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IClientReplayContext;
|
|
class IServerReplayContext;
|
|
class IGameEvent;
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
abstract_class IReplaySystem : public IAppSystem
|
|
{
|
|
public:
|
|
// IAppSystem:
|
|
virtual bool Connect( CreateInterfaceFn fnFactory ) = 0;
|
|
virtual void Disconnect() = 0;
|
|
virtual InitReturnVal_t Init() = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
// To be called client- & server-side
|
|
virtual void Think() = 0;
|
|
virtual bool IsReplayEnabled() = 0;
|
|
virtual bool IsRecording() = 0;
|
|
|
|
// To be called client-side only - on dedicated servers, only subs defined
|
|
virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0;
|
|
virtual void CL_Shutdown() = 0;
|
|
virtual void CL_Render() = 0;
|
|
virtual IClientReplayContext *CL_GetContext() = 0;
|
|
|
|
// To be called server-side only
|
|
virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0;
|
|
virtual void SV_Shutdown() = 0;
|
|
virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0;
|
|
virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0;
|
|
virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0;
|
|
virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0;
|
|
virtual void SV_NotifyReplayRequested() = 0;
|
|
virtual IServerReplayContext *SV_GetContext() = 0;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // IREPLAYSYSTEM_H
|