Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VGUI_BASEBUDGETPANEL_H
#define VGUI_BASEBUDGETPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui/IScheme.h>
#include "vgui_budgethistorypanel.h"
#include "vgui_budgetbargraphpanel.h"
#include "utlsymbol.h"
//#include "hudelement.h"
#define BUDGET_HISTORY_COUNT 1024
class CBudgetGroupInfo
{
public:
CUtlSymbol m_Name;
Color m_Color;
};
// Derived classes supply this configuration data with OnConfigDataChanged.
class CBudgetPanelConfigData
{
public:
// NOTE: nothing can ever be removed from this list once you've called
// OnConfigDataChanged. Elements can only be added to it.
CUtlVector<CBudgetGroupInfo> m_BudgetGroupInfo;
float m_flHistoryRange;
float m_flBottomOfHistoryFraction;
CUtlVector<float> m_HistoryLabelValues; // A label will be placed at each of these values.
// How much range the bar graph represents.
float m_flBarGraphRange;
// Controls how many labels are shown.
float m_flTimeLabelInterval;
int m_nLinesPerTimeLabel; // How many vertical lines per time label?
// How translucent is the background.
float m_flBackgroundAlpha;
// Where to position it on the screen.
int m_xCoord;
int m_yCoord;
int m_Width;
int m_Height;
};
class CBaseBudgetPanel : public vgui::Panel
{
typedef vgui::Panel BaseClass;
public:
CBaseBudgetPanel( vgui::Panel *pParent, const char *pElementName );
~CBaseBudgetPanel();
// This should be called when starting up and whenever this data changes.
void OnConfigDataChanged( const CBudgetPanelConfigData &data );
// Call this to reset everything.
virtual void ResetAll();
// The derived class should implement this and set the text in the time labels.
virtual void SetTimeLabelText() {}
virtual void SetHistoryLabelText() {}
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void Paint();
virtual void PaintBackground();
virtual void PerformLayout();
void MarkAsDedicatedServer() { m_bDedicated = true; } // plays nicer as part of a vgui window setup
bool IsDedicated() const { return m_bDedicated; }
const double *GetBudgetGroupData( int &nGroups, int &nSamplesPerGroup, int &nSampleOffset ) const;
void GetGraphLabelScreenSpaceTopAndBottom( int id, int &top, int &bottom );
// What percentage is the specified value of the (bargraph) range?
float GetBudgetGroupPercent( float value );
// Get the current config data.
const CBudgetPanelConfigData& GetConfigData() const;
// Returns the number of budget groups in the last OnConfigDataChanged call.
int GetNumCachedBudgetGroups() const;
// (Used by dedicated server, mark everything for a repaint).
void MarkForFullRepaint();
protected:
void UpdateWindowGeometry();
void ClearTimesForAllGroupsForThisFrame( void );
void ClearAllTimesForGroup( int groupID );
void Rebuild( const CBudgetPanelConfigData &data );
protected:
int m_BudgetHistoryOffset;
// This defines all the positioning, label names, etc.
CBudgetPanelConfigData m_ConfigData;
CUtlVector<vgui::Label *> m_GraphLabels;
CUtlVector<vgui::Label *> m_TimeLabels;
CUtlVector<vgui::Label *> m_HistoryLabels;
CBudgetHistoryPanel *m_pBudgetHistoryPanel;
CBudgetBarGraphPanel *m_pBudgetBarGraphPanel;
struct BudgetGroupTimeData_t
{
double m_Time[BUDGET_HISTORY_COUNT];
};
CUtlVector<BudgetGroupTimeData_t> m_BudgetGroupTimes; // [m_CachedNumBudgetGroups][BUDGET_HISTORY_COUNT]
int m_CachedNumTimeLabels;
vgui::HFont m_hFont;
bool m_bDedicated;
};
inline const CBudgetPanelConfigData& CBaseBudgetPanel::GetConfigData() const
{
return m_ConfigData;
}
inline int CBaseBudgetPanel::GetNumCachedBudgetGroups() const
{
return m_ConfigData.m_BudgetGroupInfo.Count();
}
#endif // VGUI_BASEBUDGETPANEL_H